PlayStation Granblue Fantasy: Relink

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Granblue Fantasy: Relink یک بازی Action RPG هست که توسط PlatinumGames و Cygames در حال ساخته و در تاریخ نامشخص برای کنسول PS4 عرضه میشه.
بازی بر مبنای Granblue Fantasy که یک عنوان محبوب موبایل در ژاپن هست شکل گرفته.

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Screenshots
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Granblue-Fantasy-Relink_2018_12-15-18_001.jpg Granblue-Fantasy-Relink_2018_12-15-18_002.jpg Granblue-Fantasy-Relink_2018_12-15-18_003.jpg Granblue-Fantasy-Relink_2018_12-15-18_004.jpg Granblue-Fantasy-Relink_2018_12-15-18_005.jpg

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Videos
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Gameplay Demo #1


Gameplay Demo #2​
 

reza8

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reza
درمورد dlc هاست پیشنهاد میکنم تریلره فایت لوسیلیوس رو ببینی ادمو یاده رید های lost ark میندازه امیدوارم خوده فایت هم همینقدر اپیک باشه

کاراکترای جدید رو میتونی با پول هم بخری اگر بخوای ی کاراکتره دیگه هم برای اپدیت may(که مشخص نبود چیه) قرار شده اضافه بشه که تو همین لایو استریم معرفیش کردن ی سری سیجیل یونیک مثله همین وار المنتال رو هم میتونی با پول بخری (3دلار) کاش به این سمت نمیرفتن برای پول دراوردن ولی خب مشکله بزرگی نیست که بگیم اینده بازی سره همین خراب شد

ی لایو استریم هم 25 april دارن که نشونه ی خوبیه بنظرم اگه قرار بود صرفا همین 3 تا اپدیت معرفی شده توی این 3 ماه رو دریافت کنیم استریم دیگه ی لازم نبود این میتونه نشونه ی باشه برای ساپورت بیشتره بازی
ممنون از توضیحاتت کایکی عزیز
از کی اضافه میشن کاراکتر ها؟
بعد هر کاری رو میشه بدون پول هم انجام داد درسته؟ فقط وقت گیره ( یا اشتباه میکنم؟)
 
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Kaiki

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ممنون از توضیحاتت کایکی عزیز
از کی اضافه میشن کاراکتر ها؟
بعد هر کاری رو میشه بدون پول هم انجام داد درسته؟ فقط وقت گیره ( یا اشتباه میکنم؟)
فدات
seofon و tweyen قراره با اپدیت اپریل اضافه بشن و sandalphon هم با اپدیت مِی
دقیقا همچی رایگان قابل دسترسه
 
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reza8

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reza
به نظر من داستان بازی رو رو استوری برو زود تموم بشه برسی به اند گیم.اصل بازی اند گیمشه.
چپتر سه رو رفتم و چشمام داره در میاد😂
ولی انصافاً خیلی بازی عالیه
به هیچ عنوان خسته نمیشی از گیم پلی
 
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hadi_gamer

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چپتر سه رو رفتم و چشمام داره در میاد😂
ولی انصافاً خیلی بازی عالیه
به هیچ عنوان خسته نمیشی از گیم پلی
آره دقیقا.قدرت تکرار بالایی داره.از یه کاراکتر خسته شدی میری سراغ یکی دیگه.همه کاراکترا رو باید بیلد کرد.
 
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reza8

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reza
آره دقیقا.قدرت تکرار بالایی داره.از یه کاراکتر خسته شدی میری سراغ یکی دیگه.همه کاراکترا رو باید بیلد کرد.
تازه اردیبهشت و خرداد کاراکتر های جدید میاد
و حسم اینه قطعا کاراکتر های بیشتری در آینده به بازی اضافه میشن
Cygames واقعا دست مریزاد
 

hadi_gamer

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تازه اردیبهشت و خرداد کاراکتر های جدید میاد
و حسم اینه قطعا کاراکتر های بیشتری در آینده به بازی اضافه میشن
Cygames واقعا دست مریزاد
من که کلی فارم کردم برای این کاراکتر جدیده.
 
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reza8

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reza
رفقای pc باز یه کلیپ دیدم که دوربین بازی رو درست میکرد
این فایل هم گذاشته بود
تست کنید ببینید کار می‌کنه یا نه
 

Attachments

  • GBFRelinkFix_v1.0.8.zip
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reza8

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reza
قسمتی از صحبت های سازندگان با هم:
کارگردان: گرافیک هنری رو به زیبا ترین شکل ممکن در آوردیم، گیم پلی بازی رو اعتیاد آور در آوردیم، موسیقی بازی رو خوب در آوردیم، تعداد کاراکتر ها رو زیاد کردیم، بازی رو پر کردیم با یه عالمه محتوای عالی و ...
تهیه کننده:خب اینطور نمیشه، باید یکم ایراد به بازی اضافه کنیم
طراح مبارزات: نگران نباشید جناب، دوربین رو طوری طراحی کردم که بره رو اعصاب بازی بازان
تهیه کننده: درود بودا بر شما
 
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Kaiki

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اپدیت 1.1.1 اومد و باید بگم اووفففف همه ی باگ های که باعث شده بود ی سری کاراکترا op بشن رو فیکس کردن و الان تازه تیر لیست معنی پیدا میکنه دمشون گرم
خوده فایت لوسیلیوس رو هنوز نرفتم ببینم چطوره
ی سری تغیرات هم توی دوربین بازی دادن بریم ببینیم چطور شده
 
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Kaiki

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خب زدم لوسیلیوس رو، دوستان واقعا فایته سختیه و ما سرویس شدیم تا زدمیش یعنی اگه ی باره دیگه میرفت تو فازی که ابیلیتیشو بزنه کامل وایپ میشدیم ولی تونستیم قبلش کارو تموم کنیم جدا از سخت بودن خوده فایت فوق‌العادس یعنی واقعا عالی دراوردن از شدت هیجان دستام داشت میلرزید
شب که برگردم اگر بشه میخوام حسابی از خجالته این کوئست دربیام
 
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reza8

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reza
اپدیت 1.1.1 اومد و باید بگم اووفففف همه ی باگ های که باعث شده بود ی سری کاراکترا op بشن رو فیکس کردن و الان تازه تیر لیست معنی پیدا میکنه دمشون گرم
خوده فایت لوسیلیوس رو هنوز نرفتم ببینم چطوره
ی سری تغیرات هم توی دوربین بازی دادن بریم ببینیم چطور شده
خب زدم لوسیلیوس رو، دوستان واقعا فایته سختیه و ما سرویس شدیم تا زدمیش یعنی اگه ی باره دیگه میرفت تو فازی که ابیلیتیشو بزنه کامل وایپ میشدیم ولی تونستیم قبلش کارو تموم کنیم جدا از سخت بودن خوده فایت فوق‌العادس یعنی واقعا عالی دراوردن از شدت هیجان دستام داشت میلرزید
شب که برگردم اگر بشه میخوام حسابی از خجالته این کوئست دربیام
ترکوندی 👌
چه تغییراتی به بازی اضافه شده ؟
فکر کردم شخصیت جدیدی هم اضافه شده، نگو باسه 😁
 
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Kaiki

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ترکوندی 👌
چه تغییراتی به بازی اضافه شده ؟
فکر کردم شخصیت جدیدی هم اضافه شده، نگو باسه 😁
ببین واقعا جر خوردم خیییییییییییییلییییییییییی سخته این باس از شب که اومدم تو بازی 2 باره دیگه هم تونستم بزنمش، فکر میکنم این باس با AI راحتتر باشه چون AI های بازی جوری طراحی شدن که تا زمانی که داژ کانت دارن همه اتکارو داژ میدن و توی این فایت این مورد خیلی کمک میکنه چون بجز بیسیک اتک های باس بقیه ابیلیتی ها وان شات میکنه برای همین داژ خیلی مهمه
ولی به هیچ عنوان تجربه ی این باسو برای خودتون خراب نکنین اصله حالش به اینه ک با بقیه برین هی وایپ شین و بحث کنین راجه تاکتیک ها و دوباره ترای بزنین
・Added a new challenging quest: The Final Vision. Clear The Tale of Bahamut's Rage to unlock this quest.
・Added sigils with new traits to the Knickknack Shack's Treasure Trade. These sigils will become available after clearing The Final Vision.
・Added new trophies.
・Camera Sensitivity and Aim Sensitivity each now have two separate settings for vertical and horizontal movement speed. The maximum sensitivity for each setting has been raised from 10 to 20.
・Added Camera Smoothing and Battle Camera Correction to Game Options.
・Added the Clear Voice Feature to Audio options.

Quests
・Quick quests now include Proud-difficulty quests.
*The following quests are excluded: The Automagod Strikes Back, The Tale of Bahamut's Rage, and The Final Vision.
・The Effective Characters section on the quest selection screen now displays characters controlled by other players in your session.
・Added treasure chest icons to the drop items displayed on the Results screen of Boss-type quests to designate which chests they were obtained from.

Online Multiplayer
・Fixed an intermittent bug that prevented stats scaling even when Power Adjustment was turned on.
・Lowered the scaling degree of HP and ATK stats when matching with players who have Power Adjustment turned on.
・Fixed a bug where after matching with players who had Power Adjustment turned on, visual effects for fully awakening weapons wouldn't display.
・Fixed a bug that prevented a player from rejoining the same session if a network error had occurred during the session.

Battle
General
・Auto Target Switching should no longer switch to an ice pillar on Mt. Neigelith whenever the original locked-on target is destroyed or lost.
・Adjusted the camera to stay centered on a locked-on foe that's far away whenever possible.
・Adjusted camera lock-on behavior during The Tale of Bahamut's Rage quest.
・Adjusted the amount of link time extension granted by attacks, which was known to have caused link time to be extended for longer than intended.
・Added visual and audio indicators to notify a player if their buffs have been removed.
・Fixed a rare bug where a player wasn't able to aim throwable objects while playing online.

The Captain (Gran/Djeeta)
・Hits that raise Arts lvl now extend the time before Arts Lvl resets from activating a skill. The following modifications were made as a result of this change:
 ・Adjusted the skill cooldown shortening effect that comes from raising Arts lvl.
 ・Adjusted the skill cooldown shortening effect given by Overdrive Surge.
 ・Adjusted the SBA gauge fill rate given by certain □ and △ attacks.
 ・Adjusted the SBA gauge fill rate given by certain skills.
 ・Adjusted the amount of SBA gauge that is redistributed by Conduction.
・Fixed a bug that prevented Djeeta from dodging right after performing an aeriel barrage.
・Fixed a bug that altered Gran and Djeeta's movement speed while they were charging Power Raise.

Katalina
・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
・Increased the SBA gauge fill rate given by link attacks while Ares is summoned.

Rackam
・Fixed a bug where Rackam didn't gain Duration's additional effect if he was under the Invincibility effect.
・Fixed a bug that caused Bull's Eye Blast to charge to a lower level while playing online.
・Fixed a bug that caused the damage cap of aerial barrages to work incorrectly.
・Lowered the damage cap of Slagshot.

Io
・Fixed a bug where the effective area of Healing Winds was smaller than it appeared on screen.
・Io should no longer lose the Mystic Vortex status effect even after taking a hit from an attack that removes positive status effects.

Eugen
・Fixed a bug in chapter 6 that caused the camera to remain in a fixed position when trying to aim.
・Fixed a bug where grenades wouldn't stick to certain foes.
・Fixed a bug where Eugen didn't gain Intercept's additional effects if he was under the Invincibility effect.
・Fixed a bug where Sumrak dealt less hits when under specific conditions.
・Fixed a bug where grenades became less powerful when under specific conditions.

Rosetta
・Fixed a bug where after casting Lost Love during link time, the effect provided by the Enhanced Roses (Link Time) Mastery wouldn't trigger for replanted roses.
・Fixed a bug that displayed the wrong element for Lost Love.

Ghandagoza
・Fixed a bug that prevented Ghandagoza from dodging right after performing an aerial barrage.
・Extended the input buffering window for charging △ following a combo finisher.
・Quickened the transition timing into charging △ following a combo finisher.

Ferry
・Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.
・Lowered the SBA gauge fill rate given by launch attacks and aerial barrages.
・Fixed a bug where pets would link attack a foe different from the one you were locked on to.
・Fixed a rare bug where link time wouldn't trigger if Ferry dodged after a link attack.
・Implemented measures to mitigate link attacks from missing due to certain terrain.
・Fixed a bug that prevented Ferry from dodging while casting Sic 'Em, Geegee!
・Fixed a bug where the effective area of Benediction was smaller than it appeared on screen.
・Fixed an intermittent bug where the damage cap of Umlauf would be superseded by the damage caps of other attacks.
・Fixed a bug that would sometimes cause positive status effects of skills to not be granted if the skills were activated right after a Skybound Art.

Narmaya
・Fixed a bug that prevented Narmaya from dodging right after performing an aerial barrage.
・Fixed a bug where it was possible to make Narmaya execute Dawnfly stance combo attacks despite being in Freeflutter stance.

Lancelot
・Fixed an online multiplayer issue where upon entering link time with the Supplementary DMG effect, Lancelot would retain that effect indefinitely.

Vane
・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
・Fixed a bug that prevented Vane from performing a combo finisher despite pressing △ right after a link attack.
・Fixed a bug that sometimes prevented Vane from immediately attacking after dodging if he dodged in the middle of a Beatdown combo.

Percival
・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
・Fixed an intermittent bug where the damage cap of Roter Wirbel would be superseded by the damage caps of other attacks.
・Extended the input buffering window for a second charged △ attack following the first charged △ attack.
・Fixed a bug where the charge speed of △ wouldn't speed up despite being charged after an air combo.

Siegfried
・Fixed a bug that prevented Siegfried from dodging right after performing an aerial barrage.

Cagliostro
・Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.
・Extended the input buffering window for a second charged △ attack following the first charged △ attack.
・Objects transmuted as part of a link attack should now hit foes with greater accuracy.
・Fixed a bug where after Cagliostro recovered from Glaciate or Held Under, whenever another party member's attack landed, she would flinch to those hits.

Yodarha
・Fixed a bug where the △ attack wouldn't counter if Yodarha was under the Invincibility effect.
・Fixed a bug that prevented Yodarha from dodging right after performing an aerial barrage.
・Fixed a bug that displayed the wrong element for Flashing Void.

Zeta
・Fixed a bug where if Zeta had the Supplementary DMG effect, the extra attack from that effect could trigger a loop combo.
・Fixed an intermittent bug where the damage cap of Infinite Wonders would be superseded by the damage caps of other attacks.

Vaseraga
・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.

Id
・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
・Fixed a bug where if Id dodged right after activating Atonement, he would only gain the Substitution effect.
・Fixed a bug that prevented Id from dodging right after performing an aerial barrage.
・Fixed an intermittent bug that reduced Id's movement speed while he charged his △ attack.

Other Items
・Added a warning about the party having less than 4 members before going into a certain section of chapter 4.
・Fixed a bug that prevented players from obtaining the Reminiscence trophy/achievement. It will unlock upon returning to a town.
・Fixed a bug that prevented players from obtaining The Ultimate trophy/achievement. It will unlock upon returning to a town.
・Fixed a bug that prevented normal story progression if the chapter before Chapter Ø was played via chapter select before clearing Chapter Ø. If you are affected by this bug, quitting the chapter should restore progression.
・Fixed a bug that prevented players from obtaining trophies related to the Wee Pincers side quest line and opening treasure chests. They will unlock upon returning to a town.
・Fixed a bug where entries weren't unlocking properly in the Places tab of the glossary in Lyria's Journal.
・Adjusted the speed of the Masteries cursor.
・Adjusted the visibility of the compass when in darker areas.
・Adjusted the playback conditions of Gotle's voice lines when transmuting sigils.
・Various bug fixes.

Thank you for playing Granblue Fantasy: Relink!
درکل همه تغیرات مثبت بودن تنها مشکلی که حل نشد این سیستم ترنسمیوت سیجیل ها و اینونتوری منیجمنت بود که واقعا عذابه
خلاصه و مفیدش اینه ک ی باس اضافه شده و 3 تا سیجیل جدید که برای گرفتنشون باید همون باس رو فارم کنید کاراکترا روهم بالانس کردن برای مثال پرسوال قبلا ی باگی داشت که وقتی یکی از اسکیل هاشو میزد بازی قاطی میکرد و دمیج کپ براش حساب نمیشد که الان درست شده یا مثلا قبلا بعضی کاراکترا که همین پرسوال هم شاملش میشد میتونستن بعد از زدن اسکیل تو تایمینگ مناسب داژ بدن و اسکیل نره تو کول داون یا مثلا اون باگی که باعث میشد راکام بتونه تو 1 دقیقه 80 میلیون دمیج بده درحالی که بقیه کاراکترا حتی برای رسیدن به 40 میلیون هم مشکل داشتن رو فیکس کردن
و به بخش کویک کوئست دیفیکالتی پراد هم اضافه کردن که ارزش انجام دادن هم داشته باشه
 
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reza8

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reza
ببین واقعا جر خوردم خیییییییییییییلییییییییییی سخته این باس از شب که اومدم تو بازی 2 باره دیگه هم تونستم بزنمش، فکر میکنم این باس با AI راحتتر باشه چون AI های بازی جوری طراحی شدن که تا زمانی که داژ کانت دارن همه اتکارو داژ میدن و توی این فایت این مورد خیلی کمک میکنه چون بجز بیسیک اتک های باس بقیه ابیلیتی ها وان شات میکنه برای همین داژ خیلی مهمه
ولی به هیچ عنوان تجربه ی این باسو برای خودتون خراب نکنین اصله حالش به اینه ک با بقیه برین هی وایپ شین و بحث کنین راجه تاکتیک ها و دوباره ترای بزنین
・Added a new challenging quest: The Final Vision. Clear The Tale of Bahamut's Rage to unlock this quest.
・Added sigils with new traits to the Knickknack Shack's Treasure Trade. These sigils will become available after clearing The Final Vision.
・Added new trophies.
・Camera Sensitivity and Aim Sensitivity each now have two separate settings for vertical and horizontal movement speed. The maximum sensitivity for each setting has been raised from 10 to 20.
・Added Camera Smoothing and Battle Camera Correction to Game Options.
・Added the Clear Voice Feature to Audio options.

Quests
・Quick quests now include Proud-difficulty quests.
*The following quests are excluded: The Automagod Strikes Back, The Tale of Bahamut's Rage, and The Final Vision.
・The Effective Characters section on the quest selection screen now displays characters controlled by other players in your session.
・Added treasure chest icons to the drop items displayed on the Results screen of Boss-type quests to designate which chests they were obtained from.

Online Multiplayer
・Fixed an intermittent bug that prevented stats scaling even when Power Adjustment was turned on.
・Lowered the scaling degree of HP and ATK stats when matching with players who have Power Adjustment turned on.
・Fixed a bug where after matching with players who had Power Adjustment turned on, visual effects for fully awakening weapons wouldn't display.
・Fixed a bug that prevented a player from rejoining the same session if a network error had occurred during the session.

Battle
General
・Auto Target Switching should no longer switch to an ice pillar on Mt. Neigelith whenever the original locked-on target is destroyed or lost.
・Adjusted the camera to stay centered on a locked-on foe that's far away whenever possible.
・Adjusted camera lock-on behavior during The Tale of Bahamut's Rage quest.
・Adjusted the amount of link time extension granted by attacks, which was known to have caused link time to be extended for longer than intended.
・Added visual and audio indicators to notify a player if their buffs have been removed.
・Fixed a rare bug where a player wasn't able to aim throwable objects while playing online.

The Captain (Gran/Djeeta)
・Hits that raise Arts lvl now extend the time before Arts Lvl resets from activating a skill. The following modifications were made as a result of this change:
 ・Adjusted the skill cooldown shortening effect that comes from raising Arts lvl.
 ・Adjusted the skill cooldown shortening effect given by Overdrive Surge.
 ・Adjusted the SBA gauge fill rate given by certain □ and △ attacks.
 ・Adjusted the SBA gauge fill rate given by certain skills.
 ・Adjusted the amount of SBA gauge that is redistributed by Conduction.
・Fixed a bug that prevented Djeeta from dodging right after performing an aeriel barrage.
・Fixed a bug that altered Gran and Djeeta's movement speed while they were charging Power Raise.

Katalina
・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
・Increased the SBA gauge fill rate given by link attacks while Ares is summoned.

Rackam
・Fixed a bug where Rackam didn't gain Duration's additional effect if he was under the Invincibility effect.
・Fixed a bug that caused Bull's Eye Blast to charge to a lower level while playing online.
・Fixed a bug that caused the damage cap of aerial barrages to work incorrectly.
・Lowered the damage cap of Slagshot.

Io
・Fixed a bug where the effective area of Healing Winds was smaller than it appeared on screen.
・Io should no longer lose the Mystic Vortex status effect even after taking a hit from an attack that removes positive status effects.

Eugen
・Fixed a bug in chapter 6 that caused the camera to remain in a fixed position when trying to aim.
・Fixed a bug where grenades wouldn't stick to certain foes.
・Fixed a bug where Eugen didn't gain Intercept's additional effects if he was under the Invincibility effect.
・Fixed a bug where Sumrak dealt less hits when under specific conditions.
・Fixed a bug where grenades became less powerful when under specific conditions.

Rosetta
・Fixed a bug where after casting Lost Love during link time, the effect provided by the Enhanced Roses (Link Time) Mastery wouldn't trigger for replanted roses.
・Fixed a bug that displayed the wrong element for Lost Love.

Ghandagoza
・Fixed a bug that prevented Ghandagoza from dodging right after performing an aerial barrage.
・Extended the input buffering window for charging △ following a combo finisher.
・Quickened the transition timing into charging △ following a combo finisher.

Ferry
・Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.
・Lowered the SBA gauge fill rate given by launch attacks and aerial barrages.
・Fixed a bug where pets would link attack a foe different from the one you were locked on to.
・Fixed a rare bug where link time wouldn't trigger if Ferry dodged after a link attack.
・Implemented measures to mitigate link attacks from missing due to certain terrain.
・Fixed a bug that prevented Ferry from dodging while casting Sic 'Em, Geegee!
・Fixed a bug where the effective area of Benediction was smaller than it appeared on screen.
・Fixed an intermittent bug where the damage cap of Umlauf would be superseded by the damage caps of other attacks.
・Fixed a bug that would sometimes cause positive status effects of skills to not be granted if the skills were activated right after a Skybound Art.

Narmaya
・Fixed a bug that prevented Narmaya from dodging right after performing an aerial barrage.
・Fixed a bug where it was possible to make Narmaya execute Dawnfly stance combo attacks despite being in Freeflutter stance.

Lancelot
・Fixed an online multiplayer issue where upon entering link time with the Supplementary DMG effect, Lancelot would retain that effect indefinitely.

Vane
・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
・Fixed a bug that prevented Vane from performing a combo finisher despite pressing △ right after a link attack.
・Fixed a bug that sometimes prevented Vane from immediately attacking after dodging if he dodged in the middle of a Beatdown combo.

Percival
・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
・Fixed an intermittent bug where the damage cap of Roter Wirbel would be superseded by the damage caps of other attacks.
・Extended the input buffering window for a second charged △ attack following the first charged △ attack.
・Fixed a bug where the charge speed of △ wouldn't speed up despite being charged after an air combo.

Siegfried
・Fixed a bug that prevented Siegfried from dodging right after performing an aerial barrage.

Cagliostro
・Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.
・Extended the input buffering window for a second charged △ attack following the first charged △ attack.
・Objects transmuted as part of a link attack should now hit foes with greater accuracy.
・Fixed a bug where after Cagliostro recovered from Glaciate or Held Under, whenever another party member's attack landed, she would flinch to those hits.

Yodarha
・Fixed a bug where the △ attack wouldn't counter if Yodarha was under the Invincibility effect.
・Fixed a bug that prevented Yodarha from dodging right after performing an aerial barrage.
・Fixed a bug that displayed the wrong element for Flashing Void.

Zeta
・Fixed a bug where if Zeta had the Supplementary DMG effect, the extra attack from that effect could trigger a loop combo.
・Fixed an intermittent bug where the damage cap of Infinite Wonders would be superseded by the damage caps of other attacks.

Vaseraga
・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.

Id
・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
・Fixed a bug where if Id dodged right after activating Atonement, he would only gain the Substitution effect.
・Fixed a bug that prevented Id from dodging right after performing an aerial barrage.
・Fixed an intermittent bug that reduced Id's movement speed while he charged his △ attack.

Other Items
・Added a warning about the party having less than 4 members before going into a certain section of chapter 4.
・Fixed a bug that prevented players from obtaining the Reminiscence trophy/achievement. It will unlock upon returning to a town.
・Fixed a bug that prevented players from obtaining The Ultimate trophy/achievement. It will unlock upon returning to a town.
・Fixed a bug that prevented normal story progression if the chapter before Chapter Ø was played via chapter select before clearing Chapter Ø. If you are affected by this bug, quitting the chapter should restore progression.
・Fixed a bug that prevented players from obtaining trophies related to the Wee Pincers side quest line and opening treasure chests. They will unlock upon returning to a town.
・Fixed a bug where entries weren't unlocking properly in the Places tab of the glossary in Lyria's Journal.
・Adjusted the speed of the Masteries cursor.
・Adjusted the visibility of the compass when in darker areas.
・Adjusted the playback conditions of Gotle's voice lines when transmuting sigils.
・Various bug fixes.

Thank you for playing Granblue Fantasy: Relink!
درکل همه تغیرات مثبت بودن تنها مشکلی که حل نشد این سیستم ترنسمیوت سیجیل ها و اینونتوری منیجمنت بود که واقعا عذابه
خلاصه و مفیدش اینه ک ی باس اضافه شده و 3 تا سیجیل جدید که برای گرفتنشون باید همون باس رو فارم کنید کاراکترا روهم بالانس کردن برای مثال پرسوال قبلا ی باگی داشت که وقتی یکی از اسکیل هاشو میزد بازی قاطی میکرد و دمیج کپ براش حساب نمیشد که الان درست شده یا مثلا قبلا بعضی کاراکترا که همین پرسوال هم شاملش میشد میتونستن بعد از زدن اسکیل تو تایمینگ مناسب داژ بدن و اسکیل نره تو کول داون یا مثلا اون باگی که باعث میشد راکام بتونه تو 1 دقیقه 80 میلیون دمیج بده درحالی که بقیه کاراکترا حتی برای رسیدن به 40 میلیون هم مشکل داشتن رو فیکس کردن
و به بخش کویک کوئست دیفیکالتی پراد هم اضافه کردن که ارزش انجام دادن هم داشته باشه
امروز چند بار روی هارد، باس گرگ یخی ( اسمش رو اصلا نخوندم چی بود) رو رفتم، واقعا سخت بود و مجبورم کرد که خیلی دقت کنم
وقتی زدمش واقعا لذت بردم
فکر کنم این باس اونم روی هارد خیلی آسون باشه برات 😁

چقد تغییرات اعمال کردن، دمشون گرم
دوربین بهتر شده؟
فکر کنم با موس خیلی راحت تر باشه
 
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