Multi Platform Cyberpunk 2077

سازنده
CD PROJEKT RED
تاریخ انتشار
December 10, 2020
ناشر
CD PROJEKT RED
پلتفرم‌ها
  1. PC
  2. PlayStation 4
  3. PlayStation 5
  4. Xbox One
  5. Xbox Series X|S


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تاریخچه مختصر دنیای سایبرپانک 2077- بخش اول
تاریخچه مختصر دنیای سایبرپانک 2077- بخش دوم
تاریخچه مختصر دنیای سایبرپانک 2077- بخش سوم
تاریخچه مختصر دنیای سایبرپانک 2077- بخش چهارم
تاریخچه مختصر دنیای سایبرپانک 2077- بخش پنجم و آخر
تاریخچه تشکیل شهر نایت سیتی
افسانه جانی سیلورهند
تاریخچه شرکت آراساکا

با تشکر از @mobin.hb96

===================================
تاریخچه بازی بخش 1
تاریخچه بازی بخش 2
تاریخچه بازی بخش 3
تاریخچه بازی بخش 4
تاریخچه بازی بخش 5
تاریخچه بازی بخش 6
تاریخچه بازی بخش 7
تاریخچه بازی بخش 8
تاریخچه بازی بخش 9

با تشکر از @armin_shadow

========================================

نگاهی بر Cyberpunk 2077 بخش اول

با تشکر از @darksider666
 
Last edited by a moderator:
من همه گیم پلی هارو نگاه کردم. چیزی که خیلی جلب توجه کرد برام، خالی بودن عجیب سطح خیابون ها از خودرو و افراد تو شب بود. یعنی انگار حکومت نظامی برقرار شده تو همچین شهر شلوغ و متراکمی!
نمیدونم حالا دلیلش چی بوده..
اگر کسی جایی در موردش چیزی خونده یا میدونه لطفا درمیون بذاره.
5436456454578785243453.jpg

Cyberpunk 2077 endlich gespielt Preview-Video mit massig Gameplay.mp4_20200627_221108.612_1.jpg
ساعت زیر مینی مپ 2 صبح رو نشون میده

تمام چیزایی که دیدیم یا توی نیمه ی شب یا توی روز قسمت پرت مپ ـه . بازی سیستم واقعا گرایانه ترافیک داره یعنی بسته به منطقه/آب و هوا/ساعت میزان تردد توی خیابونا تغییر میکنه
توی روز قسمت های مرکزی شهری مثل دموی E3 شلوغ میشن اینو چند تا از خبرنگار ها کامل تایید کردن


این تیکه از تریلر قشنگ نشون میده چقدر تردد میتونه زیاد باشه توی خیابونا

Cyberpunk 2077 — Official Trailer — The Gig.mkv_20200627_052217.076.jpg Cyberpunk 2077 — Official Trailer — The Gig.mkv_20200627_220235.853.jpg Cyberpunk 2077 — Official Trailer — The Gig.mkv_20200627_220250.573.jpg Cyberpunk 2077 — Official Trailer — The Gig.mkv_20200627_220435.925.jpg
 
یـ سری هایلات از پیش نمایش های بازی :

• There are no loading screens aside from the initial load time
• You can kill civilians - both in and out of vehicles
• Waste someone near a cop or local gang - or cause enough trouble and the law/local gang will deal with you...harshly
• Movement is a lot smoother than in The Witcher 3
• The player is nearly always in control of the camera, even during dialogue scenes
• There is a lot of dialogue
• It is nothing like Grand Theft Auto
• There are a ton of customization options
• You can choose between circumsized and non-circumsized penis
• You can get through the entire game without killing anyone
• One of the quests has 7 different outcomes
• The more you use a weapon, the more you specialize in it
• You can skip time to pass time for quests
• 1 real time hour = 8 in-game hours
• There are no loading screens for fast-travel
• Combat feels more like Rage than Destiny
• It's not a first person shooter; it's an RPG
• Game ran smoothly, but bugs were present
• Quests had a lot of optional tasks that change the outcome
• You don't feel like the centre of the universe
• Companions are actually useful in combat
• Characters weren't heard speaking repeated lines of dialogue
• Your UI is determined by what enhancements you have equipped
• There are a lot of likeable characters in the game, definitely less edgy than previous demos
• The side characters are very interesting
• The open-world is stunning. Everyone gushes about the world design, atmosphere and lived-in look and feel of it
• The game doles out a lot of interesting lore while being very subtle and casual with it
• There are no lore dumps given to the player - everything is experienced or sought-out by the player
• The world is very well fleshed out and believable
• Due to the changing allegiances of characters; you feel suspicious about every single character you meet
• XBD's or illegal Braindances are found on the Black Market, or at certain Night Markets sold by seedy individuals
• There are a TON of cybernetics to equip and use
• Lot of focus on verticality
• There is fall damage
• There are children in the game. You cannot kill them
• When selecting Corpo as a Life Path, you begin the game at Arasaka Tower
• When the tutorial ends, it's 6 years later and it starts where the E3 2018 gameplay demo began; with the "No Future" elevator
• Trauma Team will tase/shock you if you do not comply with their orders
• Dialogue is delivered very well - nothing B-Movie like or cheesy
• There are animals - but very few of them. It is implied that they are all artificial
• You cannot pilot AV's [Aerodynes/flying cars]
• Some YouTube Influencers are in the game - both voice and face
• A humorous talk show is playing on a TV in V's apartment elevator
• You can talk to everyone - even NPC's
• You can get side-missions from NPC's
• Lots of NPC's in the Watson area - the city feels alive
• Parris didn't like the handling of the V-Tech Quadra - he said it was too sensitive. The dev said they are still working on that
• Misty and Jackie are an item
• The Life Path you choose has significant effects on your playthrough. Choices and characters are completely different depending on your selection
• Yorinobu Arasaka has the Johnny Silverhand chip
• Gun Shops can offer you missions
• Parris adored the Braindance mechanic. He did one to trace back through a woman's memory to locate an item in Yorinobu's penthouse
• Judy Alvarez is the Braindance tech at Lizzy's Bar
• The weather effects are stunning
• The lighting effects are next-level
• The Maelstrom Flathead mission played similar to the old demo - except that Royce isn't given the chip and he shot him in the head, so no boss fight since...he's dead. The original Maelstrom gang leader is in the building somewhere
• if you don't intervene when Jackie is arguing with the Maelstrom ganger, shit goes down early
• There is a roaming CyberPsycho NPC killing police with a high-powered sniper rifle
• The streaming hands-on had lag and streaming issues - which is to be expected
• Parris loved the hacking mechanic
• Night City is HUGE
• 4 hours is beyond barely scratching the surface
• Lots of reviewers just watched the world and found it mesmerizing
• The No-Tell Motel is in the game
• There are so many choices and options that it feels overwhelming; before you learn to take things in stride
• During melee - you have an attack button, a dodge button and a block button. If you time your block at the moment of impact, you will perform a counterattack. This applies to swords and knives as well
• The music is amazing - both the score and the radio stations
• It really feels like playing a tabletop RPG, in terms of the player's freedom of choice, character creation, options available, mission choices/consequences and stat management
• Choices feel meaningful and not just fluff. There is a palpable weight to your choices
• Character models are impressive - but nothing Earth-shatteringly next-level
• The world feels alive - living and breathing. This is due to the atmosphere, NPC animations/ chatter and the lighting & textures
• Most everything in the trailer was from the prologue of the game
• The devs took notes of bugs during play-sessions to add to the list of things to fix before release
• Blessing Adeoye Jr. thinks the game might get delayed again...?
• Driving feels great - slightly GTA-ish, but weighty
• At least 10 radio stations
• There is a Rock music station
• You can hear live police reports through the radio
• Side-quests are extremely varied
• The map is obscenely packed with things to see and do
• You can enter most every building
• Katanas aren't Pink by default?
• Lots of attribute perks with trees of upgrades attached to each one
• Corpo Life Path begins with your boss asking you to break the law
• Blessing Adeoye Jr. theorized that all 3 Life Paths may lead to 3 mostly different game types for the entirety of the game
ادامه :

• Huge variety of weapons. Even similar weapons have entirely different stats and abilities

• Some side-missions can affect things in the Golden Path

• Most players really liked the Braindance segments - some found it boring

• Excitement for November 19th was unanimous among all players at the hands-on events

• This game redefines what an open-world game can be. It may change how RPG's are made

• It is 100% an RPG first, shooter second

• Cyberpunk 2077 is Deus Ex: Mankind Divided and Revolution on steroids

• Most players liked the shooting mechanics

• Vehicles all have unique interiors

• This game is very much an RPG, where you actually have to role-play as the character you want to play. Example is building a scrawny Netrunner and having to talk your way out of fights, due to your low physical constitution that isn't conducive for taking damage. You have to use your mind; as a Netrunner would. But, you can also play a Strong or Fast Solo and still have Netrunning abilities and mix & match your stats based on that

• Grenades have a dome-shaped area of effect displayed while aiming before you release them

• Braindance functions like Rick Deckard's Esper computer in Blade Runner; were you can take an event and cycle through it - zooming in-and-out searching for clues. The advantage to Braindance, is that it can be played at normal speed, rewound, fast-forwarded and slowed down; as well as applying different filters such as infrared and thermal to root out any possible details or clues that may be evident in the footage. Audio can be triangulated and pinpointed to asses any audio clues as well

• Similar to Grand Theft Auto, you can undertake "Vigilante" missions to help out the Night City Police Department by foiling crimes and arresting gangers, thugs and CyberPsychos. I guess this means that you can roleplay as the Cop class after all ;)

• There are "Bounty" missions in the game. One of which has you tracking down an infamous and extremely dangerous gang of CyberPsychos

• Sometimes when you gain a level - you'll get an attribute point. No word on how often this happens, as you don't get one everytime you gain a level

• Your perk skill levels can not be higher than the corresponding attribute level; so for example if your governing skill for Stealth is 6, you're Stealth skill perks cannot go above 6 - unless you increase that governing attribute's number to 7 or higher

• Every skill in the game has between 20 and 30 perk options?

• Street Cred is not a morality system - it can only go up

• There are some items in stores and from vendors that you can only buy if you are well renowned in Night City

• There are Witcher Easter Eggs in the game. A Ciri Easter Egg was mentioned by Parris on the cover of a magazine he saw in the Arasaka Tower while playing as a Corpo

• You can go on Grand Theft Auto style "Rampages"

• You can add Cybernetic enhancements to your circulatory system

• Parris said there is a definite graphical upgrade from both the 2018 & 2019 gameplay demos

• None of the bugs experienced were severe and should be fixed before launch

• The gunplay wasn't as impressive as it could be, as their character was just starting out and at a low level

• Cutscenes are in real-time and you can interact with them at all times - even changing the many possible outcomes based on your actions and observations

• There is a "Metriod-esque" trope at the start, where after the tutorial if flashes 6 years later and all your Cyberware and abilities are stripped away; forcing you to start from scratch

• No official confirmation of a photo mode

• RTX is a game changer with reflections and lighting - especially at night

• Sound effects are cinematic in quality - the game has a very expensive sound design

• There is a very Japanese/Blade Runner style side street with electrical cables hanging above you between the buildings and rows of vendors and noodle bars!??

• You can watch commercials on TV

• You still can't customize your apartment

• Every building you enter is insanely detailed

• Your jaw will drop when you see the Skill Perk Tree - it is like a humongous spider web - far larger than the Attribute Tree shown last year

• Auto-Aim can be toggled on and off. It was set to "On" for everyone's hands-on experience

• You can steal cars, trucks and motorcycles - even shooting the driver and then taking the vehicle

• You can no longer select a wardrobe item off a hanger from the closet in your apartment. That is done via the character equipment menu. You can see your clothes in the closet - you just can't take it off the hanger like in the E3 2018 demo

• Aside from the Mantis Blades, you can also get forearm missles that pop out and then retract after use [or at your command] like Iron Man

• You can take enemy weapons and use them

• Although after the tutorial players could do whatever they wanted, they were confined to Watson. Andy Kelly from PC Gamer said that Watson was under a Police lock-down and nobody could leave the district; similar to how in most open-world games you are confined at first to a large starting area

• Andy Kelly also mentioned that you see your outfit a lot in cutscenes, where the camera will often swing down to show your torso/shirt, legs/pants and feet/shoes as well as your arms & hands - so you do see your customization efforts!

• There is a food vendor near where V's apartment is that sells hot Pork Buns

• Main attributes can be leveled up to 20

• When you open up the map and press the "Legend" button; these are the categories you can see on the map:

Main job
Side job
Gun For Hire
Search And Recovery
Thievery
Agent Saboteur
SOS
Merc Needed
Special Delivery
Assault In Progress
CyberPsycho Sighting
NCPD Scanner Hustles
Clothing Stores
Ripperdocs
Techies
Weapons/Gun Shops
Trainers
Food/Restaurants
Bars
and other side quests

• You can pet a cat

• Fast travel spots are unlocked as you pass them while exploring. The reviewer found three or four while exploring the Watson district

• There are 3 types of Cyberware - Active, Passive and Triggered

• There are 20 modification slots for Cyberware and 11 overall body slots you can replace. There are 3 slots for active weapons that are available via a wheel

• The Braindance headset is called a "Wreath"

• Vigilante Missions - you can scan an NPC to see if they have a warrant - or hack into the NCPD database to see who has warrants and bounties

• There are cell phones in the game. You can call, video call and text people. You can also send files via the data plan on the cell phone to complete quests

• There was a poster for an adult film called "Milfgaard" - an obvious reference to Nilfgaard from The Witcher

• The PlayStation Access guys loved the Braindance mechanic

• There are "Stashes" of loot in the world that occasionally pop-up on the world map

• You can pick up weapon mods and attachments by purchasing them, finding them out in the world, crafting them and by looting them from downed enemies

• There is a very diverse selection of music on the radio

• One of the radio stations was called "Pacific Dreams"

• Parris saw "A full-on shootout between a gang and the NCPD"

• Night City doesn't revolve around V - the NPCs mill about, going through their daily routines and the city feels alive and lived-in - it feels like it's really been around for a long time

• You can summon your vehicle to you anywhere. If you have multiple vehicles in your garage, you can select which one you want and it will self-drive to your location. You can't do this at the top of a building, obviously

آخرین باری که این مدلی چیز میز از بازی بیرون میومد RDR2 بود که قشنگ هر دفعه که پیش نمایش داشت یـ خروار جزئیات از سمت خبرنگار ها منتشر میشد خلاصه که پنج ساعت ملت بازیش کردن هنوز اطلاعات از بازی بیرون میاد خود بازی خیلی ترسناک خواهد بود خیلی
 
آخرین ویرایش:
ادامه :

• Huge variety of weapons. Even similar weapons have entirely different stats and abilities

• Some side-missions can affect things in the Golden Path

• Most players really liked the Braindance segments - some found it boring

• Excitement for November 19th was unanimous among all players at the hands-on events

• This game redefines what an open-world game can be. It may change how RPG's are made

• It is 100% an RPG first, shooter second

• Cyberpunk 2077 is Deus Ex: Mankind Divided and Revolution on steroids

• Most players liked the shooting mechanics

• Vehicles all have unique interiors

• This game is very much an RPG, where you actually have to role-play as the character you want to play. Example is building a scrawny Netrunner and having to talk your way out of fights, due to your low physical constitution that isn't conducive for taking damage. You have to use your mind; as a Netrunner would. But, you can also play a Strong or Fast Solo and still have Netrunning abilities and mix & match your stats based on that

• Grenades have a dome-shaped area of effect displayed while aiming before you release them

• Braindance functions like Rick Deckard's Esper computer in Blade Runner; were you can take an event and cycle through it - zooming in-and-out searching for clues. The advantage to Braindance, is that it can be played at normal speed, rewound, fast-forwarded and slowed down; as well as applying different filters such as infrared and thermal to root out any possible details or clues that may be evident in the footage. Audio can be triangulated and pinpointed to asses any audio clues as well

• Similar to Grand Theft Auto, you can undertake "Vigilante" missions to help out the Night City Police Department by foiling crimes and arresting gangers, thugs and CyberPsychos. I guess this means that you can roleplay as the Cop class after all ;)

• There are "Bounty" missions in the game. One of which has you tracking down an infamous and extremely dangerous gang of CyberPsychos

• Sometimes when you gain a level - you'll get an attribute point. No word on how often this happens, as you don't get one everytime you gain a level

• Your perk skill levels can not be higher than the corresponding attribute level; so for example if your governing skill for Stealth is 6, you're Stealth skill perks cannot go above 6 - unless you increase that governing attribute's number to 7 or higher

• Every skill in the game has between 20 and 30 perk options?

• Street Cred is not a morality system - it can only go up

• There are some items in stores and from vendors that you can only buy if you are well renowned in Night City

• There are Witcher Easter Eggs in the game. A Ciri Easter Egg was mentioned by Parris on the cover of a magazine he saw in the Arasaka Tower while playing as a Corpo

• You can go on Grand Theft Auto style "Rampages"

• You can add Cybernetic enhancements to your circulatory system

• Parris said there is a definite graphical upgrade from both the 2018 & 2019 gameplay demos

• None of the bugs experienced were severe and should be fixed before launch

• The gunplay wasn't as impressive as it could be, as their character was just starting out and at a low level

• Cutscenes are in real-time and you can interact with them at all times - even changing the many possible outcomes based on your actions and observations

• There is a "Metriod-esque" trope at the start, where after the tutorial if flashes 6 years later and all your Cyberware and abilities are stripped away; forcing you to start from scratch

• No official confirmation of a photo mode

• RTX is a game changer with reflections and lighting - especially at night

• Sound effects are cinematic in quality - the game has a very expensive sound design

• There is a very Japanese/Blade Runner style side street with electrical cables hanging above you between the buildings and rows of vendors and noodle bars!??

• You can watch commercials on TV

• You still can't customize your apartment

• Every building you enter is insanely detailed

• Your jaw will drop when you see the Skill Perk Tree - it is like a humongous spider web - far larger than the Attribute Tree shown last year

• Auto-Aim can be toggled on and off. It was set to "On" for everyone's hands-on experience

• You can steal cars, trucks and motorcycles - even shooting the driver and then taking the vehicle

• You can no longer select a wardrobe item off a hanger from the closet in your apartment. That is done via the character equipment menu. You can see your clothes in the closet - you just can't take it off the hanger like in the E3 2018 demo

• Aside from the Mantis Blades, you can also get forearm missles that pop out and then retract after use [or at your command] like Iron Man

• You can take enemy weapons and use them

• Although after the tutorial players could do whatever they wanted, they were confined to Watson. Andy Kelly from PC Gamer said that Watson was under a Police lock-down and nobody could leave the district; similar to how in most open-world games you are confined at first to a large starting area

• Andy Kelly also mentioned that you see your outfit a lot in cutscenes, where the camera will often swing down to show your torso/shirt, legs/pants and feet/shoes as well as your arms & hands - so you do see your customization efforts!

• There is a food vendor near where V's apartment is that sells hot Pork Buns

• Main attributes can be leveled up to 20

• When you open up the map and press the "Legend" button; these are the categories you can see on the map:

Main job
Side job
Gun For Hire
Search And Recovery
Thievery
Agent Saboteur
SOS
Merc Needed
Special Delivery
Assault In Progress
CyberPsycho Sighting
NCPD Scanner Hustles
Clothing Stores
Ripperdocs
Techies
Weapons/Gun Shops
Trainers
Food/Restaurants
Bars
and other side quests

• You can pet a cat

• Fast travel spots are unlocked as you pass them while exploring. The reviewer found three or four while exploring the Watson district

• There are 3 types of Cyberware - Active, Passive and Triggered

• There are 20 modification slots for Cyberware and 11 overall body slots you can replace. There are 3 slots for active weapons that are available via a wheel

• The Braindance headset is called a "Wreath"

• Vigilante Missions - you can scan an NPC to see if they have a warrant - or hack into the NCPD database to see who has warrants and bounties

• There are cell phones in the game. You can call, video call and text people. You can also send files via the data plan on the cell phone to complete quests

• There was a poster for an adult film called "Milfgaard" - an obvious reference to Nilfgaard from The Witcher

• The PlayStation Access guys loved the Braindance mechanic

• There are "Stashes" of loot in the world that occasionally pop-up on the world map

• You can pick up weapon mods and attachments by purchasing them, finding them out in the world, crafting them and by looting them from downed enemies

• There is a very diverse selection of music on the radio

• One of the radio stations was called "Pacific Dreams"

• Parris saw "A full-on shootout between a gang and the NCPD"

• Night City doesn't revolve around V - the NPCs mill about, going through their daily routines and the city feels alive and lived-in - it feels like it's really been around for a long time

• You can summon your vehicle to you anywhere. If you have multiple vehicles in your garage, you can select which one you want and it will self-drive to your location. You can't do this at the top of a building, obviously

آخرین باری که این مدلی چیز میز از بازی بیرون میومد RDR2 بود که قشنگ هر دفعه که پیش نمایش داشت یـ خروار جزئیات از سمت خبرنگار ها منتشر میشد خلاصه که پنج ساعت ملت بازیش کردن هنوز اطلاعات از بازی بیرون میاد خود بازی خیلی ترسناک خواهد بود خیلی
بعد NCW یه مصاحبه بود با یکی از افراد CDPR که گفت photo mode داره بازی. انگار.
 
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Reactions: mehdiek
فعلا دارم خودمو با deus ex سرگرم میکنم تا عطش سایبرپانک وجودم کم شه :D:D:D


از معرفی death stranding تا حالا همچین هایپی واسه یه بازی نداشتم:D=P~

پ.ن: یکی از نگرانی هام اینه که بازی تو همون اول کلی کوئست ریز و درشت و کلی المان های گیم پلی متفاوت بزاره جلو پا و آدمو گیج کنه. دقیقا سر اسکایریم و فالوت ۴ و اکثر rpg ها همین مشکلو دارم.
ای کاش مثه ویچر سه اولایل گیم ، پلیر رو تو یه محیط نسبتا کوچیک مثه white orchid بزارن تا یکم بازی دستش بیاد و بعد تو یه محیط بزرگ ول کنن.
از این جهت لول دیزاین ویچر ۳ عالی بود.
 
  • Like
Reactions: m1647
5 تا ATTRIBUTE داریم که میتونیم بهشون پوینت اضافه کنیم (تا 20) هر ATTRIBUTE دو سه تا شاخه مهارت داره هر شاخه مهارت حدود 20 الی 30 تا پرک داره هر پرک اگه اشتباه نکنم قابلیت لول اپ شدن داره !!!
مهارت های مختلف رو هرچقدر استفاده کنیم باز دوباره اونا لول بندی دارن به این صورت که هر چقدر به ATTRIBUTE پوینت اختصاص داده باشیم تا اون مقدار اپگرید میشن
سه نوع Cyberware داریم Active, Passive and Triggered واسه استفاده از این سه کتگوری 20 تا اسلات داریم !!!
11 تا قسمت داخل بدنمون داریم که میتونیم تعویضشون کنیم
هر اسلحه Stat مختلف داره و در عین حال میشه شخصی سازیش کرد از شخصی سازی ظاهری گرفته تا سوار کردن دوربین , خشاب , Elemental Damge (برق-آتش-سم و) و ...

هک کردن لول دیزاین باز سیستم دیالوگ شناور انتخاب های تاثیر گذار بک گراند های مختلف + فعالیت های متنوع شامل :
Gun For Hire
Search And Recovery
Thievery
Agent Saboteur
SOS
Merc Needed
Special Delivery
Assault In Progress
CyberPsycho Sighting
NCPD Scanner Hustles
Clothing Stores
Ripperdocs
Techies
Weapons/Gun Shops
Trainers
Food/RestaurantsBars

ساید کوئست های متنوع و با کیفیت که بعضا روی پایان بازی تاثیر گذارن سیستم کارگاهی BD و ....
به جایی میرسیم که با خودمون میگیم واقعا اینا چیکار میخوان باهامون بکنن ؟
 
این مورد رو کسی از این خبرنگارها توی این پیش نمایش ها گفته؟ کنجکاوم بدونم متنوع و با کیفیت از کجا اومده.
• Side-quests are extremely varied
منبع اصلیش رو پیدا کنم لینک میزارم همینجا

کیفیت هم که خوب شکی توش نیست دقیقا همون کوئست دیزاینر های ویچر 3 دارن روی بازی کار میکنن
 
• Side-quests are extremely varied
منبع اصلیش رو پیدا کنم لینک میزارم همینجا

کیفیت هم که خوب شکی توش نیست دقیقا همون کوئست دیزاینر های ویچر 3 دارن روی بازی کار میکنن
نه نیازی به منبع نیست، حرفت سنده.همین رو میخواستم بدونم. از همین پیش نمایش هاست. باید بیاد ببینیم کیفیت اش چطور میشه. بیشتر سلیقه ایه. مثلا همین کارآگاهی رو زیاد باهاش حال نکردم. شاید اگه مجبورم کنه چند بار تجربه اش کنم ولی در دراز مدت ازش میگذرم.
 
حس میکنم سی دی پراجکت خیلی سعی کرد هایپو بیاره پایین، اما شخصا هر عکس و تریلر جدیدی که ازش میبینم انتظاراتم میره بالاتر. یکی از پیش نمایشا در مورد بازی گفته بود Beefed up Deus Ex یا همچین چیزی. خب همین ماکسیموم هایپ حساب میشه :D. در مجموع، ترکیبی از تمامی بازیهای مورد علاقم از یکی از استودیوهای مورد علاقمه و خب چطور میشه هایپ نبود؟ :-"
 
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