// --- QUERY INFORMATION --------------------------------
set sv_hostname "alterRevolution ^2DEDICATED SERVER^7 -Test."
// optional settings returned by query, server listings may use this
sets _Admin "prototype"
sets _Email "prototype@example.com"
sets _Website "www.blabla.com/"
sets _Location "EU - West"
// --- NON-GAMEPLAY CONFIGURATION -----------------------
set rcon_password "" // password for rcon, empty = disabled
set privateMatch_serverPassword "" // game password, leave empty for a public game
set sv_maxPing "300" // maximum ping, any higher and players will get kicked
set g_inactivity "0" // time in seconds before a player gets kicked if not moving
set g_inactivitySpectator "0" // time in seconds before a spectator gets kicked
set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end
set g_log "games_mp.log" // game log file
set aiw_sayName "^7Console" // name server-side 'say' commands show up as
// --- BASE GAME CONFIGURATION --------------------------
set g_gametype "war" // game type
// war - Team Deathmatch
// dm - Free-for-all
// dom - Domination
// koth - Headquarters
// sab - Sabotage
// sd - Search and Destroy
// arena - Arena
// dd - Demolition
// ctf - Capture the Flag
// oneflag - One-Flag CTF
// gtnw - Global Thermo-Nuclear War
// uncomment below commands for some hardcore shit
//set g_hardcore "1"
//set ui_hud_hardcore "1"
//set scr_hardcore "1"
//set scr_player_maxhealth "30"
//set scr_team_fftype "1" // 1 = on, 2 = reflect, 3 = shared
//set scr_player_healthregentime "0"
set scr_thirdperson "0" // third-person mode
set scr_game_hardpoints "1" // killstreaks, 1 = on
set scr_game_perks "1" // perks, obviously
set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow
set scr_diehard "0" // die-hard mode
set scr_teambalance "1" // player difference for game to consider 'unbalanced'
set scr_game_spectatetype "2" // by request?
// --- GAMETYPE CONFIGURATION ---------------------------
// - Team Deathmatch
set scr_war_scorelimit "10000"
set scr_war_timelimit "15" // timelimit, in minutes
set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical'
set scr_war_numlives "0" // number of lives
set scr_war_promode "0" // unknown
set scr_war_roundlimit "1" // maximum amount of rounds
set scr_war_winlimit "1" // amount of wins needed to win a round-based game
// - Domination
set scr_dom_scorelimit "200"
set scr_dom_timelimit "15" // timelimit, in minutes
set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dom_waverespawndelay "0" // wave spawning, might be more 'tactical'
set scr_dom_numlives "0" // number of lives
set scr_dom_promode "0" // unknown
set scr_dom_roundlimit "1" // maximum amount of rounds
set scr_dom_winlimit "1" // amount of wins needed to win a round-based game
// - FFA
set scr_dm_scorelimit "10000"
set scr_dm_timelimit "15" // timelimit, in minutes
set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dm_numlives "0" // number of lives
set scr_dm_promode "0" // unknown
// - Search and Destroy
set scr_sd_scorelimit "1"
set scr_sd_timelimit "2.5" // timelimit, in minutes
set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_sd_waverespawndelay "0" // wave spawning, might be more 'tactical'
set scr_sd_numlives "1" // number of lives
set scr_sd_promode "0" // unknown
set scr_sd_roundlimit "0" // maximum amount of rounds, 0 is 'until someone wins'
set scr_sd_winlimit "6" // amount of wins needed to win a round-based game
set scr_sd_roundswitch "4" // after X rounds, switch sides?
set scr_sd_bombtimer "45"
set scr_sd_defusetime "5"
set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'?
set scr_sd_planttime "5"
// ... other gametypes might be easy to figure out, or come in a future update of the template ...
// --- AUTOMATED ROTATION -------------------------------
set sv_mapRotation "gametype war map mp_afghan gametype war map mp_boneyard gametype war map mp_brecourt gametype war map mp_checkpoint gametype war map mp_derail gametype war map mp_estate gametype war map mp_favela gametype war map mp_invasion gametype war map mp_nightshift gametype war map mp_quarry gametype war map mp_rundown gametype war map mp_subbase gametype war map mp_terminal gametype war map mp_underpass gametype dom map mp_afghan"