خب بعد از غُرهایی که زدیم ، یه کم هم به چیزهای مثبت برسیم !
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IGN یه
پیش نمایش مختصر از بازی نوشته که بعضی از نکاتش رو اینجا میذارم :
Visually, the game’s on another level. That’s easy to say and often harder to quantify, but
even from the early build shown, the difference is clear.
The lighting and texturing alone already look better than anything seen in GT5,
and wire-frame models of individual components like light fixtures or interior dashboards reveal a level of detail and intricacy that invites madness if you stare at it for too long
More obvious is the
improved physics, with cars leaning near-perfectly into corners
But how does it handle? Jumping behind the wheel of a virtual Nismo 350Z and taking it around the newly included International Circuit at Silverstone reveals that
the greatest improvement so far is a quantum leap in responsiveness. In fact,
handling was so significantly improved – particularly when using the immersive force-feedback steering wheel and floor pedals – that it took a few laps to get to grips with it, as the initial tendency was to put more effort into steering than proved necessary. Figuring out when to change gears proved key, with a first-lap schoolboy error on approach to a particularly sharp corner leaving me struggling to regain power and acceleration on the straight.
My immediate reaction was frustration, quickly replaced by determination as
I realised the game was doing exactly what it set out to do – provide an incredibly close approximation of how the car in question would actually respond under the same conditions.
Instead of powering around like it was just a game, the car demanded to be treated as a real vehicle would be –
it felt like I was actually driving, which is perhaps the highest accolade a driving game can be given
While roaring around Silverstone for a few laps can’t reveal anything on those fronts,
it does provide a promising first glimpse.
Polyphony appears to have squeezed everything it can into the game, and the past three years seem to have been well spent fine tuning every aspect in one way or another. I’ll be eager to see how the rest of Gran Turismo 6 shapes up as we race towards its holiday launch