Thief برای PC و کنسولهای نسل بعد در سال 2014

HosseinBrusli

کاربر سایت
Jun 19, 2010
3,265
نام
حسین
thief-4-030513.jpg


به نظر میرسد اولین تصاویر واقعی از Thief 4 منتشر شده . طبق اخبار و شایعات Thief 4 سال 2014 برای PC و کنسولهای نسل بعدی منتشر خواهد شد .Thief 4 در حال حاضر توسط Eidos Montreal در حال ساخته شدن است و شایعات نسل بعد بودن بازی فقط برای زمانی خاصی بوده . برای اطلاعات بیشتر از این بازی به OXM ، NeoGAF و سایت VK.com مراجعه کنید .

====================
آپدیت خبر »

این بازی توسط Eidos Montreal در حال ساخت هست و توسط Square Enix قرار است منتشر شود . مجله معتبر Game Informer در شماره 140 خود پیش نمایشی کامل از این بازی را ارائه میدهد :

کاور گیم اینفورمر

cover610.jpg


داستان بازی :

نام شخصیت اصلی بازی Garrett است و داستان بازی در شهر " The City " اتفاق می افتد . شهری که توسط حکومت ستمگر و سیاسی شناخته شده لرد Baron اداره میشود . ما در بازی با شهری صنعتی طرف هستیم . شهر صنعتی ای که به راحتی میشود از تمام املاک ثروتمندان غارت و دزدی انجام داد و شهری که مردم آن به بیماری همه گیری مثل طاعون مبتلا هستند . در این بازی Garrett باید با توجه به محیط بازی از مسیرهای مناسب استفاده کند تا به موقعیت مورد نظر خود برسد . گرافیک و سبک معماری بازی هم Gothic است تا بازیباز با حال و هوای آن دوران اشنا شود و حس و حال آن دوران را لمس کند .

سایت رسمی بازی و فروم این بازی هم از مدتی پیش شروع به کار کرده که میتونید از آدرس زیر اون رو مشاهده کنید :

Thief


منبع
 
آخرین ویرایش:

Red V

کاربر سایت
Sep 19, 2010
2,641
نام
وحيد
اسکی بیچون و چرا از Dishonored. درورد به روح پرفتوح و شخصیت وارسته بربچه های Eidos Montreal =)). .
تو عمرت اسم Thief رو تا حالا نشنیدی بعد بیای اینجا حرف یه قرون دوزار تحویل ملت میدی ؟؟

جالبه روز اولی که Dishonored معرفی شد کل فروم های خارجی و با تجربه ها بازی رو عملا Thief آسفالت کردند و گفتند عملا بازی تقلید بی چون و چرا از Thief هست بعد حالا این اقا برام میگه Thief از Dishonored تقلید کرده !! وری فاکینگ لول !!!
 

Fenris Wolf

کاربر سایت
Jan 9, 2009
8,739
نام
شروین
آقا به Dishonored چیزی بگین با من طرفینااااا :D خوب thief قدمتش قبول و قابل احترام ولی این جدیده کاملا ریبوت شده و امکانش هست که از Dishonored که یکی از بازیهای سال بود پارسال الهام هایی بگیره .

پست اولی که این تاپیک دادمو ویرایش کردم.
ولی بهتره بدونی قبل دیزانرد این درحال ساخت بوده.
پس امکان نداره در این سطحی که شماها جو میدید تقلید باشه.
خوبه تریلری ندیدید و از رو یه عکس قضاوت میکنید وگرنه ...ملتو پا@@@@@@@@ره میکردید!

Sent from my ST18i using Tapatalk 2
 

Daemonis

Run Baby Run
کاربر سایت
Jan 3, 2009
7,028
نام
محمد امین
پست اولی که این تاپیک دادمو ویرایش کردم.
ولی بهتره بدونی قبل دیزانرد این درحال ساخت بوده.
پس امکان نداره در این سطحی که شماها جو میدید تقلید باشه.
خوبه تریلری ندیدید و از رو یه عکس قضاوت میکنید وگرنه ...ملتو پا@@@@@@@@ره میکردید!

Sent from my ST18i using Tapatalk 2
آقا من اصلا نمیگم تقلید کرده نکرده و ... من فقط میگم این چون ریبوت هست احتمالش وجود داره که از بهترین بازیه این مدلی تو این نسل (dishonored) چیزایی رو بگیره . وگرنه همه میدونیم thief از بزرگان این سبک هست .
 

alcatrez

کاربر سایت
Mar 9, 2011
593
نام
محمد
دلیل فوق العاده بودن theif تو زمان خودش بخاطر این بود که فرد خلاقی به اسم کن لوین رو بازی کار کرده بود که بعد از این شاهکار ایشون شاهکار دومشون رو تحویل دادن ( system shock) و این شاهکار

بعدیشون هم بایوشاک که تو راهه :D theif واقعا داستان سرایی عالی ای داشت کلا هرچی این Dishonored داره مدیون لوین است چون خود Dishonored از بایوشاک الهام گرفته بود البته چون این thief

رو لوین نمیسازه و با توجه به بازیهای ریبوت شده که اکثرا متوسط بودن احتمال گند زدنش زیاده ( امیدوارم اینطوری نباشه )

پ.ن: این تیرکمون تو بازیها خز شد :| کرایسیس 3 یه چی یادتون داد ها جنبه ندارید :D
 

qx_roham_xp

کاربر سایت
Sep 26, 2005
1,872
نام
رهام
توی Dishonored یه easter egg هست برای Thief نمی دونم دقت کردین یا نه.
توی مرحله 6 (The Flooded District) و قتی از پنجره وارد اتاق میشی می بینی یه Assassin داره یکی دیگه رو آموزش میده که آروم از از اون پشت مشتا sneak کنه!
دیالوگش دقیقا خط به خط دیالوگ آموزشی ،Thief: The Dark Project هست.

منبع ویدیو
 

HosseinBrusli

کاربر سایت
Jun 19, 2010
3,265
نام
حسین
Broiling تو لغت به معنی "سوزاندن" یا "کباب کردن"ـه و اون جمله ای که شما اشاره کردی، "Broiling" توش نقش فعل داره و مفهوم کناییش اینه که "شهر داره تو آتش تنش های سیاسی می سوزه".

اصلاح شد :d

توی Dishonored یه easter egg هست برای Thief نمی دونم دقت کردین یا نه.
توی مرحله 6 (The Flooded District) و قتی از پنجره وارد اتاق میشی می بینی یه Assassin داره یکی دیگه رو آموزش میده که آروم از از اون پشت مشتا sneak کنه!
دیالوگش دقیقا خط به خط دیالوگ آموزشی ،Thief: The Dark Project هست.

منبع ویدیو

دقیقا تایید میشه . این تریلر رو من هم دیدم . اما خوب نمیدونستم این جمله دقیقا همون جمله بازی Thief: The Dark Project هست.
 

PXG

La Belle Époque
کاربر سایت
Jan 2, 2006
1,192
نام
پوريا
خلاصه اطلاعات Game Informer




Overview/opening sequence

- Garrett has been away from his hometown for a long time
- When he returns to City, he sees “a city of melting prosperity”
- Iron-fisted Baron now rules the city
- Baron crushes City’s citizens through militarized watch
- Good fortune only for the elite
- Garrett views the political chaos as a chance to get rich
- Not concerned with being the hero

- Garrett finds his way into the Stonemarket district in the back of a covered wagon
- Watches the bodies of plague victims piling up on street corners
- Guards quell small civil disputes with force
- Wealthy men stroll by with bodyguards
- “Would-be revolutionaries preach to deaf ears while men in stockades slowly waste away”
- Garrett becomes interested in a conversation between two guards talking about Eastwick, a wealthy man
- Theodore Eastwick: principle architest, richest man
- Baron commissioned Eastwick to build many of the City’s Gothic structures
- Guards say that Eastwick is visiting a pleasure house on the other side of the size
- Eastwick going to the House of Blossoms
- This is an underground cathouse serving the elite
- Gates close at midnight
- Garrett crouches behind crates, which results in a dark tint covering the screen to show that you’re hiding safely
- Bottle thrown to distract the guards, and then Garrett climbs up a pipe up the side of a building
- Garrett moves across roofs, bounds over merchant tables and under wagons, and dives through a nearby building window
- Eastwick passes through the secret entrance in the House of Blossoms
- All of the above is not a cut-scene

Next sequence
- Garrett enters the House of Blossoms undetected
- Area has rich patrons, scantily clad women who saunter by and flirt with men
- Xiao Xiao, a transvestite, greets guests
- Garrett loses Eastwick in a crowd
- Xiao Xaio notes that there is more security than usual and that anyone with something valuable can store it in his office strongbox
- Use Xiao Xiao’s logbook to determine where Eastwick has gone
- Garrett wants to get his hands on whatever is in the storngbox, so he heads to Xiao Xiao’s room
- Logbook shows Garrett which bedroom Eastwick is in
- Garrett then decides to lighten Xiao Xiao’s strongbox
- This results in a lockpicking mini-game
- Align the tumblers of a lock until it opens
- Before Garrett can crack the lock, Xiao Xiao enters

Another sequence

- Xiao Xiao enters, but Garrett rolls into a darkened corner
- Xiao Xiao doesn’t detect Garrett
- Xiao Xiao leaves to deal with a situation with one of his girls
- Garrett opens the chest and takes out a jewel-encrusted heirloom
- Various artifacts are scattered throughout the game’s levels
- Can use these to decorate Garrett’s hideout
- Garrett is motivated by the thrill of stealing something that others can’t take
- Garrett can’t leave the room since Xiao Xiao is just outside the door talking with the girl
- Secret button slides the wall to slide open and reveals a hidden passageway
- Garrett comes across Eastwick’s room by using the House of Blossoms’ network of backdoors
- Garrett enters the room and takes a medallion
- He then uses Focus to look at the wall Eastwick is examining
- Focus shows a mysterious symbol written on the wall in blue energy
- Symbol corresponds to one of the runes written on the medallion
- Garrett turns a band of the medallion to line up that rune with an arrow, but the medallion then begins to glow with a similar blue energy
- Four adjacent rooms show four more symbols to line up
- After the last symbol is in place, the medallion whirls and spins
- Soon after, Eastwick notices that he has been robbed and calls for help
- Garrett hears through the wall that Xiao Xiao is ordering guards to search everywhere

Last sequence

- Guards are scattered everywhere
- Garrett heads to one of the House of Blossoms’ back rooms
- He had heard two serving girls talking about a catastrophe that followed after the ventilation system was accidentally overfilled with opium
- Garrett dumps the house’s stock of opium into vents and cracks open the flue
- Everyone is sent into a deep sleep as the vapors flood the House of Blossoms
- Garrett has to hold his breath and move quick or he’ll see the same fate
- Guards circle Garrett, who retreats into the opium fog and uses his bow to fire an arrow at a statue hanging above a doorframe
- Statue falls and crushes two guards
- Another guard pins Garrett against a wall
- To buy time, Garrett enters Focus mode
- Focus will show a number of attack points on enemies
- Can select a point (like the chest) to do a quick push that will buy him more time to dash off into the shadows
- Can also string together a number of points to perform a more debilitating attack
- Garrett grabs the guard’s arm, jerks it back behind his soldier, eventually falls against the stone floor
- Team is trying to find a balance between making combat enjoyable and allowing players to enter combat if they want
- Garrett breaks free from the final guards, grapples onto a nearby vent, and rapples down into the depths of City’s sewers
- Major mechanics are in place

AI
- Garrett isn’t a fighter
- Fighting against four or more guards in combat won’t go well
- Guards and other NPCs are aware of the level design, so they know where a person might try to hide
- Guards understand the topography of the level and which areas could be useful for hiding
- Different NPCs will look for Garrett in different ways


Gameplay mechanics

- Navigation beacon shows players where to go
- Dev. team wants players to explore environments as they see fit
- Multiple entrances and exists in each room
- Multiple options available for stealth approach
- “Focus” mechanic: has many uses, including being able to aid Garrett’s vision as he navigates through open levels
- Focus lights up the screen and highlights pipes you can climb + candles you can put out to make the room darker
- Can upgrade Focus
- Doing so will give you a bigger radius of things to see
- Fingerpints system: gives you hints on which drawers are best to look in
- Every drawer is accessible
- Can pickpocket
- Use Focus while pickpocketing to slow time and swipe up to three times as many items from others
- Can spend money to upgrade supplies and equipment at the end of each mission
-- Various artifacts are scattered throughout the game’s levels
- Can use these to decorate Garrett’s hideout
- Garrett is motivated by the thrill of stealing something that others can’t take
- Focus will show a number of attack points on enemies
- Can select a point (like the chest) to do a quick push that will buy him more time to dash off into the shadows
- Can also string together a number of points to perform a more debilitating attack
- Team is trying to find a balance between making combat enjoyable and allowing players to enter combat if they want
- Major mechanics are in place


Tools

Blackjack: use when sneaking up behind guards to knock them unconscious
- Bow: powerful, can be used outside of combat (ex: fire at a bottle in another room to lure a guard away, trigger a switch to lock the guard inside) Specialty Arrows: different uses; dry-ice arrow can be used to snuff flames from far away; smoke-starter arrow: cover and a distraction
: grapple attaches to certain points:claw


General


Garrett design made by game director Nicolas Cantin
- Garrett’s scar represents that his past has left long-lasting effects on his life
- Eidos being vague about how faithful the team is remaining to the original Thief lore
- Many of the series’ magical elements will be toned down
- “Eidos-Montreal compares game development to a high-speed train collision between art and technology.”
- Team was kept small and “stayed within the concept phase of development for a longer period of time.”
- The staff experimented with featuring a new character, making it a third-person game involving either tactical gameplay or environmental clambering (like Assassin’s Creed)
- “At one point in development, the game had so many third-to-first-person transitions that the constant camera shifting was making people sick.”
- Many experiments during first three years of development
 
آخرین ویرایش:

Behrooz

کاربر سایت
Apr 14, 2006
3,009
خلاصه اطلاعات Game Informer




Overview/opening sequence

- Garrett has been away from his hometown for a long time
- When he returns to City, he sees “a city of melting prosperity”
- Iron-fisted Baron now rules the city
- Baron crushes City’s citizens through militarized watch
- Good fortune only for the elite
- Garrett views the political chaos as a chance to get rich
- Not concerned with being the hero

- Garrett finds his way into the Stonemarket district in the back of a covered wagon
- Watches the bodies of plague victims piling up on street corners
- Guards quell small civil disputes with force
- Wealthy men stroll by with bodyguards
- “Would-be revolutionaries preach to deaf ears while men in stockades slowly waste away”
- Garrett becomes interested in a conversation between two guards talking about Eastwick, a wealthy man
- Theodore Eastwick: principle architest, richest man
- Baron commissioned Eastwick to build many of the City’s Gothic structures
- Guards say that Eastwick is visiting a pleasure house on the other side of the size
- Eastwick going to the House of Blossoms
- This is an underground cathouse serving the elite
- Gates close at midnight
- Garrett crouches behind crates, which results in a dark tint covering the screen to show that you’re hiding safely
- Bottle thrown to distract the guards, and then Garrett climbs up a pipe up the side of a building
- Garrett moves across roofs, bounds over merchant tables and under wagons, and dives through a nearby building window
- Eastwick passes through the secret entrance in the House of Blossoms
- All of the above is not a cut-scene

Next sequence
- Garrett enters the House of Blossoms undetected
- Area has rich patrons, scantily clad women who saunter by and flirt with men
- Xiao Xiao, a transvestite, greets guests
- Garrett loses Eastwick in a crowd
- Xiao Xaio notes that there is more security than usual and that anyone with something valuable can store it in his office strongbox
- Use Xiao Xiao’s logbook to determine where Eastwick has gone
- Garrett wants to get his hands on whatever is in the storngbox, so he heads to Xiao Xiao’s room
- Logbook shows Garrett which bedroom Eastwick is in
- Garrett then decides to lighten Xiao Xiao’s strongbox
- This results in a lockpicking mini-game
- Align the tumblers of a lock until it opens
- Before Garrett can crack the lock, Xiao Xiao enters

Another sequence

- Xiao Xiao enters, but Garrett rolls into a darkened corner
- Xiao Xiao doesn’t detect Garrett
- Xiao Xiao leaves to deal with a situation with one of his girls
- Garrett opens the chest and takes out a jewel-encrusted heirloom
- Various artifacts are scattered throughout the game’s levels
- Can use these to decorate Garrett’s hideout
- Garrett is motivated by the thrill of stealing something that others can’t take
- Garrett can’t leave the room since Xiao Xiao is just outside the door talking with the girl
- Secret button slides the wall to slide open and reveals a hidden passageway
- Garrett comes across Eastwick’s room by using the House of Blossoms’ network of backdoors
- Garrett enters the room and takes a medallion
- He then uses Focus to look at the wall Eastwick is examining
- Focus shows a mysterious symbol written on the wall in blue energy
- Symbol corresponds to one of the runes written on the medallion
- Garrett turns a band of the medallion to line up that rune with an arrow, but the medallion then begins to glow with a similar blue energy
- Four adjacent rooms show four more symbols to line up
- After the last symbol is in place, the medallion whirls and spins
- Soon after, Eastwick notices that he has been robbed and calls for help
- Garrett hears through the wall that Xiao Xiao is ordering guards to search everywhere

Last sequence

- Guards are scattered everywhere
- Garrett heads to one of the House of Blossoms’ back rooms
- He had heard two serving girls talking about a catastrophe that followed after the ventilation system was accidentally overfilled with opium
- Garrett dumps the house’s stock of opium into vents and cracks open the flue
- Everyone is sent into a deep sleep as the vapors flood the House of Blossoms
- Garrett has to hold his breath and move quick or he’ll see the same fate
- Guards circle Garrett, who retreats into the opium fog and uses his bow to fire an arrow at a statue hanging above a doorframe
- Statue falls and crushes two guards
- Another guard pins Garrett against a wall
- To buy time, Garrett enters Focus mode
- Focus will show a number of attack points on enemies
- Can select a point (like the chest) to do a quick push that will buy him more time to dash off into the shadows
- Can also string together a number of points to perform a more debilitating attack
- Garrett grabs the guard’s arm, jerks it back behind his soldier, eventually falls against the stone floor
- Team is trying to find a balance between making combat enjoyable and allowing players to enter combat if they want
- Garrett breaks free from the final guards, grapples onto a nearby vent, and rapples down into the depths of City’s sewers
- Major mechanics are in place

AI
- Garrett isn’t a fighter
- Fighting against four or more guards in combat won’t go well
- Guards and other NPCs are aware of the level design, so they know where a person might try to hide
- Guards understand the topography of the level and which areas could be useful for hiding
- Different NPCs will look for Garrett in different ways


Gameplay mechanics

- Navigation beacon shows players where to go
- Dev. team wants players to explore environments as they see fit
- Multiple entrances and exists in each room
- Multiple options available for stealth approach
- “Focus” mechanic: has many uses, including being able to aid Garrett’s vision as he navigates through open levels
- Focus lights up the screen and highlights pipes you can climb + candles you can put out to make the room darker
- Can upgrade Focus
- Doing so will give you a bigger radius of things to see
- Fingerpints system: gives you hints on which drawers are best to look in
- Every drawer is accessible
- Can pickpocket
- Use Focus while pickpocketing to slow time and swipe up to three times as many items from others
- Can spend money to upgrade supplies and equipment at the end of each mission
-- Various artifacts are scattered throughout the game’s levels
- Can use these to decorate Garrett’s hideout
- Garrett is motivated by the thrill of stealing something that others can’t take
- Focus will show a number of attack points on enemies
- Can select a point (like the chest) to do a quick push that will buy him more time to dash off into the shadows
- Can also string together a number of points to perform a more debilitating attack
- Team is trying to find a balance between making combat enjoyable and allowing players to enter combat if they want
- Major mechanics are in place


Tools

Blackjack: use when sneaking up behind guards to knock them unconscious
- Bow: powerful, can be used outside of combat (ex: fire at a bottle in another room to lure a guard away, trigger a switch to lock the guard inside) Specialty Arrows: different uses; dry-ice arrow can be used to snuff flames from far away; smoke-starter arrow: cover and a distraction
: grapple attaches to certain points:claw


General


Garrett design made by game director Nicolas Cantin
- Garrett’s scar represents that his past has left long-lasting effects on his life
- Eidos being vague about how faithful the team is remaining to the original Thief lore
- Many of the series’ magical elements will be toned down
- “Eidos-Montreal compares game development to a high-speed train collision between art and technology.”
- Team was kept small and “stayed within the concept phase of development for a longer period of time.”
- The staff experimented with featuring a new character, making it a third-person game involving either tactical gameplay or environmental clambering (like Assassin’s Creed)
- “At one point in development, the game had so many third-to-first-person transitions that the constant camera shifting was making people sick.”
- Many experiments during first three years of development


همه چی خوب بود! :d
اما ای مده که حالا اسمشو گذاشتند فوکس دیگه داره خز میشه! فقط اسمشو عوض میکنند! :d کلا دیگه edios عادت کرده تو همه ی بازی هاش استفاده کنه از این قابلیت! :d
 

HosseinBrusli

کاربر سایت
Jun 19, 2010
3,265
نام
حسین
خلاصه اطلاعات Game Informer



AI
- Garrett isn’t a fighter
- Fighting against four or more guards in combat won’t go well
- Guards and other NPCs are aware of the level design, so they know where a person might try to hide
- Guards understand the topography of the level and which areas could be useful for hiding
- Different NPCs will look for Garrett in different ways


Gameplay mechanics

- Navigation beacon shows players where to go
- Dev. team wants players to explore environments as they see fit
- Multiple entrances and exists in each room
- Multiple options available for stealth approach
- “Focus” mechanic: has many uses, including being able to aid Garrett’s vision as he navigates through open levels
- Focus lights up the screen and highlights pipes you can climb + candles you can put out to make the room darker
- Can upgrade Focus
- Doing so will give you a bigger radius of things to see
- Fingerpints system: gives you hints on which drawers are best to look in
- Every drawer is accessible
- Can pickpocket
- Use Focus while pickpocketing to slow time and swipe up to three times as many items from others
- Can spend money to upgrade supplies and equipment at the end of each mission
-- Various artifacts are scattered throughout the game’s levels
- Can use these to decorate Garrett’s hideout
- Garrett is motivated by the thrill of stealing something that others can’t take
- Focus will show a number of attack points on enemies
- Can select a point (like the chest) to do a quick push that will buy him more time to dash off into the shadows
- Can also string together a number of points to perform a more debilitating attack
- Team is trying to find a balance between making combat enjoyable and allowing players to enter combat if they want
- Major mechanics are in place

خیلی از قابلیت فوکوس استفاده شده ! فقط ایکاش حالت های جدیدی توش ایجاد کرده باشن که مثل بازیهای فعلی نباشه !
هوش مصنوعیش هم که باید فقط وایستیم و ببینیم . باید دید هوش مصنوعی اکوسیستمیک هست یا اینکه مثل بازیهای فعلی این سبک یه هوش کلی و غیر REAL و اسکریپتی برای NPC هاست .
 

VahiD_ST

کاربر سایت
Nov 10, 2009
8,048
نام
وحید
ای ول دمشون گرم. >:d<
حال و هوای بازی و جوش رو اینطور که توضیح دادن منو به شدت یاد شاهکار Arkane یعنی Deshonored انداخت
 

DON MICHAEL

کاربر سایت
Jun 4, 2012
390
نام
علیرضا
اسکی بیچون و چرا از Dishonored. درورد به روح پرفتوح و شخصیت وارسته بربچه های Eidos Montreal =)). .

من واقعا در عجبم از این پست های گوهر بار جنابعالی ! چند تا عکس از بازی منتشر شده که به لحاظ ظاهری شباهت هایی با Dishonored داره بعد اونوقت، بی چون و چراشو از کجا فهمیدی ؟؟؟؟!!!!:| نه GamePlay Trailer از بازی منتشر شده و نه حتی یه ویدیو درست و حسابی که اصلا بشه بر مبناش یه مقایسه ای کرد!!!

کلا خوشی واسه خودت ! خودت ترول میکنی و خودت هم میخندی !

دیگه این موضوع پیش پا افتاده رو باید بدونی که خود Dishonored که خیلی هم قبولش دارم از Thief الهام گرفته واگه شباهت هایی بین این دو بازی میبینی به خاطر اینه که Dishonored شبیه Thief هست نه Thief شبیه Dishonored
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