اولا کتاب یک نوشته هست و n تا کتاب میارم که نطرات با هم متفاوته.
n تا کتاب علمی میارم که در عرض 2 سال تغییرات توش داریم.من که تغذیه و علوم آزمایشگاهی خوندم هر 4 سال کتابها رو دوباره میگیریم چون کتب تغییرات داره. پس کتاب فکت مطلق نیست تازه این در مورد کتب علمی و رفرنس صادقه و کتابهایی که شما گفتید کتب نظریه و اصلا فکت محسوب نمیشوند چون در علم روانشناسی،روان انسانها متفاوته
View attachment 118796View attachment 118796
قرار نیست چون برا جنسی هزینه کردیم اون برامون به حدی ارزشمند بشه که ایرادات رو نبینیم
این یه بازی.همه هم خریدند و 60 دلار هزینه کردند ولی ناراضی اند.
چون ارزش رو پرداخت پول تعیین نمیکند،ارزش رو کیفیت تعیین میکند ارزش رو در اینجا لذت بازی تعیین میکنه
من برم یه جنسی بخرم که بعدا بفهمم برام مضره ،چون پول براش دادم برام باید ارزشمند باشه؟نه. ارزش رو استفاده از جنس تعیین میکنه
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هر چند اگه 18 به 19 ارزش 50 تومن رو داشت 19 به 20 به نظرم ارزش 100-050 رو داره .
گیمپلی بهتر شده . یکم توپ حس میشه
ولتا اومده ولی باگهای بیشمار دیده میشه که برای pc تو اوایل هفته آینده با مدها رفع میشه با کلی قابلیت دیگه که به بازی اضافه میشه که باید اون قابلیتها رو خود ea اضاف میکرد که نکرد و من n بار گفتم فیفا باید اینا رو اضافه کنه
این لیست قابلیتهای نسخه پارسال بود که تو فیفا 19 خیلی خوب درآورده بودش که گفته امسال ااینها +چیزهای جدید که از جمله اضافه شدن البسه بیشتر برای کاستومایز و گفته سعی میکنه مصاحبه ها متنوعتر بشه
Realistic Sacking/Board
- The board is now more ruthless, and can sack you even if you are only a few months in
- The league and european cup is now more important then the domestic cup in terms of manager score and Sacking
- Made the gap bigger between financial strictnesses. Depending on the setting, 65%, 75% or 95% of player sales go back into your transfer budget
- Your manager rating now does not go up after a draw
- Made it all the transfer budget remaining for the previous season gets added to the new one
Realistic Settings
- Injury returns are now more realistic, and players must player 1-2 games to fully recover
- Updated currency conversions
Realistic Gameplay
- Gameplay is now more consistent, and in turn removes some of the "scripting"
- Derby, Rival, Away and Important games are now all harder to play
Realistic Form
- Form differs between players more
- Match ratings reflect form better
Realistic GTN Scouting
- It takes less long to scout a player
- Scouting in own league is now easier
- Reveal level for info is now more realistic
- Player data expires in more amount of time
Realistic Job Offers
- You now get more job offers if you are doing well, less if you are doing badly
- Only succsesful/well known managers get offers from big teams
Realistic AI team selection
- The AI now put out their best 11 in big matches, and rotate against smaller teams, less important matches or before a big game
- Players in form get picked more often
Realistic Morale
- Only players in and around the starting 11 get mad if they don't get played, and will try to leave if they don't get enoguh game time
- Reserve players are happy with only a couple of starts
Realistic AI contract renewel
- The AI now renew almost all of their player's contracts, so there are only a couple of deent players you can get on a Features
Realistic Player Growth/Decline
- Players grow partially based on form
- Old players don't decline as fast, and the stats they lose is more widespread, so Messi doesn't lose 10-20 sprint speed in season 3
Realistic Player Retirement
- Players can now play a lot longer (35+)
Realistic Player Values
- Big players like Messi, Mbappe, Ronaldo, etc are worth nearly 200 mil and very hard to buy
- Form, morale and contract length weight more into morale
Realistic Player Wages
- Wages are a lot lower for the most part
- Players with high potential now have a higher wage and ask for more (Donnaruma, Mbappe)
- Players ask for more in top leagues, and less for bottom leagues
Realistic Scouting
- 90+ potential players are rare and even with 5* 5* scouts, you'll only find a few each season
- Scouts are more expensive and it now takes a lot of money to get good players
- Heights for YA players are now more realistic based on position
- Workrates for YA players are now more realistic based on position (you will rarley find a ST with a low attacking work rate, etc)
- Skill moves and weak foot for YA players are now much higher and more reaistic (no more 1* 1* wingers)
Realistic Siming
- Teams now win the league wth 90+ points
- Teams now get relegated with around 20
- Positions are more realistic (the top 6 in the prem is normally the top 6 now)
- Goalscorers are more realistic (higher and Kane, Sterling, etc will win the golden boot, not Vardy)
- Top assisters, yellow cards and red cards are all more realistic (player and amount)
- More injures happen in sim games
Realistic Transfers, Loans and Negotiations
- Teams now don't stock up on one position
- English players don't leave England
- Good teams don't sell bad players
- More transfers occur
- Big players move to big teams, and not Austria
- Players don't move to rival clubs
- Less players move to teams where they won't start
- Teams pay more for players, espesially on deadline day
- A team's best players don't go out on loan
- It's risky to do transfers on deadline day, as if you delgate they may take 3+ hours
- Teams/player's now accept less low offers compared to what they want (it's a lot harder to negotiate now)
- More realistic league transfer interactions
- Every time a player signs/loans for a team they always lose at least 1 potential
Realistic Training
- You can now train all stats (composure, sprint speed, etc)
- Realistic stats vs drll (composure for penalties, etc)
- Training is less OP (it's half as efective)
Better menus (added features back)
I have added the following menu tiles back:
- Request Funds
- Squad Report
- Injury List
- Squad Ranking
- Old league table
- Change kit number
All of these are in additon to all menu tiles.
I have also made some more quality of life menu changes such as putting squad hub first on the toggle on the first page, not transfer hub