خب پرونده روز اول رو با 16 ساعت بازی میبندم. (بیشتر هم دلم میخواد ولی بدنم دیگه جواب نمیده.خب من یه 3 ساعتی بازی کردم که البته 1 ساعتش Character Creation بود.
فقط میتونم بگم Space p0rn for sci-fi nerds
بازی تا اینجا دقیقا همون حسی که دنبالش بودم رو میده، غرق شدن تو فضا با موزیک بینظیر Inon Zur و با جادوی همیشگی بازیهای Bethesda.
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پ.ن. خیلی اهل photo mode نیستم ولی اولین بار که به Jemison رسیدم با دیدن این صحنه کیف کردم و همینجوری یه عکس با این فریم گرفتم.
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کلی ویدئو دیدیم از کارکتر ساختن که چی بسازم بهتره 
So, what about the game in general? Starfield is a Bethesda RPG at its core - as you'd expect. In practice, it feels like a perfect blend of something like Skyrim or Fallout combined with the original Mass Effect. It's driven by a huge selection of interesting and often unexpected quests. Land on an empty planet and you may end up stumbling on events that lead to entire quest lines. Breaking up the game world into planets also means increased variation in the types of environments you'll play in - taking a mission on a rocky planet feels very different from infiltrating a base, for instance.
I've often taken issue with open world games and the endless amount of traversal they involve but weirdly enough, Starfield's segmentation (and yes, its loading) addresses this issue and it means you spend more time doing more interesting things instead. That's not to say you can't go off and explore if you want, but simply running across a landscape over and over again isn't the primary goal.
