Multi Platform Tom Clancy's Ghost Recon Breakpoint

سازنده
Ubisoft Paris
تاریخ انتشار
July 2019
ناشر
Ubisoft
پلتفرم‌ها
  1. PC
  2. PlayStation 4
  3. Xbox One
تاپیک بحث و گفتگو درباره نسخه جدید از بازی Ghost Recon

بررسی بازی Tom Clancy's Ghost Recon Breakpoint

:Triangle::Square::X::Circle: نسخه کنسول Play Station 4 :Start:

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نسخه Breakpoint ، عنوان جدیدی که افزونه‌ای برای مجموعه Ghost Recon محسوب می‌شود، در اصل دنباله‌ی Wildlands است که در سال 2017 برای کنسول‌های نسل هشت منتشر شد. بازی Ghost Recon Breakpoint با هدف برآورده کردن انتظارات طرفداران سری طراحی شده است. به این معنا که تیم پاریس یوبی‌سافت تمامی ایرادات نسخه قبلی را رفع کرده و با هدف افزایش سطح واقع گرایی و بالا بردن حس و حال یک تجربه تاکتیکی، قصد ایجاد اثری به یاد ماندنی دارد.

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از مهم‌ترین تغییرات در «بریک پوینت» می‌توان به حذف یاران کنترل شده توسط هوش مصنوعی اشاره کرد. البته درصورتی که قصد تجربه این اثر را به صورت Co-op داشته باشید، تا سقف 3 نفر بازیکن می‌توانند به بازی شما متصل شده و درکنار شما از تجربه آن لذت ببرند. وجود عناصر نقش آفرینی و سبک بقا (همچون میزان خستگی، نیاز به خوراک و پانسمان زخم‌ها و…) نیز از دیگر تغییرات بنیادی در این نسخه به حساب می‌آید. چندین درجه سلامتی برای کارکتر اصلی درنظر گرفته شده است. در سطوح اول با استفاده از بسته‌های سلامتی همه مشکلات رفع می‌شود اما درصورتی که بیش از اندازه آسیب ببینید، تیراندازی شما مختل می‌شود و در نهایت به طور دائم در حرکت دچار مشکل خواهید شد و همه این مسائل هنگامی بهبود پیدا می‌کنند که در یک نقطه امن کمپ بزنید و شروع به درمان شخصیت خود بکنید!

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برخلاف نسخه‌های پیشین فرنچایز «گوست ریکان» این بار خبری از محیط‌هایی که بر اساس مناطق واقعی خلق شده باشند نیست. به قولی یوبی‌سافت دل را به دریا زده و جزیره Auroa را که محیطی کاملا خیالی است، با استفاده از خلاقیت‌های خود طراحی نموده. هرچند که به عقیده برخی، این تیم کشور نیوزیلند را برای طراحی نقشه الگو قرار داده است. دشمن اصلی این بار شخصیتی آشنا خواهد بود. یکی از نیروهای تیم Ghost که پیش‌تر در عملیات Oracle (آپدیتی رایگان که اخیرا برای «وایلدلندز» منتشر شد) ظاهر شد و سر و صدای زیادی را به پا کرد، زندگی را برای شما در بریک پوینت سخت می‌کند! این فرد همان Cole D. Walker نام دارد که بازیگر معروف Jon Bernthal (بازیگر نقش Shane در سریال Walking Dead و Frank Castle در سریال Punisher) ایفای نقش وی را برعهده دارد.

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ویژگی‌های متعدد دیگری همچون زیر و رو شدن سیستم کنترل وسایل نقلیه، تنوع بسیار بالا در اتومبیل‌ها و سلاح‌ها در کنار مکانیزم جدید نبرد تن به تن، مُد Raid و… همه از مواردی هستند که در بازی وجود خواهند داشت. برخلاف وایلدلندز این بار از همان ابتدا به تمامی محتوای آنلاین PvP دسترسی خواهید داشت و پشتیبانی پس از عرضه نیز به قوت خود ادامه پیدا می‌کند.

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توضیحات برگرفته شده از این پیج میباشند.


 
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:-??
من اگه کسی باشه بازی کنیم میخرمش واسه ps4
دیویژن 2 و متاسفانه چون با یکی که هم سطحم نبوده پلی دادم یه mission ش باگ خورده در باز نمیشه نمیتونم ادامه بدم داستانیشو! اپدیتاشم هنوز درست نکرده این قضیرو.
امیدوارم این از این مشکلات نداشته باشه دیگه.
ولی ظاهرا که اینجا کسی هم نیست پلی بدیم
من پایم داداش یدونه پیام بده به این آیدی در تلگرام هماهنگ بشیم هر شب از ساعت 10:30 آنلاین میشم تا 1 یا 2 نصف شب
جمعه هم کاملا پایم
metidk@
 
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من پایم داداش یدونه پیام بده به این آیدی در تلگرام هماهنگ بشیم هر شب از ساعت 10:30 آنلاین میشم تا 1 یا 2 نصف شب
جمعه هم کاملا پایم
metidk@
بجاش یه باز ی افلاین گرفتم ، نمیدونستم کسی هست بازی کنه! هر موقع گرفتمش میگم، البته فک کنم ت اااون موقع دیگه لول 100 باشی من تازه میخوام شروع کنم. خخخ
 
من پایم داداش یدونه پیام بده به این آیدی در تلگرام هماهنگ بشیم هر شب از ساعت 10:30 آنلاین میشم تا 1 یا 2 نصف شب
جمعه هم کاملا پایم
metidk@
سر دیویژن ۲ به خاطر هیتلرینگش من پدرصاحابم دراومد تا ۳ نفر پایه پیدا کردم تونستم ماموریت های اصلی و فرعی رو برم و از بازی لذت ببرم ، باز خوبه اون اگر اسکوادم‌ نداشتی بخش ماموریت های اصلی و دارک‌ زونش مچ میکنیگ درست حسابی داشت‌ و فقط توی گشت زنی و فرعی ها به مشکل برمیخوردی.
به خاطر تجربه تلخ گذشتم دیگه اینبار بازم اشتباهمو تکرار نمیکنم.صبر میکنم تا فکر کنم حدود بهمن ماه که هوش مصنوعی گوست های همراه در واقع A.I team برگرده بعد نسخه گلد بازی رو با یه تخفیف تپل میخرم تازه باگ هاشم همه تا اون موقع برطرف شده.
 
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آپدیت با عظمت بازی منتشر شد دوستان
:Wacko::Sniper:\m/:Victory:

Update (1.04 Version) PS4

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Download Size
  • Xbox One: 7 GB
  • PlayStation®4 system: 7 GB
  • Uplay PC and Epic Game Store: 6.7 GB
Patch Highlights:
  • Fixed an issue that caused the drone to stop deploying on some occasions.
  • Fixed a bug that caused some players to respawn under the map.
  • Fixed an issue where changing fire rate while ADS deployed the drone.
  • Fixed an issue where L3GP night vision goggles blocked the weapon reticle while in third-person view.
  • Fixed an issue where the "Mission Completion" tutorial pop-up would display after every loading screen.
  • Fixed an issue where scopes would flicker when players ADS.
  • Ghost War:
    • Sniper weapons no longer one-shot while using the Rolling Thunder perk.
    • Fixes implemented to Ghost War stat tracking.
    • Ghost War stats are now display correctly in the loadout menus.
    • Shooting downed enemies will no longer trigger hit confirmations.
    • Added a cooldown to the Ping system to avoid spam.
  • Mission interaction is now prioritized over vehicle interaction.
  • Players can now do a camera shoulder swap while in cover. It will also rotate the main player on the spot.
  • Stamina:
    • Increased the base stamina by 66%.
    • Increased stamina re-gen speed by 75%.
    • Reduced the stamina consumed when sliding by 50%.
  • Fixed a bug where players could get stuck after using their ability or frags while Panther Class is equipped.
  • Realigned the angle of the panoramic night vision goggles to align better with the character's eyes.
Full Patch Notes:
AI
  • Improved AI behavior of Carl's driving path in the A Great Escape mission.
  • Fixed an issue where the turrets did not follow the players.
  • Fixed an issue where the turret cannons did not turn with the player's camera.
  • Fixed an issue where turrets sometimes became unusable by players after being hacked.
  • Fixed an issue where enemies would sometimes break cover before reacting to the players.
  • Fixed an issue where enemies would sometime stop aiming directly at the players if they broke visual contact.
  • Fixed AI navigation path for a enemies in Fen Bog Testing Zone.
  • Fixed an issue with NPC behavior when exiting a vehicle they were stowed in if the players shot the vehicle.
  • Fixed an issue where sometimes the enemies in helicopters would not detect the players.
  • Fixed an issue where the Taipan air patrol crew would survive a crash.
  • Fixed an issue when convoy escort enemies would stop firing at players if they got behind them.
  • Fixed an issue where enemies would not spread an alert after players’ host migration.
  • Fixed an issue where Wolves could detect and shoot players through Submarine Bay at the entrance of Shark Bay.
  • Fixed an issue where the NPCs remained stuck after being freed during a mission.
  • Fixed an issue where enemy patrols would get stuck at a specific location on Skell foundation campus.
  • Fixed an issue where NPC remained stuck in vehicle instead of exiting.
  • Fixed an issue where drone and enemies blocked each other and remained stuck.
  • Fixed an issue where Hunter drone spawned at inconsistent distances.
Animation
  • Fixed an animation bug where the character sometimes used the adaptive aim animation with no reason (not near a wall or an obstacle).
  • Fixed Wolves coat texture near second crash site.
  • Fixed character animation when trying to go under a small waterfall.
  • Added spasm animation when an ally is being revived by medic's drone.
  • Added a delay to player detection during the healing animation when using the revive drone.
  • Fixed animation replication bug when teammates were killed while carrying body.
Audio
  • Fixed audio issue where Fury figure sometimes had male voices during interrogation scenes.
  • Fixed an issue where players couldn't hear outdoor sounds from inside the building in Auroa Data Farm camp.
  • Fixed surrounding sounds issue at the Battery Farm underground settlement.
  • Fixed an issue where the data transfer sound kept playing when players were interrupted during a hack.
  • Fixed an audio issue in Skell's Villa where players could hear the rain while indoors.
  • Fixed an audio issue where firing or explosion sounds could not be heard if players were in different environments (indoor/ outdoor).
  • Fixed an issue where the Medic Skill sounds were not always present.
Bivouac
  • Fixed an issue where sometimes players would be standing if joined when deploying the bivouac.
  • Fixed an issue where players would sometimes get an infinite loading screen when entering a player-card from the Bivouac menu.
  • Fixed an issue where bivouac behavior would be corrupted if a teammate logged out when the player was deploying the bivouac.
  • Fixed an issue where the character's backpack would sometimes be invisible in the bivouac.
  • Fixed an issue where players could sometimes get stuck or get KIA when breaking camp from bivouac.
  • Fixed an issue where the camera transition did not work properly if a player was in the Tacmap menu while breaking camp from bivouac.
Camera
  • Fixed an issue where the camera could pass through the Tavor Assault weapon.
  • Fixed camera stability issue when players stopped to turn while in ADS.
Chat
  • Fixed an issue that caused chat input box to reset during game flow transitions.
Gameplay
  • Fixed a bug that caused some players to respawn under the map.
  • Fixed vehicle emergency exit animation while in water.
  • Fixed an issue that caused players to remain stuck if they were pulled into a cinematic in co-op while investigating an intel.
  • Fixed an issue where visual feedback was not always triggered when the players fell and received damage.
  • Fixed an issue when players landed a helicopter on top of another.
  • Fixed an issue where players could go through obstacles if spamming the climb button during animation or revive.
  • Fixed a graphical issue that occurred when players deployed a drone and then quickly ADS.
  • Revised priorities so that the game now prioritizes mission interaction over vehicle interaction to prevent blocking players in some circumstances during missions.
  • Frag grenades now deal more damage to vehicles.
  • Fixed an issue where in a four-player co-op session, players were able to launch additional sync shot drones after the host of the session left.
  • Fixed an issue that caused the drone to stop deploying on some occasions.
  • Fixed an issue where some players could not reach rank 10 Field Medic.
  • Fixed an issue that sometimes allowed players to go through Biometric doors while in prone.
  • Fixed an issue where MK.2 explosives and Intel Grenades were not available to buy in Maria's shop after unlocking them.
  • Fixed an issue where changing fire rate while ADS deployed the drone.
  • Players can now cancel the go-to animation before entering a vehicle by moving away from the vehicle.
Cover System
  • You can now do a camera shoulder swap at cover! It will also rotate the main player on the spot.
  • Lean aiming is now available from a wider distance and the avatar is less likely to be seen.
  • Looking over and peeking off a cover is now easier to do when holding the movement input towards the cover.
  • Increased the angle to preserve the orientation of the avatar when stopping to aim over a cover up to 45°, so the camera stays more often on its initial side.
Loot
  • Fixed a bug where ammunition was not received after being picked up.
Menu
  • Fixed a notification bug where the mission name would not be displayed if a teammate replayed a mission that is locked for the player.
Missions
  • Fixed a bug that caused the programmers to instantly die when in contact with the car regardless of its speed in the A Great Escape mission.
  • Fixed a bug where players would have their weapon misplaced when entering Puri's office in the Meet Puri mission.
  • Fixed an issue in the Rosebud mission where the mission did not consult if the player skipped the investigation step.
  • Fixed an issue in the An Ingenuous Genius mission where all players spawned in Daigoroh's cell if they get KIA after the extraction.
  • Fixed an issue during the onboarding mission where players could not talk to Holt in Erewhon if they had not checked the third helicopter crash.
  • Fixed an issue in the Guardian Angel mission where Cromwell sometimes did not go to her computer to trigger the mission's next step.
  • Fixed an issue in the The Siren's Call mission where players respawned inside the cave after being KIA, without validating the step.
  • Fixed an issue in the The Great Escape mission where Carl did not drive to the vehicle if it was too far from its spawn point.
  • Fixed an issue in coop that could block the mission flow for all players if two players joined at the same time.
  • Fixed an issue in the The Great Escape mission where the player would respawn inside the prison after getting KIA.
NVG
  • Fixed an issue where L3GP night vision goggles blocked the weapon reticle.
  • Realigned the angle of the panoramic night vision goggles to align better with the character's eyes.
Online
  • Fixed an issue where sometimes players could not join a session using the in-game lobby if they stayed idle for too long.
  • Fixed an issue where players would get an Infitinity-00002 error after a failed host migration.
  • Fixed an issue where players would remain in infinite loading when leaving a group in PvE after playing PvP.
PC
  • Fixed an issue that made the Windows key not functional in menus and during gameplay.
  • Improved controls on PC to prevent conflicts when the same key was assigned to several functions.
  • Fixed a crash occurring when trying to access the options menu after changing graphics preset.
  • Improved the Side Missions scroll bar to make it easier to scroll when using mouse and keyboard.
  • Fixed an issue preventing the "Win + Shift + Arrow" shortcut from switching displays in full screen.
Photomode
  • Fixed an issue in photomode where no visible change occurred when setting grain parameter to values higher than 16.
  • Fixed visual issues in photomode when camera is under water.
  • There is now a message in-game informing players they cannot use photomode when drone is deployed.
  • Fixed an issue in photomode where sometimes the camera would go under the map.
Ghost War
  • Balancing
    • Sniper weapons no longer one-shot while using the Rolling Thunder perk.
    • Sniper weapon damages have been slightly reduced to bring them into line with other sniper rifles (Weapons Affected: HTI, L115A3, M82, SRA1, TAC50, Victrix).
    • Drone health has been reduced, making it less likely to need more than one mag to destroy.
  • Connectivity
    • Fixed several causes of the Infinity error.
  • Gameplay
    • Hit damage indicator accuracy improved when taking shots from the front – the hit damage indicator feedback is orientated in a top-down fashion rather than from player’s perspective.
    • Shooting downed enemies will no longer trigger hit confirmations – which should improve feedback on whether the enemy is down or not.
    • Gas drone damage now interrupts a player using a drone.
    • Improved audio feedback of the Gas Grenade.
    • Added a cooldown to the Ping system to avoid spam.
  • Maps
    • Tech Port: We’ve added new objects to prevent the accidental falling off stairs while running up / down them.
    • We’ve made some general fixes to the maps.
  • Matchmaking
    • Players will no longer join matches in progress, regardless of the round number.
    • Improvements implemented to the balancing of teams after matchmaking completes.
  • Milestones
    • Players can now pin more than 1 milestone for tracking.
  • Replication
    • General improvements to player replication.
  • Stats
    • Fixes implemented to Ghost War stat tracking.
    • The Total Skell Credits gained stat now includes credits earned in Ghost War as well.
    • Ghost War stats are now display correctly in the Loadout menus.
  • Custom Matches
    • Fixed missing cursor on setting up match screen.
    • Fixed an issue that was blocking players from joining a custom match.
Save
  • Fixed a bug where players spawned in Erewhon after creating a new save on a slot that previously had progress.
  • Fixed a rare issue where sometimes Ghost Coins did not appear in the inventory after purchase.
Character
  • Fixed a bug where players could get stuck after using their ability or frags while Panther Class is equipped.
  • Fixed an issue where players would no longer have the items wheel available after an emergency exit from a vehicle in water.
Stamina
  • Increased the base stamina by 66%.
  • Increased stamina re-gen speed by 75%.
  • Reduced the stamina consumed when sliding by 50%.
UI
  • Fixed an issue where the mini-map would not update when players are detected by SAM launchers.
  • The mute icon is now more visible in the menus on player avatars.
  • Fixed an issue where sometimes the second perk slot would not unlock after being acquired in the skill tree.
  • Fixed an issue in co-op where one player in the team would get a permanent notification on screen to go back to Madera after being KIA during the One Last Thing mission.
  • Fixed an issue where Markers Size Alert values in the options menu did not trigger any change.
  • Fixed an issue where the Beacon and Ping shortcuts where not displayed in the Control Helpers for the Medic Drone.
  • Removed hardcoded text from several places in the menus.
  • Fixed an issue that could lead to unintended transactions if players move the cursor during the Hold Action Buy or Sell prompt in Maria's shop.
  • Fixed the NK3 Ritual CQC weapon name in menus (formerly called NK3 K Black | Ancient).
  • Fixed an issue where sometimes there would be gaps between the tab icons after opening the loadout menu.
  • Fixed an issue where store notifications would sometimes have unknown characters after changing the game language to a language with a different alphabet.
  • Fixed several instances of incorrect unlock requirement or descriptions for items.
  • Fixed an issue where the Objective Board would sometimes remain locked if players left the game during the Onboarding mission.
  • Fixed an issue where the input to consult intel was displayed as "press" instead of "hold".
  • Fixed missing text on most location discovery pop-ups.
  • The camos earned in Battle Crates now indicate whether they are for gear or weapons.
  • Fixed an issue where the Vision Mode ability on drone appeared as an option on the drone HUD before the ability was unlocked.
  • Fixed an issue that prevented players from using the tutorial shortcut while driving.
  • Fixed an issue that prevented the notification to let players know when the public matchmaking was canceled due to host migration.
  • Fixed several typos.
  • Fixed an issue where the Mission Completion tutorial pop-up would display after every loading screen.
Vehicles
  • Fixed an issue where some convoys would spawn vertically into the ground.
  • Fixed an issue where helicopters spawned from Erewhon would sometimes be damaged.
Visual
  • Fixed an issue where thermal vision in binoculars was not working properly at night.
  • Fixed an issue that prevented the replication of the rocket trail, missile, and explosion visual effects.
  • Fixed an issue where textures would sometimes not load properly in the Sentinel Corp Naval Base.
  • Fixed an issue where the chests would sometimes flicker in co-op if several players opened them at the same time.
  • Fixed an issue where helicopters sometimes would not disappear properly from the sight of players when moving away from them.
Weapons
  • Fixed an issue where the MAWL-DA rail was overlapping with the built-in ironsight of the A2 ASR.
  • Fixed an issue that allowed the P227 to penetrate heavy helmets and one-shot enemies.
  • Fixed an issue with shotguns that often caused only a one-shot pellet instead of several.
  • Fixed an issue that prevented the Zasatava's unique ability to work properly. It can now pierce helmets as designed.
  • Fixed an issue where scopes would flicker when players ADS.
  • Flashbang can now blind through vegetation (such as low bush).
World
  • Fixed a bug where players could get stuck behind Maria's shop in Erewhon.
  • Removed floating objects in Auroa Data Farm.
  • Fixed an issue that prevented players from accessing the Skell's Last Log collectible.
  • Removed a hole in the map near White Ridge Bivouac in Mount Hodgson.
  • Removed a prop structure that was floating in the middle of the ocean.
  • Fixed an issue where the water animation did not trigger when a helicopter hovered over the water.
 
آخرین ویرایش:
هر کاری کنن بازی دیگه از دست رفته من 62 ساعت بازی کردم فرقی با قبلی نداشت بدترین کارم حذف همرا توی بازی بود و بهترین کارشونم لولبندی بود که هی سطح بالا ببری
 
بازی تو آپدیت جدید گل کاشت
کاراکتر رو حین گیمپلی (وسط بازی) کامل میتونی تغییر بدی حتی جنسیت کاراکتر رو
خیلی از باگها فیکس شدن
raid رو راه انداختن
زمان لود کردن اسلحه اول بازی و در منو خیلی خیلی کم شده
هوش مصنوعی دشمنا خیلی بهبود پیدا کرده
بعضی اسلحه ها دیگه مصنوعی نیستن ایراداتشونو فیکس کردن

بدوویین بیاین
\m/>:D<:hide::Weightlift::Smoke:

Up top, Ubisoft is giving players more ways to customise their Ghosts with a variety of gear and colour options previously unlocked using Skell Credits. Aside from changing equipment and other cosmetics, the new update will let you swap genders on the fly with Ubisoft also working on “adaptive pouches” that will change the appearance of gear depending on the weapons you have in your loadout.

Of course, there are plenty of bug fixes that will effect both PvE and PvP portions of the game. Here are the patch notes in full:
AI

Fixed a bug where the Behemoth drone would sometimes stop shooting.
Fixed a bug where Cromwell would sometimes spawn underground.
Fixed an issue where enemies would sometimes spawn underground on the Skell Foundation Campus.
Fixed an issue that would cause AI enemies to move to cover on a loop.

ANIMATION

Fixed an animation glitch when liberating NPC prisoners.
Fixed a bug where players could tumble downstairs.

AUDIO

Fixed an audio issue where Azrael drones did not play a sound when passing above the player.

BINDINGS

Fixed a bug where players wouldn’t be able to deploy a Sync Shot drone if they changed the bound key.
Fixed a key binding issue that made players unable to free prisoners if they modified the “E” interact key.

CHARACTERSMITH

To improve the experience of all players at the beginning of the game and to allow them to start creating their own Ghost, we’ve unlocked by default 40 items that previously needed to be looted or purchased with Skell Credits:
5 vests (5.11 TACTEC Plate Carrier, 5.11 VTAC LBE, Blackhawk STRIKE Cutaway, Crye AVS1000, Blackhawk Strike Shoulder Pad)
5 pants (5.11 Apex, 5.11 Tactical Stryke Pant, Jeans, Cargo, Chino)
5 headgear (Crye Airframe, Reversed Cap, Military Cap, Berret, ACH Helmet)
2 gloves (S&S WetWorX, S&S WetWorX Assault)
4 boots (Under Armour Alegent, Under Armour Valsetz RTS, Under Armour Speed Freek, Under Armour Shoes Infiltrator)
4 gear paints (Gray Solid, Red Solid, Blue Solid, Coyote Brown Solid)
1 shirt (Vasily Sniper)
1 eyewear (Gatorz Magnum Sunglasses)
1 karambit (Casper)
4 emotes (Shotgun, Pistol, Rifle, Sniper)
4 emblems (Red Fox, Lion, Grizzly Bear, Golden Eagle)
4 card banners
Players are now able to change their gender and face selection at any time in the Customization menu.
Short hair options in the Customization menu are now properly labeled A, B, and C.
Fixed a glitch that made patches collide through the character’s vest when sitting in the Bivouac.
Our team has started to make improvements to adaptive magazine pouches on tactical vests. This will now work with many vests and primary weapon magazines excluding assault rifles, shotguns, grenade launchers, and some snipers.

The remaining assault rifles, sniper rifles, shotguns, and grenade launchers variations, along with the following vests variations, will be added in a future TU:
A.L.I.C.E Chest Rig
Commissar Coat | Sharpshooter
Cross-draw Vest
Drone Operator Light Vest
Flayed Vest | Panther
Golem Cape | Field Medic
Judge Plate | Assault
Silverback Vest
Walker Vest

Please note that “named” vests (Fury, Rosebud, and Yellowleg vests) are unique cosmetics that will not change with your equipped weapon

GAMEPLAY

Fixed an issue that caused players to lose their items or devices when going to PvP and then coming back to PvE.

PLEASE NOTE: Players who have already been affected by this issue will be able to get their drone back after loading their save.

For players who lost their thermal/night vision binoculars or water canteen – we are working on a solution for an upcoming TU.
Fixed a visual bug where bandages sometimes would not be visible after healing injuries.
Fixed a bug where players would lose control over their character when switching to the sensor grenade launcher.
Fixed an issue that made the Resources detection ability to lose its effects after changing a session or joining a friend.
Fixed an issue that caused the helicopter to follow the player inside Erewhon in some circumstances in the mission Proof of Life.

MISSION

In The Enemy of my Enemy, fixed a bug where Skell would stay stuck upon reaching Erewhon.
In See No Evil, Speak No Evil, and Hear No Evil missions, fixed an issue that would trigger a Mission Fail for players if the intel was not consulted after killing the target and leaving the mission area.
Fixed an issue in Age Against the Machine mission where the mission could not be started by interrogating the sentinel soldiers if they had been downed before.
In Crossed the Line mission, fixed an issue where mission objective would not update after reaching the rendezvous point.
Fixed a bug that prevented the unlock of the Who Betrayed the Ghosts clue after completing The Enemy of my Enemy.

ONLINE FLOW

Fixed an issue that sometimes caused members to remain stuck when leaving a squad from a PvP session toward PvE.
Fixed an issue where kicking a player sometimes prompted a different user name for the vote.

PHOTO MODE

Fixed a bug where squad info would remain on-screen when accessing photo mode.

PROGRESSION

Fixed an issue affecting some players who lost their campaign progressions.
Fixed the number of Battle Points granted for some Faction Missions that still provided 15 points instead of 30.

PVP

Fixed an issue in PvP that sometimes caused enemy players to teleport backward when aiming at them.
Fixed an issue in Elimination where the Last Man Standing buff did not trigger when there was only one player alive remaining on a team.
Fixed an issue that sometimes caused players to receive incorrect rewards when completing PvP missions.
Fixed a bug where Sabotage rounds would end in a draw when the attackers would not plant the bomb.
Fixed a camera issue occurring at the end of a match if a user was using the Assault’s True Grit ability.
Fixed the notification prompt players received when they were kicked in a co-op squad while being in the PvP landing page.
Fixed text description of Cloaking Spray to clarify that it prevents marking by sight too.
Fixed an exploit where players could earn Battle Rewards in PVP without actually playing.
Fixed an issue when kicking a user would show another user’s name to be kicked in Custom Matches.

STATS

Fixed a stat issue that displayed “Story Completion” at 0% on the Identity page and on UPLAY.
Fixed various stat issues (hostile drone destroyed, long-range kills in PvE (+150 meters), total weapons looted, bivouacs discovered, CQC kills in PvE, etc.)

UI

Fixed a bug where players would not obtain a second perk slot after buying the corresponding skill from the skill tree.
Fixed a bug where swimming players would be able to read “Footsteps heard” when detected by enemies.
Fixed an issue sometimes preventing players from accessing the Shop in Erewhon while setting up a PvP match.
Fixed some item descriptions and unlock conditions (CQC items, Multicam Alpine Gear paint, etc.).
Fixed an issue that prompted a Gas Grenade mark for a normal drone deployed when the player was equipping the Assault Class.
Fixed an issue that prevented Field Medics from reviving teammates if they had set their Teammates HUD markers to Never.
Fixed a bug where the Battle tier points would overflow instead of leveling up.
Fixed the pin location hint for the PEQ-15 attachment that was misleading.
Fixed an issue on PS4 that still displayed the Download icon for audio language packs even after installing them.
Fixed a typo on the Ayana Puri clue description.
Fixed the Dutch translation for the AK74.

VEHICLE

Fixed some occurrences where vehicles would sometimes explode in a camp when respawning nearby, which put enemies in an alert state.
Fixed the Spider vehicle physics to improve handling.
Fixed an issue that made boats take damage or explode easily when reaching a shore.
Fixed a bug where helicopter windows would explode in a smooth landing.
Fixed the Abider vehicle that was leaning forward too much.

WEAPONS

Fixed a bug where the ironsight reticle would sometimes disappear.
Fixed a visual glitch that caused the EXP3xG33 scope to break collision with the character’s head when equipped on the MK17 assault rifle.
Fixed an issue that prevented players from customizing the paint of the Zastava M93 weapon.
Fixed a bug where a weapon could float next to the MC after playing social emotes.
Fixed an animation glitch with the character’s hands when swapping to a Sniper rifle while reloading.

WORLD

Fixed an issue that sometimes caused the texture to take a long time to load in a Custom PvP match if players joined from outside of the game and then left.
Fixed an issue that prevented players from picking Rosales flowers in Silent Mountain near Avalanche Peak.
 
آخرین ویرایش:
سلام دوستان
اینکه بازی برای اجرا حتما ب نت نیاز داره کسی میدونه این نیاز چقدر هست ؟
از دیروز شروع کردم به بازی تو نسخه Ps4
اولش فکر میکردم صرفا یه کانکت به نت کفایت میکنه اما گویا مقدار مصرفش زیاده
کسی تجربه ای نداره در این باره ؟ حدودی چقدر مصرف داره واسه 1 ساعت ؟
من فعلا دنبال تجربه آنلاین نیستم و دارم مراحل رو تک نفره میرم
 
سلام دوستان
اینکه بازی برای اجرا حتما ب نت نیاز داره کسی میدونه این نیاز چقدر هست ؟
از دیروز شروع کردم به بازی تو نسخه Ps4
اولش فکر میکردم صرفا یه کانکت به نت کفایت میکنه اما گویا مقدار مصرفش زیاده
کسی تجربه ای نداره در این باره ؟ حدودی چقدر مصرف داره واسه 1 ساعت ؟
من فعلا دنبال تجربه آنلاین نیستم و دارم مراحل رو تک نفره میرم
اصلا نیازی به آنلاین بودن نیست برای coopباید آنلاین باشی مصرف زیادی نداره
 
Our latest patch for Tom Clancy’s Ghost Recon® Breakpoint, Title Update 1.1.0, will be deployed on all platforms on January 28. We are continuing to identify, improve, and fix significant issues based on community feedback.
Thank you for taking the time to share your opinions with us as we continue to improve on many aspects of Tom Clancy’s Ghost Recon Breakpoint.
DOWNLOAD TIME AND SIZE
Please note: Whether you purchased a digital or a physical edition of the game, you will need to download the patch before playing. The size of the patch depends on your platform, region, and preferred language.
  • Xbox One: 14.7 GB
  • PlayStation®4 system: 13.7 GB
  • PC: 11.3 GB
PATCH HIGHLIGHTS
  • Made improvements to night vision.
  • Fixed an issue where players got stuck when pressing both LT + LB/L1 + L2 while prone if they had the rocket launcher equipped.
  • Fixed a crash occurring in snow regions when flying too high while playing on PC. This was reported on the following graphics cards: Nvidia GTX 1080, Nvidia GTX 980, and several cards from the AMD Radeon line.
  • Fixed an issue where EMP Grenades MK.2 were not available to buy in Maria's shop, despite unlocking the EMP Grenades skill. In the previous Title Update (TU), we prevented the issue from happening again, this TU retroactively fixes the issue for already affected players.
  • Players who previously lost their thermal/night vision will get it back after loading their save.
  • Players who previously lost their water canteen or binoculars will get them back after loading their save.
  • Fixed an issue that sometimes respawned players with minor injuries after a KIA.
  • Fixed an issue that removed backpack items with a quantity of 0 if they were replaced by another item.
  • Rebalanced Stamina for PvP after it was buffed in a previous TU.
  • Rebalanced the cooldown on the Ping system in PvP, as it was too long to be effective.
  • Toned down the coughing sounds players could hear while in Erewhon.
  • Enemies will no longer shout in pain after being shot in the head.
  • Improved AI behavior:
    • Fixed an issue where enemies investigating will go to cover mid-detection.
    • If enough NPCs die at a single spot, they will stop rushing the player and will get into cover more often than before.
    • Modified the vanish rules so that NPCs will stay in fight if they are close enough to the player.
  • Looting intel on Rosebud's body is no longer mandatory to complete the Speak No Evil mission (to match the behavior on the other Wolves bosses’ missions).
  • Fixed an issue where part of the L3GP NVG was static and not attached to the item.
  • Fixed an issue that caused the Ghillie gear paint to change when players changed their pants color.
  • In the Wolves bosses’ missions, intel is now looted when the player grabs their body.
  • Started improvements on the basejump mechanic; more to come in next TUs.
  • Fixed an issue that prevented players from accessing a new class after unlocking it.
  • The Digital Scope now has multiple levels of zoom.
  • Fixed priorities so that the Interact button now prioritizes mission givers over vehicles.
  • Reduced the time it takes for the “Item sold” pop-up to disappear.
  • Fixed an issue that caused several stats to reset to 0 after creating a new save slot or deleting one (Story Collectibles, Main Quests Completed, Playstyle, Combat, PvP Player card stats, etc.).
  • Project Titan:
    • Fixed several issues that caused some bosses to stop moving in some cases.
    • LMGs with 150 ammo capacity (Stoner, MK.48, 6P41) have been nerfed by -17%. (Only for raid boss fights, not for the rest of the game.)
    • LMGs with 100 ammo capacity have been nerfed by -7%. (Only for raid boss fights, not for the rest of the game.)
    • Nerfed the HP of Baal, Skell Quantum Computer, and Cerberus by -5% each.
PATCH NOTES
AI
  • Improved AI behavior:
    • Fixed an issue where enemies investigating will go to cover mid-detection.
    • If enough NPCs die at a single spot, they will stop rushing the player and will get into cover more often than before.
    • We also modified the vanish rules so that NPCs will stay in fight if they are close enough to the player.
  • NPC packing:
    • When deactivating generators, nearby NPCs will now enter suspicious state instead of worried state.
    • Vehicle noises will now make the NPCs enter suspicious state instead of worried state. Note: This will reduce the number of NPCs who investigate these events, which will lead to fewer situations where they get packed. For the next TU, we will work on further improvements to this behavior.
  • Difficulty tweak:
    • Enemies can see further away when in fight.
    • Players will receive more damage from enemies in Regular difficulty.
    • Fixed an issue where NPCs could sometimes get in their vehicles instead of fleeing.
AUDIO
  • Toned down the coughing sounds players could hear while in Erewhon.
  • Fixed an issue where the sound for an incoming SAM launcher missile would not play when approaching the player's helicopter.
  • Fixed some sounds in Photo mode.
  • Enemies will no longer shout in pain after being shot in the head.
BASEJUMP
  • Started improvements on the basejump mechanic; more to come in next TUs.
BIVOUAC
  • Fixed an issue in co-op that sometimes caused the drone, night, or thermal visions to stay on if a player was using them while a teammate deployed a Bivouac.
  • Fixed an issue that prevented the number of resources to update after crafting consumables in the Bivouac.
  • Fixed an issue that sometimes reduced the player's ammo when leaving a Bivouac.
CUSTOMIZATION
  • Fixed an issue that caused the Ghillie gear paint to change when players changed their pants color.
  • Fixed an issue that caused the Crye AVS 1000 backpack to change model every time the player accessed a Bivouac.
  • Fixed an issue where part of the L3GP NVG was static and not attached to the item.
  • Continued adding improvements to adaptive magazine pouches on vests. We have added assault rifle magazines, sniper rifles, shotguns, and grenade launchers, which will work with functioning vests. Note: We are still working on the remaining vests, as stated in the last TU Patch Notes.
GAMEPLAY
  • Fixed an issue that led players to respawn under the map if they lost connectivity during the opening screen and went back to character creation.
  • Fixed an issue where players got stuck when pressing both LT + LB/L1 + L2 while prone if they had the rocket launcher equipped.
  • Sharpshooter exploit with DMR rifles addressed in all modes (PvP, Raid, PvE).
  • Fixed an issue that sometimes respawned players with minor injuries after a KIA.
  • Fixed an issue that prevented players from seeing any visual feedback when their character fell and received damages.
  • Fixed an issue that caused some chests in the South Cape station to reset too fast.
  • Fixed an issue in co-op that led to replication latency after micro inputs.
  • Fixed an issue in co-op that caused the Ogres to disappear if the host went too far away from them.
  • Fixed an issue in co-op that prevented players from grabbing a downed teammate in helicopters if the rotor blade was broken.
  • Improved night vision.
  • Fixed priorities so that the Interact button now prioritizes mission givers over vehicles.
MISSION
  • Looting intel on Rosebud's body is no longer mandatory to complete the Speak No Evil mission (to match the behavior on the other Wolves bosses’ missions).
  • Fixed an issue that would trigger a Mission Fail for players if the mission intel was not consulted after killing the target and leaving the mission area.
  • In the Wolves bosses’ missions, intel is now looted when the player grabs their body.
  • Improved spawning location in some missions when using Return to last checkpoint option.
PC
  • Fixed an issue that set the default graphics card to the integrated GPU and prevented players from updating it after.
  • Fixed a crash occurring in snow regions when flying too high. This was reported on the following graphics cards: Nvidia GTX 1080, Nvidia GTX 980, and several cards from the AMD Radeon line.
  • Fixed an issue that did not close the text chat after a single click outside of the text chat area.
PROGRESSION
  • Players who previously lost their thermal/night vision will get it back after loading their save.
  • Player who previously lost their water canteen or binoculars will get them back after loading their save.
  • Fixed an issue that prevented players from accessing a new class after unlocking it.
  • Fixed an issue that removed backpack items with a quantity of 0 if they were replaced by another item.
  • Fixed an issue where EMP Grenades MK.2 were not available to buy in Maria's shop, despite unlocking the EMP Grenades skill. In the previous TU, we prevented the issue from happening again; this TU retroactively fixes the issue for already affected players.
  • Fixed an issue that occurs when quitting the game instantly after deleting a save slot, where the save would not be deleted but the progress would reset anyway.
  • Fixed an issue that allowed Field Medic healing drone to get night and thermal vision even if the player didn't acquire the Drone Visions skill.
  • Fixed an issue that allowed players to loot tool items even when at full capacity if they walked on them while aiming.
PROJECT TITAN
  • Rewards:
    • Fixed an issue where players were receiving loot with a gear level that is higher than intended.
    • Killing a raid boss will give you 10,000 Skell Credits now (instead of the previous 2,000).
  • Weapons/Balancing:
    • The LMGs with 150 ammo capacity (Stoner, MK.48, 6P41) have been nerfed by -17%. (Only for raid boss fights, not for the rest of the game.)
    • The LMGs with 100 ammo capacity have been nerfed by -7%. (Only for raid boss fights, not for the rest of the game.) Message from the Devs: The LMGs with high ammo capacity were too powerful and dominant in raid boss fights. Their damages have been nerfed for raid boss fights only (not for the rest of the game). It should help more weapons and playstyles to shine. To compensate for the LMGs damage nerf, the HP of several bosses has been slightly reduced. We hope that those changes will keep the balance of the fights the same as it was before, while allowing more diversity in the weapons/playstyles used.
  • Baal:
    • The HP of the Baal has been nerfed by -5%.
    • Fixed a glitch where the boss could stop moving in some cases.
  • Skell Quantum Computer:
    • The Oxygen (O2) button will now start with a 70s cooldown.
    • The delay between two gas events has been increased by 1 second.
    • The delay between two wasps waves has been increased by 2 seconds.
    • The HP of the boss has been nerfed by -5%.
    • The HP of the red wasps in phase 2 has been nerfed by -9% .
    • The fight will now also trigger if a ghost walks on the roof of the control room.
  • Gargoyle:
    • Fixed a glitch where the boss could stop moving in some cases.
  • Cerberus:
    • The HP of the Cerberus has been nerfed by -5%.
    • The attacks on the same boss will come one after another with more delay (ex: after a flash attack, the Cerberus Flasher will wait a bit more before using its precision cannon).
    • Fixed a glitch where the boss could stop moving in some cases.
    • Fixed an issue that allowed players to go under the map after defeating Cerberus.
  • Misc.:
    • Fixed several online issues that kicked players out of the raid.
    • Fixed several bugs that allowed players to be stuck in underground textures while moving or spawning.
    • Fixed an issue where players could see the spawning of a helicopter as reinforcement.
    • Fixed a bug where a raid camp had a chance of not being spawned.
    • Fixed a bug where some turrets could still shoot after being destroyed.
    • Fixed an issue where, in a multiplayer session , the damage of the weapons did not take perks and marks into account.
PVP
  • The Medic Class skill gauge now fills when allies down enemy players.
  • Rebalanced Stamina for PvP after it was buffed in a previous TU.
  • Fixed an issue that caused the “Injured” bark to be heard from Spectator point of view when last man standing dies.
  • Fixed an issue with The Sharpshooter Certification II milestone, which was being awarded to both the player marking and to the player getting marked.
  • Fixed an issue that prevented the “Player detected” bark by a Sensor Grenade to play if the player was the last man standing.
  • Fixed an issue that caused players to be stuck in session with the group after the leader quits during PvP gameplay.
  • Fixed specific locations near the Surveillance System on the PMC map that caused the players to fall through map after using prone jump action.
  • Fixed an issue that prevented the text chat from being open in PvP Ghost War menus.
  • Item limit reached is now properly displayed.
  • Fixed an issue that prevented co-op squads from getting pulled into a PvP Custom lobby if the host that is in PvP Landing page switches tabs while squad voting is in progress.
  • Fixed an issue that prevented Leave as squad option from functioning if the squad leader closes the menu after starting the leave vote.
  • Players will not slide downhill when in a downed state anymore.
  • Fixed an issue that caused the “Recon tower available” bark to be heard during map outro if the round ends the moment the Surveillance System spawns.
  • Fixed an issue where pressing Back on the missions tab will show the player spawn in the open world and will leave the player partially stuck between menu pages.
  • Fixed an issue where players won’t have a crosshair in spectator mode if they die while ADS.
  • Fixed an issue that caused the Special Ability gauge to fully charge on explosion kills.
  • Fixed the Quit to PvP/PvE double pop-up confirmation message if the player quits a PvP Standard Session while in the Matchmaking lobby.
  • Fixed some audio issues that were playing at the end of the round.
  • Fixed an issue that prevented PvP standard session matches to end if one team quits.
  • Fixed an issue that caused the rounds to enter Overtime state after the defenders leave the session by unplugging the internet cable while defusing the bomb at the last seconds of the animation.
  • Adjusted PMC map crates to prevent Defenders from camping both sabotage objectives at once.
  • Fixed a visual issue that caused ammo to appear depleted when spectating an ally who is reviving another teammate.
  • Rebalanced the cooldown on the Ping system as it had become too long to be useful.
  • Adjusted the ambient occlusion for the high-ground bunker in the Cold War Bunker map.
  • Mark level of the weapon is now displayed correctly in the enemy's player card.
  • Fixed an issue where players won’t have a crosshair in Spectator mode if they die in water.
REPLICATION
  • Fixed a replication issue in co-op where players would not see the proper equipped weapon attachments on their teammates.
  • Fixed a replication issue in co-op where a player would respawn in the same state as when they died if their teammate revived them in the water.
STATS
  • Fixed an issue that caused several stats to reset to 0 after creating a new save slot or deleting one (Story Collectibles, Main Quests Completed, Playstyle, Combat, PvP Player card stats, etc.).
  • Fixed the Gear level displayed in the Statistics menu that did not update until the player logged out.
UI
  • Fixed several requirement details for customization items in menus that previously had incorrect unlock conditions.
  • Added the Green Mesh banner that was missing from Maria's banner selections in the shop.
  • Fixed an issue on console that reverted the Graphic Mode setting to default between sessions.
  • Fixed a display issue in menus where players would see the wrong XP level of other players in the Lobby.
  • Fixed an issue that made the crosshair visible when entering the passenger seat of a vehicle while crouching.
  • Fixed an issue that prevented players from using the Interrogate option on captive enemies while ADS.
  • Reduced the time it takes for the “Item sold” pop-up to disappear.
  • Fixed an issue where players would sometimes get a ghost item in the inventory with no stats when selling multiple items.
VEHICLES
  • Fixed an issue with the X2 Taipan helicopter to allow cooldown between bursts.
  • Boats will now sink after being destroyed in water.
  • Fixed an issue on the Taipan helicopter that sometimes caused it to bounce on the terrain after being taken down.
  • Fixed a clipping issue when aiming with handgun from a vehicle's passenger seat.
VISUAL
  • Fixed a graphical corruption on Wolf soldiers when looking at them while ADS or with the drone.
  • Fixed a visual glitch affecting the Homesteaders’ elbows clipping through their shirt.
  • Fixed a visual glitch affecting the character's hand through a weapon after previewing it.
WEAPONS
  • The Digital Scope now has functioning multiple levels of zoom.
  • Fixed the RU Collimator Scope accuracy when attached to AK74.
  • Fixed an issue that caused the weapon to disappear from the character's hands if the player changed weapons very quickly in the loadout screen.
  • Fixed the vertical axis rotation for preview for attachments in the menus.
  • Fixed an issue where players would be unable to shoot after pressing the D-Pad down while aiming if the weapon had a bipod equipped.
  • Added front top rail placement on several weapons (AK74 Assault, MK.17 Assault, MK.17 Assault Wolves, M4A1 Assault, TAVOR Assault).
  • Fixed the animation when equipping the suppressor on the P90.
  • Fixed the zoom level of the T5Xi scope on the FRF2 sniper.
WORLD
  • Fixed the terrain in Auroa Survival Shelter to prevent players from falling through the map after rolling near an object.
  • Fixed a collision issue in the Skell Estate building sometimes causing players to get stuck while being prone near a wall.
  • Fixed floating objects and missing items at the Construction Site.
  • Fixed barrels going through walls in Toxic Storage Depot location.
  • Removed a clipping rock inside Polaris Residence.
UPLAY+
  • Fixed an issue that prevented Uplay+ users to access content from the Ultimate Edition.
STADIA
  • Photo mode is now available on Stadia.
 
بچه ها کسی که نسخه قبلی رو دوست داشته باشه و حال کرده باشه با این هم ارتباط برقرار می کنه ؟ بهتر از قبلیه ؟ و اینکه کسی هست که آنلاین پایه باشه بزنیم ؟
 

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