spell list sorcerers and wizards
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0-level(cantrips)
Abjuration
Resistance: Subject gains +1 on saving throws.
Conjuration
Acid splash: Orb deals 1d3 acid damage.
Divination
Detect Poison: Detects poison in one creature or small object.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Enchantment
Daze: Humanoid creature of 4 HD or less loses next action.
Evocation
Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (–1 on attack rolls).
Light: Object shines like a torch.
Ray of frost: Ray deals 1d3 cold damage.
Illusion
Ghost Sound: Figment sounds.
Necromancy
Disrupt Undead: Deals 1d6 damage to one undead.
Touch of Fatigue: Touch attack fatigues target.
Transmutation
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Universal
Arcane Mark: Inscribes a personal rune (visible or invisible).
Prestidigitation: Performs minor tricks.
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1st-level
Abjuration
Alarm: Wards an area for 2 hours/level.
Endure elements: Exist comfortably in hot or cold environments.
Hold Portal: Holds door shut.
Protection from chaos/evil/good/law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Conjuration
Grease: Makes 10-ft. square or one object slippery.
Mage armor: Gives subject +4 armor bonus.
Mount: Summons riding horse for 2 hours/level.
Obscuring Mist: Fog surrounds you.
Summon monster I: Calls extraplanar creature to fight for you.
Unseen Servant: Invisible force obeys your commands.
Divination
Comprehend Languages: You understand all spoken and written languages.
Detect Secret Doors: Reveals hidden doors within 60 ft.
Detect Undead: Reveals undead within 60 ft.
Identify M: Determines properties of magic item.
True strike: +20 on your next attack roll.
Enchantment
Charm person: Makes one person your friend.
Hypnotism: Fascinates 2d4 HD of creatures.
Sleep: Puts 4 HD of creatures into magical slumber.
Evocation
Burning hands: 1d4/level fire damage (max 5d4).
Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
Magic missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Shocking grasp: Touch delivers 1d6/level electricity damage (max 5d6).
Illusion
Color spray: Knocks unconscious, blinds, and/or stuns weak creatures.
Disguise Self: Changes your appearance.
Magic Aura: Alters object’s magic aura.
Silent Image: Creates minor illusion of your design.
Ventriloquism: Throws voice for 1 min./level.
Necromancy
Cause fear: One creature of 5 HD or less flees for 1d4 rounds.
Chill touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
Ray of enfeeblement: Ray deals 1d6 +1 per two levels Str damage.
Transmutation
Animate Rope: Makes a rope move at your command.
Enlarge Person: Humanoid creature doubles in size.
Erase: Mundane or magical writing vanishes.
Expeditious retreat: Your speed increases by 30 ft.
Feather Fall: Objects or creatures fall slowly.
Jump: Subject gets bonus on Jump checks.
Magic weapon: Weapon gains +1 bonus.
Reduce Person: Humanoid creature halves in size.
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2nd-level
Abjuration
Arcane Lock M: Magically locks a portal or chest.
Obscure Object: Masks object against scrying.
Protection from arrows: Subject immune to most ranged attacks.
Resist energy: Ignores first 10 (or more) points of damage/attack from specified energy type.
Conjuration
Acid arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Fog Cloud: Fog obscures vision.
Glitterdust: Blinds creatures, outlines invisible creatures.
Summon monster II: Calls extraplanar creature to fight for you.
Summon Swarm: Summons swarm of bats, rats, or spiders.
Web: Fills 20-ft.-radius spread with sticky spiderwebs.
Divination
Detect Thoughts: Allows “listening” to surface thoughts.
Locate Object: Senses direction toward object (specific or type).
See invisibility: Reveals invisible creatures or objects.
Enchantment
Daze Monster: Living creature of 6 HD or less loses next action.
Hideous Laughter: Subject loses actions for 1 round/level.
Touch of idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
Evocation
Continual flame M: Makes a permanent, heatless torch.
Darkness: 20-ft. radius of supernatural shadow.
Flaming sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Gust of wind: Blows away or knocks down smaller creatures.
Scorching ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Shatter: Sonic vibration damages objects or crystalline creatures.
Illusion
Blur: Attacks miss subject 20% of the time.
Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
Invisibility: Subject is invisible for 1 min./level or until it attacks.
Magic Mouth M: Speaks once when triggered.
Minor Image: As silent image, plus some sound.
Mirror image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Misdirection: Misleads divinations for one creature or object.
Phantom Trap M: Makes item seem trapped.
Necromancy
Blindness/deafness: Makes subject blinded or deafened.
Command undead: Undead creature obeys your commands.
False Life: Gain 1d10 temporary hp +1/level (max +10).
Ghoul touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
Scare: Panics creatures of less than 6 HD.
Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
Transmutation
Alter Self: Assume form of a similar creature.
Bear's endurance: Subject gains +4 to Con for 1 min./level.
Bull's strength: Subject gains +4 to Str for 1 min./level.
Cat's grace: Subject gains +4 to Dex for 1 min./level.
Darkvision: See 60 ft. in total darkness.
Eagle's splendor: Subject gains +4 to Cha for 1 min./level.
Fox's cunning: Subject gains +4 Int for 1 min./level.
Knock: Opens locked or magically sealed door.
Levitate: Subject moves up and down at your direction.
Owl's wisdom: Subject gains +4 to Wis for 1 min./level.
Pyrotechnics: Turns fire into blinding light or choking smoke.
Rope Trick: As many as eight creatures hide in extradimensional space.
Spider Climb: Grants ability to walk on walls and ceilings.
Whispering Wind: Sends a short message 1 mile/level.
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3rd-level
Abjuration
Dispel magic: Cancels magical spells and effects.
Explosive Runes: Deals 6d6 damage when read.
Magic circle against chaos/evil/good/law: As protection spells, but 10-ft. radius and 10 min./level.
Nondetection M: Hides subject from divination, scrying.
Protection from energy: Absorb 12 points/level of damage from one kind of energy.
Conjuration
Phantom steed: Magic horse appears for 1 hour/level.
Sepia Snake Sigil M: Creates text symbol that immobilizes reader.
Sleet Storm: Hampers vision and movement.
Stinking cloud: Nauseating vapors, 1 round/level.
Summon monster III: Calls extraplanar creature to fight for you.
Divination
Arcane Sight: Magical auras become visible to you.
Clairaudience/clairvoyance: Hear or see at a distance for 1 min./level.
Tongues: Speak any language.
Enchantment
Deep slumber: Puts 10 HD of creatures to sleep.
Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
Hold person: Paralyzes one humanoid for 1 round/level.
Rage: Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC.
Suggestion: Compels subject to follow stated course of action.
Evocation
Daylight: 60-ft. radius of bright light.
Fireball: 1d6 damage per level, 20-ft. radius.
Lightning bolt: Electricity deals 1d6/level damage.
Tiny Hut: Creates shelter for ten creatures.
Wind Wall: Deflects arrows, smaller creatures, and gases.
Illusion
Displacement: Attacks miss subject 50%.
Illusory Script M: Only intended reader can decipher.
Invisibility sphere: Makes everyone within 10 ft. invisible.
Major Image: As silent image, plus sound, smell and thermal effects.
Necromancy
Gentle Repose: Preserves one corpse.
Halt undead: Immobilizes undead for 1 round/level.
Ray of exhaustion: Ray makes subject exhausted.
Vampiric touch: Touch deals 1d6/two levels damage; caster gains damage as hp.
Transmutation
Blink: You randomly vanish and reappear for 1 round/level.
Flame arrow: Arrows deal +1d6 fire damage.
Fly: Subject flies at speed of 60 ft.
Gaseous Form: Subject becomes insubstantial and can fly slowly.
Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Keen edge: Doubles normal weapon’s threat range.
Magic weapon, greater: +1/four levels (max +5).
Secret Page: Changes one page to hide its real content.
Shrink Item: Object shrinks to one-sixteenth size.
Slow: One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls.
Water Breathing: Subjects can breathe underwater.
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4th-level
Abjuration
Dimensional Anchor: Bars extradimensional movement.
Fire Trap M: Opened object deals 1d4 damage +1/level.
Globe of invulnerability, lesser: Stops 1st- through 3rd-level spell effects.
Remove curse: Frees object or person from curse.
Stoneskin M: Ignore 10 points of damage per attack.
Conjuration
Black tentacles: Tentacles grapple all within 20 ft. spread.
Dimension Door: Teleports you short distance.
Minor Creation: Creates one cloth or wood object.
Secure Shelter: Creates sturdy cottage.
Solid Fog: Blocks vision and slows movement.
Summon monster IV: Calls extraplanar creature to fight for you.
Divination
Arcane Eye: Invisible floating eye moves 30 ft./round.
Detect Scrying: Alerts you of magical eavesdropping.
Locate Creature: Indicates direction to familiar creature.
Scrying F: Spies on subject from a distance.
Enchantment
Charm monster:Makes monster believe it is your ally.
Confusion: Subjects behave oddly for 1 round/level.
Crushing despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Geas, lesser: Commands subject of 7 HD or less.
Evocation
Fire shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
Ice storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Resilient Sphere: Force globe protects but traps one subject.
Shout: Deafens all within cone and deals 5d6 sonic damage.
Wall of fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Illusion
Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through.
Greater invisibility: As invisibility, but subject can attack and stay invisible.
Phantasmal killer: Fearsome illusion kills subject or deals 3d6 damage.
Rainbow Pattern: Lights fascinate 24 HD of creatures.
Shadow conjuration: Mimics conjuration below 4th level, but only 20% real.
Necromancy
Animate dead M: Creates undead skeletons and zombies.
Bestow curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Contagion: Infects subject with chosen disease.
Enervation: Subject gains 1d4 negative levels.
Fear: Subjects within cone flee for 1 round/level.
Transmutation
Enlarge Person, Mass: Enlarges several creatures.
Mnemonic Enhancer F: Wizard only. Prepares extra spells or retains one just cast.
Polymorph: Gives one willing subject a new form.
Reduce Person, Mass: Reduces several creatures.
Stone Shape: Sculpts stone into any shape.
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5th-level
Abjuration
Break enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
Dismissal: Forces a creature to return to native plane.
Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
Conjuration
Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
Mage's Faithful Hound: Phantom dog can guard, attack.
Major Creation: As minor creation, plus stone and metal.
Planar binding, lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
Secret Chest F: Hides expensive chest on Ethereal Plane; you retrieve it at will.
Summon monster V: Calls extraplanar creature to fight for you.
Teleport: Instantly transports you as far as 100 miles/level.
Wall of Stone: Creates a stone wall that can be shaped.
Divination
Contact Other Plane: Lets you ask question of extraplanar entity.
Prying Eyes: 1d4 +1/level floating eyes scout for you.
Telepathic Bond: Link lets allies communicate.
Enchantment
Dominate person: Controls humanoid telepathically.
Feeblemind: Subject’s Int and Cha drop to 1.
Hold monster: As hold person, but any creature.
Mind fog: Subjects in fog get –10 to Wis and Will checks.
Symbol of Sleep M: Triggered rune puts nearby creatures into catatonic slumber.
Evocation
Cone of cold: 1d6/level cold damage.
Interposing Hand: Hand provides cover against one opponent.
Sending: Delivers short message anywhere, instantly.
Wall of Force:Wall is immune to damage.
Illusion
Dream: Sends message to anyone sleeping.
False Vision M: Fools scrying with an illusion.
Mirage Arcana: As hallucinatory terrain, plus structures.
Nightmare: Sends vision dealing 1d10 damage, fatigue.
Persistent Image: As major image, but no concentration required.
Seeming: Changes appearance of one person per two levels.
Shadow evocation: Mimics evocation below 5th level, but only 20% real.
Necromancy
Blight: Withers one plant or deals 1d6/level damage to plant creature.
Magic Jar F: Enables possession of another creature.
Symbol of Pain M: Triggered rune wracks nearby creatures with pain.
Waves of Fatigue: Several targets become fatigued.
Transmutation
Animal Growth: One animal/two levels doubles in size.
Baleful Polymorph: Transforms subject into harmless animal.
Fabricate: Transforms raw materials into finished items.
Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
Passwall: Creates passage through wood or stone wall.
Telekinesis: Moves object, attacks creature, or hurls object or creature.
Transmute Mud to Rock: Transforms two 10-ft. cubes per level.
Transmute Rock to Mud: Transforms two 10-ft. cubes per level.
Universal
Permanency X:Makes certain spells permanent.
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6th-level
Abjuration
Antimagic Field: Negates magic within 10 ft.
Dispel magic, greater: As dispel magic, but +20 on check.
Globe of invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects.
Guards and Wards: Array of magic effects protect area.
Repulsion: Creatures can’t approach you.
Conjuration
Acid fog: Fog deals acid damage.
Planar binding: As lesser planar binding, but up to 12 HD.
Summon monster VI: Calls extraplanar creature to fight for you.
Wall of Iron M: 30 hp/four levels; can topple onto foes.
Divination
Analyze Dweomer F: Reveals magical aspects of subject.
Legend lore M F: Lets you learn tales about a person, place, or thing.
True seeing M: Lets you see all things as they really are.
Enchantment
Geas/Quest: As lesser geas, plus it affects any creature.
Heroism, greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Suggestion, mass: As suggestion, plus one subject/level.
Symbol of Persuasion M: Triggered rune charms nearby creatures.
Evocation
Chain lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
Contingency F: Sets trigger condition for another spell.
Forceful Hand: Hand pushes creatures away.
Freezing sphere: Freezes water or deals cold damage.
Illusion
Mislead: Turns you invisible and creates illusory double.
Permanent Image: Includes sight, sound, and smell.
Programmed Image M: As major image, plus triggered by event.
Shadow Walk: Step into shadow to travel rapidly.
Veil: Changes appearance of group of creatures.
Necromancy
Circle of death M: Kills 1d4/level HD of creatures.
Create undead M: Creates ghouls, ghasts, mummies, or mohrgs.
Eyebite: Target becomes panicked, sickened, and comatose.
Symbol of Fear M: Triggered rune panics nearby creatures.
Undeath to Death M: Destroys 1d4/level HD of undead (max 20d4).
Transmutation
Bear's endurance, mass: As bear’s endurance, affects one subject/level.
Bull's strength, mass: As bull’s strength, affects one subject/ level.
Cat's grace, mass: As cat’s grace, affects one subject/level.
Control Water: Raises or lowers bodies of water.
Disintegrate:Makes one creature or object vanish.
Eagle's splendor, mass: As eagle’s splendor, affects one subject/level.
Flesh to stone: Turns subject creature into statue.
Fox's cunning, mass: As fox’s cunning, affects one subject/ level.
Mage's Lucubration: Wizard only. Recalls spell of 5th level or lower.
Move Earth: Digs trenches and build hills.
Owl's wisdom, mass: As owl’s wisdom, affects one subject/ level.
Stone to flesh: Restores petrified creature.
Transformation M: You gain combat bonuses.
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7th-level
Abjuration
Banishment: Banishes 2 HD/level of extraplanar creatures.
Sequester: Subject is invisible to sight and scrying; renders creature comatose.
Spell turning: Reflect 1d4+6 spell levels back at caster.
Conjuration
Instant Summons M: Prepared object appears in your hand.
Mage's Magnificent Mansion F: Door leads to extradimensional mansion.
Phase Door: Creates an invisible passage through wood or stone.
Plane Shift F: As many as eight subjects travel to another plane.
Summon monster VII: Calls extraplanar creature to fight for you.
Teleport, Greater: As teleport, but no range limit and no off-target arrival.
Teleport Object: As teleport, but affects a touched object.
Divination
Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects.
Scrying, Greater: As scrying, but faster and longer.
Vision M X: As legend lore, but quicker and strenuous.
Enchantment
Hold person, mass: As hold person, but all within 30 ft.
Insanity: Subject suffers continuous confusion.
Power Word Blind: Blinds creature with 200 hp or less.
Symbol of Stunning M: Triggered rune stuns nearby creatures.
Evocation
Delayed blast fireball: 1d6/level fire damage; you can postpone blast for 5 rounds.
Forcecage M: Cube or cage of force imprisons all inside.
Grasping hand: Hand provides cover, pushes, or grapples.
Mage's sword F: Floating magic blade strikes opponents.
Prismatic spray: Rays hit subjects with variety of effects.
Illusion
Invisibility, mass: As invisibility, but affects all in range.
Project Image: Illusory double can talk and cast spells.
Shadow conjuration, greater: As shadow conjuration, but up to 6th level and 60% real.
Simulacrum M X: Creates partially real double of a creature.
Necromancy
Control undead: Undead don’t attack you while under your command.
Finger of death: Kills one subject.
Symbol of Weakness M: Triggered rune weakens nearby creatures.
Waves of Exhaustion: Several targets become exhausted.
Transmutation
Control Weather: Changes weather in local area.
Ethereal Jaunt: You become ethereal for 1 round/level.
Reverse Gravity: Objects and creatures fall upward.
Statue: Subject can become a statue at will.
Universal
Limited Wish X: Alters reality—within spell limits.
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8th-level
Abjuration
Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
Mind blank: Subject is immune to mental/emotional magic and scrying.
Prismatic Wall: Wall’s colors have array of effects.
Protection from spells M F: Confers +8 resistance bonus.
Conjuration
Incendiary cloud: Cloud deals 4d6 fire damage/round.
Maze: Traps subject in extradimensional maze.
Planar binding, greater: As lesser planar binding, but up to 18 HD.
Summon monster VIII: Calls extraplanar creature to fight for you.
Trap the Soul M F: Imprisons subject within gem.
Divination
Discern Location: Reveals exact location of creature or object.
Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
Prying Eyes, Greater: As prying eyes, but eyes have true seeing.
Enchantment
Antipathy: Object or location affected by spell repels certain creatures.
Binding M: Utilizes an array of techniques to imprison a creature.
Charm monster, mass: As charm monster, but all within 30 ft.
Demand: As sending, plus you can send suggestion.
Irresistible Dance: Forces subject to dance.
Power Word Stun: Stuns creature with 150 hp or less.
Symbol of Insanity M: Triggered rune renders nearby creatures insane.
Sympathy F: Object or location attracts certain creatures.
Evocation
Clenched fist: Large hand provides cover, pushes, or attacks your foes.
Polar ray: Ranged touch attack deals 1d6/level cold damage.
Shout, greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Sunburst: Blinds all within 10 ft., deals 6d6 damage.
Illusion
Scintillating Pattern: Twisting colors confuse, stun, or render unconscious.
Screen: Illusion hides area from vision, scrying.
Shadow evocation, greater: As shadow evocation, but up to 7th level and 60% real.
Telekinetic Sphere: As resilient sphere, but you move sphere telekinetically.
Necromancy
Clone M F: Duplicate awakens when original dies.
Create greater undead M: Create shadows, wraiths, spectres, or devourers.
Horrid wilting: Deals 1d6/level damage within 30 ft.
Symbol of Death M: Triggered rune slays nearby creatures.
Transmutation
Iron Body: Your body becomes living iron.
Polymorph Any Object: Changes any subject into anything else.
Temporal Stasis M: Puts subject into suspended animation.
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9th-level
Abjuration
Freedom: Releases creature from imprisonment.
Imprisonment: Entombs subject beneath the earth.
Mage's Disjunction: Dispels magic, disenchants magic items.
Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Conjuration
Gate X: Connects two planes for travel or summoning.
Refuge M: Alters item to transport its possessor to you.
Summon monster IX: Calls extraplanar creature to fight for you.
Teleportation Circle M: Circle teleports any creature inside to designated spot.
Divination
Foresight: “Sixth sense” warns of impending danger.
Enchanment
Dominate monster: As dominate person, but any creature.
Hold monster, mass: As hold monster, but all within 30 ft.
Power word kill: Kills one creature with 100 hp or less.
Evoc
Crushing hand: Large hand provides cover, pushes, or crushes your foes.
Meteor swarm: Four exploding spheres each deal 6d6 fire damage.
Illusion
Shades: As shadow conjuration, but up to 8th level and 80% real.
Weird: As phantasmal killer, but affects all within 30 ft.
Necromancy
Astral Projection M: Projects you and companions onto Astral Plane.
Energy drain: Subject gains 2d4 negative levels.
Soul Bind F: Traps newly dead soul to prevent resurrection.
Wail of the banshee: Kills one creature/level.
Transmutation
Etherealness: Travel to Ethereal Plane with companions.
Shapechange F: Transforms you into any creature, and change forms once per round.
Time Stop: You act freely for 1d4+1 rounds.
Universal
Wish X: As limited wish, but with fewer limits.
۞۩ محمد ۩۞