MGS: Rising uses the engine of Metal Gear Solid 4, but with improvements.
Raiden during the story was often suicidal, depressive tendencies by which he is a cyborg.
The game will have a very ***** story.
In terms of gameplay can play Metal Gear Solid: Rising best compared to Ninja Gaiden and Dynasty Warriors.
It is not known whether the PS3 version will have support Move.
You can be very fast attacks, but you can also Slow Motion very slow attacks.
Slow-Motion sword slicing is great, but after a while begins to be monotonous.
Slow-Motion to attacks, you must be what Life energy use.
Moving Raiden feel is not as great, but rather like Fallout: New Vegas if your characters are not moving feet. The game is still being developed so it could still change.
There is also a cover system and if you are behind such a wall is, can you chop enemies in two that pass.
The game will mainly include action, stealth will probably only 1/4de the game are.
However, there will be a shadow mode, in which Raiden suddenly very stealthy and almost invisible and can go quickly to other places. This Life does use energy, so this can not be unlimited.
The game still feels Metal Gear Solid, but surely less than its predecessors.
The game is set for Metal Gear Solid 4 and look at how the game Raiden ordinary man cyborg geëvolueert.
The explosions and smoke effects are very spectacular, but now surpass MGS4 yet.
The camera during the whole game 'behind the shoulder "and not a top down perspective, like many other Metal Gear games.
The sound effects of games like the firing of weapons is great, but also lives nearby.
The game is very bloody, remain so after the splitting of human blood on both your arms and your body and not suddenly disappear