Gears Of War: Judgment (پست اول حتما خوانده شود)

اینقدر از این تریلر تعریف کردین واقعا یکی دو روز اخیر رو برام جهنم کردین خیلی کلنجار رفتم با خودم تا دانلودش نکنم الانم دیگه پاکه پاکم:d و با موفقیت از خیرش گذشتم و تونستم بر هوسم غلبه کنم:d
 
هوش مصنوعی لوکاست ها رو نگاه:|
مثل تریلر های Gears 3 شخص مهترمی که کنترل بازی رو دادن دستش مثل اینکه اولین بارشه داره بازی میکنه:|
 
راست میگی دقت نکرده بودم :دی احتمالش هست که این شماره بعد از یه مدت واسه Windows 8 عرضه بشه.
این رو جدیدان به اخر همه تریلرهای بازیهای 1st Party شون اضافه کردن ربطی ام به ویندوز نداره.

درمورد این تریلر حدیده خیلی هیجان زده ام :دی. فوق العاده لذت بردم و امیدوارم واسه یه بارم که شده یه گیرز بسازن نزدیک به شماره اول.
 
Players


  • Ten players confirmed.
  • Character skins are not confirmed but multiple videos show Gears 3 characters and Judgment characters. Gears 3 characters are possibly placeholders.


Grenades


  • Frag grenades now can stick opponents to "reward players who have good accuracy."
  • You spawn with a medium-damage Frag in FFA.
  • Grenade wall plants are disabled.
  • Tagging can still be done to players by holding LB and pressing B.
  • Grenades can be aimed by holding LB.
  • Ink grenade no longer stun.
  • Ink grenades have larger AoE (Area of Effect) and DPS (Damage/second). Can be used as deterrents for halls, weapon pickups, doorways. Cannot be rolled or run through without doing DBNO (Down But Not Out).
  • Grenade counter next to weapon ammo in your HUD.
  • Grenades glow to more accurately outline them
  • Frag grenade damage has been lowered.


Loadouts & Weapon Swaps


  • When spawning, you can choose between Lancer and Hammerburst for a primary, Snub for secondary.
  • In order to pick up a different secondary, you must switch to your Snub pistol and change out that weapon. Otherwise you will change out your Primary weapon.
  • Weapon pickups have a faster animation than previous Gears installments.


Breechshot


  • Power Weapon.
  • One shot headshot, but if you aim for the body, it takes 3 shots to kill.


Rifles


  • All rifles (Lancer, Hammerburst, Retro lancer) have the same damage settings as Gears 3.
  • Retro Lancer is confirmed to be returning. Retro Charge is confirmed to return. Retro is a pickup weapon in FFA.
  • Failed Retro charge appears to do less damage than Gears 3.


Shotguns


  • Sawed-off is confirmed to be returning. Damage setting is unknown. Pickup Weapon in FFA.
  • Gnasher is returning. Damage setting unknown. Pickup weapon in FFA.


Customization


  • Weapon skins are returning. Flaming Lancer, Immulsion Hammerburst spotted in PAX videos.
  • Decals & Skins not confined to weapons.


Weapon Control Changes


  • Tap "Y" to switch between primary/secondary weapons. Faster animation.
  • Hold "Y" to switch to pistol.
  • Tap "LB" to throw grenades. Overhand throw.
  • Hold "LB" to aim grenades. Underhand throw.
  • Hold "LB" and press "B" to tag grenades to players.
  • Tac-Com is now toggled through the D-Pad.
  • Press forward and "A" to mantle cover and also mantle kick.


Alternate Weapon Controls


  • "X" to run and dive.
  • "A" to take cover.
  • Hold "RB" to pickup weapons.
  • Tap "RB" to reload (takes priority over weapon pickup).
  • Down on D-Pad for Tac-Com.


Cross-hairs


  • Cross-hairs are permanent when hip firing or hard aiming.
  • Hip fire cross-hairs fade, but still turn red when on an enemy.
  • Hard aim cross-hairs turn to full brightness.


Height Drops


  • You can roll or run off high ledges, up to "Two Stories" according to developers.
  • Slight fall damage when taking this course of action.
  • You can chainsaw/shoot enemies while falling.


Chainsaw


  • Smoke is emitted when the chainsaw is revved.
  • Time between revving and being immune to stun has been increased from Gears 3 levels.


Health Regenerator


  • Pickup/Active effect.
  • Gives the player bursts of health to give a battle advantage.
  • Cannot survive one shot kills (Chainsaw, Retro charge, headshot, Gnasher gib, etc.)


Maps


  • Maps are designed for individual modes.
  • Gondola and Library are the two maps showcased.
  • Maps for FFA are more height based.


Spawns


  • Spawn time is reduced.
  • Spawn protection time is reduced.


Mechanics


  • Stopping power is removed.
  • Retro and DBS will be altered.
  • Mantle kick is under review for consistency.
  • No active reload bonus.


Weapons not mentioned or discussed:

Heavy weapons - Mortar, Mulcher and Oneshot
Pickup Power weapons - Hammer of Dawn


Lancer-
No headshot multiplier

Retro lancer-
Harder to feather
Requires more 'skill'
Two-piece has been removed, pokes do less damage
Is now following on its intended purpose (close quarter combat), no longer being considered a viable good long range weapon.

Hammerburst-
Fully semi-automatic, modded controllers don't work (currently) on them

Digger-
Moves faster underground

Boomshot-
Less of a "fuzzy boomshot", a better AoE effect.

Scorcher-
Very similar damage output to gears of war 3.
Goes through boomshield

Boltok-
More powerful weapon
Single-headshot(?)

Gorgon-
Similar as before, not much information on it.

Boomshield-
Can be used with any weapon

Markza-
Body shot -> headshot won't kill somebody
Has recoil, low rate of fire

Frags-
Reduced radius and damage, they estimated around 50%.
Stronger than the nerfed special event frag grenades (stay frosty) in gears of war 3

Ink-
No cringe

Smoke-
Only grenade that cringes you
Insta-detonate on impact
Cannot tac-com through the smoke anymore

Incendiary-
have been made a viable power weapon pickup

Longshot-
Glitches are mended
2 layers of zoom
Bullets penetrate multiple enemies
Body shot does more damage

Gnasher-
Ammo issues are apparently mitigated with ammo pickups/ammo boxes

Sawed-off-
Multiple kills possible still
Faster fire rate than the gnasher
Damage/range is the same
Fills a different role now

breechshot-
decent body shot damages
medium ranged
definitely outclasses the markza

booshka-
considered to be on par with the boomshot
3 in the magazine, 2 in the clip

boomshot-
3shots still

melee-
still a 2 hit kill
melee penalty for missing is 'high'
you can still react to melees
failed retro-charge still requires 2 melee hits

beacon-
damage boost is only in overrun
damage boost does not stack if two grenades land beside somebody

classic hammerburst-
3 burst kill
 
آخرین ویرایش:
گرافیم بازی در اخرین تریلر خیلی که دیدم جالب بود کاش وقتی بازی میکردم همین طوری بود مثل فار کرای 3 سرکارمون نزارنن
Epic مثل Ubisoft نیست و هیچ وقت از این کار ها نمی‌کنه؛ حتی اگر 1% هم بخواد چنین کاری کنه (تفاوت در گرافیک تریلر ها با بازی) Microsoft Studios بهش اجازه نمی‌ده!
 
Character skins are not confirmed but multiple videos show Gears 3 characters and Judgment characters. Gears 3 characters are possibly placeholders.
اینجا گفته شخصیت های gears 3 در بازی هستند ایول یعنی من میتونم دوباره grifin بردارم
:d
 
گیم اسپات به تریلر به اسم Overrun منتشر کرده. حتمان ببینید. بیشرفت چشم گیری داره نسبت به قبلی ها. اگرم به شماره یک نزدیک کرده باشن کمپین و مالتی ش رو..... >:d
 
تریلر یه خو قدیمیه ! تو یوتیوب 6 ماه پیش گذاشته شده . آخرین چیزی که من دیدم همونی بود که صفحه قبل گذاشتم :

COG Characters


Damon Baird
:
Class - Engineer
Loadout - Gnasher / Blowtorch
Info - Engineers are COG defense specialists. They can deploy sentries and repair fortifications.


Augustus Cole
:
Class - Soldier
Loadout - Lancer / Booshka grenade launcher
Info - COG soldiers are highly trained weapon specialists. They can deploy ammo for themselves and their teammates.


Garron Paduk
:
Class - Scout
Loadout - Markza sniper rifle / Snub pistol
Info - COG scouts can access elevated sniping positions and reveal enemy locations by deploying spotting beacons. The scouts Sniper rifle is semi-auto.


Sofia Hendrick
:
Class - Medic
Loadout - Lancer / Snub pistol
Info - The COG field medic can deploy Stim-gas in order to heal and revive teammates.



Locust Characters


Tickers
:
Info - Quick and Deadly. Its melee attack excels at destroying enemy fortifications. It can also self-detonate. Tickers can be fed grenades which double their explosive power. They can also be kicked over cover by their teammates.


Wretches
:
Info - Melee attacker that can scream to stun nearby enemies. It can clear barriers via its jump attack.


Grenadiers
:
Info - Powerful Locust shock troop. They wield Lancers, Shotguns and Frag grenades. Grenadiers can feed grenades to Tickers which will double their explosive power.


Kantus
:
Info - Kantus are Locust Shamans who can chant to heal and revive allies from a distance.


Ragers
:
Info - Ranged expert with a short temper. Discards its BreechShot for a powerful melee attack when enraged.


Corpsers
:
Info - The corpser is a large melee creature that gets in close to crush enemies. It can also burrow underground to hide and heal itself.


Giant Serapedes
:
Info - Serapedes are only vulnerable at the tip of their tail. They attack with an electrified bite, and can rear up and spit acid at their enemies.


Maulers
:


Info - Maulers are walking seige creatures. They can close by protecting themselves with their shield and then attack with their powerful flail. They can also use their shield offensively with the shield spin ability
 

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