Multi Platform Assetto Corsa Competizione

پلتفرم‌ها
  1. PC
  2. PlayStation 4
  3. PlayStation 5
  4. Xbox One
  5. Xbox Series X|S
خب نسخه بعدی Assetto Corsa با پسوند Competizione معرفی شد.

assetto_corsa_Low.jpg

این نسخه کاملا تحت لیسانس مسابقات GT3 (Blanckpain) ساخته خواهد شد، پس دوست داران ماشینهای GT3 شبیه سازی بهتر از این نسخه از A.Corsa پیدا نخواهند کرد.
AC Competizione کاملا آنلاین خواهد بود،شامل رتبه بندی راننده ها برا اساس طرز رانندگی داخل پیست و امتیازاتی که بدست میارن.

بار گرافیکی بازی برای اولین بار در یک بازی ریسینگ شبیه ساز بر دوش Unreal Engine 4 خواهد بود.
مطمئنا موتور فیزیک داخلی استودیو به همراه UE4 نتیجه فوق العاده ای رقم میزنه.
مهمتر از همه بواسط استفاده از UE4 ، درخواست چند ساله طرفداران این بازی برآورده میشه و اون اضافه شدن چرخه شب و روز و تغییرات آب و هوا هست.

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این لیسانس شامل تمام ماشینهای این کلاس اعم از فراری،لامبورگینی،مرسدس،مکلارن،آئودی،بنتلی و... خواهد شد.

همینطور پیستهای این نسخه بر اساس تقویم رسمی مسابقات انتخاب شده که در زیر لیست شده.

  • Zolder
  • Monza
  • Brands Hatch
  • Silverstone
  • Circuit Paul Ricard
  • Misano
  • Spa-Francorchamps
  • Hungaroring
  • Nurburgring
  • Circuit de Barcelona-Catalunya
اینبار نه تنها شاهد شبیه سازی پیشرفته رفتار ماشینها در پیست خواهیم بود، بلکه Kunos با استفاده از موشن کپچر از رانندگان واقعی تیمهای رسمی مسابقات به همراه مکانیک ها، مهندسین و درکل(Pit Crew) تصویر برداری کرده و قرار هست در بازی نهائی گنجونده بشه.
مطمئنا بازی خودش رو محدود به فقط سری BlancPain نمیکنه و در ادامه میتونه لایسنس های بیشتری از سری مسایقات FIA و کلاس GT رو در اختیار بگیره که به عنوان DLC ریلیز بشه.

این نسخه فعلا برای PC برنامه ریزی شده و قرار هست در همین تابستان پیش رو نسخه بتا/Early Access برای کاربران استیم ریلیز بشه.
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پست اول مطمئنا بزودی تغییرات عمده ای میکنه\m/
 
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آپدیت بزرگ فصل 2019 با حجم 1.3 گیگ حدود 2 ساعت پیش منتشر شد، لانچ تریلر میتونیم باهم ببینیم:

watch?v=w4xB5ChazMA
همونطور که این چند روز باهم مرور کردیم این آپدیت شامل 6 عدد ماشین و 1 عدد پیست میشه که در فصل 2019 مسابقات Blancpain GT Serie اضافه شده بود:

ماشین ها :
Audi R8 LMS EVO, Lamborghini Huracán GT3 EVO, AMR V8 Vantage GT3, Honda NSX GT3 EVO, Porsche 991 II GT3 R, McLaren 720S GT3

و پیست Zandvoort.

همراه این پک مثل همیشه قسمتهای مهمی از بازی هم آپدیت شد، از نکات مهم میشه به این موارد اشاره کرد:

  • Triple Monitor یا ساپورت سه مانیتور
  • انیمیشن های افراد گروه در PitStop هنگام تعویض لاستیک و سوخت گیری
  • Showroom بازی جدید شده و درش میشه آزادی عمل بیشتری مثل تغییر زاویه دوربین، زوم و... داشت
  • فیزیک دوباره کلی بروز شد، همینطور صداگذاری های قسمتهای مختلف ماشین و...
GENERAL:
- Added Audi R8 LMS Evo.
- Added Lamborghini Huracán GT3 Evo.
- Added Honda NSX GT3 Evo.
- Added Aston Martin AMR V8 Vantage GT3.
- Added Porsche 911 GT3 R (991.2).
- Added McLaren 720S GT3 bonus content as part of the McLaren Shadow Project.
NOTE: the car has its BoP set based on the 2019 season tests and is playable with the rest of the content.
- Added Zandvoort Circuit.
- Added 2019 Blancpain GT Championship entries.
- First implementation of triple screen rendering.
NOTE: supports application with Surround mode on and off. Triple rendering properties can be adjusted in the View Settings ingame.
- Reduced FMod CPU occupation over time (mainly with external cameras and chasecam).
- Performance optimizations in cloudy, rainy and night conditions.
- Barcelona 2019 surface grip (slightly slower).
- Silverstone 2019 surface grip adjustments (around 2 seconds slower).
- Paul Ricard 2019 surface grip (around 1 second faster).
- Spa 2019 surface grip (small difference).
- Brake pressure added to shared memory.
- Fixed car model name in shared memory
- FuelEstimatedLaps added in shared memory.
- TrackStatus added to shared memory.
NOTE: shared memory/API documentation is updated, please see the relevant topic on the support forum.

GAMEPLAY:
- Added 2019 Championship season.
- Added possibility to play with more AI opponents on tracks with large pitlanes (notably Spa).
NOTE: grid sizes still depend on the available pit slots for each track and the Cup type selected.
E.g.: Sprint Cup fields are still limited in size to their real-life counterpart.
- Fixed a bug when only the first session of a weekend had correct track wetness.
- Championship weekends now include 2 practice sessions.
- Fixed 3H race driver stint strategy bug.
- Fixed strategy bug for mandatory pit with irregular driver crew.
- Fixed automatic driver cycle in endurance races.
- Various fixes for replay tyre radius/wheel speed (smoke particles and disc glow were not visible in certain situations).
- Fixed valid mandatory pitstop if tyreset is not changed.
- Forced auto save replay after an MP race when the car is stopped.
- Fixed pit strategy selector update issues in the car setup page.
- Driver skills updated based on 2019 results and added skills for new drivers.
- Fixed old replay HUD shortcut overriding the new FFWD and slow motion system.
- Potential fix for SP replay autosave on quit game.
- Fixed autosave replay during the limbo page.
- Autosave replay shows a message before the saving itself.
- Potential fix for Custom Race limbo page crash.
- Pitstops are now enabled in Free Practice and Qualifying sessions.

UI/HUD:
- UI car selection no longer jumps around when selecting different game modes.
NOTE: if there's an unavailable entry when changing game modes, a new selection is made to match the previous selection as close as possible.
- Default single player selections and settings revised.
- All-new track selection screen.
- Added pit animation toggle in General settings.
- Interactive showroom in car selection screen: zoom, pan, rotate, remember last position.
- Initial implementation of gamepad/keyboard control of showroom camera:
default controls for gamepad: right thumbstick view control, triggers zoom
default controls for keyboard: comma/period/a/z, left/right/up/down
hide UI: scroll button.
- Warning popup when selecting more than 29 opponents.
NOTE: playing with a high number of AI cars requires significant computing power and is not recommended/supported on low and mid-range configurations.
- Default showroom angle changed to spotter guide view in the car selection screen.
- Increased PP gamma for car preview images to match showroom brightness.
- Fixed Special Event season and car selection overwriting single-player page selection history.
- Added FPS cap to the menu screens to limit GPU load.
- Added option in Video Settings to enable/disable the UI FPS cap.
- Messages for manual and automatic replay saving.
- Added option to disable the flashing pit markers when pit animations are enabled for added immersion.
- FFB frequency option exposed in the Controls settings.
- Triple screen mode added to Video Options.
- Triple screen parameters added to View Settings.
- Added gaining/losing time split messages.
- Standings and realtime widgets (HUD, broadcast, pit page) now have a "mandatory pitstop(s) left" indicator for each car.
- Timetable laps are now accessible for the current and previous sessions, both in SP and MP.
- Distance, Height and Pitch parameters can now be set at 0.5 intervals in View Settings.
- Adjustable HUD boundaries exposed in HUD Options.
GENERAL NOTE: due to the significant restructuring of the user interface, it is recommended to delete your docs/ACC/Config/menuSettings.json file after installing the latest update.

GRAPHICS:
- All-new pitstop animation.
- Disabled advanced sharpen filter in TV/F7/Heli cameras.
- Sharpness set to 0 and sharpen filter disabled if antialiasing type is set to FXAA.
- Revised wiper animation system - particularly to fix the abrupt jump when the player stopped the wiper while any vibration or g-force movement was active.
- Added Car LOD setting to Video options.
NOTE: higher value - delayed LOD switch, lower value - more aggressive LOD switch. 70% equals the old default.
- Fixed nameplate bloom at night.
- Brake pressure/temperature added to car displays.

PHYSICS:
- Brand new aerodynamic slipstream simulation. Vortices created by leading car affect airflow that influences both leading and following car in drag and downforce. Leading car will experience slightly lower drag and downforce, and the following car will experience less dynamic pressure that results in lower drag and lower downforce. Results are affected by conformity of diffuser and rear wing angle.
- Circuits have now different surface grip and tyre degradation for different seasons (2018 - 2019)
- Improvements on OOW (out of world) scenarios and AI collision box activation upon impact and tyre deflation.
NOTE: potential performance gain with high number of AI cars.
- Bentley 2019 homologation.
- Ferrari 2019 improvements. More wheel rates available for front and rear.
NOTE: you'll need to add 4-5 clicks at the front wheel rates of your old setups to have the same results
- Improvements in BoP and balance of Nissan GTR 2018, BMW M6.
- Fixed Audi R8 Monza and Paul Ricard wet presets lacking wet tyres.
- Tyre graining and blistering fine tuning.
- Brake temperature influence on tyres fine tuning.
- Improvements in FFB forces calculation.
- Sand traps FFB enhancement.
- Kerbs FFB enhancement.
- Fixes in setup strategy page.
- Fixes in setup automatic functionality in issues occurring from very stiff dampers and bumpstop gaps.
- Improved collisions to the ground.
- Fixed automatic gearbox not shifting in 1st with pit limiter.
- Fixed Mercedes-AMG occasionally starting session with broken suspension.

AUDIO:
- Added performance sector audio message compared to the personal best in qualifying sessions.
- Enabled audio messages about time gain/loss.
- Positional hit audio for track objects.
- Hit sound for destructible objects.
- Hit sound for small objects.
- Updated all tracks with hit sounds for track objects.
- Added starting comms to audio options.
- Fixed backfire audio.
- Added another car spotter filter (should be more quiet during continuous two-wide).

MULTIPLAYER/RATINGS:
- Adjusted the TR Rating to scale to 33 track medals.
- Added pitstop rules for non-public MP servers: mandatory pitstop count, pit window, max stint times, minimum driving time for swap situations.
- Fixed issue in Racecraft Rating on MP servers.
- Added (general) options to turn off Ratings and/or Statistic tracking in Singleplayer.
- Fix for remote cars collision object left on the track and causing crashes in MP.
- Potential fix for car sparks in replay and bottoming audio effect.
- Updated car selection in MP, now allows all entries of all seasons ("Free-for-all" mode).
- Added 2019 cars & tracks to backend, rating and statistics.
- Added 2019 tracks to server definitions. Using "nurburgring" as track will run in the BoP and track settings for 2018, "nurburgring_2019" will use the 2019 BoP and track data context.
- Drive button is now disabled until the last 30 seconds before session start, and a countdown progress bar is displayed.
- Driver Statistics can now be viewed in "Combined", "Singleplayer", "Multiplayer" modes.
- Increased stability to driver swap situations.
 
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خب رسما تایید شد که دی ال سی The Intercontinental GT Pack تو 4ماه اول سال 2020 منتشر میشه.
به همین جهت یک ویدئوی گیم پلی از پیست زیبای Kyalami که در آفریقای جنوبی واقع شده توسط David Perel (راننده واقعی مسابقات Blancpain) منتشر شده که نقاط ترمزگیری و در کل نحوه روندن تو این پیست آموزش میده.(با این توضیح که این پیست ، پیست خونگی این راننده هست.)
David Perel کلی ویدئوی دیگه از GT Sport و همینطور iRacing هم داره.
اگه به ریسینگ علاقه دارید میتونین دنبالش کنین، خیلی ویدئوهای آموزشی مفیدی تو کانالش میزاره.

لینک از یوتیوب
watch?v=0shAa_xWpD0

 
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دوستان من ورژنv1.0 این بازی رو دارم، سوال من اینه که اگه بخوام به ورژن v1.2 ارتقا بدم چیکار باید بکنم...v1.2 رو یه سری سایتای ایرانی اوردن.
سوال بعدیم اینکه اگه بخوام یه ماشین خاص مثلا پورشه gt2 rs رو داشته باشم چجوری باید تو بازی ایمپورتش کنم؟
 
دوستان من ورژنv1.0 این بازی رو دارم، سوال من اینه که اگه بخوام به ورژن v1.2 ارتقا بدم چیکار باید بکنم...v1.2 رو یه سری سایتای ایرانی اوردن.
سوال بعدیم اینکه اگه بخوام یه ماشین خاص مثلا پورشه gt2 rs رو داشته باشم چجوری باید تو بازی ایمپورتش کنم؟
از دانلودها بگیر.
اول ورژن 1.1.2 و بعد 1.2.
به ترتیب نصب کن.
در مورد سوال آخر، این ورژن بازی قابلیت نصب مد نداره.
AC1 کاملا مودپذیر هست ، به دنیایی از ماشین و به پیست های باکیفیت درش دسترسی داری.
اگه دوست داری نسخه اول بازی دانلود کن که خودش کلی ماشین و پیست داره، بعد از اینجا میتونی به کلی ماشین و پیست با کیفیت دسترسی داشته باشی.
 
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از دانلودها بگیر.
اول ورژن 1.1.2 و بعد 1.2.
به ترتیب نصب کن.
در مورد سوال آخر، این ورژن بازی قابلیت نصب مد نداره.
AC1 کاملا مودپذیر هست ، به دنیایی از ماشین و به پیست های باکیفیت درش دسترسی داری.
اگه دوست داری نسخه اول بازی دانلود کن که خودش کلی ماشین و پیست داره، بعد از اینجا میتونی به کلی ماشین و پیست با کیفیت دسترسی داشته باشی.
ممنونتم
 
با اخبار بیشتری که داره میاد انگار داریم نزدیک میشیم به ریلیز DLC اول بازی


The Intercontinental GT Pack

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این DLC در واقع لایسنس یک سری مسابقات رسمی تحت مالکیت کمپانی SRO (صاحب امتیاز مسابقات Blancpain) هست.
SRO چند سالی میشه که این مسابقات برگذار میکنه و هدف مسابقات هم برگزاری مسابقات GT3 در پیست های بزرگتر و در ساعات طولانی تر هست(یکجورائی استقامتی هست).
این سری در 5 پیست پرطرفدار واقع در آمریکا، اروپا،آسیا، استرالیا و آفریقا برگذار میشه:

Bathurst -SPA - Suzuka -Laguna Seca - Kaylami

با این توضیح که ترک افسانه ای Kaylami واقع در آفریقای جنوبی برای اولین بار بصورت لیزراسکن شده برای یک بازی شبیه ساز منتشر میشه.
1 - Bathurst.JPG
2- Laguna.JPG
3 - Spa.JPG
4 - Suzuka.JPG
5 -Kaylami.JPG

یکسری تصاویر داخل بازی از پیست (Bathurst ( Mount panorama و Suzuka
Assetto Corsa Competizione Mt Panorama Preview 3.jpg Assetto Corsa Competizione Mt Panorama Preview 4.jpg Assetto Corsa Competizione Mt Panorama Preview 6.jpg Assetto Corsa Competizione Mt Panorama Preview 5.jpg



EOzbF9XXkAAse59.jpg EOzbF9TXUAAhGRy.jpg EOzbF9ZX4AA0xZG.jpg EOzbF9ZX4AE_uMt.jpg


 
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@m.d.makan


میارزه الان 10 دلار نسخه کنسول؟ ا چقدر تفاوت هست از نظر فنی بین این نسخه و نسخه قبلی؟
کریر ب درد بخور داره نسخه قبلی؟
تاپیک اشتباه اومدی
Assetto Corsa | PC

AC1 روی کنسول بازی نکردم، اما رو PC همه جوره از Pcars1/2 بهتره.
کریر داره اما با GT یا Forza قابل مقایسه نیست، ولی سطح مسابقات و AI خیلی خوب، ماشین ها هم کلی تنوع دارن.

اگر برای مولتی پلیر میخوای،روی PC سرورهاش کلی پلیر داره، اما روی کنسول فکر نکنم پلیر داشته باشه.
چشم بسته نگیر، یوتوب نگاه کن اگه خوشت اومد بخر.

شاید علی بتونه بهتر راهنمائی کنه
@Eazy-E
 
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آپدیت 1.3 با حجم 3 گیگ منتشر شد:
جزئیات آپدیت
Assetto Corsa Competizione V1.3 Update Notes

GENERAL:

- Enabled Intercontinental GT Challenge Pack DLC (requires additional purchase).
- Adding 4 new tracks, a lot of new entries and relevant season and game modes:
Mount Panorama Circuit
WeatherTech Raceway Laguna Seca
Suzuka Circuit
Kyalami Grand Prix Circuit
- Added IGTC 2019 entries and liveries.
- Added IGTC 2019 championship mode.
- Added IGTC race weekend modes (8H, 9H, 10H and 12H race weekend).
- Fix to occasional freezes with Fanatec wheels caused by having the Fanatec LED option enabled without using Fanatec hardware.
- Shared memory unmapping when quitting the game.

GAMEPLAY:
- Fix for incorrect driver stint limits in Custom Race Weekend mode.
- Fixed checkered flags seen as real flags in final race sector.
- Fixed drive-through penalty for exceeding driver stint and added S&G penalty in case of double violation.
- Pitlane logic moved from trigger to surface system for more reliable detection.
- Fixed replay driver info memory occupation.
- Better recognition of non-overtake highlights during incidents.
- Collision enabler has been changed to overlap-based system.
Collisions are enabled by mesh and no longer based on distance - fixes rare occasions when cars spawned too close to one another and continued to have no collision after the green light.
- New spawn system and track slots sorting:
Grid and fast start spawns are built at runtime, pitlane slots are sorted by spline.
- Reduced yellow flag threshold for offtrack cars.
- Added replay event type dependency in gallery replays (replay version changed).
- Reviewed formation lap and start triggers.
- Fixed issue with destructible objects in gallery replays.

UI/HUD:
- UI integration for DLC.
- Fixed MFD pitstop validity with pit window rules to be green already while on the track.
Pitstop is now shown valid in the MFD before entering pitlane when all conditions are met.
- Navigation: restored damage MFD selection logic to correct one.
- MP and Championship car selection boxes now point to the new showroom.
- Appearance update to normal/high/max priority race communication messages.
- Added more highlighted player-specific communication messages.
- Communication panel positioning and minimum message priority exposed as options in the HUD options screen.
Previously used center position can be restored via the HUD options.
- Added engine map setting display to the clutch bar in the gear widget.
- General styling updates to the gear widget.
- MFD tyreset condition indicator added in the pit strategy page of the MFD.
Brand new sets are marked white, used sets are marked with a black dot for easier selection on the fly.
- MFD pit strategy now shows both fuel to add and total fuel calculation.
- HUD and real-time widget now use official position from race start to the first split to show more reliable positions at the start and less flickering.
- "Randomize" button is now part of the Custom weather group.
- Fixed camera cycle inconsistency in replay when the car is in the pits (difference in cycle up vs. down).
- Weather forecast widget sensitivity increased.
- Added green lights widget with setting to be disabled via HUD options.
- Real-time page update in the MFD to account for lapped cars and large gaps that are not relevant for the player.
- Extra highlighting for the player row in the real time position widget for easier tracking.

GRAPHICS:
- Fixed near plane with F7 free camera (now depends on camera distance from the focused car).
- Alternative rendering method for marbles.
NOTE: works only when material quality is set to MID (should help when using FXAA).
- Additional custom templates for the Porsche 991II GT3 Cup and Lamborghini Huracán Super Trofeo cars.
- Improved car visibility system when max opponent visibility setting is used.
Cars in pitlane should now be ignored when on track to not steal focus for cars driving in front. Cars in front also have render priority over cars behind the player.
- Disabled behind-player-car light cone optimization for opponent cars in chasecam and dashpro views to fix an unwanted pop-in effect.
- 3D grass updates on all tracks.
- Unique display brightness curves for individual tracks.
- Fixed national flags going hectic during the pause menu.
- Updated season-independent numberplate/banner layouts for custom cars and custom game modes in all seasons.
- Fix for issue with car decals when car visibility limit is used.

PHYSICS:
- All cars BOP assignments for IGTC circuits.
- All cars have now safe, aggressive and wet presets for new IGTC circuits.
- Audi R8 LMS EVO new Spa aggressive preset.
- Bentley 2018 new Spa aggressive setup.
- Honda NSX GT3 (old) new Silverstone aggressive preset.
- Honda NSX GT3 EVO rev limiter tweaks.
- Lexus RC F GT3 all presets modified brake balance.
- Slipstream optimization in CPU performance with many AI cars.
- Chassis flex optimization in CPU performance with many AI cars.
- Slipstream simulation fine tuning. Leading car now gains less speed, while following car gains more.
- Tyre model fine tuning. Pressure sensitivity and influence on flex and slip angle/ratio.
- Wet tyre wear and grip adjustments.
- Slick tyres now drain less water on wet track.
- Porsche 991II GT3-R performance tweaks on sprint circuits.
- Optimizations to AI CPU occupancy.
- Fixed brake wear after loading a saved game.
- Fixed occasional bug with broken suspensions when pitting after loading a saved game.
- Fix for MoTeC not saving if username had special characters.
- MoTeC now exports in 200hz frequency for suspension travel, wheel speed, dampers and relative math channels.
- MoTeC new channels export on/off when suspension travel touches bumpstops.
- Improved engine response at low revs and manual clutch release scenarios for easier starts.
Also improves driveability for "starting over grass after a spin" scenarios.
- Less sensitive launch control activation.
Now needs almost 100% accelerator to engage. Improves slow launches with clutch without engaging always.

AUDIO:
- Improved "Green flag" message timing at the race start.
- New crew chief/spotter messages.

MULTIPLAYER:
- All tracks in base content now have 50 slots for private MP.
- Server formation trigger is set 500m earlier when full-lap formation is used.
- Cars are now always positioned in 45 degrees in FP and Q sessions.
- Player car is now locked until green flag + 20 seconds when teleported from the grid or formation lap.
- Added IGTC tracks to server configuration: kyalami_2019, mount_panorama_2019, suzuka_2019, laguna_seca_2019.
NOTE: non-DLC owners can also set up servers with DLC tracks.
- Formation lap type is now configurable via settings.json: New system (default), old system (with limiter), free (for private servers)
- New Formation lap type for Multiplayer, including position tracking widget - to be used in official and CP servers and optional in private MP servers.
Guidelines:
- In "Single file" phase, player must follow the target widget, it should be relaxed enough to allow for warming up tyres and brakes.
Being out of target by significant margins results in teleport to pits.
- In "Double file" phase, players should find their target position as soon as possible and hold speed and side once there.
- In "Pre-green" phase (when the speed delta appears), players must lock their speed to the delta.
Speeding or moving out of lateral and longitudinal position during the pre-green phase grants a penalty based on severity.
The system works on a protect-the-innocent basis, the player can ignore what other cars are doing around them, the important thing to pay attention to is their own position and speed.
Collisions are disabled during the formation lap and regained once any overlap is ended.
- New dynamic fast formation spawns for MP.
- Server and client penalties now correctly accumulate.
- Server post-race time penalties are now applied on top of mid-race penalties.
- Pitlane speeding in non-race sessions no longer disqualifies the player, only teleports the client back to the pits.
- Fixed missing lap countdown for Race Control penalties.
- Temporarily disabled server settings: "isRaceLocked" (active by default) and event rules "driverStintTimeSec" and "maxTotalDrivingTime".
- Updated server admin handbook to provisional version 6a.

RATINGS:
- Added new track medals for DLC owners.
- TR rating now scales dependent on DLC ownership.
- SA Trust generation adjustments.
- CP servers will run DLC tracks in a parallel schedule.
- CP servers will adaptively select DLC tracks on unknown track days when a large majority of registrations owns the DLC.
 
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اگه میخواین با این DLC و حواشی اون آشنا بشین میتونین استریم Aris ببینین :

watch?v=g64sDfcFCCE


اگر هم کلا ریسینگ حرفه ای تر دنبال میکنین استریم های قبلی Aris ببینین که طرز درست رانندگی تو شبیه ساز و نحوه شروع ستاپ کردن ماشین تو ACC کامل یاد میده.

تو این استریم با نحوه رانندگی تو پیست و شناخت ماشین اگر انجین در عقب ، وسط ویا جلو باشه، آشنا میشیم:

watch?v=tToQVA3-8sg

آموزش ستاپ کردن ماشین هم از این استریم شروع میکنه:

watch?v=ZqWYKtksgds

 
آخرین ویرایش:
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