دلیلش اینه:
The reason why we can go for 1080p/60, is the reason why we’ve got the graphical fidelity.
We went big on materials in this. I don’t know if you’ve heard about our material system, but even the way we build up paint now, we don’t just do a paint colour, we build the paint up on the car like you do in real life. We do a base coat, we do a metallic coat, and each of those interacting with the light differently. And then we do the clear coat on top of it and each of those is interacting with the light, and that’s how you get the depth and richness of the car. But if we
just did that, we would have ended up with cars that almost seem too perfect.
In Forza 4, we had cars that looked really good in auto-vista. So shiny and so perfect, but we had to get the touch of the human hand in there. Going in and getting the scratches on the rotors, getting the score of the paint you get when you wax your car, getting the orange peel from the effect of the spray drops hitting the paint. A
nd then we went into our environment, which was the same rendering system, the same lighting system for our cars…
The image-based lighting from Forza 4?
No, no, this is new. This is the material system we’ve brought to the Xbox One, where no material has a colour or texture, it has properties and interactions with light. We can literally go in and go ‘This surface is concrete, no, we’re going to make it asphalt, no, we’re going to make it gun metal’, and it just works in the environment. We don’t have to go in and tweak the lighting and the shading like we have in the past; everything works with light the way it’s supposed to.