1. نظر 99% سایتها که گرافیک بازی رو بهترین نمیدونن قبول می کنین و دیگه به انواع و اقسام راهها برای توجیه وصل نمیشین.
گرافیک کلی بازی را بهترین ندونستن ولی جلوه های محیطیش را رسما گفتن بهترین ! صفحات قبل اون همه سایت دارن دروغ میگن ؟
برای من حرفهایی که واسه GOW3 و اینا زدن نیار چون این بازی بعد اونا عرضه شده .
مثلا همین CVG رسما ببین چی گفته و بقیه سایتها حتما مغلته میفرمایند ؟
At points, thanks to gorgeous visuals, a standout score and deafening, psychedelic sound effects,
Alan Wake really does feel like an interactive Hollywood disaster movie. During the review process our television screen attracted a crowd of slack-jawed games journos more than once.
A special nod should also go to the beautiful world that developer Remedy's created,
which still shows its open-world roots and is vast and detailed in unprecedented measure.
.videogamer
Much has been made of Alan Wake's less-than HD resolution,
but the bottom line is that it's a stunning looking title. No game released so far this generation features lighting effects more impressive, or
so much going on. At times, with the wind blowing, smoke in the air, objects flying around, flares alight and enemies coming at you, there'd be an argument for this being one of the most visually striking games ever released. It's that impressive. During certain dramatic moments the game even pauses and pans around Alan, giving you a chance to take it all in.
thehdroom
Saying the setting of Alan Wake is idyllic is one thing but executing it on Xbox 360 is another. We have known since E3 2005 that Remedy was putting together something special and the final result is one of the
best looking games to ever grace the console. While there are some obvious repeated elements like gates and logs in episode one, the textures and detail are off the charts. It's the type of place you would actually want to take a virtual walking tour of to soak up the ambiance.
gamingtrend
Graphically, Alan Wake was an absolute impossibility on any home console in 2005. With the Xbox 360, there is enough graphic power to bring Wake’s world to life. Much of the game is spent in the dark, but this isn’t a Resident Evil knockoff - the world looks like what you’d see in a forest illuminated by stars and the moon, and not just pitch black like Doom 3. There is a bluish hue to the world, and the forest is absolutely choked full of foliage. Full size trees, bushes, plants, leaves, signs, debris, and more sway in the wind, providing a shocking amount of ambush points for the creatures in this game. It isn't just black, it's darkness the way you and I would perceive it in the real world. You’ll spend a fair amount of time in the town of Bright Falls, and it is well populated, both with people and things to see. The town is excited about their annual Deerfest celebration, and it is decorated accordingly. Somehow the city feels alive, not just filled with pre-placed objects. While it isn't the sandbox city that was initially planned, it feels focused without ever putting your feet on rails.
The incredible lighting engine I mentioned above is the heart of the game. Day and night cycles cast absolutely perfect shadows. Most games do such a weak job with shadows, putting simple circles under the feet of the protagonist. Alan Wake was built around the concepts of light and dark, and it shows. Your flashlight has small concentric circle distortions from the lens, and the light realistically bends across objects. It pales, however, in comparison to when the real fireworks start.
gamersyde توسط Blim
Got to watch and play the game yesterday. While my full preview will have to wait for a few hours, I can already say that technically this game is maybe at the top of what I ever saw running on consoles this generation. It's definitely up there with Killzone 2. I was in awe most of the time, it's just crazy how much stuff they managed to get into their engine while still having it run already almost perfectly smoothly (still some slight tearing from time to time, but the final build should be better).
I've always been a big fan of Remedy (ever since Future Crew) and how they could push hardware like no others, but I wasn't expecting this game to be that impressive in terms of lighting, draw distance and effects.
حالا بازم هست کدوم بازی بوده که این همه از محیطهاش و زیبایی و جزئیات محیطیش تعریف بشه ؟