Royce, Royce, Royce. Your love for screaming protagonists has clouded your judgment. Yes, God of War III looks amazing -- Sony cut out when I described it as "graphics ****" in
my Tester interview -- but Uncharted 3 looks monumentally better.
Describe for you a level in Uncharted 3 that is as graphically impressive and grand in scale like the God of War III intro? Uh, OK. The vista in the French jungle as Nate ledge-shimmies, escaping from a capsized cruise liner, and that little part of the experience where you hang out the back of a plane, blow up the plane, skydive, and then trip out in the desert. I mean, the plane/desert sequence is not only one of the best in gaming, it's one of the prettiest things you'll see on your TV.
I'll admit there's nothing like walking up Gaia in God of War III, but that's because God of War is a fairy tale -- think about that. Santa Monica Studio can just make everything up in God of War; if they need a boss, they make a rock monster with lava veins. Why shouldn't every character and set piece be perfect, then? Watch
the God of War III video review and defend the Chimera's textures at the 2-minute 21-second mark or tell me how walking on grates to save Pandora wasn't visually boring.
Uncharted is making a world that's saturated with color and life. It's insanely close to the one we live in (with more climbing). The way the sand cascades as Drake climbs the dunes, the fist bump between Chloe and Sully in London, the textures of the roofs young Drake sprints across -- these are the little details Uncharted 3 nails and that push the visuals beyond the reach of God of War III.