http://translate.google.nl/translate?u=http%3A%2F%2Fwww.ps3-sense.nl%2Fshowthread.php%2Fkillzone-2-maakt-gebruik-van-de-sixaxis-terwijl-je-snipert-4038.html%3Fp%3D46429%23post46429&hl=nl&ie=UTF-8&sl=nl&tl=enIn games such as Call of Duty when you have to snip your breath (by pressing a button) you want to get a steady aim. In Killzone 2 has been otherwise resolved, the more you move the controller, the more you sniper as it were, goes to "shake". When you keep quiet so the controller and it will not move your aim is many times better. Incidentally, this is another very well and it works surprisingly well. This is the first time that something be done in an FPS.
Digital Foundry, a company that makes video capture hardware, has had their experts look at the graphics in the Killzone 2 multiplayer beta and has declared them an "undisputed winner
Although they point to some slowdowns in busy firefights, the "overall impact [of framerate drops] is limited though; it’s not a gamebreaker, in most cases the game is very smooth indeed
Graphically, Killzone 2 is an undisputed winner. Initially it does look rather blurry. Yes, this is in part down to the quincunx anti-aliasing, but it’s mostly due to the motion blur. I’m not a fan of blurring in video games, but the entire range of techniques used in Killzone 2 combines to create a look and feel that is entirely its own, deeply immersive, and - in the heat of battle - brutal, visceral and quite unlike any other game
This certainly mirrors our experiences with the game as it is definitely one of the finest looking titles in development
The motion blur, the post-processing, the lighting, the shadows, the animation of your player’s movements… all of it is geared towards a closer emulation of reality. That, combined with the absolutely brutal action, bodes well for the final game and I have really high hopes for the single-player campaign where the full power of this engine can really be unleashed." It remains to be seen if the gameplay will catch everyone as the graphics undoubtedly will, but great graphics can only help sell a game
Digital Foundry has written an analysis of the graphics seen in the Killzone 2 multiplayer beta. They say that the game runs at native 720p and that the frame rate takes a hit when things get busy. "Overall impact is limited though; it’s not a gamebreaker, in most cases the game is very smooth indeed
Technical details then: Killzone 2 runs at native 720p with 2x quincunx anti-aliasing. It’s v-locked at 30fps, and when things get busy, frame rate takes a hit (in busy multiplayer games it can fluctuate between 20fps and30fps) and response suffers as a result. Overall impact is limited though; it’s not a gamebreaker, in most cases the game is very smooth indeed. There is support for 1080i/p, but it’s upscaled and does nothing to improve the blurring
Graphically, Killzone 2 is an undisputed winner. Initially it does look rather blurry. Yes, this is in part down to the quincunx anti-aliasing, but it’s mostly due to the motion blur. I’m not a fan of blurring in video games, but the entire range of techniques used in Killzone 2 combines to create a look and feel that is entirely its own, deeply immersive, and - in the heat of battle - brutal, visceral and quite unlike any other game