خوب اينم ليست بهترين بازي هاس از نظر Jeff Gerstmann تو وبلاگ خودش كه ترتيب نداره .بهترين بازي هاي سال و در اخر بازي هاي با ارزش را هم نام برده.
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Well, now that Christmas is out of the way (I had a good one, I trust yours was A-OK, as well) it’s high time I started thinking about my list of the Best Games of 2007. Rather than break it down into categories and genres and all that junk, I’ve decided to bring it to you raw with a list of games that are important, memorable, and good for different reasons.
At some point near the middle of 2007, me and the people around me started looking at release calendars and wondering if 2007 was going to be the new 1998, which is the year recognized by some (me, to name one) as the best year for games in the modern era. Then, stuff started getting pushed back. If stuff like GTA, Mercenaries 2, and Burnout Paradise all shipped this year and all lived up to the hype, 2007 would have probably been unbeatable. I already know how I’ll remember 2007, but I imagine most people will think about the games and the mergers. Between the Activision/Blizzard thing and the EA/BioWare/Pandemic thing, it’s been a weird year, one that starts to overshadow the game releases. But then you have the following list of reasons–in no particular order–why you should remember 2007 as one of the best years for gaming in some time.
Call of Duty 4
I believe I already named this my overall pick for Game of the Year in the last Points! video, so it makes sense to start with that one. It’s easy to look at this game’s surface and say “five hour campaign and the typical first-person shooter team-based multiplayer, no big deal.” That’s missing the point. While it doesn’t reinvent the mechanics of first-person shooting, it’s obvious that Infinity Ward spent time focusing on the quality of that content. The end result is an explosive campaign that’s way more interesting than the rest, and a multiplayer mode that’s focused on unlocking guns, perks, camouflage, and so on, making an already addictive game into a quest for loot, like any good RPG would be. I can’t put this game down and have been playing it almost every day.
Rock Band
I have very fast Internet access at home and when you say “multiplayer” to me, I’m thinking about me, alone, beating other people I’ve never met. Rock Band is the game that makes “local multiplayer” make sense again. Something strange and wonderful happens when you get four people together and play the game as it was meant to be played. It’s cooperation’s purest form. It’s the finest same-room multiplayer experience since Wii Sports. It’s also slowly teaching me the coordination I need to actually play the drums, which is kind of awesome. Great song list, good strategy for downloadable songs. The plan of not pumping out sequels and doing constant downloads instead is looking like it might actually work, but only if they can keep getting actual songs and not covers.
Super Mario Galaxy
I feel like I don’t even need to say much about Super Mario Galaxy. It’s a great Mario game. Most of you probably know exactly what that means. It looks outstanding on the Wii, controls better than you might initially think, and overall, it just feels right. This game is the reason why Nintendo fans can be so rabid. Because when Nintendo is
on point, it does the Disney-style “appeal to all audiences” thing better than Disney itself.
Portal/Orange Box
How many times have you finished Portal? I’ve played through it about five times now, and I’m thinking about playing it again. That’s partially because it’s short, but mostly because it’s terrific. In my book, it’s right up there with the Steam service as the greatest thing that Valve has ever done. The action/puzzle game makes you think while only occasionally requiring your fast action skills, striking a perfect level of difficulty that somehow makes me feel incredibly smart every time I play it. It’s also very funny, from the opening dialogue to the end credits. The rest of the Orange Box gets a nod here, as well, for being way more game than you would think a company would sell you in one package.
BioShock
It feels crazy to say this, but I had sort of forgotten about BioShock. Q4 2007 was a power-packed quarter, and BioShock’s late-August release made it sort of easy to forget. I played through the game once while I was reviewing it, and once more because I enjoyed it. The things that stood out about BioShock were the atmospheric touches that made it feel like more than a first-person shooter with a melee attack that serves as one of the most effective ways to approach your enemies from start to finish. The world of Rapture, and finding out what had gone wrong in Andrew Ryan’s creation via a lot of little voice recordings was one of the most compelling things I did in a game in 2007. I still feel that parts of the gameplay came up a little short, but BioShock is still one of the more powerful narratives in gaming.
Crysis
Crysis hits this list for its graphical quality. It’s a game that has that “fell out of a hole in time to show you what games will be like in the future” quality to its graphics. I upgraded my PC earlier this year in anticipation of games like Crysis. But here’s the dirty secret: I actually don’t much care for the game. It’s full of interesting ideas, like the way you can configure your suit on the fly to the way the enemies speak in a foreign language if you turn up the difficulty. But I’ve tried to play it a handful of times now and I’m just not feeling it. For what it’s worth, I never really liked Far Cry, either. I realize that makes its inclusion on this list a little weird, but consider this a “best technical graphics” sort of achievement or something.
Pac-Man C.E.
Hey, check it out, they made a new Pac-Man. The weird part is that Pac-Man C.E. is a radical reinvention of the original game that maintains the look and basic concept, but spruces it all up and makes it a hyper-speed action/puzzle sort of thing. The race against the clock mentality is a smart twist, and seeing the maze stretched out across an HD screen is something else. Definitely the year’s most interesting downloadable game.
Mass Effect
The Star Wars ties turned me off of the KOTOR games. Seriously, I’m all the way sick of anything Star Wars-related and have been for quite some time. I get it, the Force can be good and let you push stuff or bad and let you choke dudes. Over it. Also, if I may incense some fanboys for a moment, Star Trek has always been better than Star Wars. I think that’s why I got into Mass Effect. It’s way more Trek than Wars, even if it’s technically an original creation by BioWare. The film ******s, the massive amounts of dialogue, the storyline, and the appearance of freedom–even if you won’t be able to land on most of those planets until they start selling you downloadable content–was enough to get me hooked. I finished it once and immediately dove back in for a second playthrough, but moved on not too long after that. I think I will eventually go back to it and play through as a renegade, but I have a feeling that the annoying things, like the vehicle’s poor turret control and the lack of a good auto-save system, will stick out a bit more if I play again.
Halo 3
If you had told me a year ago that I’d be sitting here, telling anyone who will listen that Halo 3 is one of the year’s best games, I’d call you a liar. Then I’d kick you in the stomach, because that’s what liars get. Between its cliffhanger ending and its asshole-filled multiplayer, I had a real disdain for Halo 2 and saw no real reason for Halo 3 to be any different. Back when the multiplayer beta came out, it looked like it was just going to be more Halo–exactly what the Halo faithful wanted, but not really the sort of thing that’s going to change anyone’s mind. Then the full game came out and changed my mind. How? Well, the story was satisfying and concluded well. The campaign was full of interesting levels and situations. The co-op mode was expanded to four players and could be done online. And the multiplayer looked good and played well thanks to quality map design. But it’s the new stuff that sends Halo 3 over the top, like Forge mode, an unassuming level editor that seems weak and boring at first, but makes for a perfect setting for you and your friends to just screw around and blow things up. Or the replay viewer and file sharing system, which also seemed like a needless afterthought that only machinima dorks will get any use out of until I cut out my first clip of me messing around with some other people in the Forge. By striking that balance between refining the old and resetting expectations with the new,
Halo 3 really is a masterpiece, even if you still run into a lot of jerks online.
World in Conflict
Did you know that the collector’s edition of World in Conflict comes with a hunk of the Berlin Wall? Hearing that was enough for me to run out and buy it, but it’s the way that World in Conflict takes the focus off of resources and puts it onto unit control and combat that makes it so fascinating. I don’t necessarily think that every RTS from here on out should bite that style, but it certainly shows that there’s more to life than developing good rush tactics or hunkering down and massing resources before going to war. Also, Alec Baldwin is in it.
اينم ليست بازي ها قابل ستايش.
The Darkness
WarioWare: Smooth Moves
Forza Motorsport 2
Assassin’s Creed
Tekken: Dark Resurrection Online
Warhawk
Supreme Commander
Guitar Hero III
Uncharted: Drake’s Fortune
Space Giraffe
So there you have it. Those are my most memorable and best games of 2007. What sticks out to you? Consider this sentence a call to action to generate your own similar list and post it in the comments!