Dave Cox تهیه کننده بازی توی جدیدترین مصاحبه اش با یوروگیمر حرفهای جالبی زده!!!
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The God of War comparisons really pissed us off.
"You're playing the bad guy. This is not Bela Lugosi. This is not the Dracula you've seen in Castlevania before. This is a different type of Dracula."
"We didn't want to put Dracula in the middle of Times Square. We wanted a city that felt like it belonged in the Castlevania universe."
"Story is so important to us. We have to lead the player in that direction. But giving players freedom as well was important too. That's the trade-off."
"We wanted to create a game that was a deep, action adventure game, more of an RPG in many ways,"
Of course, at its core Lords of Shadow 2 is a hack and slash. The fast-paced and weighty combat feels like it has real impact. Dracula has substance. You can feel the effect of his attacks on his enemies, and those on him, whether you're using the Blood Whip, the Void Sword or the Chaos Claws. Dracula feels grounded in the world in a way cyborg ninja Yaiba does not in the upcoming Ninja Gaiden spin-off.