جزئیات امتیاز IGN:
جزئیات امتیاز IGN UK:
جزئیات امتیاز IGN AU:
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Official UK PlayStation Magazine:
+ The ultimate superpower is given on the last stretch, which, depending how deep you go into the side missions, comes after a good ten or so hours of gameplay.
+ The game's not just a looker, it's also structured really smartly, which sounds like a dull thing to be good at, but is actually crucial and brilliant.
+ You start off with the basics, such as a simple 'lightning bolt', draining electricity and climbing, REALLY good climbing. (They say later on it sometimes makes Uncharted and Assassin's Creed look dull in terms of the climbing).
+ It's good in two ways: It's super-powered, for one thing, so Cole can drop from any height without hurting himself, catch any ledge without finger-tip slipping, and scale just about any building (or giant industrial crane) in the city. And it's also good because it FEELS brilliant, a lovely balance of speed, fluidity and looseness on the one hand, and path-finding challenge on the other.
+ It's basically a big win, moreish and addictive wish a 'one more, mission, one more power' appeal that saw me complete the game twice over a four day weekend full of ruined bedtimes.
+ The combat's deep and spectacular, the climbing is slick and intuitive, and the story's got enough depth behind the flashy hero/villain hook to fully merit that all-important second playthrough.
+ There's genuinely nothing else like InFamous on Ps3, and it slots in very nicely alongside the machine's other big-name exclusives. People, we have another must-buy
- There are occasional frustrations when the game wants to lock you onto the wrong piece of scenery, but it's a muscular and liberating experience that makes Assassin's Creed seem clumsy and Prince of Persia feel like it's running on autopilot