Multi Platform Rainbow Six Siege

سازنده
Ubisoft Montreal
تاریخ انتشار
December 2015
ناشر
Ubisoft
پلتفرم‌ها
  1. PC
  2. PlayStation 4
  3. PlayStation 5
  4. Xbox One
  5. Xbox Series X|S

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نام بازی: Rainbow 6 Siege
سازنده و ناشر: Ubisoft

سبک: FPS, Tactical Shooter
پلتفرم: PC, PS4, Xbox One
تاریخ عرضه: 1 دسامبر 2015 ( 10 آذر 1394 )


Rainbow 6 Siege یا به طور مختصر R6S، یک اثر اول‌شخص تاکتیکی تمام آنلاین است که در آن، بازیکنان به رقابت سر اهداف مختلف (همچون Secure-bomb-hostage) می‌پردازند. در حالت کلی، سه مد که برابر با Casual, Ranked, Terrorist Hunt است، در این عنوان وجود دارد. در حالت «کژوال» بازیکنان به سادگی بدون دغدغه جا به جا شدن رنک خود به تجربه حالت‌های مختلف می‌انجامند اما تجربه اصلی بازی، مربوط به بخش Ranked Match می‌شود که پس از انجام 10 مچ رنک خود را دریافت کرده و قابلیت تغییر آن به واسطه بازی کردن به دست می‌آورید.
سیستم پشتیبانی از «سیج» به صورت سالانه بوده و هر سال شامل چهار فصلِ سه ماهه می‌شود. در آغار هر فصل به طور معمول 2 اپراتور و یک نقشه جدید، به همراه تعداد زیادی تغییرات به بازی وارد می‌شود. لاذم به ذکر است که برای خرید اپراتورها نیاز به خرید «سیزن پس» یا پرداخت پول واقعی ندارید و می‌توانید از طریق بازی کردن آن‌ها را به دست بیاورید.

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وضعیت فعلی بازی: سال 5 فصل 1

OPERATION VOID EDGE

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سوال: سیستم آپدیت در سیج چطوریه؟
پاسخ: پشتیبانی از سیج به صورت سالانه است. هر سال 4 فصل دارد که در هر فصل به طور میانگین 3 آپدیت عرضه می‌شود تا تغییرات وعده داده شده اعمال شود. این تغییرات ممکن است شامل اُپریتور و نقشه و باف و نرف های جدید باشد و یا حل کردن مشکلات تکنیکی و سرورهای بازی که خود یوبیسافت درصورت تغییر روند برنامه عادیش اون ها رو به طور رسمی اعلام میکنه.
سوال: آیا بازی Pay 2 Win ـه؟
پاسخ: خیر :D
سوال: آیا مپ های حذف شده هرگز برنمی گردن؟
پاسخ: بعضی از مپ ها فقط توی حالت Custom Match قابل بازی خواهند بود اما به مرور زمان به کژوال و رنک بر میگردند.

سوال: اگه این بازی رو نسخه معمولیش رو بخریم به تجربمون از بازی اسیب میزنه یا خیر؟ و اینکه محتوای اضافه مثل اپراتور ها رو با حدود چند ساعت بازی میشه به دست اورد؟

پاسخ: خیر نسخه عادی هیچ آسیبی به بازی نمیرسونه چون بازی تحت هیچ عنوان P2W نیست و اخیرا هم ویژگی به بازی اضافه شده که حتی اگه نسخه عادی رو تهیه کنید و به اصطلاح تازه وارد باشید، تمامی اپراتور های پایه بازی ( که از روز اول در بازی وجود داشتن ) به همراه اتچمنت هاشون براتون به صورت مجانی باز هستند.
هر اپراتور مربوط به فصل ها هم حدود 20 الی 25 ساعت طول میکشه تا باز بشه.

سوال: به علت وجود تعداد زیاد نقشه در بازی جایگاه هَچ ها و راه های ورودی و ... را نمی شناسم، راه حلی برای یادگیری سریع نقاط مختلف هر نقشه وجود دارد؟

پاسخ: با مراجعه به وبسایت ذیل می توانید اطلاعات مربوط به هرنقشه را مطالعه کرده و یادبگیرید.
www.r6maps.com

با تشکر از کاربر @Soroush_shz بابت معرفی این وبسایت کاربردی.

سوال: روشی برای بازی کردن با همه اپراتورا قبل از این که بخریمشون وجود داره؟
پاسخ: دوستان یه روش هست که تو پی سی جواب میده واسه تست کردن اپراتور های 25k ای قبل از اینکه بخرینش.
تو پی سی که میتونی یوپلی رو ببری رو حالت آفلاین مود و بازی رو اجرا کنی! همه اپراتورا تو حالت آفلاین بازه! میتونید واسه هر اپراتوری که میخواید اتچمنت بذارید و برید کاستوم رو در و دیوار تست کنید ببینید خوشتون میاد یا نه! رو دوستان نسخه استیمم جواب داده این روش! فقط تنها مودی که میشه رفت کاستومه! تو حالت آفلاین تروریست هانتم نمیتونید برید! ولی بازم واسه تست کردن گان ها و قابلیت هاشون خیلی خوبه و باعث میشه الکی 25 هزار تا واسه اپراتوری که شاید خوشتون نیاد هزینه نکنید!
دوستان کنسولیم سر در نمیارم ببینن میتونن تو حالت آفلاین بازی رو اجرا کنن؟ مثلا اینترنتو قطع کنن بازی اجرا میشه؟ یا روش های دیگه ... خلاصه تو حالت آفلاین همه اپراتورا بازه و میتونید قبل خرید تستش کنین!
با تشکر از @Soroush_shz

با تشکر از اسماعیل عزیز بابت همکاری در ساخت پست اول
 
آخرین ویرایش:
خوب DLC بعدي به نام BLACK ICE هم تا اواخر امروز بايد بياد ؟! حالا شايد هم شد فردا صبح :d ( طبق زمان تعميرات سروري كه يوبي داده بايد ساعت 6 عصر به بعد به وقت ايران اپديت بياد )

طبق همون شايعات قديمي و عكس هايي كه توي يه تريلر از يه شعبه يوبي پيدا كرده بودن مپ بعدي داخل يه قايق تفريحي يخ زده است كه به كوه يخي و قطعات ضخيم يخ برخورد كرده و شكسته ؟!
فضاي باز بيشتري داره و خطر بيرون اومدن مدافعين اش مثل طبقه بالاي CLUB شده :|
دوتا اپراتور اش هم كه قبلاً خبرهاشون درز كرده بود

اميدوارم يه چيزهايي هم توي situation بدن كه مثلاً حالت داستاني بازي اسكول كردن ملت نبوده باشه :|

پ.ن: با اين كه عكس ها مال نسخه PC است اما مپ خيلي قشنگي به نظر مياد


In the Baffin Bay, a luxury yacht has crashed into an iceberg breaching the hull. Rainbow has been sent to secure the stranded vessel as an unidentified submarine has docked near the vessel


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Rainbow Six Siege ***39;Black Ice***39; DLC launches tomorrow, here are some new images - PC Gamer
 
آخرین ویرایش:
خوب DLC بعدي به نام BLACK ICE هم تا اواخر امروز بايد بياد ؟! حالا شايد هم شد فردا صبح :d ( طبق زمان تعميرات سروري كه يوبي داده بايد ساعت 6 عصر به بعد به وقت ايران اپديت بياد )

طبق همون شايعات قديمي و عكس هايي كه توي يه تريلر از يه شعبه يوبي پيدا كرده بودن مپ بعدي داخل يه قايق تفريحي يخ زده است كه به كوه يخي و قطعات ضخيم يخ برخورد كرده و شكسته ؟!
فضاي باز بيشتري داره و خطر بيرون اومدن مدافعين اش مثل طبقه بالاي CLUB شده :|
دوتا اپراتور اش هم كه قبلاً خبرهاشون درز كرده بود

اميدوارم يه چيزهايي هم توي situation بدن كه مثلاً حالت داستاني بازي اسكول كردن ملت نبوده باشه :|

پ.ن: با اين كه عكس ها مال نسخه PC است اما مپ خيلي قشنگي به نظر مياد





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Rainbow Six Siege ***39;Black Ice***39; DLC launches tomorrow, here are some new images - PC Gamer
مپ رو نمیدونم ولی اپراتورها فک کنم واسه ما چهارشنبه دیگه بیان چون اول واسه سیزن پس ها که یک هفته دسترسی زودتر دارن میاد
 
مپ رو نمیدونم ولی اپراتورها فک کنم واسه ما چهارشنبه دیگه بیان چون اول واسه سیزن پس ها که یک هفته دسترسی زودتر دارن میاد

اون رو كه ميدونم داداش !
هفته ديگه ميشه خريد شون ولي كلاً در مورد اپديت و مپ گفتم

يوبي هم قاط زده :| نه خبري ميده نه تريلري نه جوابي :| الان ملت نميدونن كه ايا مپ هم از 2 فوريه باز ميشه يا نه :|
 
3 گیگ!:d البته برای من وسط بازی یهو رفتن روی تعمیرات مچ به اون حساسی رو ترکوندن:d.. ولی خب بازم 3 گیگ خوبه نسبت به آپدیت‌های این نسل..
 
اپدیت رو گرفتم.
حال و هوای منو ها رو عوض کردن و بردنش توی فضای سفید و برفی و پس زمینه هم 2تا اپراتور جدید کانادا رو گذاشتن.
مپ کشتی همون اول در دسترسه.من ازش خوشم اومد.فضاش باحال و یخ زدست و حس خوبی بهم داد.
من کلا از اولم مشکل سرور نداشتم الانم سرورها عالی هستن.بهتره راجع به بهبود سرور عزیزانی که میگفتن ارور 2x دریافت میکنن نظر بدن.
اوپراتور ها برای سیزن پس ها باز هستن و برای عموم هم دقیقا هفته ی دیگه این موقع در دسترس هستن.
 
پچ نوت:
[h=3]Updates / Black ice[/h]


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Continue the Siege with our first major content update, Operation Black Ice, which gives you access to the new Yacht map, two new JTF2 operators, new weapon skins, a spectator camera on all platforms and more.



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[h=4]Frost[/h] DEF

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[h=4]Buck[/h] ATK

[h=3]Two new operators[/h]
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JTF-2 operators are trained to work under extreme conditions, where over-reliance on electronic devices can be your doom.
Operators have immediate and exclusive access granted to Season Pass holders for seven days, before being made available to all players to unlock with Renown or R6 Credits.


Get the Season Pass VIEW LOADOUT
close [h=4]FrostDef[/h] Equipped with a floor mounted, rubber and metallic spring loaded leg-hold trap, Tina Lin Tsang uses a non-lethal means of immobilizing her prey. The sleek design of the “Welcome Mat” allows for seamless deployment without extensive camouflage. A completely mechanical device that is undetectable by electronic scanners.

Primary: Super 90 9mm_C1

Secondary: MK1_9mm

Gadget Deployable shield Nitro Cell

Speed: Medium

Armor: Medium



[h=4]BuckAtk[/h] The Skeleton Key, an under-barrel mounted 12 gauge shotgun, allows Sebastien Côté to swiftly breach and target hostiles, by changing hand positions on his assault rifle. Enabling him to quickly switch from ranged to close-quarter combat. The Skeleton Key is also an effective breaching tool to destroy barricades or create a line of sight.

Primary: C8_SFW CAMRS

Secondary: MK1_9mm

Gadget Breach Charge Stun Grenade

Speed: Medium

Armor: Medium






[h=3]Travel to the Arctic[/h] In the Baffin Bay, a luxury yacht has crashed into an iceberg breaching the hull. Rainbow has been sent to secure the stranded vessel as an unidentified submarine has docked near the vessel.

The new Yacht map is available for free to all players.
Watch the Trailer


[h=3]New Seasonal Weapon Skins[/h] Each season brings its load of new weapon skins, such as the JTF-2 skin, USA winter camo and Dwyer Hill.
Weapon skins can be purchased either with Renown or R6 Credits. Check the Store to see all new weapon skins on offer.

Additionally, the Black Ice weapon skin is exclusively for sale with R6 Credits for the duration of Season One and can be applied to all weapons in your arsenal.




[h=3]New feature[/h]
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[h=4]Spectator Camera on all platforms[/h] The Spectator Camera is now available online on all platforms and the keyboard/mouse controls have been integrated for PC.
Players can now create 5v5 multiplayer custom games on with an 11th player acting as an observer in real time.
We have also integrated some visual feedback for the Spectator Camera in this update, with the goal of helping the viewer better understand the ongoing action while watching gameplay.
To learn more about the Spectator camera, watch this video.
We hope the Spectator Cam will not only make matches fun to watch, but also help players learn more about our game.



[h=3]general tweaks & improvements[/h]
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    [h=4]Balancing[/h]
  • R6-black-ice-tweaks-ico-02_236499.png
    [h=4]Player comfort[/h]
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    [h=4]Playlist changes[/h]
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    [h=4]Other improvements[/h]

[h=4]Balancing[/h] [h=5]Operator shouts are now muted for enemy team[/h] From now on, the enemy team will not be hearing your team’s automatic character shouts. This will allow for stealthier approaches while maintaining non-verbal communication within the respective teams.
[h=5]Defender objective rotation (for Ranked and Custom Games)[/h] In Ranked and Custom Games, Defenders can vote for the objective location they want to defend. We noticed that certain maps have objective locations that are considered easier to defend than others, and that those are frequently being chosen. We believe that it will make for a more competitive and interesting experience to force variety upon the Defenders. From now on, when on the defending side, if a team wins an objective location, they won’t be able to pick it again until they’ve won the remaining locations. If the match goes into overtime, all objective locations become available again.
[h=5]Reduced bullet trail intensity, especially for suppressed weapons[/h] Reduced the visibility of bullet trails for all weapons, with an additional reduction for suppressed weapons for a stealthier approach. We believe this tweak will make silenced weapons more useful, as the damage reduction trade-off will now be more worthwhile, on top off the sound reduction.
[h=5]Increased the flashbang range of effect[/h] We are roughly doubling the range of flashbangs, making them more effective.
[h=5]Reduced noise levels of multiple Defender gadgets[/h]
  • Reduced the noise levels of Mute’s jammers. It will now be considerably lower for Defenders and we reduced the verticality of its sound (will not be heard from two floors up or down anymore).
  • Reduced the electricity noise levels on electrified gadgets.
  • Reduced the noises levels of the Kapkan trap.
[h=5]Reinforced walls and Castle barricades now block bullets while being deployed[/h] It used to be possible to get shot while deploying reinforced walls and Castle barricades, even if they seemed to be covering the players. From now on, there will be collision on those surfaces even during deployment and therefore the bullets will be stopped.
[h=5]Thatcher now has a shotgun available in his loadout options[/h] We added the English shotgun M590A1 to Thatcher’s loadout options.
[h=5]Removed Bandit’s unique gadget’s (CED-1) electricity damage on the hostage[/h] Removed electricity damage on the hostage. This will avoid some edge cases where it wasn’t clear who was responsible for the hostage’s death.

[h=4]Player comfort[/h] [h=5]Added map and mode name display during loading and planning phase screens[/h] [h=5]Reduced screen dust effect[/h] When surfaces break or explosions occur, nearby players get a dust effect on the border of their screen. We reduced it to be less intense and occluding.
[h=5]Altered matchmaking timer display[/h] Timer now counts up to estimated time.
[h=5]Fixed weapon damage numbers in menus[/h] We have changed the damage numbers in the menus according to the light armor values.

[h=4]Playlist changes[/h] [h=5]Individual spawn location selection for Attackers (Ranked, Custom Games setting)[/h] In Ranked (and as a Custom Game setting), each Attacker can now select their own spawning location instead of having to vote as a group. This will give more tactical flexibility on approaching the building and will also greatly reduce the amount of instances in which Attackers get picked off as a group by the Defenders right as the Action phase begins (team spawn killing).
[h=5]Ranked population repartition tweak[/h] Our data tracking shows that the upper ranks (Gold, Platinum, Diamond) are less populated than expected. Therefore, we have reworked how our players are distributed through ranks. This means that many players will see their ranks change instantly after the February 2nd update.
[h=5]Here’s how it was before this update:[/h]
  • 1.17% Copper (1-4)
  • 34.6% Bronze (1-4)
  • 58.8% Silver (1-4)
  • 5.27% Gold (1-4)
  • 0.1% Platinum (1-3)
  • Less than 0.001% Diamond
*Note: Players in Platinum were often matched against Silver players, almost always against Golds and rarely against other Platinums, which gives the impression that matchmaking is unbalanced.
[h=5]Here’s the repartition we are aiming for with this update:[/h]
  • 15% Copper (1-4)
  • 25% Bronze (1-4)
  • 35% Silver (1-4)
  • 20% Gold (1-4)
  • 5% Platinum (1-3)
  • 0.2% Diamond
We will be closely monitoring how the rank repartition evolves over time and will be doing additional tweaks if needed. To learn more about the Ranked System, read this forum post.
[h=5]Ranked fluctuation parameters tweak[/h] From now on, players ranked Silver 3 and below will have a higher fluctuation rate compared to the ranks above that threshold. For example, Bronze 3 could contain players that have skill ratings between 15 and 16.5 while Gold 3 would have a larger spectrum, between 32.5 and 35. The intention behind this is that players from the lower ranks can climb out of them faster. This will make it more fun for newer or less experienced players, while the constant, highly skilled players will be able to maintain their rank.

[h=4]Other improvements[/h] [h=5]Web feature: Tactical Board improvements[/h]
  • [h=5]Auto-save.[/h] The Tactical Board will now automatically save tactics in progress every 30 seconds. This will prevent you from losing your work if any disconnection or bug occurs while working on a tactic. It will also allow you to leave the Tactical Board without having to hit the Save button. Just make sure you noticed the “Autosaved” text popping on the top of the Tactical Board, to the right of the tactic name.
  • [h=5]Maintenance alerts.[/h] The Tactical Board will alert you of upcoming maintenances 15 minutes prior to downtime. Fixing the Tactical Board bugs requires us to switch off the servers for some minutes. When a maintenance is upcoming, you’ll see a warning on the bottom of the board. As we also have the autosaves ongoing, there will be less risks to lose your work, which will occur only if you edit the tactic 30 seconds or less before the maintenance starts.
  • [h=5]Texts are now easier to select and edit.[/h]
  • [h=5]Bug fixes.[/h]
    • Fixed an issue preventing users to validate the removal of the tactician.
    • Fixing an issue making undo/redo actions sometimes unresponsive until a change of tool was made.
    • Inviting someone in the tactic will now correctly update the Attendees panel (top right).
    • Fixing an issue preventing to dismiss a share notification from their dashboard when clicking "See it later".




[h=3]Main bug fixes[/h] Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs.
[h=4]Gameplay fixes[/h]
  • Right stick dead zone is resetting to default after exiting the game - FIXED
  • Thermite can’t place an Exothermic Charge on damaged and reinforced walls - FIXED
  • Attackers win if a teammate kills Fuze as soon as he detonates his cluster charge on the hostage – FIXED
  • Guard break does not work if a shield-wielding Operator moves while receiving a melee hit - FIXED
  • When in rappel mode, the Operator does not have collision under specific structures and clips through textures when moving upwards – FIXED
  • End of round camera clips through the Operator – FIXED
  • PVE: on rare occasions one of the AI doesn’t spawn at the start of a match - FIXED
  • PVE: AI Engineers end up in a loop between evade and idle reaction for every damage tic received from poison gas – FIXED
[h=4]Level design fixes[/h]
  • Defenders are able to pass through red blocker walls during the preparation phase - FIXED
  • Players in support mode sometimes don’t get a correct replication of the watched player’s point of view. For example, the player could have destroyed a wall and seen through it while the player watching in support mode would see an intact wall. - FIXED
  • On the Hereford Base map, players are able to get out of the building through the red blocker wall when vaulting over the sandbags during the preparation phase. - FIXED
  • On the Oregon map, players can see through the ceiling when vaulting over the bunk bed. – FIXED
  • On the Kafe Dostoevsky, character can remain stuck when vaulting on a recycle bin in EXT Park Alley – FIXED
  • On Consulate map, character can remain stuck between chairs at the Visa Office location – FIXED
  • On the Kanal map, players can see out of world through the ceiling if he placed his drone over the air vents in the Hallway. – FIXED
  • There are minor lighting issues on our maps. – FIXED
[h=4]Online fixes[/h]
  • The game sometimes boots on CENTRAL-US data center instead of WEST-EUROPE – FIXED
  • Some players don’t receive renown after a match. – FIXED
  • 0-0x00000602 error is sometimes being received when returning from a matchmaking game to looking for players step - FIXED
  • 2-0x00000067 error is sometimes being received when trying to join a squad having previously went through a direct disconnection - FIXED
  • 2-0x00000068 error is sometimes being received when accepting a party invite. - FIXED
  • Some players from a squad are left in the main menu when searching for a match if specific steps were not followed - FIXED
  • There is no timer present during the lobby screen - FIXED
  • Player gets stuck indefinitely loading a lobby when joining in progress if a player of the same game got killed and then quit the lobby first. - FIXED
  • Some users are getting the "Connection Failure" error every time challenges reset while in-game – FIXED
  • PVE: On some occasions, players are not awarded XP points and Renown after finishing Terrorist Hunt sessions. – FIXED
  • Ranked: Players leaving for any reason except a network disconnection receive no warning and are automatically banned for 2 minutes – FIXED
  • PC, Ranked: Players leaving match using F10 don’t receive reconnect message – FIXED
  • PC, Ranked: Players leaving match using ALT+F4 don’t receive reconnect message - FIXED
[h=4]UI fixes[/h]
  • A placeholder appears on the prompt with the abandoned match message after quitting a Ranked game – FIXED
  • On the House map, missing location indicator in Laundry Room - FIXED
[h=4]Miscellaneous fixes[/h]
  • PC: If the player switches Aiming settings From Hold to Toggle, the player can’t ADS in Tachanka’s Turret - FIXED
  • PC: Some keys are hard binded in the game involving movement and chat box - FIXED
  • PC: Push-to-talk functionality is missing in the Options menu - FIXED
  • Uplay: Alpha Team Uplay action is not unlocked after completing 50 ranked matches - FIXED
[h=5]Patch size estimation: 3.58 gb[/h]
 
یه زمانی هر خبری از بازی بود اول اینجا میومد ها :( اینترنتم اینقدر بده که اصلا سایت یوبی بالا نمیاد. ولی خوب اطلاعات رو سعی می کنم به روز کنم.

اولین DLC بازی به اسم Black Ice به همراه Patch 2.0 عرضه شده امروز با حجم 4.8 گیگ تقریبا (روی استیم)






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Continue the Siege with our first major content update, Operation Black Ice, which gives you access to the new Yacht map, two new JTF2 operators, new weapon skins, a spectator camera on all platforms and more.



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Frost

DEF

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Buck

ATK

Two new operators

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JTF-2 operators are trained to work under extreme conditions, where over-reliance on electronic devices can be your doom

Operators have immediate and exclusive access granted to Season Pass holders for seven days, before being made available to all players to unlock with Renown or R6 Credits.


Get the Season Pass VIEW LOADOUT
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FrostDef

Equipped with a floor mounted, rubber and metallic spring loaded leg-hold trap, Tina Lin Tsang uses a non-lethal means of immobilizing her prey. The sleek design of the “Welcome Mat” allows for seamless deployment without extensive camouflage. A completely mechanical device that is undetectable by electronic scanners.

Primary: Super 90 9mm_C1

Secondary: MK1_9mm

Gadget Deployable shield Nitro Cell

Speed: Medium

Armor: Medium



BuckAtk

The Skeleton Key, an under-barrel mounted 12 gauge shotgun, allows Sebastien Côté to swiftly breach and target hostiles, by changing hand positions on his assault rifle. Enabling him to quickly switch from ranged to close-quarter combat. The Skeleton Key is also an effective breaching tool to destroy barricades or create a line of sight.

Primary: C8_SFW CAMRS

Secondary: MK1_9mm

Gadget Breach Charge Stun Grenade

Speed: Medium

Armor: Medium






Travel to the Arctic

In the Baffin Bay, a luxury yacht has crashed into an iceberg breaching the hull. Rainbow has been sent to secure the stranded vessel as an unidentified submarine has docked near the vessel.

The new Yacht map is available for free to all players.



New Seasonal Weapon Skins

Each season brings its load of new weapon skins, such as the JTF-2 skin, USA winter camo and Dwyer Hill.
Weapon skins can be purchased either with Renown or R6 Credits. Check the Store to see all new weapon skins on offer.

Additionally, the Black Ice weapon skin is exclusively for sale with R6 Credits for the duration of Season One and can be applied to all weapons in your arsenal.




New feature

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Spectator Camera on all platforms

The Spectator Camera is now available online on all platforms and the keyboard/mouse controls have been integrated for PC.
Players can now create 5v5 multiplayer custom games on with an 11th player acting as an observer in real time.
We have also integrated some visual feedback for the Spectator Camera in this update, with the goal of helping the viewer better understand the ongoing action while watching gameplay.
To learn more about the Spectator camera, watch this video.
We hope the Spectator Cam will not only make matches fun to watch, but also help players learn more about our game.



General tweaks & improvements

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Balancing




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Player comfort
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Playlist changes
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Other improvements


Balancing


Operator shouts are now muted for enemy team

From now on, the enemy team will not be hearing your team’s automatic character shouts. This will allow for stealthier approaches while maintaining non-verbal communication within the respective teams.

Defender objective rotation (for Ranked and Custom Games)


In Ranked and Custom Games, Defenders can vote for the objective location they want to defend. We noticed that certain maps have objective locations that are considered easier to defend than others, and that those are frequently being chosen. We believe that it will make for a more competitive and interesting experience to force variety upon the Defenders. From now on, when on the defending side, if a team wins an objective location, they won’t be able to pick it again until they’ve won the remaining locations. If the match goes into overtime, all objective locations become available again.

Reduced bullet trail intensity, especially for suppressed weapons


Reduced the visibility of bullet trails for all weapons, with an additional reduction for suppressed weapons for a stealthier approach. We believe this tweak will make silenced weapons more useful, as the damage reduction trade-off will now be more worthwhile, on top off the sound reduction.

Increased the flashbang range of effect


We are roughly doubling the range of flashbangs, making them more effective.

Reduced noise levels of multiple Defender gadgets



  • [*=left] Reduced the noise levels of Mute’s jammers. It will now be considerably lower for Defenders and we reduced the verticality of its sound (will not be heard from two floors up or down anymore).
    [*=left] Reduced the electricity noise levels on electrified gadgets.
    [*=left] Reduced the noises levels of the Kapkan trap

Reinforced walls and Castle barricades now block bullets while being deployed

It used to be possible to get shot while deploying reinforced walls and Castle barricades, even if they seemed to be covering the players. From now on, there will be collision on those surfaces even during deployment and therefore the bullets will be stopped.

Thatcher now has a shotgun available in his loadout options


We added the English shotgun M590A1 to Thatcher’s loadout options.

Removed Bandit’s unique gadget’s (CED-1) electricity damage on the hostage


Removed electricity damage on the hostage. This will avoid some edge cases where it wasn’t clear who was responsible for the hostage’s death.



Player comfort


Added map and mode name display during loading and planning phase screens

Reduced screen dust effect

When surfaces break or explosions occur, nearby players get a dust effect on the border of their screen. We reduced it to be less intense and occluding.

Altered matchmaking timer display


Timer now counts up to estimated time.

Fixed weapon damage numbers in menus


We have changed the damage numbers in the menus according to the light armor values.



Playlist changes

Individual spawn location selection for Attackers (Ranked, Custom Games setting)

In Ranked (and as a Custom Game setting), each Attacker can now select their own spawning location instead of having to vote as a group. This will give more tactical flexibility on approaching the building and will also greatly reduce the amount of instances in which Attackers get picked off as a group by the Defenders right as the Action phase begins (team spawn killing).

Ranked population repartition tweak


Our data tracking shows that the upper ranks (Gold, Platinum, Diamond) are less populated than expected. Therefore, we have reworked how our players are distributed through ranks. This means that many players will see their ranks change instantly after the February 2nd update.

Here’s how it was before this update:



  • [*=left] 1.17% Copper (1-4)
    [*=left] 34.6% Bronze (1-4)
    [*=left] 58.8% Silver (1-4)
    [*=left] 5.27% Gold (1-4)
    [*=left] 0.1% Platinum (1-3)
    [*=left] Less than 0.001% Diamond
*Note: Players in Platinum were often matched against Silver players, almost always against Golds and rarely against other Platinums, which gives the impression that matchmaking is unbalanced.

Here’s the repartition we are aiming for with this update:



  • [*=left] 15% Copper (1-4)
    [*=left] 25% Bronze (1-4)
    [*=left] 35% Silver (1-4)
    [*=left] 20% Gold (1-4)
    [*=left] 5% Platinum (1-3)
    [*=left] 0.2% Diamond
We will be closely monitoring how the rank repartition evolves over time and will be doing additional tweaks if needed. To learn more about the Ranked System, read this forum post.

Ranked fluctuation parameters tweak


From now on, players ranked Silver 3 and below will have a higher fluctuation rate compared to the ranks above that threshold. For example, Bronze 3 could contain players that have skill ratings between 15 and 16.5 while Gold 3 would have a larger spectrum, between 32.5 and 35. The intention behind this is that players from the lower ranks can climb out of them faster. This will make it more fun for newer or less experienced players, while the constant, highly skilled players will be able to maintain their rank.

Other improvements

Web feature: Tactical Board improvements


  • [*=left]Auto-save.

    The Tactical Board will now automatically save tactics in progress every 30 seconds. This will prevent you from losing your work if any disconnection or bug occurs while working on a tactic. It will also allow you to leave the Tactical Board without having to hit the Save button. Just make sure you noticed the “Autosaved” text popping on the top of the Tactical Board, to the right of the tactic name.
    [*=left]
    [*=left]Maintenance alerts.

    The Tactical Board will alert you of upcoming maintenances 15 minutes prior to downtime. Fixing the Tactical Board bugs requires us to switch off the servers for some minutes. When a maintenance is upcoming, you’ll see a warning on the bottom of the board. As we also have the autosaves ongoing, there will be less risks to lose your work, which will occur only if you edit the tactic 30 seconds or less before the maintenance starts.
    [*=left]
    [*=left]Texts are now easier to select and edit.
    [*=left]
    [*=left]Bug fixes.
    • Fixed an issue preventing users to validate the removal of the tactician.
    • Fixing an issue making undo/redo actions sometimes unresponsive until a change of tool was made.
    • Inviting someone in the tactic will now correctly update the Attendees panel (top right).
    • Fixing an issue preventing to dismiss a share notification from their dashboard when clicking "See it later".




Main bug fixes

Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs.

Gameplay fixes


  • [*=left] Right stick dead zone is resetting to default after exiting the game - FIXED
    [*=left] Thermite can’t place an Exothermic Charge on damaged and reinforced walls - FIXED
    [*=left] Attackers win if a teammate kills Fuze as soon as he detonates his cluster charge on the hostage – FIXED
    [*=left] Guard break does not work if a shield-wielding Operator moves while receiving a melee hit - FIXED
    [*=left] When in rappel mode, the Operator does not have collision under specific structures and clips through textures when moving upwards – FIXED
    [*=left] End of round camera clips through the Operator – FIXED
    [*=left] PVE: on rare occasions one of the AI doesn’t spawn at the start of a match - FIXED
    [*=left] PVE: AI Engineers end up in a loop between evade and idle reaction for every damage tic received from poison gas – FIXED


Level design fixes


  • [*=left] Defenders are able to pass through red blocker walls during the preparation phase - FIXED
    [*=left] Players in support mode sometimes don’t get a correct replication of the watched player’s point of view. For example, the player could have destroyed a wall and seen through it while the player watching in support mode would see an intact wall. - FIXED
    [*=left] On the Hereford Base map, players are able to get out of the building through the red blocker wall when vaulting over the sandbags during the preparation phase. - FIXED
    [*=left] On the Oregon map, players can see through the ceiling when vaulting over the bunk bed. – FIXED
    [*=left] On the Kafe Dostoevsky, character can remain stuck when vaulting on a recycle bin in EXT Park Alley – FIXED
    [*=left] On Consulate map, character can remain stuck between chairs at the Visa Office location – FIXED
    [*=left] On the Kanal map, players can see out of world through the ceiling if he placed his drone over the air vents in the Hallway. – FIXED
    [*=left] There are minor lighting issues on our maps. – FIXED


Online fixes


  • [*=left] The game sometimes boots on CENTRAL-US data center instead of WEST-EUROPE – FIXED
    [*=left] Some players don’t receive renown after a match. – FIXED
    [*=left] 0-0x00000602 error is sometimes being received when returning from a matchmaking game to looking for players step - FIXED
    [*=left] 2-0x00000067 error is sometimes being received when trying to join a squad having previously went through a direct disconnection - FIXED
    [*=left] 2-0x00000068 error is sometimes being received when accepting a party invite. - FIXED
    [*=left] Some players from a squad are left in the main menu when searching for a match if specific steps were not followed - FIXED
    [*=left] There is no timer present during the lobby screen - FIXED
    [*=left] Player gets stuck indefinitely loading a lobby when joining in progress if a player of the same game got killed and then quit the lobby first. - FIXED
    [*=left] Some users are getting the "Connection Failure" error every time challenges reset while in-game – FIXED
    [*=left] PVE: On some occasions, players are not awarded XP points and Renown after finishing Terrorist Hunt sessions. – FIXED
    [*=left] Ranked: Players leaving for any reason except a network disconnection receive no warning and are automatically banned for 2 minutes – FIXED
    [*=left] PC, Ranked: Players leaving match using F10 don’t receive reconnect message – FIXED
    [*=left] PC, Ranked: Players leaving match using ALT+F4 don’t receive reconnect message - FIXED


UI fixes


  • [*=left] A placeholder appears on the prompt with the abandoned match message after quitting a Ranked game – FIXED
    [*=left] On the House map, missing location indicator in Laundry Room - FIXED


Miscellaneous fixes


  • [*=left] PC: If the player switches Aiming settings From Hold to Toggle, the player can’t ADS in Tachanka’s Turret - FIXED
    [*=left] PC: Some keys are hard binded in the game involving movement and chat box - FIXED
    [*=left] PC: Push-to-talk functionality is missing in the Options menu - FIXED
    [*=left] Uplay: Alpha Team Uplay action is not unlocked after completing 50 ranked matches - FIXED


Patch size estimation: 4.8 gb


با تشکر از Inquisitor عزیز بابت Patch Note
 
آخرین ویرایش:
خوب اگر بخوايم در يك نگاه تغييرات اپديت دوم رو نقد كنيم بايد بگيم بازي به سمت حرفه اي تر شدن و سخت تر شدن پيش ميره !

همين نكته كه ديگه توي ranked نميشه از يه جا دفاع كرد خودش مورد بسيار مهم ايه چون دفاع از basement ها ساده تر از بقيه جاهاست ! ولي حالا بايد از همه جا دفاع كرد :|
شاتگان تچر هم كه اومد :d:|



پ.ن:
يكي از دوستان پرسيده بود چرا اپديت 1.06 ولي بهش مي گن اپديت 2 !
چون اپديت مهمي بود بهش مي گن 2 ! در واقع اصلاً از روز اول اپديت 1.01 همراه بازي بود بعد اين ها اومدن كه عملاً شماره گذاري اپديت بازي رو مشكل دار مي كرد
 
شاتگان تچر هم كه اومد
فاکینــ فاینالی!!!
همش این قضیه شاتگان تچر منو اذیت میکرد خوبه درست شد بالاخره.
گرچه زیاد باهاش بازی نمیکن :D
من هنوز آپدیت نکردم این instant kill واسه دیفندرها هم اومده تو این آپدیت؟
 
فاکینــ فاینالی!!!
همش این قضیه شاتگان تچر منو اذیت میکرد خوبه درست شد بالاخره.
گرچه زیاد باهاش بازی نمیکن :D
من هنوز آپدیت نکردم این instant kill واسه دیفندرها هم اومده تو این آپدیت؟

اگر منظورت ins kill در سمت prep phase هست كه بله اومده اگر توي قسمت اماده سازي قبل بازي كسي گليچ كنه بياد بيرون سريع كشته ميشه ولي اگر منظورت حين بازيه خير اين كار رو نمي كنن و قرار هم نيست انجام بدن
 

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