منبع
الان مشکل صنعت گیم چیه؟ :d
I want to create a journey that makes people feel things. Interactivity is the heart of it, because I did not want to make films. I am not a frustrated filmmaker, I had 10,000 opportunities to go make TV series or cinema in France and the United States, and I've never done it. It's video games that interests me. I believe in this medium, I think everything is yet to be invented, I don't want to do movies or 45-minute cutscenes. I want to do a game where your choices change the story, and we are working on how to do it. But interactivity is not the alpha and omega, there is also feeling. Sometimes I have interviews where the guys ask me which button must be pressed for such and such action. But how is this important? What the hell?! Seriously, which button you press to do this or that... What does matter is whether you have a gaming experience that is satisfactory overall, and where you feel like you've experienced strong things. Whether you press Cross or Square doesn't matter.
خب دوست عزیزبگو چی نیست .
از سر روش مشکل میباره از عنوان های که سال به سال میان چرت تر از دیروز فقط برای این که جیب یک جماعت احمق رو خالی کنن تا .... دیگه نبود تنوع نبود خلاقیت نبود سبک های جدید نبود داستان پردازی خوب نبود داستان جدید بازی ها کلیشه گرا .... دیگه ریسک کم بازی ساز ها و ساخت بازی های که اصلا حتی آدم دلش نمیخواد در موردشون فکر کنه .
نبود بازی واقع گرا نبود بازی های که بشه گفت بعد تمام کردنشون حتی بخوای برای بار دوم بازی رو شروع کنی .