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I’ve 100 percent completed the game and unlocked the platinum trophy, but I can’t stop swinging through the city and saving people. By the end, it really is your city with your people to help, your landmarks to admire, your jungle to swing though. This is the new benchmark for Spider-Man games and I can’t wait to see what Insomniac does next.
The lore is spot on and the pacing makes it feel like someone is going through Spider-Man comics brought to life.
When it’s all over, Marvel’s Spider-Man winds up being the Spider-Man game we’ve always wanted -- and a game that lives up to its hype.
The game not only fulfills what it promised, but it gives us an original story worthy of a Marvel movie.
Thanks to its masterful sense of flow, knowing nods to the world of Marvel and refreshing sense of mission variety, there was rarely a moment in its 20 plus hour playtime where we didn’t have a sh*t-eating grin plastered across our faces. Quite simply, it’s consistently a joy to play. And while it may not push interactive entertainment into a bold new realm, it’s a superhero sim that fulfills your every web-slinging fantasy.
Despite the lack of real challenge, Marvel's Spider-Man is an absolutely excellent title, with a fascinating, detailed Manhattan and an incredible amount of high quality contents. The best game featuring the "web-slinger" ever.
It’s uncomplicated fun, and it should deliver fun evenings defeating Spidey’s Rogue’s Gallery, exploring the city or even just pelting around at high speed hoovering up collectibles.
CNETSpider-Man is happy to confirm your superhero-gaming bias. If this adventure isn't ultimately your cup of tea, it won't be for a lack of effort, polish, and content on Insomniac's part. [Ars Technica Approved]
Digital TrendsIt's insanely fun to swing around Manhattan and fight as Spider-Man, but the game's depth may come up short for players who are looking for more than just fan service.
KotakuWhether a fan of Spider-Man himself, the open-world genre, or action games in general, Marvel’s Spider-Man is an excellent example of each.
The A.V. ClubAs a playground for one of the most idiosyncratic superheroes of all time, Marvel’s Spider-Man is sheer bliss. It’s a sandbox platformer first and foremost, and a damn good one. Throughout playing the game I was constantly hounded by the question of whether this—sublime superhero traversal in a gorgeous, idealized version of New York—were enough. After countless hours later spent cleaning up every last icon on the map, I’m convinced they are.
The JimquisitionWhat this new Spider-Man game gets is the spirit of Spidey, his world of friends and foes, and the impossible gymnastics—in all senses of the word—involved with maintaining an alter ego.
The VergePerhaps the best Spider-Man game yet made, Marvel’s Spider-Man feels terrific to play and has a near-flawless combat system. Just a shame about the open world busywork tasks and lack of villains. Still, Insomniac made a bloody fine game!
VarietyAt its best, Spider-Man might just be the finest superhero video game ever made. It uses relatively simple and intuitive controls to make you feel like a powerful hero, bounding across a vast city with ease, using spectacular skills to defeat evil. The epic boss battles in Spider-Man rival anything you’ve seen in a Marvel movie, including an absolutely incredible final encounter. I just wish that core wasn’t bogged down by a tragically mundane open-world structure. It’s a game that manages to do one thing really well, but it does it so well that it elevates the whole experience.
VG247Marvel’s Spider-Man feels like the first entry in an ambitious and promising new series. Making it all the more unfortunate it didn’t do more to subvert expectations, or to pay off some of the more exciting possibilities it seemed to be gesturing toward — and it will likely always exist in the shadow of “Batman: Arkham Asylum.” But its masterful web-swinging and its undeniable sense of joy make for an experience that’s more gratifying and eminently replayable than anything seen from a superhero game in years.
WaypointSpider-Man is at its best when you’re mid-flow. It’s a game that can capture that awesome trance-like feeling where you’re so in tune with the rhythm of swinging and hopping between buildings or dodging, countering and attacking enemies that everything else melts away. That’s when it feels most special, and it’s then that what Insomniac has achieved here is most plain. Much of its design is familiar, but it appears here in a refined, polished form that makes it an easy recommendation.
Sure, there are obvious weaknesses to improve on, but importantly, I want to see what happens next with Peter and the people around him. There are some surprisingly bold storytelling decisions in Spider-Man, especially relative to what happens in this genre, and I'm invested in seeing the inevitable fallout. It helps, obviously, that Spider-Man was tremendously fun to play, too.
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پارسال همین موقع ها میتونیتیم با ۳۰۰ بخریم فیزیکی ها رو حالا RDR2 میره رو ۱ میلیون