فکر کنم بد نیست از همین منبعی که دوستمون گذاشتن چند تا مسئله رو نقل قول کنم . این David Cage هست و همین حرفاشه که باعث میشه خیلیا دوستش داشته باشن و البته عده ای هم ازش متنفر بشن !
The games I make don’t include a gun. Very often, American marketing departments have a problem with this.
They have this image of their market being gun-loving red-necks. It’s completely wrong.
We had huge arguments with Atari in New York about Fahrenheit. We told them they were making a huge mistake not supporting the game – they will see the reviews and they will like what they see.
They should have put marketing dollars on the table, and I told them that, but they didn’t want to listen to us. When the reviews came in they were even better in the US than they were in Europe, but by the time they realised, it was too late. Fahrenheit sold well in the US, we made money out of it, but it was a slice of the potential, because of this lack of trust.
The problem is that we are in a very conservative industry.
Each time you come to marketing departments with very simple concepts, like “the hero has ten weapons and goes through twenty levels, and there’s a snow level and a jungle level and a sand level and a whatever level and it’s gonna be so great because I can display more explosions on screen than any other game and…” then they have it. The marketing departments go, “oh that’s really interesting”.
When you come to them about a game based on a story. Or, a game based on child abduction, they think ‘my god’. It’s very difficult for them to commit to anything that’s remotely different.
The only way to solve this is to keep at it; game after game, get more trust. Show them how successful you are, and hope that eventually they, and the whole industry, will turn around.
حرفایی رو که قهوه ای کردم بخونید , فکر میکنم تعداد زیادی از بازیکنای ایرانی شامل این حرفا میشن ! امیدوارم دوستان Hater بتونن انگلیسی بخونن و متوجه حرفای استاد بشن ! نه تفنگی در کاره نه سوپر قهرمانی با 100 جور تفنگ که تو چند تا level ملتو له کنه و بازی تموم بشه ! پس از این به بعد اگر دیدین سازنده ی یه بازی Cage هست نخردیدش و به انجام بازیهای کودکانه ای که 20 ساله یه شکل مونده ادامه بدین .
مسلما همیشه بازیهایی مثل Heavy Rain , Fahrenheit و Deus EX وجود خواهد داشت که به علت داشتن پدیده ای به اسم داستان و معنی مورد بی مهریه عده ای بازیکن که صرفا بازی رو برای اتلاف وقت انجام میدن قرار بگیرن .
موفق باشید !
