Multi Platform Apex Legends

سازنده
Respawn Entertainment
تاریخ انتشار
February 2019
ناشر
EA
پلتفرم‌ها
  1. PC
  2. PlayStation 4
  3. PlayStation 5
  4. Xbox One
  5. Xbox Series X|S
  6. Nintendo Switch
https___media.contentapi.ea.com_content_dam_apex-legends_images_2019_01_apex-featured-image-16...jpg

سازنده:Respawn Entertainment
ناشر:EA
تاریخ انتشار:2/4/2019
سبک : Battle royale

Apex Legends عنوانی F2P در سبک Battle Royale و تیمی از سری Titanfall است که توسط Respawn Entertainment سازندگان سابق Call of Duty ساخته شده و بر روی پلتفرم های PS4.Xbox one.PC عرضه شده است . بازی دارای شخصیت (Legend) های مختلف است که هرکدام ویژگی خاص خود را دارند .
 
آخرین ویرایش:

AM!R

کاربر سایت
Sep 10, 2011
5,062
نام
AmiR
من هر بار کنسولم رو روشن میکنم که بازی دیگه ای بکنم این رو هم یه بار تست میکنم.
قبلا توی مچ میکینگ میموند.
امروز ساعت سه عصر تست کردم و برای اولین بار رفتم توی بازی و سه دست بازی کردم!
بدون هیچ VP.N و چیز دیگه ای.
 

Sajjad135

کاربر سایت
Feb 12, 2019
28
دوستان بازی واسه من از دیروز کلا از لودینگ رد نمیشه
ارور هم نمیده
توی همون لودینگ اول بازی اون دایره همینجور میچرخه

واسه کسی اینجوری نشده ؟!
بعضی وقتها برا منم اینجور میشه ولی وقتی close میکنم دباره میرم تو بازی درست میشه
 

Sajjad135

کاربر سایت
Feb 12, 2019
28
برا من عجیبه وقتی با adsl وصل میشم به بازی اکثر سرورها پکت لوز بالای 50 درصد دارن ولی وقتی با اینترنت سیمکارت وصل میشم نصف سرورها تقریبا پکت لوز صفر دارن. چرا؟
 

Soroush_shz

کاربر سایت
Jul 16, 2016
1,205
نام
Soroush
آپدیت جدید منتشر شد :​

WEAPON BALANCE


Overall, we feel that the current weapons present solid options for a variety of gameplay styles. We've found that the Skullpiercer Wingman has been on the stronger end, but it’s designed to be a weapon with a higher skill ceiling. Our adjustments are attempting to move it more into the hand cannon space and away from full auto Deagle. We’ve also adjusted the rate of fire of the Peacekeeper with Shotgun Bolt attachment, so players will have a larger window of vulnerability if they miss their shot. Additionally, the scarcity of energy ammo and lower number of energy weapons overall has made those weapons difficult to main, so we’ve increased energy weapon and ammo availability.


:WEAPON ADJUSTMENTS LIVE ON ALL PLATFORMS

Wingman
Rate of fire reduced from 3.1 -> 2.6
Skullpiercer Headshot damage multiplier reduced from 2.5 -> 2.25
Increased base hip fire spread and decreased the rate at which hip fire spread decays (shrinks back down).

Peacekeeper
Shotgun Bolt rechamber rate has been reduced for the Peacekeeper only.
Level 1 mitigation 10% -> 7.5%
Level 2 mitigation 20% -> 13%
Level 3 mitigation 25% -> 16%
Wingman and Peacekeeper availability has been reduced in all zone tiers.
Increased availability of energy weapons & ammo in all zone tiers.


Why no P2020 or Mozambique buffs?
We love y’all’s ‘Bique memes, so we’re hesitant to lose that :P
In all seriousness, our goal is to have a power curve of weapons. "Power curve" just means that some weapons will be weaker and more common, while others will be stronger and rarer. Some weapons are intentionally less powerful until fully purp’d with hopups and attachments, while other weapons on the bottom of the power curve are your early game, better-than-melee, but-gotta-upgrade-out-of-ASAP weapons. We’ve seen some good feedback from players about how to make these pistols more exciting without losing out on the goal above that we’re listening to. We’ll be continuing to watch player data and feedback and trying things out internally but for now, they’ll remain the same.


ADDITIONAL PATCH NOTES
Fixed some script errors that we identified were occasionally causing disconnects during matches.
Caustic occasionally causing disconnects while throwing is Ultimate.
Pathfinder occasionally causing disconnects when activating a Survey Beacon.
Players occasionally causing disconnects when removing an attachment.
Gibraltar occasionally causing disconnects when pulling up his Gun Shield.
Players occasionally causing disconnects when entering Spectate Mode.


ADDRESSING LEGEND BALANCE AND HITBOX FEEDBACK
TL;DR Our goal is to be able to have characters with different rig sizes, hitboxes and ability kits, and still have each character be roughly equal in power level, win rate and viability of pick.


For character balance, we look at a combination of things: pick rate, win rate, and character v. character matchup win rate among other metrics, and, of course, player feedback. The results between the 5 small and medium rig characters have been positive - they are all in a safe band of relatively equal power. Our large rig characters, however, are underpowered and their natural size appears to be a large contributor. We’re planning on adjusting the size of the large character hitboxes to better fit the model. If these changes are insufficient to bring these characters in line, we’re also considering a range of other changes such as natural damage reduction as well as individual kit power tweaks. Because many of these changes are significant, we want to make sure they are heavily tested before they go live, in the event they are necessary. Below is a quick overview on the roadmap of how we’re thinking about bringing large characters back in line.
Overall, we want to try to increase the power level of the large rig characters, before we consider large nerfs to everyone else. While we’ve made small adjustments, we’re hopeful that increasing the power of large rigs is healthier than nerfing everyone else.


LEGEND ADJUSTMENTS WE'LL MAKE AT THE START OF SEASON 1

Major balance changes:
Hit box size reductions and optimizations for Caustic, Pathfinder and Gibraltar
We’re better sizing hitboxes to character gear & model
Since these adjustments have a MAJOR impact on the game, we want to make sure there aren't any major bugs, so we didn’t want to rush them out
If these adjustments prove to be insufficient, we’ll consider additional adjustments during Season 1


Minor balance changes:
Caustic
Traps - Reduced cooldown to 25 seconds from 30 seconds
Traps - Increased radius and proximity radius by about 10%
Traps - Removed a 1 second delay on the smoke dealing damage to players​
Pathfinder
Insider Knowledge - Increased the number of beacons in the world to 12 from 10​
Lifeline
Care Package - Removed slight chance that level 4 armor and helmets will drop​
Wraith
Into The Void - Cooldown increased from 20 -> 25 seconds​
Bangalore
Double Time - Reduced move speed bonus to 30% from 40%​
 

saeed_sg

کاربر فعال
Jun 7, 2010
1,113
نام
محمدسـعید
من هر بار کنسولم رو روشن میکنم که بازی دیگه ای بکنم این رو هم یه بار تست میکنم.
قبلا توی مچ میکینگ میموند.
امروز ساعت سه عصر تست کردم و برای اولین بار رفتم توی بازی و سه دست بازی کردم!
بدون هیچ VP.N و چیز دیگه ای.
سلام.
آره چندوقتیه اینطوری میشه بازی کرد ولی کاملا شانسیه. اکثرا هم مچ تموم میشه میپره بیرون با یه اروری.
 

AhmadGr

کاربر سایت
Jan 17, 2014
984
نام
Ahmad
امروز واسه اولین بار champion شدیم :D عجب حالی داد
دو تا هم تیمی هام خیلی حرفه ای بودن
منم چون تازه کارم برام همه چی دراپ میکردن خودشون
واقعا دمشون گرم

بازیش اگه دو تا هم تیمی حرفه ای داشته باشید بی نهایت لذت بخشه
مخصوصا اگه رفیق باشید
 
  • Like
Reactions: EL-BARTO

AM!R

کاربر سایت
Sep 10, 2011
5,062
نام
AmiR
امروز واسه اولین بار champion شدیم :D عجب حالی داد
دو تا هم تیمی هام خیلی حرفه ای بودن
منم چون تازه کارم برام همه چی دراپ میکردن خودشون
واقعا دمشون گرم

بازیش اگه دو تا هم تیمی حرفه ای داشته باشید بی نهایت لذت بخشه
مخصوصا اگه رفیق باشید
اونام تصادفن و بدون کنترل خودشون هم تیمیت شدن وگرنه وقتی بدونن که حرفه ای اند قطعا ترجیح میدن یه حرفه ای هم تیمی شون باشه یا اگه بازی دو یا مود دو نفره داشته باشه اونو میرن اصلا:D
 
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joker+1

کاربر سایت
Nov 1, 2014
312
نام
حسین
دوستان برا اتصال چیکار باید کرد؟

دی ان اس بزنم یا قند شکن شییر کنم؟؟

اگه بخوام قند شکن شییر کنم چهجوری باید شیر کنم؟

نحوه اتصالشو بلدم فقط ای پی ها رو نمیدونم چی بزنم
 

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