آپگرید نسل بعد فورتزا هورایزن 4 ..
4K 60 فریم تنظیمات الترا پی سی با حداکثر پارتیکل و رزولوشن رفلکشن
لودینگ 2 ثانیه ای!
تنظیمات الترا پی سی با حداکثر پارتیکل و رزولوشن رفلکشن ؟؟؟؟
لودینگ 2 ثانیه ای ؟؟؟
منبع این ادعا ها کی بوده ؟
Forza Horizon 4 on Xbox Series X and S is upgraded in key areas but downgraded in others
لودینگ
Another upgrade that comes with the generational shift is derived from the faster storage and CPU, resulting in a big reduction in lag in the interface. There are also highly significant loading time improvements: loading from the menu to the open world takes 61 seconds on Xbox One X, dropping to just 18.5 seconds on Series X. Loading up a user-made racing event on Xbox One X takes 25.5 seconds, reduced to just 11.5 on Series X
گرافیک
Looking closely at textures, Xbox Series X delivers improved texture quality compared to its Series S counterpart. Partially, this is due to resolution but environmental texture quality is also improved
رزولوشن
سری X
4K 60
سری S
1080P 60 با اندکی افت فریم
در مورد عملکرد دو کنسول
Again, performance between both machines seems to be essentially like-for-like, but a few more dropped frames did manifest on Series S. It's mostly irrelevant to the gameplay experience, but the fact they are there at all is puzzling: Xbox Series S is designed to run native 4K content at 1440p. Here, 33 per cent of the rendering power is deployed to deliver just 25 per cent of the pixels - there should be overhead here, but that doesn't quite seem to be the case with actual in-game performance
و نا امیدی از پورت و خروجی کنسول ها
Of course, there's more to a game than resolution and frame-rate - the quality of the pixels is of paramount importance. Back in 2018, I found that Xbox One X's two graphical modes ran at different settings for various aspects of the game. To hit 1080p60, Playground pared back motion blur, reflection quality and world car detail, and disabled night shadows cast by your headlights. Car reflections in the 60fps mode were a mix of ultra and high for their resolution and the amount of objects drawn, but they ran at 30fps like PC's low setting. So for Xbox Series X, I expected all of these compromises to be gone; I came in expecting One X's 4K30 quality mode running at 60fps but unfortunately that is not the case
You do get some upgrades - car model quality is improved, while the real-time probe reflections applied to vehicles now run at 60fps as well, unlike Xbox One X. Unfortunately, not much else is improved over the 1080p60 mode on Xbox One X, so by extension, we're missing features found in One X's quality mode. For the Series consoles, that means that headlight shadows at night are not present in races, only in the open world - they're present in both at 4K30 on One X. Most confusing of all is the complete absence of screen-space ambient occlusion (SSAO) - so while areas in shadow on Xbox Series X may possess a high resolution, they lack believable shading and look very plain. Although not as important, motion blur is still using the similar, lower sample count found on the Xbox One X 1080p60 mode and it is also using the short shutter speed option as found on PC, so it is nearly invisible in most scenes. My biggest problem here is that overall, the visuals simply don't look as good as the 4K30 quality mode on Xbox One X.
There are other issues too - like the fact that third-person driver models update their animations at 30fps on Series consoles, while everything else runs at 60fps. This is not an issue with Playground's original code, as the PC version runs these animations at the correct frame-rate. It's also worth pointing out that all of these issues are present on both Xbox Series X and Series S - they are effectively the same game, simply operating with different resolution targets. However, focusing on Series X specifically, given the GPU and CPU differential here gen on gen, I do wonder why there are any concessions to visual quality at all - you look at the wealth of enhancements found in Gears 5 on Series X, not to mention the resolution differential between X and S consoles and it's clear that Forza Horizon 4 isn't delivering the