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PS4 hack: dlclose exploit updated to enable dev menu
by wololo · April 28, 2016
PS4 Hacker Cturt updated the PS4 dlclose exploit yesterday to include a patch that enables the PS4 debug menu. This is of course valid only if your PS4 can run the dlclose exploit, meaning it has to be running firmware 1.76 or below.
The Debug Settings on the PS4 give access to a series of additional tools that could be useful for PS4 tinkerers, modders, and hackers. These settings include some boot parameters to check the console’s health, the infamous “package installer” that could also be found on the PS3 and PS Vita, and a bunch of other options (full list can be found on psdevwiki).
Normally, debug settings are only available on “devkit” consoles sent to PS4 game developers. Unlocking these settings on a retail PS4 therefore gives us access to lots of additional options. These settings don’t give you magical access to unprotected features of the PS4, though. It’s not like the package installer would let one install unsigned content (homebrews or pirated games), but it could certainly opens some doors.
It is unclear if the settings we get through this patch are the full range of Debug options that can be found on devkits, and what can be achieved with those (I still don’t have a PS4 1.76 – a choice I’m regretting more and more every day – so I couldn’t confirm myself). Early testers over at playstationhax are reporting that the package installer doesn’t seem to open, although it could be related to a known fact that the package installer screen won’t load if there’s no package to actually install. However, the package installer now requires package-specific passkeys according to members of playstationhax. Again, just because the option is here doesn’t mean Sony added a completely unprotected backdoor to its own system.
Update: Cturt has confirmed that the package installer works, but it won’t install a valid license file, meaning the installed pkg can’t technically be run (unless we’re talking demos or packages that do not ned a license)
Note: not an actual screenshot from a patched 1.76, this screenshot is from a debug console
Nevertheless, it’s certainly a very cool new feature for those of you with a 1.76 PS4, and adds a good list of new things to explore. The package installer has been used in the past on the PS vita for things such as installing Netflix in countries where Netflix wasn’t officially supported, for example.
Download
The PS4 dlclose exploit can be downloaded from KR105’s github here. You’ll need to compile it with the PS4 SDK, until a good soul decided to share a compiled binary.
It’s interesting to note that CTurt submitted this change in KR105‘s repository, to me a great sign that the PS4 scene is starting on good collaborative grounds
CTurt also credits long-time scene dev flat_z for the patch.
Source: CTurt
یکی از اعضای ps4 scene به نام Senaxx راهی برای تغییر دادن یک سری از آیکون های داشبورد PS4 پیدا کرده. این کار بخاطر وجود دیتا بیسهای رمزگذاری نشده SQL که بعضی از رابط ها و رجیستری های PS4 بر اساس اونا کار میکنند امکان پذیره. طبق آدرس فایلهایی هم که در متن نوشته فایل رو از کنسول دانلود میکنید و بعد از تغییر دوباره به همون ادرس آپلود میکنید. (فیرمور 1.76)PS4 Custom Home Menu, the early steps of PS4 unofficial themes
by wololo · April 26, 2016
Earlier this month, PS4 Scene member Senaxx published a screenshot of a PS4 Dev unit running firmware 1.76, with a modified icon on the main menu. No additional details were posted, and most of the scene websites just dismissed the post. So did I.
So I was kind of surprised to see this piece of news on many of the scene websites today. And now I feel like I have to mention it or people will call me out on this one.
What is this?
People running on firmware 1.76 have a way to customize some of the icons on their PS4’s main menu. This is apparently thanks to the (unencrypted?) SQL-based database that powers some aspects of the PS4’s interface and registry.
The process is not necessarily groundbreaking and not directly security or exploit related, but what made it newsworthy recently is that people have been able to reproduce it, and it seems to be reasonably simple, for PS4 1.76 owners.
According to fx0day on playstationhax, the file to edit can be found in /system_data/priv/mms/app.db. Just open it with your favorite offline SQL editor such as this one, and start digging for cool stuff you can modify, then reupload the file to its location on the PS4 with your favorite tool (PS4 FTP comes to mind).
This could be the very first step for user-customization of the PS4. We all know how much people love to customize their experience, so by digging into some of the unencrypted data of a PS4 running on Firmware 1.76, maybe we can expect more customization moving forwards.
In the meantime, enjoy a few screenshots, courtesy of the members over at playstationhax, + the original one from Senaxx.
کلیه ی این مطالب به صورت ترجمه شده روی گروه تلگرام و سایتم هست.باوووو یکی اینارو ترجمه کنه..
یا به همراه ترجمه بزارید یا اصلا نزاریدPS4 Custom Home Menu, the early steps of PS4 unofficial themes
by wololo · April 26, 2016
Earlier this month, PS4 Scene member Senaxx published a screenshot of a PS4 Dev unit running firmware 1.76, with a modified icon on the main menu. No additional details were posted, and most of the scene websites just dismissed the post. So did I.
So I was kind of surprised to see this piece of news on many of the scene websites today. And now I feel like I have to mention it or people will call me out on this one.
What is this?
People running on firmware 1.76 have a way to customize some of the icons on their PS4’s main menu. This is apparently thanks to the (unencrypted?) SQL-based database that powers some aspects of the PS4’s interface and registry.
The process is not necessarily groundbreaking and not directly security or exploit related, but what made it newsworthy recently is that people have been able to reproduce it, and it seems to be reasonably simple, for PS4 1.76 owners.
According to fx0day on playstationhax, the file to edit can be found in /system_data/priv/mms/app.db. Just open it with your favorite offline SQL editor such as this one, and start digging for cool stuff you can modify, then reupload the file to its location on the PS4 with your favorite tool (PS4 FTP comes to mind).
This could be the very first step for user-customization of the PS4. We all know how much people love to customize their experience, so by digging into some of the unencrypted data of a PS4 running on Firmware 1.76, maybe we can expect more customization moving forwards.
In the meantime, enjoy a few screenshots, courtesy of the members over at playstationhax, + the original one from Senaxx.
میشه بیشتر توضیح بدید؟
خب مانک ایتاچی رو من بیشتر قبول دارم خخخخ
درباره این توضیحات باید خدمتت عرض کنم هکر ها دارن روی ورژن 1.76 که یه باگی توش بوده نفوذ کنن و هی دارن برنامه های لینوکس و غیره رو روش نصب میکنن و امادش میکنن راهی پیدا کنن که بشه مثل پلی3 با یه کاستوم فریمور هک کنن و بازی کپی بریزن توش
میخوان همچین کاری انجام بدن و هروز هم دان به پیشرفت هایی دست پیدا میکنن
حالا نکته مهم و سوالی که همه میپرسن ایجاست که هیچ دسگاهی تا الان روی ورژن 1.76 نمونده و همه به ورژن های بالاتر اپدیت کردن و باید راهی پیدا کنن که دستگاه هارو بتونن دانگرید کنن که این اقدام بعدی هست
اما اندکی صبر سحر نزدیک است