SimCity | PC

SimCity-2013-Trailer.jpg



Developer : Maxis
Publsiher : EA Games
Genre : City Sim
Release Date : Febru
ary 2013


بالاخره EA اعلام کرد پروژه ی جدید و در دست ساخت Maxis عنوان جدیدی از سری فوق محبوب simcity خواهد بود، simcity با استفاده از موتور گرافیکی جدید ماکسیس Glassbox در حال ساخت است و از بخش چند نفره نیز پشتیبانی خواهد کرد همچنین بازی در GDC امسال به طور مفصل به نمایش در خواهد آمد همچنین تاریخ عرضه برای کامپیوترهای شخصی فعلا سال 2013 اعلام شده ولی علیرغم شایعات موجود هنوز خبری مبنی بر عرضه ی نسخه ی کنسولی منتشر نشده است.اولين بار مجله الماني Gamestar تصاوير درز كرده از بازي را بنمايش دراورد
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تايپك تصاوير بازي

اولین تصاویر منتشر شده از بازی :

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1-انجين بازي باعث ميشود جاده ها به بهترين شكل نمايش داده شوند.2-موتور گرافيكي GlassBox كه ك موتور 3d است باعث شده طراحي ساختمانها و انيميشن هاي بخوبي انجام شوند.3-بازي در مورد اتفاقات يك شهر است از ساخت و ساز تا كار كردن مردم و مشكلات شهري مثل ترافيك اتش سوزي دعوا ، شرايط اب و هواي و.. است .4-بخش multiplayer بازي هم براي فن هاي هاردكور بازي طراحي شده چيزي قدرتمند تر از بخش مولتي پلير SimCity 2000 Network Edition كه بايستي يك شهر را با چندين خانه به صورت مشترك با بازيكنان ديگر ادراه ميكرديد.
Maxis اعلام كرده اسم این نسخه Simcity 5 نیست
Maxis: SimCity a “relaunch of the franchise”, not SimCity 5 | VG247
system requirements:Processor


  • AMD Athlon 64 X2 Dual-Core 4000+ or better / Intel Core 2 Duo Processor 2.0GHz or better
Operating system:

  • Windows XP/Vista/7
RAM:

  • 1.5GB (Windows XP)
  • 2GB (Windows Vista / Windows 7)
  • 2GB (built-in graphical chipset)
Graphics card:

  • ATI X1800 or better*
  • nVidia 7800 or better*
  • Intel 4100 Integrated Graphics or better*
  • (*Minimum of 256MB of on-board RAM and Shader 3.0 or better support)
DVD-ROM:


  • 8x or better
 
آخرین ویرایش:
  • Like
Reactions: playstation1
سومین آپدیت SimCity به زودی :

[LTR]
• New: Added more Hotel models to increase hotel variety.


• Traffic: Updated routing system to improve traffic. Routing system now understands more information about u-turns, required vehicle stops, and vehicle behavior on certain road types. This should make traffic smarter.


• Traffic: Commercial and industrial buildings stagger their work shifts to start throughout commute hours instead of at the top of the hour. This should reduce traffic.


• Traffic: Fixes one issue where a car won't move causing traffic to back up behind it.


• Traffic: Vehicles can now make right turns on Red. This should improve some cases of traffic.


• Traffic: Trading polish that will improve regional traffic when one city has a lot of jobs and its neighboring city has a lot of workers.


• Air Pollution: Fixed more issues where cities that placed air polluting buildings received large amounts of air pollution from unknown sources.


• Service Vehicles: Fix for disappearing service vehicles on cities that whose vehicles had disappeared before update 2.


• School Buses: Fix for issue where school buses were getting stuck at neighbor's city or arcology.


• Audio: Tuned audio on French Police Station.


• Trading: Fixed issue where fire servers were not trading consistently between Brakeman's Folly and Twain in Whitewater Valley.


• Trading: Sewage trading: Sewage will now take a more direct route to regional sewage plant instead of throughout the city.


• Trading: Made gifting more reliable.


• Ferry Terminal: Ferry Terminal can now send its sewage to the output pipe and treatment plant.


• RCI Tuning: Fixed issue where sims going to a park via transit would sometimes lose their money or happiness on the way home.


• RCI Tuning: Bulldozing abandoned or rubble buildings will now prevent new developments for 6-12 hours.


• RCI Tuning: Less Happiness is taken from wealth 2 and 3 buildings when rent is due when no money is present.


• RCI Tuning: Fix for issue some users experienced where buildings would stay abandoned because moving trucks would not be able to move in.


• Trees: Trees now last longer, but also do not eliminate as much ground pollution.


• Radiation: Radiation causes less ground pollution than previously.


• Transit: Changed thought bubble suggestion to add more trains to deal with crowded passenger trains to suggest that you add more train stations.


• Transit: Improvements to lights to make rail look better at night.


• Transit: Streetcar stops can now be placed directly on standalone streetcar tracks, and passengers can walk along the tracks to them.


• Transit: Tuned the chance buses or streetcars will go to high-traffic stops first as a minor traffic improvement.


• Roads: University pedestrian paths can now cross streets.


• Manufacturing Trucks: Fixed issue some users experienced where manufacturing trucks left the city and were lost permanently.


• Delivery Trucks: Fixed issue where some users would experience a loss of resources is their delivery trucks returned to garages without proper storage.


• Sports Parks: Tuned the amount of skateboarders and neighborhood athletes at the sports parks.


• Data Layers: Zones are now visible in heavy data layers.


• Edit Mode: Added more valid snap points in edit mode. This improvement is most noticeable on Parks.


• Buildings: Addressed some cases where buildings would stack on one another.
[/LTR]
 
سومین آپدیت SimCity به زودی :

[LTR]
• New: Added more Hotel models to increase hotel variety.


• Traffic: Updated routing system to improve traffic. Routing system now understands more information about u-turns, required vehicle stops, and vehicle behavior on certain road types. This should make traffic smarter.


• Traffic: Commercial and industrial buildings stagger their work shifts to start throughout commute hours instead of at the top of the hour. This should reduce traffic.


• Traffic: Fixes one issue where a car won't move causing traffic to back up behind it.


• Traffic: Vehicles can now make right turns on Red. This should improve some cases of traffic.


• Traffic: Trading polish that will improve regional traffic when one city has a lot of jobs and its neighboring city has a lot of workers.


• Air Pollution: Fixed more issues where cities that placed air polluting buildings received large amounts of air pollution from unknown sources.


• Service Vehicles: Fix for disappearing service vehicles on cities that whose vehicles had disappeared before update 2.


• School Buses: Fix for issue where school buses were getting stuck at neighbor's city or arcology.


• Audio: Tuned audio on French Police Station.


• Trading: Fixed issue where fire servers were not trading consistently between Brakeman's Folly and Twain in Whitewater Valley.


• Trading: Sewage trading: Sewage will now take a more direct route to regional sewage plant instead of throughout the city.


• Trading: Made gifting more reliable.


• Ferry Terminal: Ferry Terminal can now send its sewage to the output pipe and treatment plant.


• RCI Tuning: Fixed issue where sims going to a park via transit would sometimes lose their money or happiness on the way home.


• RCI Tuning: Bulldozing abandoned or rubble buildings will now prevent new developments for 6-12 hours.


• RCI Tuning: Less Happiness is taken from wealth 2 and 3 buildings when rent is due when no money is present.


• RCI Tuning: Fix for issue some users experienced where buildings would stay abandoned because moving trucks would not be able to move in.


• Trees: Trees now last longer, but also do not eliminate as much ground pollution.


• Radiation: Radiation causes less ground pollution than previously.


• Transit: Changed thought bubble suggestion to add more trains to deal with crowded passenger trains to suggest that you add more train stations.


• Transit: Improvements to lights to make rail look better at night.


• Transit: Streetcar stops can now be placed directly on standalone streetcar tracks, and passengers can walk along the tracks to them.


• Transit: Tuned the chance buses or streetcars will go to high-traffic stops first as a minor traffic improvement.


• Roads: University pedestrian paths can now cross streets.


• Manufacturing Trucks: Fixed issue some users experienced where manufacturing trucks left the city and were lost permanently.


• Delivery Trucks: Fixed issue where some users would experience a loss of resources is their delivery trucks returned to garages without proper storage.


• Sports Parks: Tuned the amount of skateboarders and neighborhood athletes at the sports parks.


• Data Layers: Zones are now visible in heavy data layers.


• Edit Mode: Added more valid snap points in edit mode. This improvement is most noticeable on Parks.


• Buildings: Addressed some cases where buildings would stack on one another.
[/LTR]

با این وضعیت نت که نمیشه بازی کرد.
خوشبحالت که ایران نیستی
 
من از اخبار بازی بی خبرم. 1اینکه بازی رو دیسک هست? 2 بازی باید مثل دیابلو پول بدی کدبخری براش که همیشه آنلاین باشی یا میشه همیشه آنلاین بازی کردو سیو کرد?

Sent from my ST18i using Tapatalk 2
 
من از اخبار بازی بی خبرم. 1اینکه بازی رو دیسک هست? 2 بازی باید مثل دیابلو پول بدی کدبخری براش که همیشه آنلاین باشی یا میشه همیشه آنلاین بازی کردو سیو کرد?

Sent from my ST18i using Tapatalk 2

بازی رو باید از اریجین بخرید و دائم به سرور EA متصل باشید تا NPC ها حرکاتشون رو به طور اختصاصی انجام بدن.
از این نظر که هیچ دو شهر مشابهی دیگه وجود نداره، و هیچ دو اتفاق مشابهی هم در شهرها به وجود نمیاد خوبه اما از این نظر که اگر قطع بشی بازی خارج میشه و تا اتصال مجدد باید صبر کنی بده.
عرضه روی دیسک رو خبر نداره، این روزا همه چیز دانلودیش راحت تره :دی
 
دیشب تریلر گیمپلی شو میدیدم دیدم که پیشرفتش نسبت به قبلیاش خیلی زیاد بوده ولی وقتی میگین دانلودیه ادم یکم ... :| کرک نشده ؟ پس صد در صد باید کد داشته باشی برای بازیش یا فقط یه اینترنت کانکشن کافیه ؟
حجم بازی 6 گیگه ؟
 
نسخه فیزیکش هم موجوده، من برای یکی از دوستان فیزیکش رو خریدم اما به هر حال باید مدام به اینترنت متصل باشید و بازی رو توی origin رجستر کنید
 
من از اخبار بازی بی خبرم. 1اینکه بازی رو دیسک هست? 2 بازی باید مثل دیابلو پول بدی کدبخری براش که همیشه آنلاین باشی یا میشه همیشه آنلاین بازی کردو سیو کرد?

Sent from my ST18i using Tapatalk 2
بازی یدونه DVD هست
 
آخرین ویرایش:
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آپدیت جدید بازی فردا عرضه میشه :

[LTR]
• New: SimCity Launch Park, an exclusive new park just for our dedicated fans who were early adopters.
• New: Region: Edgewater Bay. Seven city sites in one cluster around a beautiful bay with one great work site.
• New: Your current server will now be shown in the options menu.
• New: More detailed rollover information on buildings telling player’s if their Sims received happiness from a park or from shopping. Previous to this fix, this information was generic.
• Re-Enabled Feature: Global Market prices now dynamically change during gameplay.
• Re-Enabled Feature: Leaderboards are will be active on EU West 3, Pacific 1 and Pacific 2 at the release. We will enable them on additional servers throughout the day.
• Re-Enabled Feature: Region ******s are now enabled on all SimCity servers. Players will be able to search for open games by Map Name, Sandbox Mode, and Abandoned Cities.
• Rain Clouds: Fixed an issue where some cities would not have rain clouds to replenish their water table. If you had a city with this issue, you will start seeing clouds again within a game day.
• Fire: Improved response time of fire trucks to fires. Improved the time it takes for a fire signal to reach a fire station.
• Mission updates: Tuned Metals HQ and Community College missions. These were appearing too early, making them difficult to complete. They now appear later in a city’s development.
• Solar Farm Great Work: Reduced fire risk at the Solar Farm Great work. Local fire engines were spending too much time at the Solar Farm.
• Messaging: Improved pre-requisite messaging for Trade Port, Casinos, Smelting Factory and Oil Refinery. It should be clearer on how to unlock these buildings.
• Graphics: Fix for flickering low wealth buildings on NVIDIA graphics cards.
• Education: Fix for an issue some cities experienced where commuting students did not return from a neighbor’s city. This was causing a problem where students would disappear from a city in some cases.
• Tuning: Sims will lose a small amount of happiness if they don’t have a place to shop. Cities without places to shop will see complaints and feel the effect of unhappy Sims. This will emphasize the importance of commercial zones.

[/LTR]​
 

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