Torchlight II | PC

torchlight-2-announced.jpg


بخش 1) اطلاعات بازی:

Developer: Runic Games
Publisher: Runic Games
Genre: Role-Playing - RPG
Platfrom: PC
Release Date: Q1 2011


بخش 2) لینک ها:


سایت رسمی بازی
GameSpot


بخش 3) توضیحات:

یکی از بازیهای موفق نقش آفرینی سال گذشته همین بازی Torchlight بود که توسط تیمی ساخته شده بود که قبلا تجربه کار بر روی شاهکار Diablo رو داشتن.
از جمله تغییراتی که قرار هست در نسخه دوم نسبت به شماره یک بازی اعمال بشه وجود حالت Coop و Multiplayer، رابط کاربری (Interface) بهینه شده نسبت به قبل و همچنین قابلیت شخصی سازی (Customize) هر یک از شخصیتهای بازی (ظاهرا 4 شخصیت) هست.
تاریخ انتشار بازی برای بهار سال آینده اعلام شده.
فعلا اطلاعات دقیقی از بازی منتشر نشده، هر زمان اطلاعات جدیدتری از بازی بدست آوردم توی همین پست اول قرار میدم.

==================
New Update

خب، علاوه بر کلاس Engineer، 3 کلاس دیگه هم معرفی شدن:

1. Outlander
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"The Empire would like to pretend people like me don't exist - and yet, here I am."

Born to roam, Outlanders are the vagabond adventurers of the world. They come from a wide variety of backgrounds, cultures, and even races - but all share a lust for travel and excitement, an appreciation of eldritch lore, and an appetite for danger.

Outlanders personify the nomadic impulse. They travel the world in search of forgotten artifacts and forbidden knowledge - the more perilous the quest, the better! However, because they often have few qualms about acquiring what they desire by any means necessary, most civilized folk see them as renegades at best, and outlaws at worst. After all, while Outlanders are among the most skilled and daring explorers the world has to offer, they are hardly a formal organization; anyone can become an Outlander. A great many began their adventuring careers as thieves, swindlers, brigands, pirates, and even murderers - and old habits can die hard.

The strength of the Outlanders lies in the vast body of lore they have collected - and which they have passed down from father to son, mother to daughter, and master to apprentice for hundreds of years, in the form of specialized magical training, sophisticated fighting techniques, and the odd ancient relic. They also go to great lengths to study the magical and martial arts of various races - from Estherian thaumaturgy to Zeraphi alchemy - and have even traded with monsters for the secrets of their crafts: learning incantations from goblin chanters and rune magic from the enigmatic Varkolyn.

Even so, all of that knowledge and nifty magical gear is only useful if the Outlander survives long enough to use it, so Outlanders also undergo intense training to be as fast, fit, and nimble as possible. A good Outlander will tumble through scores of opponents, herding them together for an attack with their deadly throwing glaive. A good rifle or a pistol might be handy in a tussle, but, when the odds are against them, every Outlander knows that whirling blade of razor-sharp death is her best friend in the whole wide world.

The Outlander's throwing glaive defines her role in combat: Speed, skill, and long-range accuracy - paired with the arcane knowledge to make every attack as lethal as it gets!


2. Berserker
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"Enough talk! Gold and glory await!"

Driven by a lust for adventure and a savage determination to win fame, fortune, and glory, Berserkers wander the wild places of the world in search of formidable foes, fabulous treasures, and the sheer joy of a worthy challenge.

The Valgang tribes of the icy north produce some of the fiercest men and women in all the world, and the Berserkers are the most savage warriors of the lot. Possessed of an animalistic cunning and an unbridled fury, a Berserker is an untamed and unpredictable beast who is a blessing when set upon one's enemies—and a curse when turned against you. The Berserker’s lust for battle cannot be sated even by the endless warring of their tribes; eventually, every Berserker sets their eyes on the exotic lands to the south, where adventure is ever just over the horizon ... and danger lurks around every corner.

Berserkers draw their strength from the worship of the northern lords of battle: Vur, the Wolf; Dralk, the Dragon; and Krax, the Raven. Their totem beasts grant Berserkers extraordinary powers, and only improve the more they embrace their own animalistic natures. From Vur, the Berserker gains a single-minded perseverance; from Dralk, the sheer power of the dragons of old; and from Krax, the vicious cunning to put them all to good use!

Naturally, a Berserker makes an excellent hand-to-hand combatant: a primal force lashing out with fists and claws, the rage building inside like a caged beast. Their onslaught can stun foes and leave them vulnerable to a vicious follow-up ... or finish them all in one quick charge. And, on those rare occasions when a Berserker is overrun, their fearsome totems unleash gouts of fiery dragon breath or packs of spectral wolves to turn the tide of battle.

The Berserker personifies the offensive-minded fighter: strength, speed, ferocity, and the power of the wild, all rolled together into one devastating combination!


3. Engineer
class-engineer-large_xlarge.jpg

"If a problem is too big to fix ... one must break it into smaller problems."

The workhorse of the Empire, the modern Engineer’s strength lies in his Ember-fueled, steam-driven armor—a technological marvel devised by top scientists at the Industrium (the Empire’s academy of science and technology), and crafted personally by the Engineer as his journeyman project.

So equipped, Engineers carry out any mission involving technology that the Empire requires, from building mighty Herkonian Embercraft transports to delving into ancient ruins in search of long-forgotten knowledge—sometimes as part of a team of Imperial soldiers, but more often than not as “independent” contractors. As time passed, though, the role of the Engineers evolved. Some strictly pursued research and theory, locked away in factory-labs and paid kingly sums to examine dwarven artifacts and develop new designs from them.

The Engineers find work aplenty on the continent of Vilderan, exploring dwarven ruins for more artifacts, maintaining the Empire's transports, and overseeing work in the Ember mines. But the conditions have forced the Engineers to adapt their methods and equipment. Gone are the leather aprons and tidy toolboxes—replaced by armored plates and massive, two-handed spanners that conveniently also serve as weapons. Now the Engineer is more soldier than scientist—more warrior than workman.

The Engineers' technological expertise lets them imbue their weapons and armor with the power of Ember to deliver blasts of energy through devastating melee strikes, or directly from the armor itself! Their gear might be a bit weightier to accommodate all that technology—but "a good, heavy spanner is just the right tool for stubborn bolts ... and stubborn beasts!"

That combination of brawn and tech makes the Engineer a formidable front-line combatant—a powerhouse of melee attacks and short-range energy bursts.



4. Embermage
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"Ember is dangerous to the untrained hand—and deadly in mine."

At the forefront of the Empire’s colonization of Vilderan are the Embermages—highly-trained spellcasters renowned for their skill, dedication, and arcane power. No Imperial army is complete without these fierce warrior-wizards in the vanguard.

It is widely accepted in the Empire that Embermages are a special breed, held in awe and respect for the rigorous training they undergo, and the prowess they display. Selected in early adolescence by the Ember Council, Embermages undergo extensive arcane conditioning and mystical studies, accompanied by hours of physical drills and combat exercises each and every day. They learn to work in tandem with Vanquishers, and crush the Empire’s foes with both subtle grace and overwhelming might, as the situation demands. By the time Embermages are assigned to active duty, they are accomplished wizards, formidable soldiers, and insightful strategists.

As the name suggests, Embermages study the magical mineral known as Ember, through which process they gain a better understanding of thaumaturgic principles. But, unlike the Empire's legion of Alchemists, Embermages do not actually draw energy from Ember itself; instead, they observe its properties, and, through meditation and experimentation, learn to recreate the effects of Ember in a wide range of magical applications. In addition to unleashing blasts of high-energy fire, ice, and electricity, an Embermage develops the means to magically interfere with the laws of time and space, moving themselves—or their enemies—across short distances in the blink of an eye.

This facility with applied magic defines the Embermage's combat role: an offensive spellcaster capable of delivering focused, precise attacks at a considerable distance, or of shifting foes violently away with short-range teleportation—usually with physically wrenching results for the targets! In battle, the Embermage wields each aspect of the Ember like a duelist wielding a blade—switching from fire to ice to lightning and back again in the span of a few heartbeats—all while disappearing from their foe's sight and reappearing in another, more advantageous position!

The Embermages’ combination of physical and magical discipline makes them superb ranged combatants: powerful, mobile, and versatile ... and, most importantly, ingenious!
 
آخرین ویرایش:
بازم یه 5 ساعت پای بازی بودم روحم تازه شد. :دی
Loot ـه بازی به معنای واقعی کلمه ارضا کننده س. :دی
انقدر آیتم خوب داشتم که این آخر فقط یه ربع داشتم فکر میکردم کدوم رو رد کنم بره.
Act 2 محیط خیلی قشنگ میشه.
یه بار دیگه دوستان اوریج باز تو خریدش شک نکنن. با هر قیمتی شد بخرید حالشو ببرید. ;)
 
Torchlight II Update 1
Code:
[INDENT][B]PC Update #1 Details[/B]
[B] STABILITY
*Fixed a potential crash bug when applying affixes and effects in certain circumstances
*Fixed rare crash when turning in quest in the Undercurrents.
*Put in protection against character save file corruption. Corrupted  characters will not appear in the list of characters. (And thus can’t  cause the game to crash on load)
 SKILLS
*Fix for Berserker geyser proc showing up as a mappable skill.
*Fix for triggering Shocking Burst and Arc Beam out of range while hitting shift that could cause chain casting.
*’Resist Slow’ affix fixed.
*Proc affixes scale better with player level.
*Berserker ‘Wolf Shade’ now has the (intended) 60 second cooldown applied to all ranks.
*Fix for mistriggering when chaining two skills together when there is an early hit-frame.
*Safety check to stop any looping skills that get stuck in the ‘on’ state when the character is not performing a skill.
*Fixed bug with ‘Poison Burst’ procs (they should properly engage at more distant ranges).
*Fix for potential issue when units would queue removed/unavailable skills.
*Fix for having more than 100% reduction to charge decay or a negative flat charge decay.
 PERFORMANCE
*Made significant optimizations to particle collisions.
 SYSTEMS
*Fix a bug when recalculating the price on objects to make sure the calculation is based on the correct data.
*Fix for bug where rapid clicks could misspend stat points.
*Removed access to console commands in multiplayer games.
*The game’s login dialog now correctly allows passwords up to 64 characters long.
*Removed display of other users’ IP addresses in multiplayer games.
*Removed Steam Cloud toggle in the settings file (it didn’t do  anything); the ability to toggle is available in the Steam client.
*Removed logging for achievements to potentially reduce some FPS drops for some users.
 LEVELS/SCRIPTING
*Tweaks to various areas to prevent units from getting stuck.
*Changed lootable rocks to be non-colliding as they could occasionally block very narrow corridors.
*Fixes to some level scripting logic in the Frosted Hills.
*Fixed a bug that could cause multiple Tower of the Moon entrances to appear in the world.
*Implemented a few specific boss room pathing fixes.
 ACHIEVEMENTS
*Fixed friends list based achievements.
*Spell-learning achievements now don’t incorrectly trigger based on other players.
 [/B][B]MINOR
*Fixed several typos.
*Improvements to journal tooltips [/B]

[/INDENT]


nCrypt.in - Torchlight II Update 1-RELOADED
 
من آپدیت 1 ریلودد را ریختم ورژن بازی از 1.9.5.1 به 1.11.5.3 ارتقاء پیدا کرد ...
...
دوستانی که به لول های بالاتر رسیدن به نظرشون قویترین نژاد کدومه و همچنین آیا تفاوتی بین حیواناتی که اول بازی انتخاب می کنیم وجود داره یا فقط شکل ظاهریشون فرق می کنه !؟
 
الان با پچ جدید یه دس لن زدم بد نبود . بچه ها قرار بذارید یه روم ایرانی بزنیم بریم باهم بازی
. خیلی حال میده من بابا مهندسه میرم همون بربر خودمونه
id tunngle : N4RUTO
 
الان با پچ جدید یه دس لن زدم بد نبود . بچه ها قرار بذارید یه روم ایرانی بزنیم بریم باهم بازی
. خیلی حال میده من بابا مهندسه میرم همون بربر خودمونه
id tunngle : N4RUTO

آقا ما هرچی زدیم Lag داشت و Desync میشد جریان چیه !!!
شما ok e ok یــــین ؟
 
برخی‌ اوقات عدد دمیج و hp باس هارو نشون نمیده باگ هست یا مدلشه؟
بازی خیلی‌ خوبیه‌ها ولی‌ مثل شماره اول بیش از نصف spell‌ها useless هست دلیل اصلیشم نداشتن cd تا مانا داری بهترین spell رو می‌زنی
 
آخرین ویرایش:
برخی‌ اوقات عدد دمیج و hp باس هارو نشون نمیده باگ هست یا مدلشه؟
بازی خیلی‌ خوبیه‌ها ولی‌ مثل شماره اول بیش از نصف spell‌ها useless هست دلیل اصلیشم نداشتن cd تا مانا داری بهترین spell رو می‌زنی

ابتینی بازیش باهاله یا نه؟؟؟؟؟
 
Loot ـه بازی به معنای واقعی کلمه ارضا کننده س. :دی
انقدر آیتم خوب داشتم که این آخر فقط یه ربع داشتم فکر میکردم کدوم رو رد کنم بره.
Loot خيلي رديفه. من خودم اول Act 2 با 4 تا آيتم Rare که گرفتم، Strength ام شد 82 و بقيه هم بالاي 60.
از من به شما نصيحت که آيتم هايي که به يک attribute اضافه ميکنن رو نفروشيد. جمع کنيد بزاريد توي يکي از دو صندوق ذخيره.
يکي از رفيقاي خارجيم يه آيتم نادر پيدا کرده. اين آيتم به دور سر بازيکن يک اسکلت شناور آتشين اضافه مي کنه که به دشمن ها fireball ميزنه :)) خيلي باحاله.
دوستان ببخشید این بازی حتما باید آنلاین بازی کرد ؟ نیاز به نت قوی داره ؟ سینگل پلیرش چند ساعته ؟
نه برادر، بخش Single رو ميتوني کاملا آفلاين بزني. بخش Multiplayer فقط براي اوريجينال بازها و بخش LAN براي کرک بازها و با استفاده از نرم افزارهاي LAN مهيا شده.
اما براي اين 2 بخش هم نت چندان قوي لازم نيست، در حدي که timeout نده کافيه.
دوستانی که به لول های بالاتر رسیدن به نظرشون قویترین نژاد کدومه و همچنین آیا تفاوتی بین حیواناتی که اول بازی انتخاب می کنیم وجود داره یا فقط شکل ظاهریشون فرق می کنه !؟
به نظرم Engineer از همه بهتر باشه،‌ چون اون روبات Healer خيلي کمک حالت ميشه. در حالي که بقيه مجبور هستن از Potion استفاده کنند. البته من با کارکتر Embermage خودم فقط وقتي ميرم که توي آنلاين يه Engineer با اين روباته حضور داشته باشه که بتونم منم ازش استفاده کنم.
يه راه ديگه هم هست اونم اينه که کاملا با سلاح هاي دوربرد بري جلو. کم کم آيتم هاي خوبي ميگيري، مي‌ايستي يه گوشه همه رو ميزني. فقط يکم سر باس ها و جنگ هاي شلوغ اذيت ميشي که در اون حالت هم ميتوني با W نوع سلاحت رو به شمشير عوض کني و بري توي دلشون :d
برخی‌ اوقات عدد دمیج و hp باس هارو نشون نمیده باگ هست یا مدلشه؟
بازی خیلی‌ خوبیه‌ها ولی‌ مثل شماره اول بیش از نصف spell‌ها useless هست دلیل اصلیشم نداشتن cd تا مانا داری بهترین spell رو می‌زنی
فکر کنم بايد بري توي Setting و اين تنظيمات رو فعال کني. من که HP رو راحت ميبينيم ولي هيچ وقت نيازي به damage هم نداري :>
اگر کمبود مانا مياري، يا بايد نوع spell ها و تعدادش رو عوض کني (هي اسپم ندي يه spell رو) يا يک mana potion استفاده کني يا اينکه وقتي مانا ته کشيد، با W از شمشير يا هرچيز ديگه استفاده کني.
این Torchlight II Update 1 که در پستهای بالاتر یکی از دوستان گذاشتن حجمش 776.34

مگابایت هست...چه خبره مگه؟ چیکار کردن که حجمش انقدر زیاد شده؟
براي دارندگان Steam که حجمش 300mb بيشتر نبود. فکر کنم الان فهميدي چرا براي شما حجمش زياد شد ;)
 
Loot

به نظرم Engineer از همه بهتر باشه،‌ چون اون روبات Healer خيلي کمک حالت ميشه. در حالي که بقيه مجبور هستن از Potion استفاده کنند. البته من با کارکتر Embermage خودم فقط وقتي ميرم که توي آنلاين يه Engineer با اين روباته حضور داشته باشه که بتونم منم ازش استفاده کنم.

;)

منظورت از ربات چیه !؟
راستی موقع انتخاب کاراکتر و نژاد اون حیواناتی که انتخاب می کنیم چه فرقی باهم دارن !؟
 

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رمز عبور خود را فراموش کرده اید؟
اگر میخواهی عضوی از بازی سنتر باشی همین حالا ثبت نام کن
or