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- از هر جایی که بخواید میتونید لینک بزارید
- عنوان هر تریلر باید نوشته بشه
- لینک تریلر داخل اسپویلر گذاشته بشه (برای جلوگیر از سنگین شدن صفحه)
- ترجیها یـ اطلاع کلی از محتوای تریلر داده بشه
- نقل قول کردن پست تا جایی که به تریلر مربوط ـه مشکلی نداره
- بحث vs اکیدا ممنوع

 
New MoH: Warfighter trailer goes big on gunplay
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Sniper Elite V2: gameplay demo and dev chat in HD


[h=2]Max Payne 3 video details the design and technology behind Bullet Time[/h]

[h=2]Ghost Recon: Future Soldier multiplayer trailer and screens[/h]
 
آخرین ویرایش:
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Max Payne 3
HD SD
Ghost Recon: Future Soldier
HD SD
Mortal Kombat Vita
HD SD
World of Tanks
HD SD
MLB 12: The Show
HD SD
ScrewAttack
SD



---------- نوشته در 11:20 AM اضافه شد ---------- نوشته قبلی در 10:44 AM ارسال شده بود ----------





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Resident Evil 6
HD SD

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Medal of Honor Warfighter
HD SD

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Hybrid
HD SD

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Spec Ops: The Line
HD SD
 
آخرین ویرایش:
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Free CryENGINE 3 SDK 3.4 available
  • Revamped DirectX 11 Tessellation
DX11 support and tessellation has come a long way since Crysis 2. Phong, PN triangles and displacement maps, along with no need for pre-tessellated assets, makes CryENGINE's DX11 support among the best in the industry.

  • Multi-layer Navigation Mesh
The multi-layer navigation is a powerful new and easy-to-use navigation system that AI agents utilize to path-find through game maps.

  • Improved Skin Rendering and Eye Shader
New scattering approach gives more realistic rendering with fewer artifacts. New settings, checkboxes and sliders for things like oiliness, iris control, colors, pupil dilatation, tessellation and parallax support make CryENGINE character rendering more advanced and customizable than ever before.

  • Advanced/Improved/Extended Glass Shader
The glass shader is a specialized tool for rendering glass-based surfaces. It can represent a wide range of glass types, including regular windows, stained glass, leaded glass, beveled glass, some crystal types and some types of transparent plastics as well. The improved glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refraction blur.
On top of these key updates, version 3.4 of the free CryENGINE 3 SDK addresses a number of bugs from previous releases and gives developers access to further improvements that include:
- Improved glass rendering
- Geometric light beams
- Point light shafts
- Time of day based filmic HDR tone mapping
- Curves and key tangents for time of day
- User controlled per cascade shadow bias through time of day
- Improved transitions between levels of detail
- Volumetric fog features extended and improved
- Improved distance cloud shading
 

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