So, after picking up the new Xbox One controller, ogling the pretty cars in the selection menu and loading up the track, I finally got to do something I’ve wanted to do since I first saw Forza 5… turn the assists off and see what it looks like when it doesn’t look like it’s being driven around the track by a robot
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While Forza has always leaned more to the side of a sim, it was always pretty well known that the cars, while close to their real-life counterparts, felt like they had just a bit more grip than they should have and even proved it when put it up against real life lap times and its rival GT5 in a brief test we did a while back. If you have ever been around a real track in a car that was fitted with semi-slicks rather than its standard road tires, you will know exactly what I mean
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What I’m going to try really hard to do in this article though is to not harp on about how incredible the new feedback-enabled triggers are ... and sing about the massive difference that they make to your driving experience by feeding extra information into your brain via your index fingers. I’m not going to do any of that, OK? OK
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The new physics system feels significantly different to previous titles, that’s for certain. In the Focus it was now much more difficult to carry the right amount of speed through the bends to not understeer (fading outwards while cornering) into the corners but then also not suffer massive amounts of torque/under steer out of the bends when putting the power on. This was something that plagued early Forza games, especially during the earlier parts of the career modes, as the slower cars let you mostly flatten the accelerator pedal and just coast the car around most corners of the track without any real fear of losing it
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This subtle new balance is nothing short of a pure delight for true racer fans, because it means we have new levels of balance and finesse to perfect when lapping our favourite circuits. If you want to turn all of the assists off, then be prepared to put on your big-boy-pants and concentrate. Understeer is now a much bigger factor, thanks to the fact that in all of the cars, there was a much higher feeling and even visible amount of force on the cars that caused them to get unsettled while cornering. Again, if you have ever lapped a track in a real car as a driver or a passenger, you will know that you start really feeling the limits of a car when you realise that all four wheels are doing this light jiggle underneath you while under load