Multi Platform Cyberpunk 2077

سازنده
CD PROJEKT RED
تاریخ انتشار
December 10, 2020
ناشر
CD PROJEKT RED
پلتفرم‌ها
  1. PC
  2. PlayStation 4
  3. PlayStation 5
  4. Xbox One
  5. Xbox Series X|S


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>>>>>Screenshot<<<<<



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>>>>>Concept Art<<<<<

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>>>>>Screenshot<<<<<

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http___images.gamersyde.com_image_cyberpunk_2077-39064-2618_0004.jpg
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>>>>>Concept Art<<<<<

http___images.gamersyde.com_image_cyberpunk_2077-39119-2618_0001.jpg

http___images.gamersyde.com_image_cyberpunk_2077-39119-2618_0002.jpg

http___images.gamersyde.com_image_cyberpunk_2077-39119-2618_0004.jpg

http___images.gamersyde.com_image_cyberpunk_2077-39119-2618_0003.jpg
>>>>>Screenshot<<<<<





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>>>>>Key Art<<<<<





در صورت لود نشدن تصاویر صفحه را Refresh کنید
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>>>>>Concept Art<<<<<







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>>>>>Key Art<<<<<






343y_ویدیوها1.gif


============================

تاریخچه مختصر دنیای سایبرپانک 2077- بخش اول
تاریخچه مختصر دنیای سایبرپانک 2077- بخش دوم
تاریخچه مختصر دنیای سایبرپانک 2077- بخش سوم
تاریخچه مختصر دنیای سایبرپانک 2077- بخش چهارم
تاریخچه مختصر دنیای سایبرپانک 2077- بخش پنجم و آخر
تاریخچه تشکیل شهر نایت سیتی
افسانه جانی سیلورهند
تاریخچه شرکت آراساکا

با تشکر از @mobin.hb96

===================================
تاریخچه بازی بخش 1
تاریخچه بازی بخش 2
تاریخچه بازی بخش 3
تاریخچه بازی بخش 4
تاریخچه بازی بخش 5
تاریخچه بازی بخش 6
تاریخچه بازی بخش 7
تاریخچه بازی بخش 8
تاریخچه بازی بخش 9

با تشکر از @armin_shadow

========================================

نگاهی بر Cyberpunk 2077 بخش اول

با تشکر از @darksider666
 
Last edited by a moderator:

K I 1 1 E R

ناظم انجمن
Feb 22, 2011
17,149
نام
∂αнмα
گیف 10 مگی :

https://s8.gifyu.com/images/output28a1485862e564e2.gif

بازش کنید تا چشاتون قشنگ جلا بگیره
پ.ن : حیف که ورژن نسل بعیدش بعدا میاد حیف

===============

واقعا فکرش رو نمیکردم ست پیس های اکشن به این خفنی تو بازی باشه

این صحنه فقط :

https___i.redd.it_nn86l2dsa9061.jpg

???
 
آخرین ویرایش:

K I 1 1 E R

ناظم انجمن
Feb 22, 2011
17,149
نام
∂αнмα
(English) IGN, Tom Marks: Cyberpunk 2077: The Final Preview - IGN
  • - Completely non-spoiler
  • - Focuses mainly on mechanics, such as UI and gameplay loop
Main Take-aways:
  • - Driving around Night City was a highlight of their experience.
  • - UI is not as polished as they'd like (Quest log specifically)
  • - Do not expect a combat loop like Witcher or Fallout 4. It is slow and very much an RPG
  • -- Combat is not a highlight, but a filler. Do not go in expecting top tier combat
(English) Gamespot, Phil Hornshaw: We Played 16 Hours Of Cyberpunk 2077 - And The Best Part Was The People- Spoiler-y (Hand wavy)- Focuses on missions he experienced and the character's they met
Main Take-aways:
  • - Felt characters were humanized.
  • - Choices played a big role in their experienced.
  • -- Really, the entire article highlights this with fantastic detail, check it out.
  • - Overall, very impressed.
(The article below is really entertaining tbh lol)
(English) Gamespot, Phil Hornshaw: Dear CD Projekt Red: Sorry I Made You Watch A Cyberpunk 2077 Sex Scene With Me
  • Pretty spoiler free, is essentially a fluff piece to talk about in-game sex
Courtesy of u/Empole*. Thank you again!*
Main Take-aways:
  • Sex scenes are in the game.
  • There are sex workers marked on the map, and you can solicit their services
  • Sex scenes are enough to get the idea, but don't delve into full pornography.
  • The story and quests can also thrust you into intimate situations with other characters.
(English) Gamesradar, Sam Loveridge: 16 hours with Cyberpunk 2077, and I never want to leave Night City
  • - Intentionally vague, semi-non-spoiler
  • - Focuses on the 'feel' of the game
Main Take-aways:
  • - Choices matter
  • - RPG as in no "Press X to Interact", you're actions are the interactions
  • -- Humanized, not just NPCs
  • - Extreme attention to detail (delayed credits story)
  • - Overall very impressed
  • - Demo was very buggy. Is counting on CDPR to fix them with the delay
(German) Gamestar, Michael Graf: 15 Stunden gespielt: So gut wird Cyberpunk 2077 wirklich
WARNING: This article is only available for the next 20 hours as of posting this. Then it will be paywalled.
  • - non-spoiler for main and important side missions
  • -- explains some experiences but hides the twists
  • - Discusses changes from the other demo they got to play (such as new transition)
  • - 8 Pages long. Took a lot of time with this one.
Main Take-aways: Check out u/Techxxnine 's take from the article too: https://www.reddit.com/r/cyberpunkgame/comments/jx7k30/new_general_information_i_got_from_a_preview/
  • - Impressed by the story, as well as animation quality
  • - Little cynical, as far as I can tell, worried about repeating other Open World mistakes
  • - Wonderful German cast- Vocabulary can be confusing (cyberware vs cyberdeck)
  • - Soft level gating (too tough enemies have red skulls over their head, no levels)
  • - World feels alive (gives an example with a monk)
  • - Doll houses explained (which is honestly really creepy)
  • - The game makes everyone human, even the psychos
  • - Don't expect all choices to be a dialogue option. They can be the actions you take too (such as the way you traversed a mission)
  • - Tutorial isn't that great, there is a lot of information to give
  • -- Extensive systems with deep exploration with each
  • - Found melee combat impressive
  • -- Not just click and swing. Charge, swing, lung, parry are mechanics tied to stamina
  • - Weapons can be modded (add fire damage for example)
  • - NOT a shooter
  • - Good AI in combat
  • - Crafting system 'unspectacular - at least visually'
  • -- warns that they weren't that far in to get the full depth
  • - "My look was based on values rather than style" (fixed armor values on items)
  • - Yeah, this keeps going. I'm on the 6th page. Please check it out yourself if you have time.
(English) PC Gamer, Ander Kelly: I love being a cyber samurai, and other revelations from playing 15 hours of Cyberpunk 2077
Courtesy of u/RusoDLR for providing the article and u/Empole for giving his take-aways and the article! Thank you!!
  • Mainly avoids story spoilers
  • Mainly uses a particular quest as a vehicle to explore how good melee combat is, along with how CDPR has refined elements of the RPG format
Main Take-aways:
  • There's atleast one sword that pays homage to the Witcher
  • Melee (specifically katana-based) combat is not only viable, but can be a very satisfying way to approach combat
  • Emphasis placed on the choice available to you as a player -> Discusses an infiltration mission that seemed to present a litany of different ways to approach.
  • Discusses how life path choice provide dialogue options in contextually relevant locations/situations
  • Thinks the Badlands provide a nice change of pace
  • Criticisms: Wasn't a fan of some on-rails shooting sections. The map can feel overwhelming, given the number of indicators. Stresses that they feel that these feel somewhat minor 16 hours in.
  • Night City feels alive.
(Russian) DTF, Vladimir Semykin: https://dtf.ru/games/260006-chpok-strit-uluchshennaya-fizika-mashin-i-drugie-radosti-zhizni-vpechatleniya-ot-16-chasov-v-cyberpunk-2077
Courtesy of u/o4er Thank you!
  • Story setup spoiler (avoidable)
  • 5000 words long
  • a little comparison with summer version
Main Take-aways:
  • Main issues (driving and melee combat) were fixed. Everything else is fine.
  • Dialogues are enjoyable. There are a lot of colorful characters with whom it is just interesting to have a conversation.
  • The game is based on simple and clear RPG mechanics. If you have played other action RPGs, you are unlikely to have any problems with leveling, inventory, and characteristics.
  • Shooting mechanics are not inferior to many shooters in terms of quality of implementation.
  • The game still needs polishing. There are some bugs, but they're not critical.
  • Cyberpunk 2077 has a lot of content, and the storyline is really long. These 16 hours are feeling like it's just the beginning.
  • Some sidequests are not inferior to the main quests in terms of development.
  • Cyberpunk 2077 has a high replayability due to variability and different lifepaths. For example, the "Corpo" prologue influenced the game throughout the entire playthrough, and not just at the beginning.
  • You will always find something to do in the game - the world map is full of different activities. The only problem is that most often the purpose of contracts and street stories is to kill someone, steal something, or find something.
  • Some things in the character menu are too unobvious, so the stage of familiarization and getting used to the interface will be painful for many.
  • Ray tracing definitely improves the overall image, making the world look even more complex and detailed. But even without raytracing, the game looks great.
(French) JeuxVideo.com, [87]: https://www.jeuxvideo.com/videos/13...nieres-impressions-apres-15-heures-de-jeu.htm
Credited to u/Empole
  • There's essentially no spoilers here
Main Take-aways:
  • They think the game is super immersive
    • The emphasize the the relationship between the player and Johnny Silverhand
  • They feel that gunplay has been improved since the last preview in June
  • They think that the stealth A.I still needs some work
  • The build they played was buggy
(French) JeuxVideo.com, [87]: https://www.jeuxvideo.com/preview/1...s-les-15-premieres-heures-de-jeu-en-exclu.htm
Credited to u/Empole
  • Mainly avoids spoilers
Main Take-aways:
  • They feel like the first person perspective really adds to the game, and that the same game in third person would not have been as good.
  • RPG elements feel more natural: your actions, rather than prompts, often propel the story forward.
  • The dynamic between V and Johnny is enjoyable, and does not limit itself to the main game
  • The quality of side content is on par with the Witcher 3.
  • Reiterates that V will master different weapons through increased usage
  • They weren't particularly enthused by Stealth AI
Russian, DTF, Vladimir Semykin: https://dtf.ru/games/260006-chpok-strit-uluchshennaya-fizika-mashin-i-drugie-radosti-zhizni-vpechatleniya-ot-16-chasov-v-cyberpunk-2077
  • Story setup spoiler (avoidable)
  • 5000 words long
  • a little comparison with summer version
Main Take-aways:
  • Main issues (driving and melee combat) were fixed. Everything else is fine.
  • Dialogues are enjoyable. There are a lot of colorful characters with whom it is just interesting to have a conversation.
  • The game is based on simple and clear RPG mechanics. If you have played other action RPGs, you are unlikely to have any problems with leveling, inventory, and characteristics.
  • Shooting mechanics are not inferior to many shooters in terms of quality of implementation.
  • The game still needs polishing. There are some bugs, but they're not critical.
  • Cyberpunk 2077 has a lot of content, and the storyline is really long. These 16 hours are feeling like it's just the beginning.
  • Some sidequests are not inferior to the main quests in terms of development.
  • Cyberpunk 2077 has a high replayability due to variability and different lifepaths. For example, the "Corpo" prologue influenced the game throughout the entire playthrough, and not just at the beginning.
  • You will always find something to do in the game - the world map is full of different activities. The only problem is that most often the purpose of contracts and street stories is to kill someone, steal something, or find something.
  • Some things in the character menu are too unobvious, so the stage of familiarization and getting used to the interface will be painful for many.
  • Ray tracing definitely improves the overall image, making the world look even more complex and detailed. But even without raytracing, the game looks great.
همه فکهاشون افتاده منتهی تو یک سری جاها نظرات زد و نقیضن یک سریا با کامبت و میلی خیلی حال کردن یک سریا نه یک سریا با UI مشکل نداشتن یک سریا داشتن در کل یک سری ایراد ها گرفتن که کما بیش به ویچر هم وارد بود اگه این قضیه باگی بودن بازی رو تو اخرین پچ بازی به حداقل رسونده باشن شک نداشته باشید با این تعریفایی که از بازی میشه متاش بالا 90 هست

پ.ن : بالای هزار با تو این پیش نمایش ها تکرار شد بازی یـ RPG محض ـه و اصلا نباید رو اکشنش حساب باز کرد هرچند همونم شک ندارم با پیشرفت توی بازی OK میشه

چرا تموم نمیشه این چند روز .....
 
آخرین ویرایش:

ShahryR

کاربر سایت
Sep 7, 2012
657
نام
شهریار
(English) IGN, Tom Marks: Cyberpunk 2077: The Final Preview - IGN
  • - Completely non-spoiler
  • - Focuses mainly on mechanics, such as UI and gameplay loop
Main Take-aways:
  • - Driving around Night City was a highlight of their experience.
  • - UI is not as polished as they'd like (Quest log specifically)
  • - Do not expect a combat loop like Witcher or Fallout 4. It is slow and very much an RPG
  • -- Combat is not a highlight, but a filler. Do not go in expecting top tier combat
(English) Gamespot, Phil Hornshaw: We Played 16 Hours Of Cyberpunk 2077 - And The Best Part Was The People- Spoiler-y (Hand wavy)- Focuses on missions he experienced and the character's they met
Main Take-aways:
  • - Felt characters were humanized.
  • - Choices played a big role in their experienced.
  • -- Really, the entire article highlights this with fantastic detail, check it out.
  • - Overall, very impressed.
(The article below is really entertaining tbh lol)
(English) Gamespot, Phil Hornshaw: Dear CD Projekt Red: Sorry I Made You Watch A Cyberpunk 2077 Sex Scene With Me
  • Pretty spoiler free, is essentially a fluff piece to talk about in-game sex
Courtesy of u/Empole*. Thank you again!*
Main Take-aways:
  • Sex scenes are in the game.
  • There are sex workers marked on the map, and you can solicit their services
  • Sex scenes are enough to get the idea, but don't delve into full pornography.
  • The story and quests can also thrust you into intimate situations with other characters.
(English) Gamesradar, Sam Loveridge: 16 hours with Cyberpunk 2077, and I never want to leave Night City
  • - Intentionally vague, semi-non-spoiler
  • - Focuses on the 'feel' of the game
Main Take-aways:
  • - Choices matter
  • - RPG as in no "Press X to Interact", you're actions are the interactions
  • -- Humanized, not just NPCs
  • - Extreme attention to detail (delayed credits story)
  • - Overall very impressed
  • - Demo was very buggy. Is counting on CDPR to fix them with the delay
(German) Gamestar, Michael Graf: 15 Stunden gespielt: So gut wird Cyberpunk 2077 wirklich
WARNING: This article is only available for the next 20 hours as of posting this. Then it will be paywalled.
  • - non-spoiler for main and important side missions
  • -- explains some experiences but hides the twists
  • - Discusses changes from the other demo they got to play (such as new transition)
  • - 8 Pages long. Took a lot of time with this one.
Main Take-aways: Check out u/Techxxnine 's take from the article too: https://www.reddit.com/r/cyberpunkgame/comments/jx7k30/new_general_information_i_got_from_a_preview/
  • - Impressed by the story, as well as animation quality
  • - Little cynical, as far as I can tell, worried about repeating other Open World mistakes
  • - Wonderful German cast- Vocabulary can be confusing (cyberware vs cyberdeck)
  • - Soft level gating (too tough enemies have red skulls over their head, no levels)
  • - World feels alive (gives an example with a monk)
  • - Doll houses explained (which is honestly really creepy)
  • - The game makes everyone human, even the psychos
  • - Don't expect all choices to be a dialogue option. They can be the actions you take too (such as the way you traversed a mission)
  • - Tutorial isn't that great, there is a lot of information to give
  • -- Extensive systems with deep exploration with each
  • - Found melee combat impressive
  • -- Not just click and swing. Charge, swing, lung, parry are mechanics tied to stamina
  • - Weapons can be modded (add fire damage for example)
  • - NOT a shooter
  • - Good AI in combat
  • - Crafting system 'unspectacular - at least visually'
  • -- warns that they weren't that far in to get the full depth
  • - "My look was based on values rather than style" (fixed armor values on items)
  • - Yeah, this keeps going. I'm on the 6th page. Please check it out yourself if you have time.
(English) PC Gamer, Ander Kelly: I love being a cyber samurai, and other revelations from playing 15 hours of Cyberpunk 2077
Courtesy of u/RusoDLR for providing the article and u/Empole for giving his take-aways and the article! Thank you!!
  • Mainly avoids story spoilers
  • Mainly uses a particular quest as a vehicle to explore how good melee combat is, along with how CDPR has refined elements of the RPG format
Main Take-aways:
  • There's atleast one sword that pays homage to the Witcher
  • Melee (specifically katana-based) combat is not only viable, but can be a very satisfying way to approach combat
  • Emphasis placed on the choice available to you as a player -> Discusses an infiltration mission that seemed to present a litany of different ways to approach.
  • Discusses how life path choice provide dialogue options in contextually relevant locations/situations
  • Thinks the Badlands provide a nice change of pace
  • Criticisms: Wasn't a fan of some on-rails shooting sections. The map can feel overwhelming, given the number of indicators. Stresses that they feel that these feel somewhat minor 16 hours in.
  • Night City feels alive.
(Russian) DTF, Vladimir Semykin: https://dtf.ru/games/260006-chpok-strit-uluchshennaya-fizika-mashin-i-drugie-radosti-zhizni-vpechatleniya-ot-16-chasov-v-cyberpunk-2077
Courtesy of u/o4er Thank you!
  • Story setup spoiler (avoidable)
  • 5000 words long
  • a little comparison with summer version
Main Take-aways:
  • Main issues (driving and melee combat) were fixed. Everything else is fine.
  • Dialogues are enjoyable. There are a lot of colorful characters with whom it is just interesting to have a conversation.
  • The game is based on simple and clear RPG mechanics. If you have played other action RPGs, you are unlikely to have any problems with leveling, inventory, and characteristics.
  • Shooting mechanics are not inferior to many shooters in terms of quality of implementation.
  • The game still needs polishing. There are some bugs, but they're not critical.
  • Cyberpunk 2077 has a lot of content, and the storyline is really long. These 16 hours are feeling like it's just the beginning.
  • Some sidequests are not inferior to the main quests in terms of development.
  • Cyberpunk 2077 has a high replayability due to variability and different lifepaths. For example, the "Corpo" prologue influenced the game throughout the entire playthrough, and not just at the beginning.
  • You will always find something to do in the game - the world map is full of different activities. The only problem is that most often the purpose of contracts and street stories is to kill someone, steal something, or find something.
  • Some things in the character menu are too unobvious, so the stage of familiarization and getting used to the interface will be painful for many.
  • Ray tracing definitely improves the overall image, making the world look even more complex and detailed. But even without raytracing, the game looks great.
(French) JeuxVideo.com, [87]: https://www.jeuxvideo.com/videos/13...nieres-impressions-apres-15-heures-de-jeu.htm
Credited to u/Empole
  • There's essentially no spoilers here
Main Take-aways:
  • They think the game is super immersive
    • The emphasize the the relationship between the player and Johnny Silverhand
  • They feel that gunplay has been improved since the last preview in June
  • They think that the stealth A.I still needs some work
  • The build they played was buggy
(French) JeuxVideo.com, [87]: https://www.jeuxvideo.com/preview/1...s-les-15-premieres-heures-de-jeu-en-exclu.htm
Credited to u/Empole
  • Mainly avoids spoilers
Main Take-aways:
  • They feel like the first person perspective really adds to the game, and that the same game in third person would not have been as good.
  • RPG elements feel more natural: your actions, rather than prompts, often propel the story forward.
  • The dynamic between V and Johnny is enjoyable, and does not limit itself to the main game
  • The quality of side content is on par with the Witcher 3.
  • Reiterates that V will master different weapons through increased usage
  • They weren't particularly enthused by Stealth AI
Russian, DTF, Vladimir Semykin: https://dtf.ru/games/260006-chpok-strit-uluchshennaya-fizika-mashin-i-drugie-radosti-zhizni-vpechatleniya-ot-16-chasov-v-cyberpunk-2077
  • Story setup spoiler (avoidable)
  • 5000 words long
  • a little comparison with summer version
Main Take-aways:
  • Main issues (driving and melee combat) were fixed. Everything else is fine.
  • Dialogues are enjoyable. There are a lot of colorful characters with whom it is just interesting to have a conversation.
  • The game is based on simple and clear RPG mechanics. If you have played other action RPGs, you are unlikely to have any problems with leveling, inventory, and characteristics.
  • Shooting mechanics are not inferior to many shooters in terms of quality of implementation.
  • The game still needs polishing. There are some bugs, but they're not critical.
  • Cyberpunk 2077 has a lot of content, and the storyline is really long. These 16 hours are feeling like it's just the beginning.
  • Some sidequests are not inferior to the main quests in terms of development.
  • Cyberpunk 2077 has a high replayability due to variability and different lifepaths. For example, the "Corpo" prologue influenced the game throughout the entire playthrough, and not just at the beginning.
  • You will always find something to do in the game - the world map is full of different activities. The only problem is that most often the purpose of contracts and street stories is to kill someone, steal something, or find something.
  • Some things in the character menu are too unobvious, so the stage of familiarization and getting used to the interface will be painful for many.
  • Ray tracing definitely improves the overall image, making the world look even more complex and detailed. But even without raytracing, the game looks great.
پیش نمایش های بازی به شدت زد نقیضن یک سریا با کامبت و میلی خیلی حال کردن یک سریا نه یک سریا با UI مشکل نداشتن یک سریا داشتن در کل یک سری ایراد ها گرفتن که کما بیش به ویچر هم وارد بود اگه این قضیه باگی بودن بازی رو تو اخرین پچ بازی به حداقل رسونده باشن شک نداشته باشید با این تعریفایی که از بازی میشه متاش بالا 90 هست

پ.ن : بالای هزار با تو این پیش نمایش ها تکرار شد بازی یـ RPG محض ـه و اصلا نباید رو اکشنش حساب بازی کرد هرچند همونم شک ندارم با پیشرفت توی بازی OK میشه
حس می‌کنم این ضد و نقیض بودن بابت سیستم آپگرید باشه. یعنی بسته به اسکیل‌های انتخابی،‌ یه سبک گیم‌پلی روون‌تر و بهتر می‌شه که کاملا طبیعیه.
در کل این پیش‌نمایش‌ها خیلی خوب بودن و مجددا هایپ رو چسبوندن به سقف. الان فقط نگران PS4 FAT پیرمم که چطور می‌خواد این همه ساعت این شاهکار رو بکشه. :D دیگه گمونم آخراش یه همچین حالی پیدا کنه:
 

K I 1 1 E R

ناظم انجمن
Feb 22, 2011
17,149
نام
∂αнмα
لامصب CDPR استاد ساخت شخصیت ـه همه متفق القول رو این قضیه تاکید داشتن. تقریبا تمام کرکتر ها اون حس انسان بودن و یا بهتر بخوام بگم "عمیق بودن" رو داشتن از طرفی که چقدر از بخش OW و اینکه که محیط بازی پویا هستش تعریف کردن به شخصه انتظار نداشتم اینو !!! کوئست های فرعی (کوئست با کانترکت فرق داره) رو چند جا دیدم ازش به شدت تعریف کردن. خلاصه بعضی جاها کیفیتش از خط اصلی داستان هم بالاتر میزنه (Typical CDPR) در کل به نظر میرسه بازی ادامه دهنده راه ویچر 3 هستش یـ OW درگیر کننده با یـ مشت شخصیت چند بعدی و پر مغز که ساعت ها میتونه بدونه اینکه خسته کننده بشه دنبال خودش بکشونتت !!!

===============

این پیش نمایش رو پیشنهاد میکنم حتما بخونید :

15 Stunden gespielt: So gut wird Cyberpunk 2077 wirklich

آلمانیه راحت با مرورگر به انگلیسی برش گردونید :D

Another time I come across a bathtub in the middle of a pentagram painted on the floor, in which mutilated gangsters lie. As I investigate the crime scene, a blood-smeared and half-naked cyberpsycho-me-fighter climbs out of the bathtub, who rushes at me with his arm blades drawn. I escape head over heels, lucky, she doesn't follow me.
So I slowly sneak back - the lady is
gone. Oh no, over there she's cowering on a storage container! When I point the crosshairs at her, she looks at me for a moment - then the picture rushes briefly and she falls over me again, I fight for my life! Okay, goosebumps can cyberpunk 2077 as well. I'm not going to tell you the story behind it, but for once I just hope that there's no follow-up quest.

شما رو نمیدونم ولی یاد Encounter های RDR2 افتادم . تا باشه از این دست Encounter های اتفاقی 8->8->
 
آخرین ویرایش:

majidred2011

< RED PHANTOM >
کاربر سایت
Jul 16, 2011
11,340
نام
Majid
شما رو نمیدونم ولی یاد Encounter های RDR2 افتادم . تا باشه از این دست Encounter های اتفاقی 8->8->
یعنی یکی از دلایلی خیلی RDR2 ـو دوس داشتم همین بود، اکثر هایپمم الان برا همینه، این Encounter ـا خودش یک بخش بزرگی از زنده بودن دنیا هست بنظرم که اگه نباشه خیلی تاثیر میزاره رو تجربه.
 

K I 1 1 E R

ناظم انجمن
Feb 22, 2011
17,149
نام
∂αнмα
خبری شده بازی منتشر شده دوستان پرونده بازی رو بستن ؟ اکثر پیش نمایش هایی که دیشب منتشر شده رسما بازی رو یکی از بهترین OW هایی که تا حالا ساخته شده معرفی کردن خلاصه یـ چند روز دندون رو جیگر بزارید عیار CDPR براتون مشخص میشه فعلا زیاد خودتون رو به زحمت نندازید
 

I AM XBOX

کاربر سایت
Sep 3, 2006
1,095
نام
نیما
این محصول نهایی هستش . بیست روز دیگه میاد معجزه هم که نمی شه تقریبا خروجی خودشون نشان دادند
من هرچی 2 3 تا تریلر آخرو نگاه میکنم جز یه شاهکار چیزی نمیبینم
نمیدونم شماها چه ایرادی توی گیم دیدید:-/
 

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