تاثیر رزولوشن خیلی زیاده تو Aliasing. هر چی رزولوشن بالاتر باشه باعث میشه لبه ها بهتر بنظر برسن و اون لرزش لبه ها موقع حرکت کمتر بنظر برسه.
این چیزی هست که Eurogamer در موردش گفته:
Xbox One code is indeed running at 1280x720. If this is set in stone for release - as is likely - the Microsoft version is poised to give us the most aliasing of the two next-gen platforms by a noticeable degree, and is only a stone's throw from the sub-720p resolutions of current-gen releases. On the other hand, the PS4 version delivers a whopping 1600x900 resolution in all modes, giving it a 50 per cent lead in output pixels overall. As well as cutting down on jagged edges, this reduces the amount of pixel shimmer we see in motion on complex shaders or thin geometry, with distant power lines, scaffolding and other elements with sub-pixel elements creating unwanted flickering on Xbox One.