درجه سختی پیش بینی شده برای گرفتن تروفی ها:3/10
زمان لازم برای گرفتن تروفی ها:10-20 ساعت
تعداد تروفی های آفلاین:39====>
تعداد تروفی های آنلاین8=====>
همه تروفی ها را بگیرید
100 عدد چلنچ موجود در بازی را به اتمام برسانید
اگر شما در طول چلنچ بمیرید شما چلنج را از دست نخواهید داد و در برخی مواقع به چک چوینت قبلی برمیگردید . متوانید از چلنچ خارج شده و آن را دخیره کنید.
در مجموع 278 چلنج در طول بازی وجود دارد که 19 تای آنها مربوط به جمع آوری مدارک و شواهد است. بیشتر آنها آسان بوده و بعضی از آنها را با بازی کردن نیز میتوانید به دست اورید.
مشکل اساسی موجود در بازی این است که دقیقا به شما از محل و نحوه انجام چلنج ها خبر نمبدهد شما فقط یک سرنخ نامعلوم به دست می آورید و معنای آن را بفهمید . می توانید چلنچ های خود را با زدن دکمهی select و با رفتن به منو و از قسمت چلنچ ها پیشرفت کارتان را مشاهده کنید.
50 چلنج را به اتمام برسانید. به تروفی Grand Master مراجعه شود.
47 نفر را به طور دقیق با sniper rifle هدشات کنید.
اگر در طول گرفتن این تروفی کشته شده و یا از چک پوینت ها ریستارت کنید آمار شما از هدشات ها ذخیره میشود و همچنین هدشات ها باید دقیق باشند نه هدشات معمولی. برای انجام هدشات دقیق دکمه ی R2 تا نصفه نگه داشته و پس از تنظیم مسیر هدشات دکمه R2 را تا انتها فشار دهید. بهترین مکان برای گرفتن این تروفی مکان های زیر هستند:
1-Dexters Industries: Factory Compound
2-Absolution: Cemetery Entrance
10 چلنج را به اتمام برسانید. به تروفی Grand Master مراجعه شود
رو يكي از سه درجه پروفشنال كه شامل (Hard-Expert-Purist) تموم كنيد
بعضی از گلیچ بودن این تروفی خبر داده اند که اگر برای شما نیز اتفاق افتاد پچ های بازی را پاک کرده و در حالت آفلاین و با یک سیو جدید بازی را شروع کنید.
تمامی play style های موجود در بازی را جمع آوری کنید
هرگونه ps را که در مرحله اول جمع آوری کرده اید آنها را دوباره و در مرحله های بعدی به دست آورید چرا که جمع آوری ps ها در مرحله اول باعث گلیچ شدن تروفی می شود.
ps هارا میتوانید با انجام کار های خاصی که در طول بازی به شما گفته میشود به دست اورید و در مجموع 20 ps وجود داد:
1-Needle Pumper
20 نفر را با سرنگ و پشت سر هم بکشید. میتوانید این کار را در مرحله Rosewood انجام دهید
2-Undertaker
5 نفر راکشته و آنها را داخل کمد و یا جای دیگری مخفی کنید. در اکثر مرحله ها می توانید ای ps را به دست اورید.
3-Piano Man
3 نفر را با سیم و پشت سر هم بکشید. یک از مکان های مناسب برا این کار مرحله Dexter's industries می باشد.
4-Reaper Man
برای گرفتن این تروفی باید instinct شما حداقل تا نصف پر باشد.در مرحله The King of Chinatown به pagonda رفته و در حالت instinct به سه نفر شلیک کنید و همه ی آنها باید همزمان بمیرند.
5-Sandman
برای اینکار 3 نفر را به آرامی از پشت گرفته و خفه کنید برای اینکار به آرامی و بدون مسلح بودن به سلاحی به پشت یک نفر نزدیک شده و مربع را فشار داده و سپس پشت سرهم مربع را فشاردهید. یکی از مراحل مناسب برای اینکار مرحله Attack of the Saints می باشد.
6-Dynasty Warrior
5 نفر با کاتانا و پشت سر هم بکشید. تو مرحله Hunter and Hunted يا Blackwater Park میتونین پیدا کنین
7-Dynamite Harry
چند نفر را به طور همزمان و با مواد منفجره بکشید.
8-Bartender
5 نفر را در طول یکی از مراحل و با بطری بکشید.
9-Champion
در مرحله Welcome to hope و هنگامی که در بار هستید دعوایی را با مشت شروع کنید. این کار را تا زمانی انجام دهید تا ps به شما داده شود
10-Berserker
5 نفر را پشت سرهم و با تبر بکشید.
11-Brutus
5 نفر را پشت سرهم و با چاقو بکشید.
12-Viking
5نفر را پشت سر هم و با چوب بیسبال بکشید
13-Tank
حداکثر صدمه را از دشمنان دریافت کنید. میتوانید در هر یک از مراحل اینکار را انجام دهید.
14-Pitcher
5نفر را پشت سرهم و مخفیانه و با پرتاب اشیای تیز به طرف آنها بکشید. یکی از راحت ترین مرحله ها برای انجام اینکار مرحله Attack of the Saints میباشد.
15-Spook
بدون اینکه دیده شوید 3 انیمیتد کیل با pistol خود انجام دهید. برای اینکار به آرامی و با کلت خود به پیشت دشمن نزدیک شده و مربع را فشار دهید.
16-Maestro
5 نفر را با یک گلوله اسنایپر بدون ریلود کردن بکشید.
17-Jinx
دونفر را به طوری بکشید که کشته شدن آنها به یک تصادف شبیه شود مانند شلیک به باک اتومبیل و یا هرگونه استفاده از محیط.
18-Glass Cannon
در طول مرحله Welcome to hope با استفاده از شاتگان پلیس به مردم شلیک کنید تا این ps آزاد شود.
19-Bank Robber
3 نفر از مردم عادی را با استفاده از دکمه ضربدر گرفته و به انها با مربع ضربه بزنید. این کار را 3 بار پشت سرهم تکرار کنید.
20-Gunslinger
5-10 نفر را با استفاده از mustang magnumبکشید. میتوانید این اسلحه را در مرحله ی Birdie's gift به دست اورید.
یک نفر را با پرتاپ تبر بکشید.
تمامی شواهد موجود در بازی را جمع آوری کنید. باید بر روی درجه سختی نرمال و یا بالاتر بازی کنید.در مجموع 46 مدرک در بازی وجود دارد ولی مدرک موجود در خیاطی (tailor shop) شمارش نمیشود که میشه 45 تا.مدارک شامل پرونده ها و نوارهای ویدیو میشوند.
A Personal Contract
Evidence 1: Cliffside
The first piece of evidence is found when you first enter the mansion and have to disable the security system. In a shelf just next to the security system is the evidence.
Evidence 2: Mansion Ground Floor
The best way to approach this is to get the chef uniform from the chef in order to get his piece of evidence easier. In the room where you have to kill the security chief is two chairs and a table near where the entrance to the stairs is. On the small table inbetween the chairs is the evidence
The King of Chinatown
Evidence 3: Chinatown Square
This evidence is in the pagoda, right next to where the king is standing. The evidence is on the table next the the coffee cups. You can just walk into the pagoda then pick it up and restart the checkpoint, but it's best to kill the drug dealer and get his disguise.
Terminus
Evidence 4: Terminus Hotel
From where you start the level go into the double doors and loom to your left. There is a reception type area with metal design type windows. Go into the open door that says "Private" where the woman is arguing with somebody on the phone, from here you can access the reception room. Simply walk in and on your right on a table is the evidence.
Evidence 5: Upper Floors
Looking at the door to room 899 take a look to your left and go through the door, now go into the double door that is directly to your right after going through the first door. On the long table in the centre of the room is the evidence.
Run for Your Life
Evidence 6: The Library
In the open area of the library is a statue, surrounding the statue is a desk. Looking head on at the statue, look a tiny bit to the left of the table, the evidence is on the desk.
Evidence 7: Shangri-La
In the area with two police officers and cannabis plants is where the evidence is located. Walk to the other side of the room and then go through the exit to your right. Next to the door you just walked through is a hollow window, the evidence is sitting in that window.
Evidence 8: Train Station
There are two ways to get his. In the video I get it from going through the door to the left of you as soon as you exit the elevator. Don't go through the door that's filled with civilians and the blue flashing lights, instead go right. The evidence is on the L shaped desk in the room filled with police officers. You can't really get this without being detected, just pick it up and run.
Hunter and Hunted
Evidence 9: Courtyard
You start this mission underground. What you want to do is find the way to reach the surface by going up the stairs. Once out in the open there is 3 police cars, the one that is in the middle of the other 2 police cars has the evidence piece on the bonnet.
Evidence 10: The Vixen Club
Facing the main entrance to the vixen club, look to your left and go towards the sign that says "Girls Girls Girls". Climb up the ledge hear and shimmy around until you reach the window, climb in here. The room you are now is where the evidence is located. Directly in front of you from the window you entered on the desk is the evidence.
Evidence 11: Derelict Building
The evidence is located next to the group of police officers. If you feel the need you can just kill them all and pick the evidence up but if you want to sneak around, take the approach I use in the video. From the checkpoint you can activate jump up to the ledge and then climb up to the room above. In this room is a dead stripper, you want to dump her off the edge so the police come and check it out. You can now drop down through the gap in front and you'll land directly on the evidence.
Evidence 12: Convenience Store
You can set off the fireworks but it's not needed. When you're in the store just walk towards the exit. On the right just before you leave is a counter with a till on it, right next to it is the evidence.
Evidence 13: Loading Area
After you leave the shop you'll be in the loading area. There are 4 police officers on the right hand side, go to the door you can see in front of you slightly to the left. On the desk is the evidence.
Evidence 14: Chinese New Year
This area is the same as the 2nd mission, The King of Chinatown. If you can remember that mission, go to where the King's sports car was parked. Go up the small stairs then drop down to the area that wasn't in the 2nd mission. Go around the corner and look at the wooden rubbish that's on the floor in the corner, the evidence is next to it.
Rosewood
Evidence 15: Orphanage Halls
As soon as you climb out of the elevator shaft take the first right and go down the stairs. At the bottom of the stairs go through the door to your left where there are a couple of enemies. The best way to kill them is to either, use the tools lying around to distract them and pick them off one by one or go Rambo and shoot them all. The evidence is located at the front of the C shaped desk.
Evidence 16: Central Heating
Shortly after entering this area you will find the evidence on a concrete block, on the right side of the corridor where the 2 enemies where standing. It is right below the big metal tube in the ceiling.
Evidence 17: Great Balls of Fire
As soon as you start the mission take a right into the toilets. There will be a police officer here doing his business, wait for him to leave. To the left of the urinals is a vent you can access, go through that. In the room on the other side is the evidence. Look at the desk, next to the TV is a cassette player. The evidence is sitting on it.
Birdie's Gift
Evidence 18: Gun Shop
This one is rather tricky to reach if you don't know how to access it. As soon as you start the level, sabotage the electricity on the right hand side to get the guy at the counter to step away. Now grab the keycard from behind the counter and go through the saloon doors, if you're on hard, make sure the staff member isn't standing right behind the door, he will eventually go upstairs. Go through the door at the end of this room to enter the trenches on the firing range, on your right hand side part way up the trench is a bunker, in the bunker is the evidence in a cassette player on the shelf.
Shaving Lenny
Evidence 19: Streets of Hope
This piece of evidence is in the big garage area to the left of where you start. Go into the garage then go up the stairs at the end. There will be a police officer and a mechanic talking to each other, next to them is the evidence on a table.
Evidence 20: Barbershop
When you are in the barbershop and have to assassinate 2 of the cougar gang and pacify Lenny, there is a big TV with an ***** show playing. On top of this TV is the evidence. You can sabotage the electricity so that you can get it easier but it's best to just run in there and pick it up to save time messing around.
Dexter Industries
Evidence 21: Dead End
After you disable the security systems and the backup security systems you have to go through the fire door to proceed with the mission. From the Fire Door go to your right and look at the 3 TVs in the distance. The evidence is located in the cassette player right next to these TVs.
Evidence 22: Old Mill
As soon as you enter the old mill and go up the stairs you will see two guys playing on a video games console. To drive them away from it you can either kill them or sabotage the electricity. The evidence is located on top of the TV.
Evidence 23: Descent
When you get the option to go through the window or move past it, go through the window. Shoot all the guy's here and one of them has a keycard, pick it up and go through the security gate. There is two enemies right by the evidence, shoot them or leave them. The evidence is on the table by those enemies.
Evidence 24: Factory Compound
The best way to get his is kill the man in the suit by the red sports car, then take his disguise. Not a single enemy will see through it. Now you want to go through the entrance to the factory. On the reception desk below the nuke is the evidence.
Death Factory
Evidence 25: Test Facility
You will be tasked will killing the weird man who likes blowing up pigs with mines. Go to the viewing room which you say him in during the cutscene, climb a ladder to reach the higher level. From the button that releases the pigs, turn around and go to the left hand corner desk. The evidence is on this desk by the PC monitor.
Evidence 26: Decontamination
You will see sighs for the showers, keep following these until you reach the shower area. At the exit to the showers where the plastic sheet things are is a small room to your left filled with enemies watching the TV. The evidence is on the small table in front of the sofa.
Evidence 27: R&D
At the very end you will be in a large circular room and have to make your way down to the bottom by taking the path that curves around the edge. Once at the bottom go the the chair on the right with the 3 flat screen monitors by it. Behind these monitors is the evidence.
Fight Night
Evidence 28: Patriot's Hangar
As soon as you start the mission you will see a caravan in the centre with the patriot training and somebody making some food. There will also be enemies as you first come in but if you wait for them to leave or kill them then it shouldn't be a problem. Go behind the caravan and in the back right corner the evidence is on a box.
Evidence 29: The Arena
After fighting Sanchez take a left towards the bar and go through the open door behind the bar. Go up the stairs and then take a right to go onto the catwalk. A door leading to a room with a couple of people in is at the end of the catwalk. The evidence is located by the TV in this room.
Attack of the Saints
Evidence 30: Parking
When you reach the area with the first two saints, look at the bright coloured school bus. To the right of the bus is a light blue SUV. Next to the SUV is a black equipment case, the evidence is on top of this case.
Evidence 31: Reception
This is also on top of a black equipment case. Near the gas pumps there's two black SUVs, in between them is the black case which has the evidence and a shotgun on top off it.
Evidence 32: Cornfield
Near the end of the cornfield is a black SUV and a caravan. In front of the SUV is yet another black equipment case, the evidence is on top of this case.
Skurky's Law
Evidence 33: Courthouse
As soon as the mission starts turn around and exit the courtroom. Looking at the statue head on, look at the door to your left and go through it. As soon as you enter the room the evidence is on the right hand side on a desk but watch out for the police officers.
Evidence 34: Holding Cells
When you reach the door you have to exit, don't go through it yet. Look at the exit door, then to your right. There's a desk with a TV on it, next to the TV is the evidence.
Evidence 35: Prison
Once you open the prison gate by pressing the button you want to head down the stairs. The very first door you see on your right has the evidence in, on a wooden box.
Operation Sledgehammer
Evidence 36: County Jail
When you have to get the Silverballers back the evidence is in this room. Go round to the right after the police officer talking about taking the Silverballers for his son's party, on the other side of the room is a woman talking about a prank call. On the desk here by the a computer monitor is the evidence.
Evidence 37: Outgunned
As soon as you exit the jail you'll see a load of enemies patrolling around and 4 black SUVs. In between the SUVs is a shady looking ambulance, on a black equipment case by the dark ambulance is the evidence.
Evidence 38: Burn
You will reach a massive warehouse room full of smoke and enemies. Make your way towards the exit. Just before you enter a room full of kegs (right by the exit), look to the right. The evidence is on a box to the right of the door to the keg room.
Evidence 39: Hope Fair
When you have to make your way up the street with stalls on either side and in the centre of the road. Continue up the road and look at the group of SUVs on the right. The evidence piece is on a black equipment case in the centre of the SUVs and near a market stall.
Blackwater Park
Evidence 40: Blackwater Park
As soon as you start the level head round to the right to reach garden area and don't go into the house. Keep going all the way round until you see the 3 cars on the left. Head down to the next lower area and you'll see a sedan in the distance at what looks like a security checkpoint to a garage. To the right of the sedan is a small room with 4 TVs and below the TVs, in the machine is the evidence.
Evidence 41: The Penthouse
As soon as you get into the penthouse from the elevator shaft you will see stairs to your right. Don't go up them but instead take the hallway that's to your left. You'll see a second set of stairs directly ahead of you, ignore those too and go into the door next to the Katana. You'll now be in a massive room with a whale skeleton at the end and a Harpoon gun. To the left of the harpoon gun on a sofa is the evidence
Countdown
Evidence 42: Blackwater Roof
This is a tricky one to get, because of the timer and if you get spotted Derek will detonate the bomb. When you reach the roof part by the checkpoint you want to head towards the room which leads to Derek, use instinct and hide by pressing the explosive things to avoid getting spotted. When you reach the room get the keycard on the desk. You now want to go back to where the checkpoint is, there is a double door that needs the keycard. In the room to the right is the evidence.
Absolution
Evidence 43: Cemetery Entrance
From where you start, go down towards the objective. About halfway down the path, you go down some stairs and there's an intersection where the path goes right, left and forward. Between the forward and right path is a stone L shape. On this L shape is the evidence.
Evidence 44: Burnwood Family Tomb
When you first reach this area go down the stairs and take the 2nd left, then go right again when you see the stairs to your right. Go up the stairs and round the corner, you will now see what looks like a broken/weathered tomb. Head down to your right to reach it and on your way you will see a black equipment case with one of those laptops you can hide with. Next to the laptop is the evidence.
Evidence 45: Crematorium
The final piece of evidence is mid way up to the church. What you want to do is eliminate the Praetorians first, then shoot the Trip-Mine that's by the main stairs. You will see a statue in front, look to your right and you'll see a black equipment case. On the case is the evidence. !
یک CONTARCT را لایک کنید
این تروفی را در طول بازی به دست می آورید
1 میلیون دلار از CONTRACT ها به دست آورید نمیتوانید یک کانترکت را تکرار کرده و یا فقط از کانترکت های خودتان استفاده کنید
یک آپگرید بخرید
یک کانترکت بسازید کافی است حالت تمرینی ساخت کانترکت را قبول کرده و آن را به پایان برسانید
حالت تمرینی بازی کردن کانترکت را قبول کرده و آن را به پایان برسانید
یک تکنیک را آزاد کنید. به طور 100% این تروفی را حین بازی خواهید گرفت.
یک کانترکت ساخته شده توسط دوست خود را بازی کنید
پس از اتمام ساخت یا بازی کردن یک کانترکت بر روی گزینه COMPETE کلیک کرده و یک دعوت نامه به دوستانتان بفرستید حتی اگر انها بازی را نداشته باشند این تروفی را خواهید گرفت
به تروفی Competitive Spirit مراجعه کنید پس از انجام کارهای گفته شده به لیست کانترکت های فرستاده شده رفته و یکی از آنها را لود کنید و در صفحه لودینگ این تروفی را دریافت خواهید کرد.
هنگامی که درجه دشمنان به رنگ نارنجی در می آید تنها کاری که باید انجام دهید از دست آنها فرار کرده تا به حالت عادی برگردند.
شما این تروفی را هنگام مبارزه با سانچز در مرحله Fight Night به دست خواهید آورد.
این تروفی را نمی توانید در قسمت تمرینی مرحله اول به دست آورید.از یک چک پوینت به یک چک پوینت دیگر بدون اینکه دیده شوید بروید.
در مرحله The King of Chinatown به قسمت بالا و چپ نقشه جایی که نقطه خروجی وجود دارد بروید 2 افسر پلیس را میبینید تنها کاری که لازم است بکنید این است که یک آجر برداشته و آن را به سمت جعبه ها پرتاپ کنید.هنگامی که پلیس به سمت آن میرود به کابل شلیک کرده تا جعبه ها روی سر پلیس بریزد
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
این تروفی را در هنگام بازی دریافت میکنید
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