درباره open world
first of all i like to say sera always has been a main character of gears and never had a chance to be explored properly so i think with gears 6 and proper development time coalition can do amazing things.
if they wanted to go with open world route i’m all about it, but not some random generated procedural map with couple of foliage here and there or some kit bash hard surface building around the map with 0 purpose.
my biggest problem with gears 5 was they used term "open world game’ for advertisement and marketing and in reality it doesn’t even come close to standard of classic open world games yet the modern one , and that’s why people felt disconnected.
another reason is gears 5 open world side quest doesn’t have any purpose or positive effect on story telling aspect neither in character development or world building and that’s why felt meaningless.
to be fair gears 5 was the first coalition attempt to make an open world game and they did a decent job with 2.5 years of actual production.
let’s assume they want to continue the open world stuff in gears 6 so here some of my idea’s i like to share.
game contains 2 big part :
- explorable huge world which you can choose your squad and be able to free roam around the map and complete missions. like you be able to choose marcus and jd going around the open world doing side quest and they have unique dialogues. this will help character development.
- second part is linear gears of war campaign with specific characters like following kait story . typical 4 or 5 act story.
with each act we progress in story, something will change in environment like new world bosses and increase amount of swarms patrol.
so if anyone feels like to explore the sera they can choose what ever character they want and see their characters interaction while we can have the kait and delta squad linear story at the same time.
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-huge open world with different biomes and city area.
-day and night cycle, weather system like razor hail , wind flare, etc…
-wild life and unique creatures that sera has to offer. (untamed hollow beasts to swarm creatures )
-be able to use vehicles such as armadillo or track mule and etc…
-meaningful side quest like escort mammoth to the new ephyra against swarms attack and etc…
-world bosses , each region of the game contains high rank swarm boss and each time you killed them queen reyna sends more upgraded version of the boss.
-random encounter with swarm enemies in open world area, from swarmak to carrier and groups of warden elite.
-cog or outsiders outpost you can defend or upgrade against swarms attack.
-explorable new underground swarm city ( something like nexus )
-relic weapons need to be more creative and they must have upgradable attachment so we can modify or purchase at cog armory and also have different looks.
-relic armors with upgradable part you collect from ruins of sera or world bosses from legendary to common attachments.
تخریب پذیری
with the release of Unreal Engine 5 and strong technical team at coalition i think it’s fair to ask this feature for next gears of war game, with destructible cover and environment there are so many possibilities will unlock in gameplay mechanic that never seen before in franchise , for example in horde we can expect large maps which specifically designed for destruction and big monsters such as swarmak to cause destructions, or for example deformation in terrain caused by nemacyst or flock.
this feature definitely step towards the better experience and give the meaning to the fortification system and over all role of classes and no longer we relies on non-destructible pillars and buildings or Predetermined low height covers and instead we can build our base and fortify the surroundings by choice,
i suggest new class called builder, for this feature.
MULTIPLAYER
- classic pvp like what we have in gears 1 to 5 ( execution, guardian, tdm, koth )
- new mode with vertical map and grapple hook. 6vs6 40% bigger map size
- big team battle and siege mode. 25 vs 25 or less ( very huge map )
4.maps need dynamic random day and night cycle with each match or round.
- unlockable characters with sub customization, like new helmet or chest plate for that specific character you choose to play.
for example play 20 match as savage warden to unlock new helmet or you can buy with 5k coin. but next piece of armor comes with increased price like 10k coin.
if they want to sell character in store cool but come with more sub customize variation like multiple body armor and limited color spectrum customization.
New horde pve for gears 6 :
10 up to 12 players.
maps are 4X bigger than previous gears
specific classes able to use king raven and fly around the map while other player shooting with machine gun
specific classes able to use mega mech and fighting against multiple swarmak or boss wave kraken
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new class called tactics which you play the game as a different gamplay mechanic (real time strategy) you are in charge of command center and you are able to spawn and command cog soldiers or deebees in groups of 5
to capture the new base. ( imagine real time gears tatics which you can command ai to move anywhere you want on the map). you are also be able to spawn spare ai mechanic to fix the king raven and such…
something like this with fully functional ui.
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new class called builder that actually building a wall and tower defense so we can expand the base so suport classes can mount their sentries and shockwaves where ever they want.
…
also it would be cool to see this in horde,
commanding groups of deebee’s to capturing power taps or new base it help the player focuses on their upgrades, abilities or buying a new stuff instead of spending their limited time between each round capturing the power taps. and this is just a one example, lot’s of great thing you can do with this class another example is you can deploy multiple drop pod DR-1 with vulture and help the players in a bad situation, because we are talking about maps with bigger size and lots of enemies. like multiple carrier, warden and snatcher at the same time.