نمایشگاه/رویداد SONY E3 2016 Press Conference

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به کنفرانس Sony از 0 تا 10 چه امتیازی می دهید؟!


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درود ملت پلی استیشن | Hello Playstation Nation​

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Electronic Entertainment Expo یا به اختصار E3 بزرگترین رویداد گیمینگ و کنفرانس سالانه ای هستش که نام اون یاداور خاطره های خوب فراوانی برای تمامی گیمرهای جهانه و قطعا هیچ گیمری اون حال و هوای روزهای E3 رو فراموش نمیکنه چون همیشه ما شاهد نمایش های جدید، معرفی بازی های جدید و سورپرایزهای زیادی بودیم و امسال هم طبق روال سال های گذشته همینطور خواهد بود.


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کنفرانس در تاریخ 14 جون / 25 خرداد و ساعت 5:30 دقیقه صبح به وقت تهران کنفرانس برگذار خواهد شد.

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کنفرانس به صورت زنده از Twitch و YT و IGN و .... پخش خواهد شد.لازم به ذکر است که کنفرانس از طریق کنسول PS4 نیز قابل دیدن است.

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سال 2013 بود که Cory Barlog به استدیو Santa Monica پیوست و کار خود را برروی پروژه معرفی نشده اغاز کرد.در سال 2013 استدیو در حال نقل مکان بود که بارلاگ در صفحه توییتر خود عکسی از داستان بازی منتشر کرد و اینگونه نوشت "برای همه کسایی که میخوان بدونن من روی چی کار میکنم اینم از این.کل داستان بازی که در 171 کارد جریان داره اوه خیلی تمایل دارم انجام بدم"بعد از این بارلاگ رسما در PSX 2014 کار برروی نسخه جدید God of War را اعلام کرد.
احتمال نمایش یک تیزر در زمان اغازین یا پایان کنفرانس برای معرفی بازی شدیدا زیاده.

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بعد از یک دهه کار برروی عناوین شوتر استدیو Guerrilla Games رسما از IP جدید خود تحت عنوان Horizon:Zero Dawn در E3 سال گذشته رونمایی کرد.این ای پی جدید شدیدا جاه طلبانه است زیرا ایده ان تاکنون در این صنعت مشاهده نشده است. طی معرفی بازی تریلر گیم پلی نیز از بازی پخش شد که نوید یک عنوان خوش ساخت و بلندپروازانه را داد.بعد از نمایشگاه PGW این عنوان در سکوت خبری کامل فرو رفت بدون شک صبر برای نمایشی از بازی در نمایشگاه سخت و هیجان انگیز است همچنین طبق توییت های کارگردان بازی اقای Mathijs de Jonge به زودی ما شاهد نمایشی جدید از بازی خواهیم بود.چه جایی بهتر از E3 ؟

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Polyphony Digital استدیو نام اشنای ریسینگ ساز عنوان خود را در نمایشگاه Paris Games Week تحت نام Gran Turismo Sport معرفی کرد.بعد از ان ما شاهد نمایش دیگری از پرفروشترین فرنچایز سونی نبودیم استدیو قول بتای این عنوان محبوب را در امسال داده بود اما یامائوچی است دیگر و بدقولی هایش.بدون شک همگی منتظر نمایش جدیدی از بازی و روی استیج امدن یامائوچی با مترجم خود هستیم!!

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Dreams نام عنوان به شدت جاه طلبانه استدیو خلاق Media Molecule است عنوانی که در نام خود چیزهای زیادی را جای داده است.تصورش را بکنید کنترلر را بردارید و هرانچه که در ذهن خود دارید را در بازی پیاده سازی کنید جالب است نه؟!به احتمال فراوان بازی با یک نمایش طولانی ظاهر خواهد شد.

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The Last Guardian عنوانی که پس از کش و قوس های زیاد در E3 سال گذشته معرفی مجدد شد و ارزو عده ی زیادی از گیمرها را براورده کرد.انتظار برای تریلری جدید از عنوان استادفامیتو اودا شیرین است.​
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عنوان جدید استدیو Quantic Dream تحت نام Detroit:Become Human در نمایشگاه PGW با یک تریلر زیبا معرفی شد که گرافیک بصری به شدت فوق العاده ای را دارا بود اطلاعات زیادی از این عنوان منتشر نشده است. شوق دیدن تریلر گیم پلی این عنوان بسیار بالاست و صد البته دیوید کیج دوست داشتنی با صحبت های روی استیجش.

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WiLD عنوان جدید میشل انسل است که توسط Wild Sheep Studio ساخته میشود که با گرافیک دیزنی مانند خود و نمایش هایی که داشته است نوید یک بازی فوق العاده را داده است.در این عنوان به جای همه چیز میتوان بازی کرد و همین امر دلیل کافی ست که منتظر نمایش جدیدی از این بازی باشیم.

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کار برروی Gravity Rush 2 بعد از نسخه اول Gravity Rush آغاز گردید و Project siren از همان ابتدا تصمیم داشته‌ است تا نسخه دوم را برروی PS4 عرضه کنند.نسخه دوم نیز بار دیگر نوید یک بازی خوش ساخت و متفاوت را با دنیای داینامیک خود میدهد.Raven یار و یاور ما در این نسخه به Kat کمک می‌کند تا دشمنان را شکست بدهد.حضور بازی در E3 تایید شده است همچنین بازی دارای غرفه در نمایشگاه خواهد بود.

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اسکات رود مدیر استودیوهای سونی در آمریکای شمالی، در مصاحبه ای با Kinda Funny Games در مورد بازی های دو استدیو سونی یعنی Sucker Punch و Bend Studio اینگونه سخن گفت: "پروژه بند در وضعیتی است که قابل بازی است و همه از بازی رضایت دارند و لبخند میزنند. طبق گفته رود این پروژه لحظه درخشش بند است."
در ادامه او به پروژه درحال کار استودیوی ساکرپانچ اشاره کرد. یوشیدا و رود هردو بازی این استودیو را تجربه کردند و به نظرشان «سرگرم کننده» بوده است. درحال حاضر پروژه درحال ساخت ساکرپانچ در مراحل اولیه خود است و بسیاری از ویژگیهای بازی تغییر خواهند کرد. وقتی درمورد سری inFAMOUS و آینده آن سوال شد، رود اینطور پاسخ داد که سونی هیچوقت یکی از مجموعه های خود را بازنشسته نمیکند. در پایان نیز رود اشاره ای به نام پروژه درحال کار ساکرپانچ نکرد.

احتمال نمایش عناوین HellBlade و No Man's Sky و Shenmue III و...نیز میباشد.به احتمال فراوان بخش زیادی از کنفرانس به هدست واقعیت مجازی سونی و بازی هایش اختصاص خواهد یافت.

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Playstation خانه قدیم Tekken
عنوان Tekken یکی از محبوب ترین عناوین در بین بازی های فایتینگ می باشد که بسیاری از گیمرها با ان خاطرات خوش زیادی داشته اند و چه بسا با ان بزرگ نیز شده اند.عنوانی که در زمان گذشته تعدادی از نسخه های ان انحصاری کنسول های پلی استیشن بوده اند و حال نیز به رسم ژاپنی بودن و روابط حسنه ای که میان سونی و نامکو می باشد تنها جایی که احتمال نمایش و مشخص شدن تاریخ عرضه این عنوان است کنفرانس سونی است.به احتمال زیاد شاهد تریلری از این عنوان همراه با مشخص شدن تاریخ عرضه دقیق خواهیم بود.این عنوان فعلا فقط برای PS4 تایید شده است و سرنوشت عرضه بازی برروی بقیه پلتفرم ها هنوز مشخص نیس.
Fated Retribution نسخه بهبود یافته ای از Tekken 7 است که در اصل برای کنسول های آرکید منتشر شده بود. این عنوان شخصیت های بیشتری را نسبت به بازی اصلی همراه خود دارد.
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نبردی سهمگین برای افتخار
For honor عنوانی که در E3 سال گذشته در سبک HnS معرفی شد و با توجه به سیستم مبارزات تن به تنی که دارا است دل عده ی زیادی از گیمرها را بدست اورد.این عنوان علاوه بر بخش چند نفره داری بخش تک نفره نیز می باشد که اعلام شده است به زودی از ان اطلاعاتی منتشر خواهد شد.بخش داستانی این عنوان دارای داستان های متفاوتی خواهد بود که همین مورد علاوه بر بخش مولتی احتمال نمایشی از این عنوان را در کنفرانس سونی میدهد.
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شوالیه باز خواهد گشت
اواخر سال گذشته در مراسم The Game Awards بود که Telltale اعلام کرد مشغول ساخت یک بازی بر اساس Batman ابر قهرمان مشهور کتاب های مصور DC است و تاکنون این عنوان نمایشی نداشته است و با توجه به تاریخ عرضه این عنوان که در تابستان امسال است به احتمال فراوان شاهد نمایشی از این بازی خواهیم بود.این عنوان در دنیای مخصوص به خود ئر جریان است و ارتباطی با وقایع کتاب های مصور DC، کارتون ها، فیلم های سینمایی و یا بازی های Arkham نخواهد داشت. این عنوان تمرکز بسیاری بر روی شخصیت بروس وین دارد و بازیکنان در قالب بتمن یا بروس اتفاقات گوناگونی را تجربه خواهند کرد.
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ندای وظیفه تو را فرا میخواند
طبق رسم هرساله اکتیویژن نسخه جدیدی از سری Call Of Duty را تحت عنوان Infinite warfare را معرفی کرد.
طبق روابط خوب سونی و شرکت سازنده و اعلام اینکه Call Of Duty خانه جدید پلی استیشن است نمایش این عنوان در کنفرانس قطعی می باشد.لازم به ذکر است این عنوان بیشترین تعداد Dislike را در تاریخ ویدیو های یوتیوب را دارا است.
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انتقام،خون،جنایت بر پایه مافیا
بدون شک یکی از محبوب ترین سری بازی های رایانه ای، مجموعه Mafia می‌باشد. سری که محبوبیت خود را به یکباره بدست نیاورده و عمق این موضوع را باید در اولین نسخه سری یعنی ساخته ی استودیوی Illusion Softworks جست و جو کرد.عنوانی که با توجه به اطلاعات منتشر شده نوید یک مافیا باشکوه را میدهد.با توجه به نزدیک بودن تاریخ انتشار این عنوان احتمال نمایشی از بازی در کنفرانس وجود دارد.
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سگ ها شیکاگو با دنیایی جدید کار خود را شروع میکنند
نسخه اول این سری عنوانی سرگرم کننده بود اما نتوانست به وعده هایی که داده شده بود عمل کند.قسمت بعدی این عنوان توسط یوبی سافت تایید و قول داده شد که با تغییراتی فراوانی باز خواهد گشت.مکانیزم هایی که گیمرها در نسخه قبلی دوست داشته اند دست نخورده باقی خواهد ماند.با توجه به برنامه یوبس سافت برای انتشار این عنوان در سال اینده شاهد نمایشی از این عنوان خواهیم بود هرچند که احتمال ان کم می باشد اما با توجه به پربازدید بودن کنفرانس سونی بعید نیست.
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دشمن را دیدی؟تبریک راه را درست امدی!
Adam Jensen قهرمان دوست داشتنی با صدای دوست داشتنی تر این بار با نسخه جدید این سری شمارا محکوم به تجربه این عنوان کرده است قهرمان این عنوان تغییرات ماشینی فراوانی در بدن خود دیده است.تاریخ عرضه این عنوان فقط چند روز بعد از رویداد E3 یعنی 2 شهریور می باشد.به همین دلیل انتظار نمایش های جدیدی از این عنوان را می توان داشت.
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قاتل خاموش در حال تماشا است
Dishonored 2 عنوانی که ادامه ای بر نسخه اول و موفق این عنوان ساخته شده است عنوانی که نسل قبل چه از نظر گیمرها و منتقدها یکی از بهترین عناوین سال به شمار می اید.یک بار دیگر ماسک معروف Corvo را بزنید و در شهر افتابی Karnaca به راه خود ادامه دهید.این عنوان یک نمایش کوتاه اما کامل داشته است و نمایش گیم پلی ان نیز در E3 2016 تایید شده است اما احتمال اینکه در کنفرانس سونی نمایشی نیز داشته باشد کم نیست.

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  • [*]PS4 اپگرید شده یا همان PS4 NEO توسط Andrew House تایید شد.

    [*]شایعات خبر از ساخت یک بازی از عنوان "مرد عنکبوتی" توسط استدیو Sucker Punch در سبک اکشن جهان باز از این سوپر هیرو میدهد.
    [*]سونی برای چندمین بار تایید کرد که عنوان Crash Bandicoot همچنان در اختیار شرکت Activision قرار دارد.
    [*]عنوان Persona 5 در E3 حضور پررنگ خواهد داشت این مورد توسط استدیو Atlus تایید شده است.
    [*]Dead Don't Ride نام عنوان جدید استدیو Bend با توجه به شایعات میباشد که با موتور Unreal Engine 4 در سبک جهان باز و ترسناک در حال ساخت میباشد اما با توجه به حرف های یوشیدا عنوان جدید بند قابل بازی میباشد و منتظر زمان مناسب برای معرفی میباشند.
    [*]نمایش عنوان انحصاری Wild Guns در کنفرانس تایید شد.

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با تشکر ویژه از هادی عزیز و گل بابت تمام زحماتش @HDV 7
امضا کنفرانس برای کسایی که میخوان استفاده کنن:

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E3 پر از گیمی داشته باشید.
 
آخرین ویرایش:
بازی های انحصاری جای خودشون رو دارن شکی توش نیست
اما E3 امسال برای من و شاید خیلی های دیگه نمایش Re2 Remake خیلی سوپرایز کننده باشه
نه autosave نه چک پوینت پر از معما و پازل و از همه مهمتر دوربین کلاسیک که اولین قدم برای شوتر نشدن بازیه
یکی از بهترین بازی های Ps1 ، قطعا می تونه نمایش خفنی تو کنفرانس سونی داشته باشه
 
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اون ویدئویی که من گذاشتم رسمی نیس و منم نگفتم که سونی داده ولی تیز کیلزون از جایی شروع میشه که کارگردانش در جواب یکی که میپرسه اگه تیزری از
کیلزون باشه سورپرایز میشه که جواب میده قطعا سورپرایز کننده هستش خلاصه گفتم.توییتشم گذاشتم
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هورایزن که همه میدونیم نمایش داره امسال چون پارسال این موضوع رو گفتن.تبلیغاتشم که شروع شده جوابش قطعا واسه کیلزونه با توجه به وجود دو تیم در گریلا.اما اگه کیلزون میخواد به دست همون تیم SF ساخته شه اصلا همون بهتر که این نسل به یه کیلزون بسنده کنیم بره.

تا وقتی Horizon هست که نمیان KZ معرفی کنن. کلا تا قبل از عرضه Horizon معرفی دیگه ای از گریلا نخواهیم دید.
 
تا وقتی Horizon هست که نمیان KZ معرفی کنن. کلا تا قبل از عرضه Horizon معرفی دیگه ای از گریلا نخواهیم دید.
نشد که نداره،امکانش هست یا حداقل چیز غیر منطقی نیست.
مثل FF VII که معرفی شد.هنوز KH و FFV کلی کار داشتن که ریلیز بشن.
آخه اگه واقعا نخوایم تخیل کنیم،معرفیها همینائی باشن که میدونیم،واقعا E3 لوسی میشه.
 
نشد که نداره،امکانش هست یا حداقل چیز غیر منطقی نیست.
مثل FF VII که معرفی شد.هنوز KH و FFV کلی کار داشتن که ریلیز بشن.
آخه اگه واقعا نخوایم تخیل کنیم،معرفیها همینائی باشن که میدونیم،واقعا E3 لوسی میشه.

قطعا نمیشه. FFVII مثال خوبی نیست و ربطی نداره چون هر کدوم از بازی هارو یه استدیو متفاوت میسازه و ما با یه ناشر طرفیم نه استدیو. با توجه به سیاست هایی که سونی داره هیچ وقت نمیاد از یه استدیو دوتا بازی نشون بده. تا تبلیغات Horizon تموم نشده - یعنی هنوز عرضه نشده - تمام تمرکزشون روی همین بازی خواهد بود. دلیلی هم نداره KZ جدید به این زودی معرفی بشه. از بین استدیوهای سونی SM و Bend و SP و Sony Japan کاندیدای اصلی معرفی بازی جدید هستن. تازه شاید دوتاشون حضور داشته باشن و بیشتر زمان کنفرانس رو سونی به نمایش گیم پلی بازی های فعلی که قراره به زودی منتشر بشن اختصاص میده. مثل TLG و Horizon و GTS و Dream و .... به نظر من حتی بازی هایی که آخر امسال عرضه نمیشن هم شاید نمایشی نداشته باشن. عین SHenmu و Detroit.
 
اول به خاطر تاپیک و پست اولش که زحمت کشیده شده روش یه تشکر کنم. واقعاً زیباست.
نظرسنجی رو تا دیدم بدون معطلی به GOW رای دادم اما بعد افسوس خوردم، نمیدونستم نظرسنجی چند گزینه‌ای هست وگرنه حتماً TLG رو هم رای میدادم و بعضی بازی های دیگه.
کنفرانس هم درسته الان زیاد هایپی دورش نیست که این هم خودش خوبه :D؛ اما کافیه سونی نمایش‌های زیبایی از بازی‌های بزرگ منتشر نشده‌اش رو نشون بده، خودش یه کنفرانس خوب رو رقم میزنه. در مورد سورپرایز ها هم اگه GOW جدید یا هر چی که سانتامونیکا داره میسازه به همراه Crash به یاری تیم LSD، بازی استودیو ژاپن سونی ،بازی Bend و ... باشه خودش عالیه دیگه :D
البته دو نکته نگران کننده داره کنفرانس. اولی با توجه به شایعات معرفی PS4.5 و بعدی هم نمایش‌های واقعیت مجازی. امیدوارم هیچ کدومش نباشن :D
 
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کم تر از 20 روز تا نمایشگاه

خب یه سری حرف یوشیدا پارسال بعد از E3 در مورد Detroit و Japan Studio زد که هنوز اون موقع بازی QD معرفی نشده بود
اول از همه در مورد استودیو ژاپن صحبت کرد:استودیو در حال انجام یک پروژه عالی است که من در مورد ان هیجان زده ام من چند دفه ان را بازی کرده ام و منتظر زمان مناسب برای
معرفی هستیم.قبل از معرفی دترویت یوشیدا گفت که بازی جدید QD رو بازی کردم اون موقع دترویت قابل بازی بوده پس حتما نمایش گیم پلی خواهیم دید اما احتمال اینکه Detroit و WiLD به PGW منتقل بشن هم زیاده.باز هم به بازی Sucker Punch اشاره کرد و گفت شانس این رو داشتم که بازی ان ها را بازی کنم سرگرم کننده بوده است.
در اخر هم گفته ساخت بازی ها امروزه زمان میبره و منتظر باشین تا زمان مناسب.
خب بازی بند،بازی استدیو ژاپن و بازی ساکرپانچ و شایدم یه استودیو مستقل دیگه و مگاتون کنفرانس که بازی سانتا البته اگه باشه.حداقل دوتا عنوان معرفی نشده صد در صد
تو کنفرانس داریم.با توجه به ترافیک سنگین بازی های فرست پارتی هم دو تا سه تاشون به PGW منتقل میشن.
 
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یکی اینو توی Gaf گذاشتش قلبم گرفت :D
دو دیقه بعدش معلوم شد فیک بوده :(( البته یه جورایی تابلو هستش :D
واسه من یکی از بزرگترین اتفاق هایی که میتونه توی E3 بیفته همین معرفی Bloodborne بعدیه ! البته عمرا سونی بیخیال این IP بشه و صد در صد در آینده میبینیمش ولی معلوم نیست امسال ببینیمش یا نه ...
اگه From Software هم نسازتش میده یکی دیگه بسازه :D

چرا اتفاقاً سونی خیلی خوشگل هم میاد بیخیال آی پی میشه،همون طور ک بیخیال DeS شد،عوضش سونی الان با ستودیو ژاپن مث گرگ رفته سراغ میازاکی واسه پروژه بعدیش،چون میازاکی دیگه تبدیل به اسم شده،یعنی اسم میازاکی از بازی‌هاش بزرگتره،اسمش تضمین کننده فروششه،واسه همین زیاد دور از ذهن نیس ک سونی به خود میازاکی بچسبه تا به آی پیش :D

البته اینا پیشگویی منه:دی

پست اول تاپیک هم خیلی خوبه،مچکریم از شما :دی
 
دو تا منبع به Kotaku خبر دادن که تاریخ عرضه No Man's Sky دیگه 21 June نیستش و تاخیر خورده :|
به فروشگاه ها هم گفتن با یه برچسب Coming Soon روی تاریخ عرضه رو بپوشونن !

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حالا معلوم نیست بازی چقدر تاخیر خورده ولی کمتر از یه ماه به عرضه مونده بود و الان دوباره تکلیفش نامشخص شد :|
http://kotaku.com/sources-no-mans-sky-delayed-1778797365

=========================================================================

چرا اتفاقاً سونی خیلی خوشگل هم میاد بیخیال آی پی میشه،همون طور ک بیخیال DeS شد،عوضش سونی الان با ستودیو ژاپن مث گرگ رفته سراغ میازاکی واسه پروژه بعدیش،چون میازاکی دیگه تبدیل به اسم شده،یعنی اسم میازاکی از بازی‌هاش بزرگتره،اسمش تضمین کننده فروششه،واسه همین زیاد دور از ذهن نیس ک سونی به خود میازاکی بچسبه تا به آی پیش :D
IP به این خوبی چرا اخه بیخیال بشه زبونتو گاز بگیر :D بازی اینهمه طرفدار پیدا کرده و اگه نسخه دومش تایید بشه فروشش تضمین شدست. از طرفی هم همه میازاکی رو نمیشناسن و خیلیا بودن که اصلا قبل از Bloodborne بازیای میازاکی رو بازی نکرده بودن. اون که سونی بیخیال DeS شد اشتباه محض سونی بود چون بعد از عرضه DeS میتونست با ادامه دادن همکاری با From Software یا اصلا خریدنش یه انحصاری خفن واسه خودش دست و پا کنه.
من شخصا دوست دارم که خود میازاکی و From Software برن سراغ نسخه بعدی BB ولی با اون صحبت هایی که از رفتن سراغ یه چیز جدید زدن فک نکنم این اتفاق بیفته. البته از یه IP جدید هم استقبال میکنم ولی وقتی یه IP اینقدر شناخته شده و محبوبه و زمانی که PS4 تقریبا هیچ انحصاری بزرگی نداشت یه جورایی میشه گفت کنسول رو از نظر انحصاری نجاتش داد چرا باید دوباره برن سراغ یه IP دیگه که معلوم نیست چقدر محبوب بشه. بنظرم یه دلیل دیگه ای که سونی به DeS بها نداد همین محبوبیت کمش توی اون زمان بود و اصلا نمیشه با محبوبیت الان BB مقایسش کرد.
 
دو تا منبع به Kotaku خبر دادن که تاریخ عرضه No Man's Sky دیگه 21 June نیستش و تاخیر خورده :|
به فروشگاه ها هم گفتن با یه برچسب Coming Soon روی تاریخ عرضه رو بپوشونن !

12rxphw563mwqjdb0qip.jpg

f2vu6mbbqxeqhpae2sb6.jpg


حالا معلوم نیست بازی چقدر تاخیر خورده ولی کمتر از یه ماه به عرضه مونده بود و الان دوباره تکلیفش نامشخص شد :|
http://kotaku.com/sources-no-mans-sky-delayed-1778797365

=========================================================================


IP به این خوبی چرا اخه بیخیال بشه زبونتو گاز بگیر :D بازی اینهمه طرفدار پیدا کرده و اگه نسخه دومش تایید بشه فروشش تضمین شدست. از طرفی هم همه میازاکی رو نمیشناسن و خیلیا بودن که اصلا قبل از Bloodborne بازیای میازاکی رو بازی نکرده بودن. اون که سونی بیخیال DeS شد اشتباه محض سونی بود چون بعد از عرضه DeS میتونست با ادامه دادن همکاری با From Software یا اصلا خریدنش یه انحصاری خفن واسه خودش دست و پا کنه.
من شخصا دوست دارم که خود میازاکی و From Software برن سراغ نسخه بعدی BB ولی با اون صحبت هایی که از رفتن سراغ یه چیز جدید زدن فک نکنم این اتفاق بیفته. البته از یه IP جدید هم استقبال میکنم ولی وقتی یه IP اینقدر شناخته شده و محبوبه و زمانی که PS4 تقریبا هیچ انحصاری بزرگی نداشت یه جورایی میشه گفت کنسول رو از نظر انحصاری نجاتش داد چرا باید دوباره برن سراغ یه IP دیگه که معلوم نیست چقدر محبوب بشه. بنظرم یه دلیل دیگه ای که سونی به DeS بها نداد همین محبوبیت کمش توی اون زمان بود و اصلا نمیشه با محبوبیت الان BB مقایسش کرد.
واقعاً به این بازی امیدی ندارم
همش چرح زدن تو فضا و کشف سیاره بدون هیچ هدفی تا وقتی خسته بشی بندازیش کنار! :/
 
حرف NMS شد، متاسفانه مارکتینگ بازی خیلی داغونه و 95 درصد ملت نمی دونن تو بازی چی کار باید کرد، ولی این پست رو نگاه کنید:
“What do you do in No Man’s Sky?” and other questions – Answered • /r/NoMansSkyTheGame
همه چی رو به خوبی از مجله ها و تریلر ها جمع اوری کرده. اینم متنش واسه کسایی که دسترسی به اون سایته ندارن:
(Note: This is a vastly expanded upon revision of a previous topic of mine, which contains more information, and is formatted more appropriately - if you have seen the old one, some parts may look familiar. This however, is the final product.)

Many people ask the question, “What do you do in No Man’s Sky?” and quite honestly, are right to ask that. In the trailers for No Man’s Sky we see our character walking through a variety of lush science-fiction environments, flying through space, looking out over beautiful scenes. “So, it’s a walking simulator then!” people assert, however this couldn’t be further from the truth.

I’m here to answer some of the most common questions regarding No Man’s Sky and give you all the details you need to know all in one place, without having to read through all the information repositories, articles, demo videos, magazine clippings, etc. say goodbye to all of that!

... Until the next time new information is released and I have to re-write this.

No Man’s Sky can be described as an Open-Universe Science Fiction Sandbox, with elements from the Action, Adventure, RPG genres and more. It’s much easier to say however that it’s like being in a classic science fiction movie, or book. No Man’s Sky aims to capture exactly that, the loneliness, the mystery, the wonderment of being a frontiersman, an explorer, an adventurer. They’ve pulled inspiration from Dune, Ender’s Game, Rendezvous with Rama and more – not so much the Science Fiction we’re used to seeing on the big screens today. This is why when you look at No Man’s Sky you’re not seeing dark space, bustling space-ports, huge planetary mining operations and dull cruisers drifting through the cosmos – they’re reviving the old.

Alright, so you’ve described the game as a Science Fiction game, I gathered that much from seeing it, can you tell me anything about the gameplay?

To break down the gameplay, I’ll be breaking things into three categories so this information is easier to keep track of. These categories are essentially “classes”, if you will; Fighter (Combat), Trader (Mining, Crafting & Trading) and Explorer (Discovery). Though it should be noted, there are no skill trees, class skills, etc. you can do as little or as much as you want in any particular field – and it’s likely you’ll do everything in equal distribution.

So tell me about the combat then. In the trailers I watched I’ve seen little more than a gun, is your spaceship even equipped with lasers?

The universe is dangerous, and you’ll be getting into combat situations a lot more than any trailer would let on. Any unknown quantity could be an ever present danger. How do you defend yourself?

Weapons. Your weapon, or weapons, are known as “Multitools” – this tool does everything from mining, to scanning life, to being your sidearm. You can fire off lasers, launch energy grenades and a multitude of other things which are being kept hush-hush.

Your spaceship is also equipped with weapons, and these will be different depending on your ship class. Traders specialise in heavy-weaponry for instance. Using lasers you can disperse enemy energy shields, or tear through enemy armour with heavy weapons.

So what will I be protecting myself from, or what will I be killing?

You’ll be defending yourself from all manner of hostile life - animals, aliens, enemy ships and Sentinels. Across any number of planets you may be being stalked by a vicious predator, you may walk uninvited into an alien’s residence or find yourself attacked by pirates out to steal your cargo.

However, No Man’s Sky is a game that lets you play how you want to play – you could be an aggressor, you could be peaceful, and this could lead you up different paths. You may choose to kill an animal to save your hide, or perhaps you’ll take pity and fire off a stray bullet in the hopes of scaring it whilst you run for cover. You may choose to instead interact with an alien you find and talk to it, rather than instigating a fight. You may choose to cloak your ship when presented with pirates, and warp from the star system leaving them in your dust, instead of unleashing your arsenal on them.

The choice is entirely up to you.

I can’t help but notice you didn’t mention “Sentinels”, whatever those are – care to expand?

Sentinels are the robotic protectors of the universe, their mission is to uphold the prime directive; don’t interfere. They’re self-replicating and ruthless, they’re very eager to do their job.

You’ll find these Sentinels across the universe, on some planets they may be scarce, others will have a large force of Sentinels and others will be empty. Responses from the Sentinels for your transgressions will vary planet to planet, so be careful how you tread.

Sentinels will be drawn to you when you break the delicate balance of life, as you destroy the environments of a planet, either through wanton destruction, mining for resources or killing the local fauna, Sentinels will be alerted. Your first “wanted star” will bring about a response from Sentinel Drones, these drones are the first line of attack, and they can gather in their swarms as your wanted level rises. Sentinel Walkers are up next, these giant two-legged robots are likely to quickly dispatch any unprepared troublemaker. Other known types of Sentinels walk on 4-legs, and appear to walk as organised units, we’re not fully aware of the capabilities, or even all the types of Sentinels.

They’re also in space – there’s no escaping from the long arm of the law. Sentinel Interceptors are there to punish your spatial transgressions, attacking harmless ships, or attacking the star systems Space Station will bring about a response from Sentinel Interceptors.

It’s worthwhile to note though that Sentinels distinguish between self-defence and a true act of violence, this can allow you to avoid run-ins with the Sentinels whilst still protecting yourself.

Something big about this game is “Procedural Generation” from what I hear, so why do we know so much about Sentinels?

Sentinels are a fixed factor, they’re the same throughout the universe. This is because they have a lore woven into the story behind No Man’s Sky – it’s up to us to find out what these Sentinels are all about. It also helps to have a familiar enemy, one you can strategise against and learn how to fight – a self-replicating army of robots is bad enough, a self-replicating army of robots which are always different is like something out of an apocalypse film!

So, as a player who wants to focus on combat, I would be upgrading my weapon components, gathering new weapons, upgrading my ship and upgrading its weapons, to instigate fights with, or defend myself from animals, aliens, ships and Sentinels. How do I upgrade my weapons, how do you make money by playing a gun-toting space cowboy?

You would be upgrading your weapons by finding blueprints, you can find these on planets, whether that be in ruins, caves, underwater, behind the refrigerator... Just keep an eye out!

You can purchase them at trade stations, space stations, alien races which you’ve aligned with may gift you blueprints, or ones which weren’t so lucky may have their blueprints taken from them by force.

Blueprints are what you use to learn crafting recipes essentially, these can lead you to better upgrades for your weapon, ship, suit, etc. and it’s important to gather a lot.

As for making money, if you’re going the route of a combatant, there’s no money to be had in killing animals – they yield you with no reward, only punishment. Unless that punishment is what you’re aiming for. Sentinels drop rare resources, and selling these could net you a pretty penny... Should you escape with your life.

Aligning yourself with military races, or more combat focused races, can net you cash as you complete missions for them – and it could also net you the support of these races as combat back-up.

Being a Good Samaritan and taking out pirate ships is also an option, destroying ships will cause them to drop their cargo – this applies in reverse, you could be a pirate and attack traders, just beware, these ships aren’t always defenceless. Their backs may be being covered by a huge freight ship, or even fleets of these ships, always be prepared.

You could always sit back and watch the chaos unfold, swooping in to scavenge loot from the battles of other ships. Just beware the pirates don’t turn on you.

It’s important to keep on top of the upgrades that are important for your survival in combat, slacking on your stopping power, or your armour, could cost you your life.

Cool, so there’s plenty of ways to make money just by being a space pirate, but you keep mentioning death, what happens when I die?

In No Man’s Sky when you die on the ground you’ll lose all the resources you were carrying, you won’t lose your weapon, suit, etc. but your spoils of war will be lost and you’ll respawn beside your ship. It’s important not to carry too much on your person, make regular trips back to your ship so you can unload cargo, and be sure to sell or use your valuable resources.

This is because in space the consequences of death are far more severe. When you die in space you’ll lose your ship, so not only is your cargo lost – so is your pride and joy. However, don’t be too disheartened, you’ll respawn at the star systems space station with the most basic of ships to get you going again.

You can tell when you’re flying a seasoned spaceship, because you’ll start to see rust, scratches, paint chipping – symbols of former victory, or close calls.

So tell me about trading resources then, what are the motions?

As someone in the business of trading resources, you’ll be looking to scan your environment on planets for resources using your multitool and seeking out rare resources. Everything around you is a resource, rocks, trees, etc. though you’re only likely to pick up basic resources from the plants you harvest, or rocks you dig into. You’ll be exploring, perhaps up mountains or in caves, on the lookout for the rarest resources the planet can offer.

It’s worth noting that all planets do not have the same resources, and the resources you can find on a planet will be determined by a number of factors. It could be based on the type of star the system has, how close or how far to the star the planet it, the environment on that planet, etc. and so some rare resources you may only find once in a blue moon – luckily, there’s lots of blue moons to be found out there.

Resources could potentially show up as points of interest which your scanner picks up, or they can be marked as grid-boxes upon rocky outcroppings for instance. Once you’ve come across a resource, you can mine it with your multitool, using a mining laser, or you could blast through the rock with explosive weapons.

Some resources will require a more powerful tool to be mined though, and some resources might require a more powerful tool to be able to detect them. Just like a Fighter would seek to upgrade their weapons stopping power to take out more powerful animals, or Sentinels, a Trader will have to upgrade their multitool to mine tougher rock.

Keep in mind though that rocks aren’t the only thing you’ll be mining, crystals and other natural growths could be resource-spots too.

Once you’ve grabbed your resources, it’s time to pack up and go, once you’ve fought off or evaded any encroaching Sentinels, and it’s off to the space station to sell your hard earned cache. Now it’s time to learn about the economy, the joy.

Pretty sure I’ve got this down-pat, you sell your items, you get money, you move on. Right?

Not quite, you trade your resources for money, that’s true, but there’s more to it than that. A resource that’s common in one system might be rare in another, a resource that’s rare in one system might be non-existent in another, and prices change to reflect that. That truckload of rare metal you’re hauling might be worth a few hundred units in the nearby space station, but it could be worth so much more in another system.

To make the most of your money and time, you’ll be planning trade routes, picking up resources in one system and selling them in another – this makes you more of a target for pirates, certainly, but you’ll have to weight risk against reward.

You’ll find that NPC ships also travel along trade routes, you could potentially be finding great mining spots and selling points by following alien traders.

There’s some ways you can tell whether an area is rich in a certain resource though, the star in the system you’re in could give you some hints as to the kind of resources you could find, or maybe a resource is more prevalent in a certain area of space, which you’ll notice is a more prominent colour than another area of space. This association of star-types, and areas of space will make it easier for you to guess where you’ll find the resources you’re looking for.

You keep mentioning NPCs and alien races, so I can assume I’ll be encountering alien races during my travels, what does this offer me?

NPCs, or alien races, are present both in space and on the ground, races have their own inclination if you will, be that military, scientific, etc. and depending on how you play the game, these races could be worthwhile allies, or enemies. A peaceful race may be predisposed to dislike you based on your heartless actions, or an aggressive military race might be keen on allying with you if you share similar goals.

Each type of race will offer something benefiting you, whether that be combat allies, new weapons, a trading alliance, etc. provided you build a strong relationship with them. You do this by interacting with the races through dialogue, how do you do this? You need to learn alien languages – though, you could always fumble your way through, guessing which tangle of letters is the right dialogue choice in the tree and hope you’ve not just called that alien’s mother a yellow-bellied space slug.

You can learn these languages through interactions with alien races, attempts at conversation could yield knowledge of new words which will then show up in English in your dialogue with the alien. You can also find alien monoliths, or other alien features throughout the universe which will teach you words, or snippets of alien language. Having knowledge of a few words before speaking to an alien race could mean the difference between being handed a shiny new gun, or having a shiny new gun pointed at your face.

You could always forgo pleasantries and just blow the doors to the alien’s homestead wide open and steal the blueprints or items they would’ve given you – just be prepared to make a fast escape after the Sentinels have been alerted. If you’ve got the resources and the blueprints, perhaps you’ll be able to craft a device you can use to hi-jack the alien’s ship – just to add insult to injury.

This is sounding a lot different to what I’ve seen in trailers, I thought this was just a game about exploration?

There’s plenty to be explored too, after all, that’s what they were hoping to capture. From familiar Earth-like scenery to mushroom forests, floating islands, crystalline canyons and more, there’s a variety of Science Fiction environments created through procedural generation to explore.

Procedural generation is something I’m worried about, how do you make every world interesting if it’s generated procedurally?

When people think of procedurally generation, the term “random” always comes to mind, however procedural generation follows procedures, or rules, hence the name.

An easy way to think about this is to imagine it like a game of football, you’ve got several players, you’ve got goals, you’ve got fans, the pitch, etc. and this is your stage. The players scoring goals, tackling other players, passing the ball, etc. are done so in line with the rules of the game, for instance, you can’t just pick the ball up with your hands, that’s against the rules. Each game of football however is not the same, you can score different numbers of goals, a certain number of passes will be made, certain players will not score, and the paths they take to the goal will be different each time.

Now, the football pitch is built in an area of the city where a lot of fans can reach, if it were outside the city however, you’d likely not see as many fans coming to the games. Relating this back to No Man’s Sky, in a star system the planets are placed procedurally – too close to the sun, it’s likely they’ll be hot, have certain resources, certain weather conditions, too far, they’ll be cold, have different resources, frozen water, etc. and in the habitable zone they’ll have life, rare resources, a nice temperature, etc.

The football pitch is your planet and in it you’ve got fans, each game you play, the fans will be sitting in different positions, there will be different people depending on the teams playing, etc. this is your terrain if you will, it could be mountainous, have large oceans, it could be craggy, flat, have large open plains, etc. they could be all different shapes, sizes, colours, have different resources, etc. just likes fans will be wearing different kits for different seasons.

The grass the players are playing on is the next layer, the biome of the planet, just like a pitch is dry when its sunny, wet when it’s rainy, etc. a planet can be of varying temperatures or conditions, and this influences the biome of the planet, is it lush, is it damp and swampy, are there rain forests, deserts, etc.

The players are your animals, each player has different skills, but they’ve been brought in because they work well with the team. Animals have an ecosystem, just like players operate as a team, animals correlate with each other, a prey animal on a swamp planet will perhaps have evolved webbed feet for swiftly swimming away from a predator, but to compliment that, the predator will have dappled fur to sneak up on its prey through the shrubbery. They won’t have features that don’t make sense – seeing a bright red animal in a dull green environment is like turning up to a football game wearing the hand-knit sweater your grandma made you for Christmas – it doesn’t make sense, and it’s against the rules.

The rules of the game dictate how the world works, things make sense, ecosystems are cohesive, and environments are structured as if hand designed, because they make sense within the rules crafted. These rule-sets can be as finely tuned as you please, meaning you can make it so there’s no random scattering of trees for instance, you can have trees grouped together in a forest, you can have plants grouped around the base of the trees, you can have rocks edged with taller grass, bare ground where there’s too much shade, less plants where there is less water, etc. and as you add in these rules you create environments that look more and more handcrafted.

That sounds nice, at least I know I won’t be walking around seeing odd things, but isn’t that a bit limiting, and also, that doesn’t really allay my doubts that everything isn’t just a few variations on a few biomes, or something like that, care to tell me more?

Think of it like this, we’ve got football pitches all over the world, and some are stadiums, some are just lines drawn on the ground, some are on concrete, there’s one at your local school in the playground, there’s football pitches everywhere from Amsterdam to Zimbabwe and whilst you’re playing the same game at each one, the fans are different, the pitch is different, the environment are different, the language is different, etc. No Man’s Sky can be just as varied in environments through procedural generation, there’s not “three planet types, and our system moves the trees around, etc.”, it’s not like a roguelike where the dungeons are all the same, but the order of the rooms is different. Everything is mold-able.

The same applies to the creatures, ships, plants, etc. the base models are just vague slates blobs with legs, or just a stem, but they can be fed into this system, interacting with each rule before they end up as an animal or plant in an environment that suits them.

To use creatures as an example, let’s say we’ve got a 4-legged blob and we’re looking to make him a large herbivore which will graze on trees in a hot environment.

This blob could be anything from a foot long, to hundreds of feet long, it doesn’t just have to have four legs, and it doesn’t even need to have the same proportions. As height changes, weight can change, the proportions the animal has can change, as this changes the animations can change, the bones can get bigger, thicker, and the voice can get deeper, etc. What is the environment like? What kind of creature is it? Where is it in the food chain? What will it prey on, what will prey on it? How will it interact with other creatures? As this blob is fed through the system you’re creating an animal that will make sense in the end, which even has behaviours, a male and female of the species, and variation among the species, for instance one might be a bit taller, have longer horns, etc.

Suddenly, you’ve gone from this little 4-legged blob to a huge towering dinosaur, grazing on the tops of trees, it’s huge, it walks slowly, crushing trees as it walks, it lets out a dull roar, in its mouth are teeth designed to chew leaves, small animals run in fear as the creature pays them no heed, it sees another member of its species ahead and it lets out a territorial call, while you the player cautiously approach. The same 4-legged blob however could be a little gazelle, grazing on the grass, springing along on hooves, it sees this huge dinosaur and it scampers off over a hill alongside its herd.

You know what they say about rules though – rules are made to be broken. By breaking certain rules, No Man’s Sky will make things more alien, or create unusual occurrences. As you journey closer to the centre of the galaxy, the game gets more unfamiliar and more difficult.

It won’t be uncommon to be left wondering just what the hell you’re looking at – there’s a lot of things that No Man’s Sky can produce that even the developers can’t conceive of, they’ve stated that they’re surprised every day by unusual occurrences.

They’ve also stated that things have been both toned down, and limited for the trailers and demos, in order to provide a cohesive and sensible trailer and demo with no interrupting factors. For instance, in some trailers predators don’t attack the player, this was made so that nice shots could be got of all creatures – without it, the original trailer would just be the shark you see in the beginning eating the player’s face off.

This should give some hope as to the variety we can experience.

Alright, that sounds neat, I’m not so worried any more about bumping into variations on the same thing. Sorry for interrupting earlier, can you tell me about exploring?

An explorer will be the kind of player who makes discoveries, they’ll be looking to catalogue star systems, planets, creatures, plants, landmarks, and plaster their name throughout the universe as the first to discover something.

Alright, so how does that differ from just scanning creatures as I go on a mining expedition, or just naming planets as I go, what makes an explorer any better than me?

It all comes back to how you upgrade your ship and tools, as well as what class of ship you choose to fly. Explorers seek to have powerful scanners and ludicrous warp-drives.

Everything is a trade-off, specialising in one thing means you’re not focusing on another, and a trader with a powerful mining tool, or a fighter with a fearsome laser won’t have the latest in high-tech scanning equipment.

What makes a scanner so important? A more powerful scanner can give you the ability to scan better things, find that you can’t scan a creature? Perhaps it’s too big for your scanner to recognise, perhaps your scanner won’t work in the dark, or underwater, etc.

Upgrading your scanning capabilities also provides you with a greater range, and greater scope of your environment, you’ll pick up on resources that a weaker scanner, or the untrained eye cannot see, and also at a greater distance. This will speed up your personal treasuring hunting.

Scanners also reveal “Points of Interest” on a planet, these could be resources, buildings, landmarks, etc. and traveling towards points of interest instead of traveling aimlessly can net you nice rewards and be a better use of your time. Want to mark your own points of interest? You can do so with your binoculars, point and mark.

Your ship also has a scanner, a powerful scanner on your ship can reveal points of interest across a whole planet, or out in space.

Explorer ships will have a powerful warp driving, allowing you to jump from system to system faster than any other, and further too. This will allow you to find planets with life on them faster for instance, for not every planet has life – it’s relatively rare at a ratio of 1:10, and some of the more off-the-hook planets teeming with life could be 1:100.

Scanning creatures and uploading them to the Atlas at beacons found in space stations and on planets however will net you money, and rare animals will net you even more – but try not to get too side-tracked, dying also means you’ll lose information you’ve not uploaded. This means you’ll have to go out and find those animals again.

Explorers will likely spend a whole lot of time getting lost, losing track of time, and what-not. You have a compass, but no map – after all, you’re exploring worlds unfamiliar to you. Points of interest, and points you’ve marked will show up on your compass, and you can use this to navigate. Remember the paths you take, otherwise you could be in trouble.

What makes being lost so dangerous?

Being caught out in a forest as the day turns to night, with no idea where your ship is and no idea which way you’ve came makes you a prime target to run into the jaws of a nocturnal predator – everything is more dangerous at night. Temperatures drop, you lose your ability to find your way, and you’re reliant on the light of your torch. Maybe it’s best to find a cave and settle in, wait out the night.

Then you realise, the planet is really hurtling through space, the space station, or other planets you saw in the sky are no longer visible from your side of the planet, you’ve lost your spatial bearings and you’re going to need to collect your things and plot a new course.

So, you’ve mentioned upgrades and what-not, is there a way to make things any easier for me, or will I always be out of my depth?

Crafting upgrades for your weapon is just the tip of the iceberg, your suit will have to be upgraded too. Searing heat, bitter cold, radioactive hellholes, all are survivable for a while, but you’ll need to upgrade your suit to protect yourself from not only enemies, but the elements.

You can sprint, jump, swim and fly about with your jetpack, but you’ll need to upgrade your suit to run faster, jump higher, dive deeper, fly further, etc. maybe these upgrades will make escaping enemies easier, or fighting enemies easier, give you access to new areas, or help you speed up your travels.

Crafting isn’t limited to upgrades however, there are tools you can create, we know of things like flashlights and hacking devices, but so far these tools have been unexplored. You can also combine resources, for use in crafting recipes or to sell them for greater amounts of money. Crafting the latest upgrades and tools you’ve found the blueprints for is how you stay ahead of the curve.

So how do I go about exploring space?

In space you’ve got three modes of transport, your normal drive, your jump-drive and your warp-drive. Your normal drive requires no fuel, and you and your ship will fly along at controllable speeds – fast, but not too fast.

Your jump drive is what you’ll use to cross large distances quickly, this requires fuel, but can take you from planet to planet within minutes if not seconds. You could always make these trips manually, but some distances within star systems could be dozens of minutes, if not hours potentially.

Finally, you’ve got warp-drive, this is what allows you to travel from solar system to solar system on the galactic map. Using your warp fuel you’ll warp to systems almost instantaneously, though, if you’re up for the challenge or want to be overly-frugal, you can point your ship in the direction of a star and engage your normal or jump drive – just be prepared to be slightly off course, and of course, take a ludicrously long time to reach the star.

Space is completely open, and you can fly between systems without warp-drive, this will allow you to come across things floating in the void of space, out with any star systems. We’ve not been told what is out there, only that there’s things there.

So all planets exist at the same time then? That must be an impossible to maintain server.

Not really, as it’s procedural, a planet or system only exists when you’re there, and the furthest things you can view are there only at the lowest level of detail. The stars you see are real stars, and the planets real planets, but they’re not taking up much space. If you can’t see anything at all, it’s not even generated.

Think of it like generating the world in Minecraft, as you walk, you generate more of the world – and things get pretty taxing after a while, because Minecraft is saving a lot of this information.

No Man’s Sky however throws this information in the trash when it’s not needed – the planet is simply regenerated from the same seed, if you will, when you return.

How does it handle your information? Anything you do is saved forever to your machine, that bird you killed, that terrain you destroyed, that blueprint you found, etc. but for everyone else, that planet is as untouched as the day you found it.

So how does the game handle two players being in the same area?

When you and another player are in the same area, unlikely as it is given the scale of a universe, with planets that can be the size of Earth or bigger, you’ll be placed in the same lobby – in this lobby data is shared. The terrain one player blows up is visible on the other players machine, and so on and so forth.

Sounds sweet, so my friend can see all the lewd things I’ve drawn in the sand? Nice.

Yes, but don’t expect much more than that. No Man’s Sky at its heart is a single player experience, it’s just set in a multiplayer universe. You can find your friends, but there’s no interaction to be had, no trading, no messaging system, etc. you can kill them if you’d like – but that wouldn’t accomplish much if you’re after a co-operative experience.

However, don’t give up hope – the developers at Hello Games have expressed interest in some basic multiplayer features, if enough people want it, and the game sells well enough to warrant continued development, we may see a co-operative multiplayer with a bit more depth. Another one of these wishes is ground vehicles, but currently, you’ll be scampering around on your own two legs.

You can be sure that if this is a hit, the developers will be continuing to support it, they’ve expressed this several times in interviews.

What is my overarching goal? Does the game have a narrative?

There’s no real narrative to No Man’s Sky, there’s a lore behind the universe, but otherwise you’re creating your own story. Fixed factors such as the Atlas, the Sentinels, etc. are all woven into a cohesive lore – but it’s up to you to connect the dots.

As for a goal, aside from setting personal goals your main objective is to reach the centre of the galaxy. Each player starts on the edge of the same galaxy, and makes their way towards the centre, should they please – as you reach the centre, the game gets more difficult, and things get more alien, this should create a natural tendency for players to move toward the centre as it gets more rewarding. Better resources, items, more challenge, etc.

We don’t know what is at the centre, and all we know is that it will give you some closure to the game, so you can say – “I’ve beat No Man’s Sky”, but there’s even more for you to do, and a whole universe to explore once we’re free of that first galaxy.

So, what is this game coming to?

This game is coming to PS4 & PC June 21st (US), and later in other regions, with the UK receiving the game last on June 24th. The PC minimum specifications are listed on the Steam store page, where you can also place pre-orders for the game.

There will be both digital and physical releases, and also collector’s editions, featuring things such as an art-book, a replica ship, and much more, depending on the version.

The hope is that the game will run at 60FPS on PS4, providing a smooth experience. There’s also some confirmation that come the release of the Playstation VR, this game will be compatible – Hello Games have never confirmed nor denied, but stores which have run pre-orders for Playstation VR have given a list of compatible games – with No Man’s Sky appearing on that list.

Take this with a grain of salt however, nothing about the PS4 version technical specifications or VR has been confirmed.

Where can I keep up to date with all the latest news?

The No Man’s Sky sub-reddit (r/NoMansSkyTheGame) is a good place to start, we’re all posting the latest articles, interviews and videos. We’ve also got a handy information repository in the side-bar.

Following gaming outlets such as Game Informer, or IGN is also a good way to keep up to date on No Man’s Sky, the big outlets always have a place for No Man’s Sky.

Following the official No Man’s Sky twitter, maintained by Sean Murray is a way to keep up with some of the big news, interviews he’s done, or new demos, or just for his No Man’s Sky related tweets such as, “I’ve just been told from our artists that blue skies are now bluer”.

The official website is infrequently updated, however, provides news regarding all the biggest events, and even some things which don’t make it into articles, such as the inspiration behind No Man’s Sky.

That’s all I have to say on “What you need to know”, but there’s more information that doesn’t really fit anywhere in this body of work. Which is why I’ve created “The No Man’s Sky B-
Side”, for all the information, or questions, I can’t really tie into the above work.

The No Man’s Sky B-Side – for all the questions that didn’t make the cut

So, those portals in the “Portals” trailer, what are they about?

The portals, which look like giant alien slabs of metal, with a swirling mist in the middle, take you on a journey across the galaxy. Stepping through a portal will take you, and only you, to a planet much closer to the centre of the galaxy.

How does this all work? Well, first off you need to unlock the portal – you do this by obtaining different weapon combinations, not much has been said on this topic, but if you have the correct weapons to unlock the portal, you’ll be able to travel through.

As you travel through you’ll be left without your ship, this means you can’t leave that planet, and therefore, this becomes a quest for rare resources found closer to the centre, rarer creatures worth more units, and so on.

As you know from earlier however, the game gets harder as you go towards the centre of the galaxy, and as such, you’re being thrust into a harsh environment whilst under-equipped to deal with what’s on the other side. This means you’ll likely want to get some rare resources, blueprints, etc. and then get out once you have them. These would provide a huge boon for you back in the region you were last in.

Why have I only seen Earth-like creatures and environments mostly?

That’s what Hello Games want to show, they’d like to keep more alien environments and suchlike a secret. The universe however isn’t populated with a load of Earth-like animals, as you near the centre of the galaxy, everything will become more alien, environments, creatures, and so on.

What’s with all of the colour in space, that’s unrealistic, what gives?

It’s a design choice made by Hello Games, to reflect the vision of space in classic science fiction, however, there are dark parts of space, more realistic parts, more modern science fiction – however, modern science fiction and realism isn’t their basis, it’s all about the classics, and what is fun and colourful.

Keeping track of where I’ve been though, that’s going to be tough, surely?

You can set waypoints, so you can’t really lose where you’ve been. Furthermore, your galactic map will hold all of the planets you’ve visited.

What about naming things?

If you’re the first to discover something, a planet, an animal, etc. you can name it at a beacon. To name a planet, you need to have made a couple of discoveries.

As for ships, the process is a little bit different. You don’t name your individual ship – rather the ship type. We don’t know what this entails, however, it can be assumed that you’re naming some arrangement of ship parts. For instance, if you name your ship “The Falcon” and it has a pointed nose, red paintjob, slim wings with wingtips, a big hyper-drive, and lasers, then other ships with a similar appearance, or the same components, may also have that name.

We’re going to have to see when we get our hands on the game however, all other naming is quite simple.

What about blueprints, are they one-time use?

Nope, once you’ve discovered something such as a piece of technology, or an upgrade you’ll be able to create it over and over again.

However, crafting resources together to create alloys and such to sell will require you to remember the combination you used – this isn’t as difficult as it sounds, supposedly.

How do I look at all of the stuff I’ve named?

You have an encyclopaedia of sorts which contains details of everything you’ve discovered. It’s your very own personal space-Pokedex. You’ll be able to see little animated models of all of the creatures you’ve discovered for instance.

What about fighting off those giant freight ships, with their bodyguards, it seems impossible, is it impossible?

It’s not impossible, but it’s ridiculously difficult. Sean has said, “You’ll never be large enough to take on a whole fleet by yourself”, however, I would assume myself that some skilled players would be able to take out a fleet by themselves – but the level of difficulty would be ludicrous.

So you’ve mentioned that planets are all one biome, can you expand on that?

Planets aren’t just blanketed with one environment, there will be small variation. For instance, a desert might have more shrubby areas, oases, bare rock, etc.

However, there will also be planets that are completely one biome, such as water-worlds, which are entirely covered in water.

Things seem pretty small, I’ve not seen big mountains, and from space, the planets look rather small, what’s the official word?

There are big terrain features, mountains, hills, deep oceans, etc. but we’ve not seen an awful lot of that in trailers. We’ve been told however that there are Earth-like sized mountains, canyons, oceans, etc.

As for planet sizes, fans have tried to estimate planet sizes, and have all returned wildly different results. From, “eh, could be planet sized” to, “this planet is shorter than my trip to the post office!”. Official word however is that “some planets are planet sized”, and “depending on the size of the planet you can walk for weeks and weeks”.

One reason for the discrepancy is that the level of detail shifts too dramatically to accurately reflect distance. Once the game releases, someone is going to touch down on a planet, set down a way point and walk the whole way round and tell us how long the trip was – and it’ll be a fascinating insight. The developers are also looking forward to this.

So, these developers, Hello Games, I’ve never heard of them, who are they? What have they done?

Hello Games are a small indie studio of less than 20 people, so far, they’ve made several games – all from the same series – Joe Danger. Joe Danger is a stunt motorcycle game, inspired by Evel Knievel. These games were a small success, and are available on multiple platforms.

Going from Joe Danger to No Man’s Sky though, what’s that all about? After making several installments of Joe Danger Sean essentially said to himself that he doesn’t want to keep making the same series forever, and that he was going to make his dream game – and that game, was No Man’s Sky – so he sat down, and started working on No Man’s Sky himself, eventually, the other three founding members got on board and they got down to business, everything you see in the first trailer was the result of four minds. Since then, the whole team has been working on it.

An indie studio making such a big game though, where do they get the technical-know-how and all the rest? Well, a majority of them have been in the industry for years, Sean worked at Criterion and worked on Burnout, just to give one example.

You’ve not told me anything about sound design or music, what are they doing for the soundtrack?

The soundtrack, believe it or not, is also procedural. It is being made by 65 Days of Static and Paul Weir, the audio director at Hello Games.

Their procedural music system will recombine different musical elements to create different tracks depending on your situation – working in tandem with the game’s procedural engine. Combat music will sound like combat music, a peaceful stroll through a field will sound like a peaceful stroll through a field, etc.

The sounds of creatures are procedurally generated, vocal chords are modelled for each creature and this creates a different “voice” for each, depending on their size, shape, etc.

That concludes the “No Man’s Sky B-Side”, if there’s more unconnected information to be added, I’ll add it to this topic.​
 
منتظر یه نمایش فوق العاده از TLG توی کنفرانس باشید !! :D:x

exd08keqcbjn8qoijha3.jpg

The Last Guardian: First hands-on preview reveals new gameplay details and confirms 2016 release

برای 2016 تایید شده !
YEAH :-bd

تریکو مثل این که خیلی ترکونده :
Trico is "one of the most striking video game presences in recent years

"One area a little later in the demo sees us emerge high up from the wall of a huge cave that holds an underground lake. We immediately take the opportunity to leap into the clear water below, diving underneath the surface and exploring the muffled underwater world for a time. On resurfacing, we find Trico timidly pawing at the edge of the drop, refusing to jump. It is, after all, part cat."
 
آخرین ویرایش:
واقعا نمایش TLG تو E3 همه رو میخکوب کرد.دقیقا میشد اون حس و درک متقابل دوتا شخصیت رو حس کرد یه حس و ارتباط خاصی بینشون بود
تریکو با اون هیکل بزرگش یه مظلومیت خاصی تو چهرش بود حس همزاد پنداری مانند داشتن قشنگ میشد با این دوتا ارتباط برقرار کرد.اون گرافیک سیل شید بازی طراحی های عمیقش پازل هاش این که دوتا تلاش میکنن موانع رو از سر راه هم بر دارن و یه درک قلبی بینشون هست فقط تو کارای استاد فامیتو اودا میشه حس کرد شک ندارم TLG شاهکاری خواهد بود
و احتمال اینکه بزنه روی دست U4 هم خیلیه
 
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میخوام PS4 بخرم ولی میترسم توی E3 مدل جدید معرفی شه ... از اونورم تاریخ منتشر شدن کنسول و قیمتش هم مبهمه ، یهو یه قیمت فضایی بخوره ادم نتونه بخره ... خلاصه تو بد مخمصه ای گیر کردم ... ندای درونم هم میگه بیخیال بابا همین الان پاشو برو یه PS4 بخر حتی اگه کنسول جدید معرفی بشه تفاوت انچنان زیاد نیست تو هم مثل این همه ادم که تا الان کنسول رو تهیه کردن...

خلاصه تو روح کسی که این کنسول بین نسلی رو باب کرد ...
 
میخوام PS4 بخرم ولی میترسم توی E3 مدل جدید معرفی شه ... از اونورم تاریخ منتشر شدن کنسول و قیمتش هم مبهمه ، یهو یه قیمت فضایی بخوره ادم نتونه بخره ... خلاصه تو بد مخمصه ای گیر کردم ... ندای درونم هم میگه بیخیال بابا همین الان پاشو برو یه PS4 بخر حتی اگه کنسول جدید معرفی بشه تفاوت انچنان زیاد نیست تو هم مثل این همه ادم که تا الان کنسول رو تهیه کردن...

خلاصه تو روح کسی که این کنسول بین نسلی رو باب کرد ...
اگر معرفی بشه به معنی قدیمی شدن یا از دور خارج شدن ps4 نیست...
برای 4k یا وی ار هست.
بنظر من اگه پنل 4k ندارید یا براتون مهم نیست الان پی اس 4 بخرید و بیخیال این 4.5 یا نئو یا ... بشید
فک میکنم سونی میخاست بازخورد مردمو راجب کنسول بین نسلی ببینه و خبری از کنسول جدید نیست... امیدوارم...
 
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رمز عبور خود را فراموش کرده اید؟
اگر میخواهی عضوی از بازی سنتر باشی همین حالا ثبت نام کن
or