OverRun is a new mode in Gears of War Judgment. OverRun mode has been described as simply Horde vs Beast, but Epic has done far more than just slapped the two modes together. Epic has created a brand new multiplayer experience. OverRun is a new class based, tactical, five on five battle that focuses heavily on team play.
OverRun consists of two timed rounds, allowing each team to play an offense-based Locust round and a defense-based COG round. When playing as the Locust horde, you’re tasked with breaching two sealed emergence holes before finally destroying the COG power generator. These emergence holes are placed one after the other, so you’ll be destroying them in sequence rather than choosing between two simultaneous objectives. Once you’ve destroyed the seal of one of these e-holes, the COGs are annihilated by a Kryll storm and your team gains a new spawn position. Several minutes are also added to the timer, giving your team more time to make the final push towards the generator. Scoring is determined by how many objectives the Locust complete, with a maximum of three points awarded if they manage to open both emergence holes and destroy the generator before time runs out. In the case of a tie, the team that completed the tasks in less time gets the win.
Locust characters typically rely on their natural abilities, but the four COG classes focus more on technology. Soldiers, medics, and scouts provide ammo, health/revives, and motion trackers, respectively. Scouts can also climb up to high perches to get a better view and sniping position. The engineer class repairs fortifications, which is very important because once a fortification is destroyed it cannot be rebuilt. Advanced tactics aren’t limited to the human characters, the Locust beasts have some cooperative strategies as well. Grenadiers can feed a grenade to a Ticker, which doubles its explosive power. In addition, the Grenadier can kick Tickers over fortifications to deliver its doubly dangerous payload deeper into the enemy’s base.
As you take down fortifications, deal damage to emergence holes, and kill enemy COG, the Locust players earn points that can be used as currency to unlock more dangerous creatures. Tickers, Wretches, Grenadiers, and Kantus healing classes are always available, but you’ll have to save up points to access the second tier, consisting of Ragers, Corpsers, Serapedes, and Maulers.
Each playable unit has a unique ability tied to the left bumper, such as the engineers sentry, Ticker dash, and Wretch scream. Epic wants players to use each character’s ability on a regular basis, but still be vulnerable in-between recharges so there is a cool down period. Also Serapedes can now rear up and spit poison at foes, Maulers spin their shields and reflect bullets, Corpsers burrow underground to avoid taking damage, Grenadiers toss explosives, and the shaman-like Kantus provide support with a heal ability that protects all nearby Locust.
Here is the OverRun trailer narrated by Baird -
Gears of War: Judgment OverRun Tutorial - YouTube
Extended Gameplay of OverRun on the map Junkyard -
Gears of War: Judgment Multiplayer OverRun - Junkyard - YouTube
New Info from Podcast # 13. OverRun can be played in private matches. Bots are available in OverRun. All classes have been announced for both the COG and the Locust. And all classes and characters are locked, in other words you can't play as Cole as a medic.
این نوشته برای ۲۲ وم همین ماه هست (ماه اول میلادی).
این فایل صوتی هست که توش درباره تمامی سلاح ها و تغییراتشون صحبت کرده .