PS4 : نشست بزرگ خبری PlayStation 2013

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گفتگو بسته شده و امکان ارسال پاسخ وجود ندارد.

HosseinBrusli

کاربر سایت
Jun 19, 2010
3,265
نام
حسین
20130201_ps4_orbis_playstation_meeting_2013.jpg

مشخصات فنی تایید شده PS4 در نشست سونی 2013
otgvldko4mhc0fu4sb3.png
دانلود مراسم به صورت یکجا :
اطلاعات فیلم : HD با کدک H.264 وفرمت MP4 .

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مشخصات مراسم..........
حجم 6.14 GB
مدت زمان 02:04:44
اندازه تصویر 720 * 1280
فریم ریت 29 Frame/Secend
بیت ریت صدا 157kbps stereo 2 chanel 48 khz

===========================================================================
PlayStation 4: Everything You Need To Know :

http://download.gamespotcdn.com/d6/gsc/2013/02/169_playstation_4_announced_GSNews_022013_hd.mp4

PlayStation 4 Unreal Engine 4 : ( تریلر تکنیکی ) :

http://download.gamespotcdn.com/d5/gsc/2013/02/169_elemental_ot_ps4_022013a_hd.mov
دانلود تریلر های مراسم با 3 کیفیت :( کل مراسم به صورت پارت پارت ) ( کیفیت MP4 )
به دلیل جلوگیری ازکپی لینک، لینک ها تغییر میکنند ، لینک ها را در صفحه ای دیگر باز کنید تا لینک دانلود فعال شود
نمونه کیفیت تصاویر تریلرها


Killzone Shadow Fall



inFamous






PlayStation 4 :

http://download.gamespotcdn.com/d8/gsc/2013/02/169_gsnews_ps4_revealed_au_vf_022113_hd.mp4

Playstation Meeting 2013 Montage :

http://download.gamespotcdn.com/d6/gsc/2013/02/169_playstation_meeting_2013_montage_022013_hd.mp4



Knack Trailer for Playstation 4 :

http://download.gamespotcdn.com/d8/gsc/2013/02/169_knack_announce_trailer_ps4_022013a_hd.mp4

PlayStation 4 to support Vita :


http://download.gamespotcdn.com/d5/gsc/2013/02/169_gsnews_ps4cloud_vf_au_022113_hd.mp4


Killzone: Shadow :

http://download.gamespotcdn.com/d7/...ne_shadowfall_ps4_gameplay_demo_022013_hd.mp4

( جدید ) : زمان : 1:6 ثانیه : Killzone: Shadow Fall Announce Trailer (PS4) HD

http://download.gamespotcdn.com/d8/...adow_fall_announce_trailer_ps4_022013a_hd.mp4

Drive Club :


http://download.gamespotcdn.com/d8/gsc/2013/02/169_drive_club_ps4_trailer_022013_hd.mp4

( جدید ) زمان : 34 ثانیه : Drive Club Announce Trailer (PS4) HD

http://download.gamespotcdn.com/d5/gsc/2013/02/169_driveclub_announce_trailer_ps4_022013_2800.mp4


InFamous :

http://download.gamespotcdn.com/d7/...second_son_announce_trailer_ps4_022013_hd.mp4


The Witness PS4 :

http://download.gamespotcdn.com/d5/gsc/2013/02/169_the_witness_announce_trailer_ps4_022013_hd.mp4


PlayStation 4 to support Vita remote play, cloud-based backward :

http://download.gamespotcdn.com/d5/gsc/2013/02/169_gsnews_ps4cloud_vf_au_022113_hd.mp4


Quantic Dream's PlayStation 4 :

http://download.gamespotcdn.com/d6/gsc/2013/02/169_quanticdreamdemo1_ps4_02202013_2800.mp4


Diablo III :

http://download.gamespotcdn.com/d7/gsc/2013/02/169_blizzard_diabloIII_announce_ps4_022013_hd.mp4

Deep Down :

http://download.gamespotcdn.com/d6/gsc/2013/02/169_deep_down_announce_trailer_ps4_022013_hd.mp4

Media Molecule's PS4 :

http://download.gamespotcdn.com/d8/gsc/2013/02/169_mediamolecule1_ps4_stagedemo_02202013_hd.mp4

Destiny PS4 :

http://download.gamespotcdn.com/d5/gsc/2013/02/169_destiny_ps4stagepresentation_02202013_hd.mp4

Watch Dogs PS4 :

http://download.gamespotcdn.com/d5/gsc/2013/02/169_watchdogs_ps4_02202013_hd.mp4

http://download.gamespotcdn.com/d5/gsc/2013/02/169_watchdogs_ps4_02202013a_hd.mov

http://download.gamespotcdn.com/d5/gsc/2013/02/169_watchdogs_ps4_02202013a_2800.mp4

PlayStation 4 will launch this year; DualShock 4 :

http://download.gamespotcdn.com/d8/gsc/2013/02/169_gsnews_ps4_revealed_au_vf_022113_hd.mp4

Final Fantasy :

http://download.gamespotcdn.com/d8/gsc/2012/09/169_ff_evolution_asia_vf_mul_091312_2800.mp4

PlayStation 4 - Elemental Trailer :

http://download.gamespotcdn.com/d5/gsc/2013/02/169_elemental_ot_ps4_022013a_hd.mov

Playstation Meeting 2013 Montage :

http://download.gamespotcdn.com/d6/gsc/2013/02/169_playstation_meeting_2013_montage_022013_hd.mp4

============================================


 
آخرین ویرایش:

Masood_Matin

کاربر سایت
Mar 13, 2006
863
نام
مسعود
سونی یه بار یه اشتباهی موقع عرضه ps3 کرد و اونم قیمت بالایی بود که رو ps3 گذاشته بود و خب مردم هم به قیمت بالا واکنش نشون دادن.پس مطمئن باشید خبر فیکه.سونی یه اشتباه رو دوبار تکرار نمی کنه.از این شایعات برا vita هم بود ولی جک ترتون گفته بود "دیگه اسلحه رو به سمت پای خودمون نشونه نمی گیریم".یعنی دیگه از قیمت بالا خبری نیست.

دوست عزیز قیمت PS3 در ابتدای ریلیز به این دلیل بالا بود چون هزینه های ساخت Cell و بخصوص Blu-ray گران بودند و در نهایت قیمت تمام شده کنسول بالا میرفت.
شاید در نگاه مردم قیمت بالای PS3 اشتباه بوده باشه، اما هدف سونی در ابتدای نسل حاضر بسیار فراتر از فروش کنسول PS3 به تنهایی بود. سونی قصد داشت با استفاده از کنسول PS3 که درایو بلو-ری هم داشت، فرمت مدیای Blu-Ray رو به یک فرمت غالب در دنیای سرگرمی تبدیل کنه و در نهایت موفق هم شد (هرچند در این راه مجبور بود کنسول PS3 رو با قیمت بالاتر بفروشه و حتی فروش کمتر کنسولش رو در اوایل نسل تجربه کنه)

در نسل بعد سونی بنظر نمیاد سخت افزار یا مدیای جدیدی استفاده بشه که هزینه های ساخت رو بالا ببره. پس در نهایت روی قیمت مناسب برای کنسول PS4 براحتی میشه حساب کرد!
 

M ξ λ δ ζ

کاربر سایت
Feb 11, 2011
6,215
نام
مهدی
آقا اگه زیرنویس مراسم رو دارید, دریغ نکنید :D
تا دیروز بچه ها همه مهندس زبان بودنا :|
 

HosseinBrusli

کاربر سایت
Jun 19, 2010
3,265
نام
حسین
HDMI Display:480p, 576p, 720p, 1080i, 1080p480p, 480i, 720p, 1080i480i, 480p, 720p, 1080i, 1080p
حسین این تیکش فقط ریزلیشن مخصوص گیمه؟!اخه4kرو نیست تو قسمت ps4

متوجه نشدم !! منظورت چیه !!! ولی 4k فقط برای پخش فیلمه نه گیم !

آقا اگه زیرنویس مراسم رو دارید, دریغ نکنید :D
تا دیروز بچه ها همه مهندس زبان بودنا :|

خودت بلدی خوب زیر نویس کن مت هم بهره ببریم :d
 

vivanred

کاربر سایت
Oct 26, 2008
7,163
نام
Alireza
متوجه نشدم !! منظورت چیه !!! ولی 4k فقط برای پخش فیلمه نه گیم !

وقتی میزنه display یعنی میتونه اجرا کنه حالا میخواد بازی باشه میخواد فیلم باشه مهم نیست .

کنسول ها خیلی وقته از تک بعدی بودن خارج شدن و چند بخش رو پوشش میدن برای همین Display اینجا 4K هم پوشش میده .
 

al2

کاربر سایت
Jul 27, 2011
1,613
نام
مهدی
حیف زبانم اصلا خوب نیست
اگه نه دو سوته ترتیبشو میدادم:d:))=))
ولی از شوخی گذشته یکی یا چند نفر بهم بشن ترجمه اش کنن حیفه واقعا
 

kiya

کاربر سایت
Oct 30, 2006
3,332
نام
کیا
مجله Famitsu از چند تا از بازی سازان ژاپنی در مورد PS4 پرسیده :
1. What are your impressions of the PlayStation 4?
2. Of the PlayStation 4's specs and functions, what stands out to you?
3. What sort of game would you like to develop utilizing the PlayStation 4's specs and functions?

Acquire CEO, Takuma Endou
1. — "My impression of the hardware was, simply put, "chock-full." It has power, memory, a camera – it's the ultimate form of a game machine that can do anything. If I were to say anything negative, it would be that it was very hard to tell what made it unique."
2. — "How few limitations there were. As a developer, the fewer limitations a console, the easier it is to develop for, so that helps a lot. On the other hand, without limitations, it may be harder to create a 'selling point.'"
3. — "Since I don't think we can win in a battle of high quality graphics, I'd like a game that creatively uses the network functions and isn't too heavy or long. My desire to make a game that can sell on its ideas and entertainment was reinvigorated."
Platinum Games Producer, Atsushi Inaba
1. — "I got the impression that the competitive field for consoles is moving from basic performance specs to peripheral services."
2. — "I'm not that interested in hardware specs like graphic processing. Of course, I thought [the PS4's specs] were quite impressive, but you can't win in a competition against PC gaming specs that are constantly evolving. I felt a great deal of potential in the peripheral stage that has been set to make use of new content. I'm also very interested in seeing what sort of reference content SCE will be bringing out so that the vision they have for the hardware is not diluted."
3. — "If we can fully exploit the peripheral services, we may be able to deliver a different 'virtual world' from the previous consoles. I'd like to try that approach."
Capcom Producer, Hiroyuki Kobayashi
1. — "I was actually at the PlayStation Meeting 2013 where they announced it. When the PS4 logo appeared, I had the standard 'Yes! At last it's officially been announced!' sort of response, as well as wondering what sort of games would come out. As a user, I was very excited."
2. — "The high quality graphics and the processing power are obviously very promising, but I was also interested in how the PS4 would integrate social aspects and link with mobile platforms. The announced titles seem to take good advantage of the PS4's functions and specs and show a lot of different potential directions to take. I think we'll see a wider variety of titles than we did with the PS3."
3. — "The PS4's social connectivity functions will allow for many users to share their gameplay. The question is how to integrate this showing and viewing of gameplay within the game. How will users play with this function? Like a video arcade? Like YouTube? There are a lot of potential ideas. I think this will change the game experience a great deal. It's going to make figuring out what sort of services creators should offer users more challenging. I'd like to create something that will offer a new gaming experience."
Level 5 Game Director, Jiro Ishii
1. — "I was surprised that the PlayStation, which has always maintained a sharp image, was taking a cost-performance-focused strategy. This made me both happy and sad."
2. — "I have high expectations for their strong appeal as 'hardware that's easy to develop for.' I'd like to know how the Share button is going to change game promotion and gameplay. I'm very interested."
3. — "Could the Share button change the way adventure games are played? It's easy to imagine its use for games with strong contingent game design like action games and stealth games, but with adventure games, that focus on showing a story, it feels like it would lead to story spoilers or making players feel like they've played the game just by watching. Still, there must be stories that can be expanded because they can be shared. Like a group piece where different protagonists are connected with the Share button and change the fate of the world… I'd like to try to make such a game scenario."
Tecmo Koei Games Producer, Hisashi Koinuma
1. — "My initial impressions of the PS4 were that it is a 'true network game machine.'
2. — "The focus on sharing experiences. I was also intrigued by the ability to use the PS Vita, smart phones, or tablets as a second screen."
3. — "Normally, in order to talk about games with friends or family, you need them nearby. I believe users will be able to have meaningful communication with other users through the network, even from their own homes. I'd like to make a game that would make user participation in multi-player more fun, even if it's not in realtime."
Sony Computer Entertainment Japan Director, Keiichirou Toyama
1. — "I felt the same thing with the PS Vita, but it's a piece of hardware that goes well with the adjective, 'Spartan.' The fat has been trimmed off as much as possible, and what's truly important has been compressed with no excess or deficiency."
2. — "Many users feel that FPS or RTS games should be played with a mouse. I felt the high universality of the DualShock 4 will be able to improve such standards of game control. I'm also interested in the increased network compatibility, especially the application of cloud technology and the coordination with mobile platforms, as well as the evolution of game and visual experiences of course."
3. — "It's a staple, but I'd like to make an adventure epic in a vast imaginary world. User communication is becoming a standard feature, but I'd like to have people having fun sharing their experiences of what they felt or saw rather than just items or parameters. That, or something you can clear in a few hours, like a first person supernatural nightmare experience."
Konami Digital Entertainment Kojima Production Creative Producer, Yuji Korekado
1. — "The architecture was simpler than I thought it'd be. It seemed like the hardware specs are evolving as expected, with expansion beyond the hardware itself in mind."
2. — "The PlayStation App and the Share button. With the increased processing power, more realtime processing is possible and character AI can be more complex. Games will be about individual players enjoying different experiences each time they play. The ability to easily share each experience through video or gameplay anywhere was incredibly innovative."
3. — "Looking at the specs alone, where we used to show particle movements and flow for things like smoke, dust, and water currents by arranging patterns, we'll be able to have them processed in realtime. This will obviously help with visual effects, but can also be used to create new gameplay elements, like how we used the free slicing in Metal Gear Rising as a core gameplay element. I'd also like to focus on services that would emerge from the ability to connect from different platforms, anytime and anywhere."

Grasshopper Manufacture CEO/Game Designer , Gouichi Suda (Suda 51)
1. — "It seems like the 4th in a line that I'll be having a continued and even longer relationship with."
2. — "The feeling of ‘togetherness' encapsulated in the Share button. In the present day where connectivity between people anytime and anyplace has become customary, I extremely interested in a play environment where the playing field for people to play together is widening many times over."
3. — "A dramatic game. A dramatic Share. A dramatic Cloud. A dramatic architecture. I've chosen a bunch of cool words, but what I want is to make an innovative game that lets players experience how 'dramatic' the PS4 is."
Nippon Ichi Software CEO, Souhei Niikawa
1. — "My initial impression was ‘Here it is!' It helps to invigorate the business, so new hardware is always welcome."
2. — "To tell the truth, rather than the functions or specs of the PS4, I'm more interested in the timing of its release. The PS3 is still ripe as hardware and can still perform as an active console. I think for users and developers, it's a little soon to release the PS4."
3. — "If we're going to release a game for the PS4, then I'd like to utilize the unique features of the PS4. I'd like Nippon Ichi's first game for the PS4 to be a product that suits the customers' needs the best."
SEGA Chief Communications Officer, Toshihiro Nagoshi
1. — "I genuinely felt that the specs, namely the high image quality, that enable the development of high quality products, are amazing. I've been in this field for 23 years, and back in the past, the current specs would have been considered a fantasy. But at the same time, there are a lot of hurdles that need to be overcome to expand that fantasy to its limit, so there is a certain tenseness that keeps me from simply being overjoyed. I'm also aware that users want to see that fantasy taken to the limit."
2. — "I'm looking forward to the functions and services that stimulate the ‘user community' and share game enjoyment. The ‘online' component of games has been a standard for a while now, but I'm looking forward to services that utilize that component to dynamically cultivate user connectivity."
3. — "To sum it up in a single phrase, it'd be ‘a great emotional experience shared by many people.' It used to be the norm in all areas that the bigger the numbers, the worse it looks, and the better it looks, the smaller the numbers—the question now will be how to escape that dilemma? I'm going to give it my best."
Gung Ho Online Entertainment CEO/Executive Producer, Kazuki Morishita
1. — "It's a technological combination worthy of the title of ‘Next Gen.' I think it's a piece of hardware that will maximize its technology ‘without limitation' to allow us to focus on ‘making the most enjoyable games.'"
2. — "I was very impressed with the memory size. I also think it will present a new kind of play that utilizes online connectivity, and feel there's a lot of potential there. I'm also interested in the cross platform capability that lets people connect between the PS4 and the PS Vita or smart phones/tablets."
3. — "I think the PS4 is a console that is made for people of the next generation. I'd like everyone in the Gung Ho group to take up the challenge to create revolutionary next generation game entertainment we've never made before, that utilizes our strengths, like online functions and smart phones, while being more than something that simply ‘has prettier graphics.'"
SEGA Section Manager, Masayoshi Yokoyama
1. — "Personally, I was expecting a Sony group home appliance substation sort of expansion, so it felt like an evolution of ‘gaming hardware' in a good way. There are a lot of features that tickle my creative fancy as a game developer, so I'm quite excited."
2. — "My primary interest is the controller. I believe the controller is a user's biggest direct interface with [a console's] ‘quality.' With previous game consoles that were released, after a time, what you tend to think of is the tactile sensation of the controller in your hands and the feeling of gameplay. That feeling is stored in your brain along with the memories of fun games. The new controller has the most appealing form and specs I've seen since the original PlayStation, so I'm very excited about it."
3. — "Looking at the new functions, I believe we've truly entered the new age of ‘bi-directional media.' In Japan, TV and other ‘passive' media are still the majority, but with the emergence of the PS4, I think the possibility of new genres like a change from ‘viewed' to ‘movable' TV would be interesting. I'm thinking of such possibilities."
Spike Chunsoft Senior Producer, Yoshinori Terasawa
1. — "All we've seen is the controller, but I thought that it's evolving. The touch panel on the front seems interesting. That said, I want to see the actual console. It's a new piece of hardware from SCE, so I'm sure it'll be cool and stylish!"
2. — "I'm interested in seeing how keywords like Cloud, Network, Social will merge with games up until now. Also, I always wonder, whenever a new console comes out, just how ‘easy to develop for' it will be."
3. — "In terms of a ‘mandatory network connection,' I have an idea that I've been cultivating for gaming in PC and mobile phone development, so I'd like to utilize it if it could be implemented well, but if not, I wouldn't try to force it. Still, inter-user connectivity will be strengthened as a hardware function of the PS4, so I think new ways of playing will be discovered even for pre-existing stand-alone games. Also, personally... I'd like it if they could make it so that you can't tell when someone is playing games when taking a break from work."
 
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