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A $20 investment will get you two game add-ons that each deliver new locations to explore
Buying the season pass will save you 20-percent compared to buying each pack separately
ترجمه:d
درسته رادنی برنده نشد ولی همچنان جایزه میگیره :d

Video :Sunset Overdrive commits for the long haul. This is the rare kind of game that keeps its momentum going strong all the way through. Based on what you’re able to do, in combination with its crazy weapons, and the sort of situations you’re in, I’m significantly more hopeful for Xbox One’s big new exclusive than I have been since its announcement more than a year ago. All it took was to spend some time in its insane, gorgeous, and ever-changing world
Near the end of Sunset Overdrive’s story, I was tasked with protecting a makeshift boat on the way out of the city. Even at this point, Insomniac Games is introducing new enemies — in this case, gross, flying bat-dragons that vomit evil meatball monsters. The onslaught of enemy fire means needing to heal the barge, naturally, by gathering trash and chucking it into a healing hole
Sunset Overdrive is really weird — but it’s also very smart. It marries combat and traversal in an intelligent way, giving!oek!jhe opportunity to not only learn new ways of getting around, but to use them in battle as well. Leaping off the boat, bouncing off vehicles, grinding on rails, and slaughtering bad guys is the heart of Sunset Overdrive, and what keeps it interesting over time is the evolution of character skills
I loved surfing on water, bouncing off the ground after slamming into it, slinging myself off of wires and dashing through the air because it’s a skill-based series of navigation abilities. Looking at Sunset Overdrive, I thought its movement looked boring and automatic. After a few hours, I started appreciating the level of coordination needed to move that smoothly. Not all of these abilities are available early on, so I really appreciated how complex Insomniac Games' simple systems got later on
Gathering garbage to heal my busted boat required coordination, spatial awareness, and reflexively switching between weapons best-suited to kill certain enemy types. By the end, I wondered how I ever survived without my late-game air-dash, ground-bounce, and other abilities. It made me appreciate my character’s growth, and the strength of Sunset Overdrive’s combat. It’s fast, chaotic, and sort of confusing, but that’s the point. You’re up against overwhelming odds — use your ridiculous powers to kill as stylishly as possible
phil spencer is that you؟این Live-Action ـه چیز جالبی بنظر میاد :d
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We played the first hour of Sunset Overdrive and walked away more excited than ever
polygonI played for two hours and was not bored for one single second. I cannot say if this extremeness of fun is sustainable for longer periods, but as a mission-by-mission fantasy world, the early game is varied and pleasing
“I don’t know what the future holds, right now there’s no plans for a PC version of the game,
“We’re just working hard to finish up [the Xbox One version]. We’re going to support it post-launch and then we’ll see what happens in the future. But there’s no plans. We aren’t planning a PC version or anything like that.”
