شما مي خواي با اسپايدرمن موقع غروب افتاب بري تو شهر دورم بزني !؟ تم و حال و هواي جي تي اي و ... با سبك و سياق ip هاي اين چنيني كه داستان يه سوپر هيرو معروف مثل بتمن و ... رو داره روايت مي كنه كاملا متفاوته و اصلا به چرخه عادي شبانه روزي نمي خوره و اتفاقا خيلي هم مسخره از اب در مياد ! و گرنه از لحاظ برنامه نويسي خيلي كار خاص و مهمي نيست كه نتونن انجامش بدن !
دقیقا چرا چرخه شبانه روزی به بازی نمیخوره ؟ اتفاقا چرخه شبانه روزی و تغییرات اب و هوا به صورت داینامیک برای تمام بازیهای جهان باز نکته مثبت حساب میشه نه اینکه مثل Batman چون قراره کل اتفاقات داستان تو یک شب رخ بده محدودیت زمانی داشته باشه (که احتمالا هم همینطور هست)
اسپم نشه
یکسری اطلاعات از کنترل بازی و جزییات ریز منتشر شده که میتونید بخونید
http://www.gameinformer.com/b/podca...er-man-ernest-cline-adam-boyes-interview.aspx
High Interest Points!:
-not many QTEs in overall game
-R2 must be pressed each time you shoot web (aka you don’t auto shoot repeatedly if you hold the button)
-at least 21 costumes
Impression summary:
-super impressive and satisfying feel
-Starts in Peter’s apartment
-Swinging starts quick after cutscene
-more satisfying than Spider-Man 2
-high momentum emphasized and easy to maintain
-opening reminiscent of Sunset Overdrive feel
-Peter wears wristbands always and puts his webshooters on them when he changes into costume
-special animations to keep momentum for things like fire escapes, swinging at walls, etc
-Can’t swing without buildings or trees, but can web zip almost anywhere
-feels very player controlled
-moving downward on buildings has very different animations than going up buildings
-no hurting civilians (punch button changes to interact button)
-tons of details like squirrels, rooftop parties
-lifelike world like “GTA”
-low pop-in
-controls are responsive above all and balance with physics and agency
-UI normally present
-R2 is the “go” button (sprint, swing, wall run)
-X is zip and follows where you point left stick
-L2 is slow-mo aiming precision on time limit
-snipers exist in missions
-stealth somewhat doable
-X while zipping leaps
-can get near a crime without engaging
-combat unlockables exist as you progress
- Hold O approaching a corner during wall run to web zip around the corner
-not many QTEs in the overall game
-missions are ranked for how well you do
-points earned for good moves and takedowns are spent on suits and movesets
-unique suit powers unlocked can be equipped to any other suits you have previously unlocked
-started game with classic suit not white logo suit
-designs white suit for reason, but won’t say why
-Peter is a poor adult scientist but won’t say where
-Peter knows Harry
-Stark Tower and Wakandan embassy are in NYC
-no signs of non-Spider-Man characters though
-Fisk is first villain
-Mr Negative is central to at least early Act
- Aunt Mae works at shelter run by Mr Negative
-MJ is active thought not combatant in her missions, not just walking around and hiding
-MJ knows Peter is Spider-Man
-MJ and Peter split 6 months before game and reunite to work together at start of game
-Venom is a “cool character” says Insomniac
-Insomniac “nailed” the Spider-Man game
-Engages and slows down to let you know Peter, a la Arkham games
-plays “amazingly”
-unknown how long the game is
-side missions and crimes are different as the game progresses (different toward the end, new enemies etc)
-Spider-Man is full of quips and humor
-suit is designed for this game and it’s story
-blue suit parts are active material, Red is Armor, white is unknown protective material
-suit is very thought out, knuckles covered with specific material, boots blue etc
-many suits
-they want you to be the Spider-Man you love, so costumes are pretty wide open and appear in cutscenes appropriately
-at least 21 costumes
-‘want to play it again’
پ.ن: واقعا خوش به حالشون عشق دنیا رو میکنند الان
