Since E3, an example is that we've dropped in what we internally call our mono driver. It's our graphics driver that really is 100 percent optimised for the Xbox One hardware. You start with the base [DirectX] driver, and then you take out all parts that don't look like Xbox One and you add in everything that really optimises that experience. Almost all of our content partners have really picked it up now, and I think it's made a really nice improvement."
And this is how game developers can really, like we say, write to the metal?"
"That's right, exactly"
"We've moved from the 64x64 gamerpics on Xbox 360 to a full 1080p," Whitten added. "They are beautiful, and you are going to see some really cool hero moments, like when you login to see personalised views of your games and other content."