When I requested a scenario to Nojima, I first thought: If I am to create the Final Fantasy VII Remake, I would like to do it this way.” Said Director and Character Designer Tetsuya Nomura. “During that phase, I planned to make this be more than just a mere “Remake.” For example, the battle system this time around is in real time instead of using an ATB gauge, and with that, the story itself took a turn that isn’t just the basic Final Fantasy VII, but something new. That’s the kind of story I wanted to create.”
“As for me,” added Story and Scenario Writer Kazushige Nojima. “I knew that even though at the very core, this story is about Cloud, the works from the Compilation of Final Fantasy VII have greatly increased [over the years], and I wanted to make something that takes all of those works and combine it into one. Each person who played the original version also has their own vision of the world of Final Fantasy VII, and I wanted to preserve that too. The results of those feelings are shown within the Remake’s story. These were all ideas I had, so in the beginning I would initially show it to Nomura-san, and I tried my best to explain them clearly to make sure he didn’t reject them (laughs).”
بفرماید نوجیما گفته نومورا بهش گفته این بخش های عجیب غریب داستانی اظافه شه می دونستم همش کار نوموراس