PlayStation LifeStyle: 100
Areajugones: 95
Atomix: 90
Worth Playing: 90
Everyeye.it: 90
Wccftech: 90
GamesRadar+: 90
GameSpew: 90
Twinfinite: 90
Video Chums: 90
IGN Italia: 85
God is a Geek: 85
GamesBeat: 84
IGN: 83
Multiplayer.it: 82
COGconnected: 82
Eurogamer Italy: 80
3DJuegos: 80
InsideGamer.nl: 80
Gamer.nl: 80
SpazioGames: 80
TheSixthAxis: 80
App Trigger: 80
Easy Allies: 80
Gameblog.fr: 80
EGM: 80
GamePro Germany: 79
GameCrate: 75
Polygon: 75
USgamer: 70
DualShockers: 70
Game Informer: 70
GameSpot: 60
We Got This Covered: 60
:Kotaku
:The A.V. Club
:The Verge
Areajugones: 95
Atomix: 90
Worth Playing: 90
Everyeye.it: 90
Wccftech: 90
GamesRadar+: 90
GameSpew: 90
Twinfinite: 90
Video Chums: 90
IGN Italia: 85
God is a Geek: 85
GamesBeat: 84
IGN: 83
Multiplayer.it: 82
COGconnected: 82
Eurogamer Italy: 80
3DJuegos: 80
InsideGamer.nl: 80
Gamer.nl: 80
SpazioGames: 80
TheSixthAxis: 80
App Trigger: 80
Easy Allies: 80
Gameblog.fr: 80
EGM: 80
GamePro Germany: 79
GameCrate: 75
Polygon: 75
USgamer: 70
DualShockers: 70
Game Informer: 70
GameSpot: 60
We Got This Covered: 60
:Kotaku
Each beat, each moment, was expertly presented and edited tightly. And when we reached the end, we were speechless. This might seem like gushing praise. That’s because it is. A Way Out is the kind of game you play to show your non-game playing friends what games can do. We can’t recommend it enough
:The A.V. Club
Outside a few promising flourishes, it ultimately fails to distinguish itself from any number of more engaging co-op offerings, and its best moments hinge on caring about characters who never rise very far above the level of flat, unengaging caricature. There are the seeds for a legitimately great cooperative game buried deep within its cookie-cutter plotting, adequate action, and of course a whole lot of instances when one character has to hoist the other up over a cliff
:The Verge
Stripped of its unique co-operative angle, A Way Out wouldn’t be very good. The gameplay isn’t very deep, and the story is too shallow to make up for it. But add in a second player and the extra element of human interaction and working together to achieve a goal, and it somehow all comes together
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