has been in development for at least six years and its team recently hit a major milestone: The entire game is playable from start to finish. It doesn't have all of the proper assets, playtesting or bug fixes in place, but seeing the story come together is a critical step in the development process, Borzymowski said. "
امروز هم خود گیمزکام یه لایو استریم داشته با سازنده های بازی که اطلاعات جالب و جدیدی دادن.
CD Projekt Red learned from their mistakes with Witcher 3. How painful is to delay game. They said that they will release the game only when it hits final form/when they feel comfortable
Cyberpunk 2077 is fresh wind for the studio, some people drawn swords for straight up 10 years
They talked about perspective issue, how they solved the perspective problem/approach combined with rpg elements, outfitting your character, and rpg mechanics. Witcher was a observing style rpg, with CP2077 they want immersion.
They talked about items laying on the ground, being able to interact naturally cuz u see it and it piques your interest
Body/eye enhacements got direct influence in your playstyle
Former Counterstrike player worked on gun combat so he got the right "groove" or feel.
First level of the design - combination of RPG and FPS, weapon choices: smart guns, katanas deflecting bullets.
Second level of the design - making sure everything is part of the world and believeable
They stress the importance of immersion and believeable parts of design.
Devs love the challenge and difficulty. The more challenging something is the more they aspire to realise it.
Character creation is WIP
People react to clothes and appearance, if you look cool, people will recognise. Tattoos, hairstyles, outfits give huge balls and stats
Side quests affect main quest. Things may change considerably if you don't do the quest or mess up
They mentioned being disappointed after 100 hours of playing, realising their ending isn't what they wanted. They said that playing CP2077 will bring the same feeling. It will make people think how and when they made mistake
Always trying to be a good person may yield a not so good ending.
Replay value is a core thing and the game being single player. (they also got applause for no information about DLCs and no microtransactions)
They laughed about other companies and game products, about flowcharts depicting how much money u gonna spent to have the "full game". Like the famous battlefront heros charts. They laughed about selling hair cuts individually.
They talked about Witcher 3's DLCs. How people accused them of cutting content from original game. They had huge issue trying to do things because they are scared of "triggering" bad thoughts they didn't wanna convey
They were told that 60 € AAA games without microtransactions are not worth it but they proved that wrong with Witcher 3. As a flipside of that relaxed approach tehy have no stress to release CP2077 for example 21.12 to keep making end of year money.
They don't care about pressure of success (because of Witcher 3) but they care a lot more about the pressure of perfection (I love them)
You can't enter every building in the game because they would have problem with filling the all with interesting content or fixing all bugs and clippings.
They laughed about 1 lift in Witcher 3 which was teleporting because engine couldn't handle lift mechanics
There'll be a lot more lifts in Night City
Big inspiration from Dredd in building mega buildings. Those are fully enterable since you live in one. Mega buildings are easier to fill with "good" content and playtime.
They stressed that most stuff happens on the streets in cp2077 and people are ought to not forget that
People got FCK DRM shirts
***Flying cars is a thing for later, THEY STILL WORK ON THAT. It's hard to do because of dense city, they are wondering if they even want that because it conflicts with the enviroment.
*It's either kinda destructible enviroment or flying cars or neither. They would love to feature but struggle to make it work
*Flying cars could be harsh for the level designers since it enables people to skip all the content, like fast travel, people wouldn't get hidden side quests.
Homosexual relations and romance are in the game.
**Game isn't done to show gameplay to people, it's their baby and it needs lots of work. Game isn't stable enough. Crashes, bugs, buggy textures - they don't need that feedback and then that people won't watch it under optimal circumstances**
E3 Trailer was finished 12 hours before E3 conference.
They compared to tinder situation where they worry endlessly about the first message that they mess up.
**They said CD Projekt don't need overly bad impressions until its polished enough**
**Gameplay will probably only be anything of pressure not of need that they have to. BUT NOT YET.**