Xbox Game Studios

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سلام به همه و خوشامد میگم ورودتون به تاپیک رسمی استودیوهای ایکس باکس، بزرگترین و متنوع ترین کالکشن استودیو های فرست پارتی صنعت گیم. اینجا قرار هست یه تاپیک مرجع و جذاب برای تمام طرفدارای ایکس باکس و بازی‌هاش باشه. روی هر پلتفرمی که هستید و از هر سرویسی که استفاده می‌کنید مهم نیست، مهم اینه که همه ما ایکس باکسی هستیم.
اینجا در مورد تمام اخبار و شایعات و ... جذاب در مورد استودیوهای اختصاصی ایکس باکس و پروژه‌هایی که با همکاری دیگر شرکای مایکروسافت در خارج از تیم ایکس باکس در حال ساخت هستن صحبت می‌کنیم و اوقات خوشی رو پیش رو داریم.

برای اطلاعات تکمیلی راجب هر یک از 23 استودیوی فرست پارتی فعلی مایکروسافت به پست های دوم و سوم تاپیک در صفحه اول رجوع کنید. لینک این 2 پست در ادامه آورده شده است:

استودیوهای داخلی (Xbox Game Studios)
استودیو های داخلی (Bethesda)



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آخرین ویرایش:
منظورم یه بازیه که صد در صد کار خودشون باشه مثل آلن ویک یا کوانتوم
البته چون کراس فایر چون هیچوقت بخش کمپین نداشته ، این بازی جدیدشون محسوب میشه و از صفر تا صد با موتور خودشون دارن میسازن ...
 
استودیو The Initiative یه سری استخدامی جدید داشته که لیستشو پایین می‌ذارم

Giovanni Martinez, senior environment artist since September following 4.5 years as environment artist at Insomniac -
Hawar Doghramachi, senior graphics engineer since October, having most recently spent almost four years as a graphics programmer at Naughty Dog -
Jaime Molina, environment artist since August, following over two years in the same role at Infinity Ward -
Jolyon Myers, principal world builder since October, having previously spent over a decade at Infinity Ward as expert designer -
Joseph Than, a producer who has just joined following almost three years as a producer at Blizzard -
Lauren Manuel Garcia Carro, senior shader tech artist since October, having most recently spent three years as a character shading TD at Naughty Dog -
Lee Davis, lead gameplay animator since October following over a decade as an animator at Naughty Dog -
Maxwell Morrison, QA lead since August who is the owner of his own QA consulting firm and has held roles at Id Software, Riot and Gearbox -
Nigel Loster, gameplay designer since October who previously held the same role for five years at The Coalition -
Pasquale Scionti, senior environment/lighting artist since August who has freelanced for Epic Games and has extensive Unreal Engine experience -
Sarah Swenson, environment artist since October, having held the same role at Santa Monica Studio and before that at Naughty Dog -
Stephen Clayburn, principal lead online services engineer since September, having spent over three years in engineering roles at Blizzard -
Victor Chavez, senior animator, who most recently spent over four years as an animator at Amazon Game Studios -
 
استودیو The Initiative یه سری استخدامی جدید داشته که لیستشو پایین می‌ذارم

Giovanni Martinez, senior environment artist since September following 4.5 years as environment artist at Insomniac -
Hawar Doghramachi, senior graphics engineer since October, having most recently spent almost four years as a graphics programmer at Naughty Dog -
Jaime Molina, environment artist since August, following over two years in the same role at Infinity Ward -
Jolyon Myers, principal world builder since October, having previously spent over a decade at Infinity Ward as expert designer -
Joseph Than, a producer who has just joined following almost three years as a producer at Blizzard -
Lauren Manuel Garcia Carro, senior shader tech artist since October, having most recently spent three years as a character shading TD at Naughty Dog -
Lee Davis, lead gameplay animator since October following over a decade as an animator at Naughty Dog -
Maxwell Morrison, QA lead since August who is the owner of his own QA consulting firm and has held roles at Id Software, Riot and Gearbox -
Nigel Loster, gameplay designer since October who previously held the same role for five years at The Coalition -
Pasquale Scionti, senior environment/lighting artist since August who has freelanced for Epic Games and has extensive Unreal Engine experience -
Sarah Swenson, environment artist since October, having held the same role at Santa Monica Studio and before that at Naughty Dog -
Stephen Clayburn, principal lead online services engineer since September, having spent over three years in engineering roles at Blizzard -
Victor Chavez, senior animator, who most recently spent over four years as an animator at Amazon Game Studios -
فقط میتونم بگم:
View attachment gslR4PPYWqbaEg4W.mp4
 
استودیو The Initiative یه سری استخدامی جدید داشته که لیستشو پایین می‌ذارم

Giovanni Martinez, senior environment artist since September following 4.5 years as environment artist at Insomniac -
Hawar Doghramachi, senior graphics engineer since October, having most recently spent almost four years as a graphics programmer at Naughty Dog -
Jaime Molina, environment artist since August, following over two years in the same role at Infinity Ward -
Jolyon Myers, principal world builder since October, having previously spent over a decade at Infinity Ward as expert designer -
Joseph Than, a producer who has just joined following almost three years as a producer at Blizzard -
Lauren Manuel Garcia Carro, senior shader tech artist since October, having most recently spent three years as a character shading TD at Naughty Dog -
Lee Davis, lead gameplay animator since October following over a decade as an animator at Naughty Dog -
Maxwell Morrison, QA lead since August who is the owner of his own QA consulting firm and has held roles at Id Software, Riot and Gearbox -
Nigel Loster, gameplay designer since October who previously held the same role for five years at The Coalition -
Pasquale Scionti, senior environment/lighting artist since August who has freelanced for Epic Games and has extensive Unreal Engine experience -
Sarah Swenson, environment artist since October, having held the same role at Santa Monica Studio and before that at Naughty Dog -
Stephen Clayburn, principal lead online services engineer since September, having spent over three years in engineering roles at Blizzard -
Victor Chavez, senior animator, who most recently spent over four years as an animator at Amazon Game Studios -
ناتی داگ چه قدر پرسنل داره که اینا هفته‌ای ۱۰تاشونو جذب می کنن؟ :دی
 
ناتی داگ چه قدر پرسنل داره که اینا هفته‌ای ۱۰تاشونو جذب می کنن؟ :D

این قضیه اش رو چند ماه پیش قاطی اون اخبار کرانچ هم بود.
جور در میاد
کلا استدیویی اند که ورودی خروجی شون بعد هر پروژه بالاست (بنا به هر دلیلی حالا)
بعیده مشکلی برای استدیو پیش بیاد به صورت کلی (تا الان با توجه به نتایج کارهاشون)
فقط منتهی به وقفه بیشتر بین پروژه هاشون میشه (مثل هر Turnover سازمانی ای)
 

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