Multi Platform Cyberpunk 2077

سازنده
CD PROJEKT RED
تاریخ انتشار
December 10, 2020
ناشر
CD PROJEKT RED
پلتفرم‌ها
  1. PC
  2. PlayStation 4
  3. PlayStation 5
  4. Xbox One
  5. Xbox Series X|S


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تاریخچه مختصر دنیای سایبرپانک 2077- بخش اول
تاریخچه مختصر دنیای سایبرپانک 2077- بخش دوم
تاریخچه مختصر دنیای سایبرپانک 2077- بخش سوم
تاریخچه مختصر دنیای سایبرپانک 2077- بخش چهارم
تاریخچه مختصر دنیای سایبرپانک 2077- بخش پنجم و آخر
تاریخچه تشکیل شهر نایت سیتی
افسانه جانی سیلورهند
تاریخچه شرکت آراساکا

با تشکر از @mobin.hb96

===================================
تاریخچه بازی بخش 1
تاریخچه بازی بخش 2
تاریخچه بازی بخش 3
تاریخچه بازی بخش 4
تاریخچه بازی بخش 5
تاریخچه بازی بخش 6
تاریخچه بازی بخش 7
تاریخچه بازی بخش 8
تاریخچه بازی بخش 9

با تشکر از @armin_shadow

========================================

نگاهی بر Cyberpunk 2077 بخش اول

با تشکر از @darksider666
 
Last edited by a moderator:

K I 1 1 E R

ناظم انجمن
Feb 22, 2011
17,158
نام
∂αнмα
169qera0joz11.png
بازم ازشون در مورد وسعت مپ بازی سوال پرسیدن جواب صحیحی نداشتن که بدن فقط اشاره کردن که بازی شامل 6 منطقه میشه که خوب دقیق تا الان وسعتش رو نشستن حساب کنن فقط اشاره کردن هر ساختمونی که میشه توی بازی گشت گذار کرد پر از اتاق های 120 متر مربعی که تا 60 متر مربعش رو میتونید استفاده کنید (آزادانه توش بگردید) هر ساختمون پر از این اتاق هاست هرطبقه میتونه شامل یک عالمه خونه و با فعالیت های مختلف باشه . در پایان هم گفتن که این جهانی که به شدت بزرگ ـه بر خلاف ویچر 3 نه توی طول و عرض بلکه از پایین به بالا از بالا به پایینش ! شما رو نمیدونم ولی فک میکنم اهمیت وسیله نقلیه تو گشت و گذار شهر نایت سیتی خیلی کمتر از مثلا یـ بازیی مثل GTA باشه توی مصاحبه های E3 به این مورد اشاره کردن میخوان جوری باشه که محیط نایت سیتی رو بشه تماما با پای پیاده گشت ! این که رو وسعت طولی و عرضی مانور نمیدن به همین خاطر احتملا وسعت محیط بازی خیلی کمتر از چیزی باشه که فکر میکنیم عوضش به شدت روی تراکم محیطی تمرکزشون رو گذاشته باشن !
 
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Romell

عضو تحریریه
Sep 21, 2007
4,765
نام
امین
بچه ها هنوز هیچ خبری نشده که بازی برای این نسل میاد یا نه؟ بعد از رد دد تنها بازی فک کنم بشه که بتونم بازیش کنم

Sent from my Che2-L11 using Tapatalk
خودشون اعلام رسمی کردن که بازی برای همین نسل کنونی میاد .

ولی صد در صد برای کنسول های نسل بعد هم بازی میاد بدون هیچ شکی .
 

K I 1 1 E R

ناظم انجمن
Feb 22, 2011
17,158
نام
∂αнмα
Cyberpunk 2077 Dev Aims for "as Refined as Red Dead Redemption 2"

“We are fleshing out the game world. The comment regarding the game’s campaign, yes, it was true at the time it appeared, however not all of the game looked like the fragments showcased at E3 and gamescom; a large part was not quite as detailed. We are filling the world with content and tweaking things, and this involves a great deal of hard work on the part of developers. What I can say today is that we’re progressing fast and according to plan. When we finish, there’s also the hugely important phase of polishing all that game content. There was a question about the quality of the game we plan to deliver at launch and our intention is to deliver something of great quality. Once the game is complete, we can begin to patch various bugs, both major and minor, and we are setting aside time to complete this process.”

CDPR: Cyberpunk 2077 to be as polished as RDR2, experts predict 19 million sold

خوشحالم یـ استدیویی هم هست که میخواد بشه راکستار دوم ....
 
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J. Constantine

کاربر سایت
May 19, 2012
2,415
نام
علی
Cyberpunk 2077 Dev Aims for "as Refined as Red Dead Redemption 2"



CDPR: Cyberpunk 2077 to be as polished as RDR2, experts predict 19 million sold

خوشحالم یـ استدیویی هم هست که میخواد بشه راکستار دوم ....
تنها استدیویی که توانایی راک استار دوم شدنو داره همینه! گرچه خیلی سخت به نظر میاد! تا الان که کم و بیش پیگیر خبرای استدیو بودم، چیز غیر واقعیی ندیدم ازشون! امیدوارم که این یکیم واقعی باشه و بازی بترکونه!
 
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.Amirone

ソニー株式会社
کاربر سایت
Oct 1, 2009
7,525
همون چیزی که امضای CPه و همه میخوان ، نئون ، ساختمونای رنگارنگ ، برخی فرهنگهای جاپونی ، ترکیب دکوراسیون الهام گرفته از آثار هنری ، ترکیبی از صنعتی و سنتی :D ، یه تیم هنری دارن که برای هنر مفهومی و مفاهیم زیست محیطی و بافت شهری تقسیم شدن ، به این صورت که ساختمانها و خیابانها رو لیست میکنه مدیر هنری ، بعد برای هر بخش محاسبه میکنه چقدر زمان توسعش طول میکشه و چه مقدار نیرو براش لازمه ، بعد اینکه هر قطعه رو به هنرمند میسپارن ، میشینن هر کدومشون یه طرحی میزنن و در پایان یک طرح رو با ترکیب چیزهایی که در اختیار دارن ادغام میکنن . کاری که ND و بزرگان صنعت میکنن خیلی خوبه ، یک محیط پویا با کلی جزییات .
 

armin_shadow

A New Era Begins
ناظم انجمن
Mar 18, 2006
3,233
نام
آرمين
چندتا مطلب دیروز منتشر شد که خوندنشون خالی از لطف نیست. بخش هایی که به نظرم مهم تر و یا جذاب بودن رو خودم جدا کردم، با این حال اطلاعات کامل رو از خود لینک ها پیگیری کنید:


The game’s Director told the team that Cyberpunk is a mix of future and tradition. It’s not science-fiction, but it’s not contemporary either. You can find an old and dirty Asian-style building with a wooden door, but a cybertech device is used to control the door’s lock. This creates the mixed feel of the setting’s aesthetics.

CD Projekt RED is trying to achieve something slightly different from previous Cyberpunk. They want Night City not to look as gloomy. The iconic neon lights at and rainy nights are still there, but there are also colorful buildings, palm trees, and blue skies. This is a conscious choice.

Interestingly, he is also injecting some Japanese culture in his work on Cyberpunk. Basically, he tries to understand what his Polish colleagues find cool about it and tries to implement that.

Sakakibara-san believes that Night City will be “the face of the game.” Since he’s trying to create a city that will be different from other Cyberpunk games while preserving a similar atmosphere, it will feel fresh. He feels that it will be a great city portraying the entire worldview of the game. Since it’s a city, it won’t be as big as The Witcher 3, which included entire regions. Yet, in terms of perception, it’ll feel the same size or even bigger due to how it’s designed.


How the people in Cyberpunk 2077's world will feel even more real than those in The Witcher 3 | GamesRadar+
این مطلب خلاصه مصاحبه PCGamer هست که به صورت کامل تر پایین آورده شد.

Story comes first in the making of Cyberpunk 2077 | PC Gamer

One of the most striking things about the game’s setting, Night City, is how vibrant it is compared to the dark, rain-soaked dystopias usually associated with the genre. Cyberpunk 2077 is set in a future California, and writer Stanislaw Swiecicki tells me that the studio is going to great lengths to capture the Golden State’s distinctive atmosphere.

We want to give Night City a Californian feel, We want to bring some of that vibe to the game. The sun, the palm trees, but a darker side, too. It’s an incredibly diverse place, with all these different people, fashions and cultures sharing the same space, but it can also be dangerous.”

Crowds are generated semi-procedurally to avoid repetition, mixing body parts, faces, clothes and hairstyles, and CDPR promises the finished game will feature an even greater variety of heights, weights, and body shapes.

Watson is a multicultural district with a strong Asian influence and a rising crime problem,” says Swiecicki. “But there are other districts too, each with their own unique feel. Westbrook is where the middle classes live; Heywood was once home to the tech giants, but abandoned and left to rot; and Pacifica is a suburban district ruled by gangs, and the most dangerous place in the city. Wherever you are in the city, there’s a layer of darkness.”

“The devil is in the details,” says Maciej Pietras

“We also changed the way we do facial animation, moving to a new muscle-based system,” Pietras adds.

Some cyberpunk is more pulpy and driven by action,” he says. “Stuff like Terminator or RoboCop. But then there’s the more philosophical side of the genre. Think Blade Runner or Ghost in the Shell. Our mission is to give players strong elements of both. You’ll experience the thrill of using cybernetic implants and high-tech weaponry in combat, sure, but there’s also depth in the story. We want to ask questions about what identity and individuality are in a world where people are so closely connected with technology

everything starts with story at CDPR, and that every department, from quest design to cinematic animation, has an intimate working relationship with the writers

Another of CDPR’s high level goals for Cyberpunk is making the game as seamless as possible, from being able to move around the city without any loading breaks, to conversations. “In The Witcher you talk to someone and there’s a transition to dialogue, then back to the world when you’re finished,” says Swiecicki. “But here we want the blend of story and action to be seamless, which is really challenging from a writing perspective. If you turn and look at something during a conversation, we want the NPC to notice. We want the reactivity in the game to be super high. It’s almost like you’re an actor in a scene, rather than just passively watching it play out.”
جمله بالا به نظرم یکی از بزرگترین اهدافی بود که CDPR قصد رسیدن بهش رو داره و توی دمی گیم پلی هم به کاملا شاهدش هستیم.

The key rule for us is that V is you,” says Swiecicki. “The choices you make will affect the story and shape the character. But at the same time, V is not a blank slate. They’re a mercenary on the rise, they want to become a legend in Night City. There’s a character there, but you get to play around with them and give them more shades than you could with Geralt. The game is a journey and there is an end to it, but you get to decide which paths V takes to get there

We want the characters you meet in the game to respond to you and your actions,” says Patrick Mills, quest designer. “That’s not just about having enough points in a certain stat or something like that. Instead it’s like ‘Did you talk to that guy earlier? What information did you get?’ If you found the information, you can use it later. If you killed the guy’s friend instead of doing something for him, he won’t help you anymore

You’ll see some dudes on the street, and eavesdropping might lead to a quest. Or maybe because you talked to them, you might see them a couple of hours later in another quest and get some reactivity there

If I proposed a quest that was to go and recover a stolen item for someone, then bring it back to him, that would not be approved. That’s fine for smaller events, but a quest has to have something you’ve never seen before.

 
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isapor1234

کاربر سایت
Mar 31, 2016
257
نام
امیر
خوب متاسفنه تایید شد که بازی توی TGA نمایشی نخواهد داشت ....

بله بله ولی آخرش میبینی مثل E3 صفحه فیریز میشه یهو صدای بیییب میاد بعد تریلر جدید پخش میشه
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منبع بده ببینم کجا گفته ؟
 
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