تحت هر شرایطی تجربه 60 فریم بهتر از 30 فریم هستش و مبحث فریم ریت در سینما و صنعت گیم کاملا متفاوته و نمیشه این دوتارو در یک باکس گذاشت با هم مقایسه کرد ! The Last Of Us کمتر از دو هفته دیگه میاد و بهترین مثال برای این موضوع هستش و امکان نداره بعد از تجربه 60 فریم بتونید حتی به اصطلاح سینمایی بودن به 30 برگردید و این موضوع در تمام سبک ها هم صادقه .
خود Naughty Dog هم در مورد 60 فریم وقتی این نکاتُ میگه و فکر نمی کنم حرفی باقی بمونه :
Why is 60fps important?
جواب برنامه نویس ارشد Naughty Dog به این سوال و موضوع مقایسه تجربه 30 و 60 فریم :
But being able to compare apples to apples like we have now with The Last of Us, going back and playing the 30 Hz version feels, to quote some people in the office, 'broken.' There's something that can't be captured in screenshots and playing an adventure game where you just walk around and experience the world at the smooth 60 Hz.
"There was an internal debate just over the artistic-ness of going 30 or 60, and whether or not it would feel weird. Pretty much every person who had said, 'I'm a 30 Hz person, I don't know if I could play it at 60.' When they finally saw it, they said, 'Nevermind, I'm convinced.
تاثیر 60 فریم بودن بر بهتر شدن تجربه بازی و انتقال احساسات :
We do so much with the animations of the character to convey emotion to the player so when you talk about what's going on with Joel and getting the player to empathize with him. At 60 frames, seeing his breathing change, or when a Clicker shows up and you hear that sound and the way he moves changes, because all the animations are that much more fluid
و در نهایت پاسخ Naughty Dog به این سوال :
Will 60fps become the new standard in games?
"We hope so . It used to just be that first-person shooters were 60 by default, but a lot of other games didn't feel the need for it. I think we're showing that it does make a difference even in a non-FPS type game