Project CARS

با توجه به اینکه پست اول تاپیک PC به صورت جامع و کامل (تا دسته دنده :d) آپدیت شده بود، طی هماهنگی صورت گرفته بنا شد مطالبش به عنوان پست اول به تاپیک بخش PS4 هم اضافه بشه. با تشکر از @slipkboy که زحمت گردآوری اطلاعات با ایشون بود و @FaRd!N که این امکان رو فراهم کرد.


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Project CARS یا به طور دقیق تر Project Community Assisted Racing Simulator نام عنوان جدیدی از سازندگان بازی های Shift و Shift 2 است، که هر چند نتوانستند به عنوان یک بازی از سری Need for Speed موفق عمل نمایند، اما نشان دادند به عنوان سازندگان عناوین Racing Simulator می توانند اسم و رسمی نیکو از خود به جای بگذارند. Slightly Mad Studios برای ساخت بازی از موتور اختصاصی خود با نام Madness بهره می برد که پیشتر نسخه ی قبلی آن را برای ساخت بازی های SHIFT و SHIFT 2 دیده بودیم.
بازی طبق تایید سازندگان دارای آب و هوای پویا است و در هر مسابقه باید با توجه به شرایط ممکن آب و هوایی خود را آماده ی نبرد کنید.
بازی برای ایجاد بهترین تجربه در فیزیک و گیم پلی و نزدیک ترین حالت رانندگی کم نگذاشته و تمام فیدبک های دو بازی قبلی را در این بازی نیز مورد توجه قرار داده است. همچنین از Ben Collins که پیشتر با نام Stig در سری مجموعه ی Top Gear مشغول فعالیت بوده و Nicolas Hamilton و Oli Webb برای تست و تجربه کردن بازی و گوش زد کردن نکات منفی آن دعوت به همکاری کرده بوده است، پس میتوانیم با خیال راحت از نزدیک بودن تجربه ی بازی به واقعیت لذت ببریم.
Project CARS در روز عرضه دارای 90 خودرو و 27 پست می باشد که میتوان با خیال راحت گفت لذت کافی را برای شما به ارمغان خواهد آورد، اما نگران تکراری شدن بازی نباشید، پس از خرید یک نسخه از بازی ( هر کدام که باشد) به صورت ماهانه ماشین هایی را برای دانلود در دسترس خواهید داشت.
واقعیت مجازی؟ چرا که نه! اگر یک دستگاه Oculus Rift و یا Project Morpheus در دسترس داشته باشید، می توانید از تجربه ای بسیار خاص و واقعی در بازی لذت ببرید!


اطلاعات کلی از سازنده:
توسعه دهنده و ناشر: Slightly Mad Studios
وبسایت رسمی: projectcarsgame
توزیع کننده: Bandai Namco Entertainment
پلتفرم ها: PC / PlayStation 4 / Xbox
تاریخ انتشار: 7 ماه می 2015
سبک: شبیه ساز مسابقات رانندگی
مودها: تک نفره و چند نفره



پیست‌های بازی:
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لیست نهایی خودروها
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خودروها:

BAC

2011 BAC Mono

Caterham
2008 Caterham Superlight R500
2011 Caterham SP/300.R
2012 Caterham Seven Classic

Caper
1990 Caper Monterey Stockcar

Gumpert
2008 Gumpert apollo S

Radical
2005 Radical SR8 RX
2005 Radical SR3 RS
2014 Radical RXC Turbo

Palmer Jaguar
2011 Palmer Jaguar JP-LM

Pagani
2009 Pagani Zonda Cinque
2011 Pagani Huayra
2012 Pagani Zonda R

Asano
2010 Asano X4
2011 Asano LM11 TDX

SMS
0 SMS RWD P30
0 SMS PM06a
2011 SMS Formula A
2011 SMS Formula B
2012 SMS 125 cc - Shifter Kart
2012 SMS 250 cc - Superkart
2012 SMS Formula Rookie
2013 SMS Formula C

Ariel
2008 Ariel Atom 3 Mugen
2008 Ariel Atom 3 500 V8
2008 Ariel Atom 3 300 Supercharged

Lotus
1962 Lotus 25
1965 Lotus 40
1965 Lotus 38
1967 Lotus 49 (Formula One)
1967 Lotus 51
1968 Lotus 56
1970 Lotus 49C
1970 Lotus 72
1977 Lotus 78 Cosworth
1986 Lotus 98T Renault Turbo

Mitsubishi
2000 Mitsubishi Evo VI Tommi Makinen
2006 Mitsubishi Evo IX FQ360
2008 Mitsubishi Evo X FQ400

Gulfsport
2012 Gulfsport Formula Gulf 1000

Ford
1966 Ford Mustang 2+2 Fastback
1967 Ford GT40 Mk IV
1972 Ford Escort RS1600
1980 Ford Capri Zakspeed
1988 Ford Sierra RS500 Cosworth
1997 Ford Mustang Cobra
2009 Ford Focus RS
2012 Ford Fusion Stock Car
2012 Ford Mustang Boss 302R1
2013 Ford Falcon FG

BMW
1940 BMW 328
1978 BMW 320 Turbo
1981 BMW M1 Procar
1991 BMW M3 (E30)
1999 BMW V12 LMR
2012 BMW 1M Coupe
2012 BMW Z4 GT3
2012 BMW M3 GT (E92)
2012 BMW M3 GT4 (E92)
2012 BMW 320TC WTCC

Ginetta
2008 Ginetta G50
2010 Ginetta G40 Junior
2011 Ginetta G55 GT3

Ruf
1987 Ruf CTR Yellowbird
2012 Ruf CTR 3
2012 Ruf Rt 12R
2012 Ruf RGT-8

Mercedes Benz
1952 Mercedes Benz 300 SL W194
1971 Mercedes Benz 300SEL 6.8 AMG
1990 Mercedes Benz 190E 2.5-16 Evolution 2 DTM
1998 Mercedes Benz CLK-LM
2011 Mercedes Benz SLS AMG Coupé
2012 Mercedes Benz C-Class Coupe DTM
2012 Mercedes Benz A45 AMG
2012 Mercedes Benz SLS AMG GT3

Renault
1978 Renault Alpine A442B
1999 Renault Laguna BTCC
2009 Renault Megane Trophy II
2013 Renault Clio IV RS Cup
2013 Renault Alpine A450
2014 Pirault Mega SR Cup 265

Sauber Mercedes
1989 Sauber Mercedes C9

Orcea
2012 Orcea 03

McLaren
1994 McLaren F1
1997 McLaren F1 GTR
2013 McLaren 12C
2013 McLaren P1
2013 McLaren 12C-GT3


موزیک‌ها:
Metrik - Believe
Matrix & Futurebound - Don't Look Back (Ft. Tanya Lacey)
Nervo - Revolution (ShockOne Remix)
Eric Prydz - Liberate (Matrix & Futurebound Remix)
Mind Vortex - Alive
Raw Theory - Meltdown
Drumsound & Bassline Smith - Through The Night
Tantrum Desire - Reach VIP
Sigma - Night & Day
Friction - Long Gone Memory (Extended Mix)
Andy C - Heartbeat Loud feat. Fiora
Memtrix - So Alive
Zuubi - Connect (Original Mix)
Gregory Esayan - Impressionism (Original Mix)
Fon.Leman - Radiance (Original Mix)
James Woods - Guadalupe (Denis Neve Remix)
Sensetive5 - Bilbao Sunrise (Zack Roth Remix)
Mizar B - From Black to White (Markus Hakala Remix)
Aureluna - Mother Earth (Markus Hakala Remix)
Sander van Doorn - Gold Skies
Giulian Raggiotti - White Russian (Original Mix)
Roald Velden & Morrison Kiers - Memories Are Forever (Original Mix)
Martin Graff - Back To Life (Original Mix)
Bee Hunter - Ionized (Original Mix)
Jav3x - Remembering Who We Were (Original Mix)
Deadmau5 - Infra Turbo Pigcart Racer
Dan Sieg - A Sense Of Wonder (Sound Quelle Remix)
Kirill Nikolaev - Drawing Moments (Original Mix)
Lukas Termena - Silence (David Broaders Remix)
Korn - Narcissistic Cannibal
Egypt Central - White Rabbit
Art of Dying - Get Thru This
Adelitas Way - Invincible
Within Temptation - Faster
Disturbed - Ten Thousand Fists
Linkin Park - One Step Closer
Lostprophets - Burn Burn
Rev Theory - Born 2 Destroy
30 Seconds to Mars - Closer to the Edge
D-Unity - Tic Toc (Original Mix)
Fabio Giannelli - Maintain
DJ Glic & Jose Delparke - Coconut
Tube & Berger & Juliet Sikora - Come On Now (Cristoph Remix)
The Doctor & Sleepless Skott - Come and Get It (Mike Newman Remix)
Egoism - Alexander (Original Mix)
Walka - Rumours (Original Mix)
Pagano - My Pumpin' Bassline (Original Mix)
Lützenkirchen - All That Jazz (Popof Remix 01)
MaxiGroove - What I Want (Original Mix)
Hans Zimmer - Nurburgring
Hans Zimmer - Tribal War
Harry Gregson-Williams - Main Title (Man on Fire)
Hans Zimmer - Aggressive Expansion
Hans Zimmer - Red Warrior
Hans Zimmer - Time
Hans Zimmer - Dream is Collapsing
Elliot Goldenthal - Crossroads (instrumental)
John Powell - Main Titles
Steve Jablonsky - Autobots
Ramin Djawadi - Perseus
Vangelis - End Titles
Thomas Newman - Kill Them First
John Powell - Test Drive
Disciples - They Don't Know
The Flexican - Mother's Day (Extended Mix)
Dusky - Inta (Original Mix)
Electrobios - With You (Original Mix)
Kraak & Smaak - Mountain Top (Original Mix)
Riva Starr - I Can See The Light (Edit)
Claude Vonstroke - Eye I Eye
Deadmau5 - Pets
Davi - The Bay 6 (Part 1)
Mirror People - Kaleidoscope (Psychemagik Remix)
ORFAZ - Elephant Trap (Paul Flint Remix)
Jarvis - Set Me Free (Spag Heddy Remix)
Igor Stravinsky - Augurs of Spring
Gustav Holst - Mars, Bringer of War
Giuseppe Verdi - Dies Irae
Hector Berlioz - Vallon Sonore
Richard Wagner - Lohengrin - Prelude to Act I
Edward Elgar - Fantasia on a Theme
Giacomo Puccini - E Lucevan Le Stelle
Gregorio Allegri - Miserere
Wolfgang Mozart - I Introitus: Requiem
Felix Mendelssohn - Fingal's Cave
Ralph Vaughan Williams - The Lark Ascending
Aaron Copland - Fanfare for The Common Man
Antonio Vivaldi - L'inverno, Allegro Non Molto
Ludwig van Beethoven - Symphony 7 - Allegretto
Carl Orff - Carmina Burana: O Fortuna
Steve Reich - Music for 18 Musicians: Section I
Johann Sebastian Bach - Suite for Solo Cello - Prelude
Stephen Baysted - Qui Audet Adipiscitur
Stephen Baysted - Lux Aeterna
Stephen Baysted - Main Menu Theme
Stephen Baysted - Loading Theme
Stephen Baysted - Gumpert Trailer
Stephen Baysted - Chromatic Trailer
Stephen Baysted - Pagani
Stephen Baysted - Quies Ante Tempestatem
Josh Money - Let Go With You (Drivepilot Remix)
Stephen Baysted - Spa 24 Hours


Metascore:
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تاپیک تصاویر: اینجا
تاپیک دیگر پلتفرم ها: PC





 
آخرین ویرایش:
ظاهرا patch 3.00 هم کم کم داره اماده میشه برایه رلیز :

[h=3]New & Enhanced Feature Summary[/h]
  • New – Friends Leaderboards – players can now toggle between viewing ‘ALL’ and ‘FRIENDS ONLY’ on the leaderboards screen.
  • New – Multiplayer Spectate Mode – players can now choose to ‘Retire to Pit Box’ during a race, and then spectate the ongoing race.
  • Enhanced MP vehicle grouping – online races now use real-world vehicle classes. This results in far better vehicle performance matching for online races.
  • New – Xbox One – added an Online Browse feature whereby the player can browse for specific lobbies.
  • Enhanced Setup and Pit Strategy system – players are now provided with information regarding current and upcoming weather, remaining session duration, current track temperatures, and more.
  • Enhanced HUD and Telemetry tyre info system – players can now see in real time which tyre compounds they are currently using, what each tyre’s pressure is, and how much each tyre is worn.
  • Enhanced Cut Track detection system – the system used to detect cut tracks is now far more accurate and ‘fair’.
  • DLC Career Contract support – the game now supports the addition of career contracts for new DLC vehicles so that players can use applicable cars in their core career series.
  • Enhanced Replay system – players can now access Photo Mode from within a replay, and can switch between cars during a replay.
  • New – Force Feedback – implemented the ability via menu sliders for the user to manually tweak the menu spring strength, stationary / low speed spring strength, and overall steering gain.
  • New – the Force Feedback Calibration screen now features a multiple force feedback profile selection system whereby the user can select a base FFB style that suits personal preference, and then tweak it further as desired.
  • Enhanced Weather system – all vehicles are updated with new window rain effects, featuring dynamic rivulets, much more realistic looking water drops, and wiper blade trail effects.
[h=3]Online[/h]
  • New – Friends Leaderboards – players can now toggle between viewing ‘ALL’ and ‘FRIENDS ONLY’ on the leaderboards screen.
  • New – Multiplayer Spectate Mode – players can now choose to ‘Retire to Pit Box’ during a race, and then spectate the ongoing race using the ‘Retire to pits’ and ‘Spectate’ options (note that this is currently only available on tracks that feature a pit lane).
  • Enhanced vehicle grouping – online races now use real-world vehicle classes. This results in far better vehicle performance matching for online races.
  • Implemented support for Leaderboards reset across all platforms.
  • PS4: Fixed an issue with the browser getting stuck at ‘Looking for sessions’.
  • Added support for Multiplayer Quick Random to also join in-progress sessions
  • New – Xbox One – added an ‘Online Browse’ feature whereby the player can browse for specific lobbies.
  • Fixed an issue where the Drive button would remain permanently locked when joining an in-progress session.
  • Fixed an issue where, when the player progressed from qualifying to the start of the race, the player’s car would sometimes begin moving without player, resulting in false jump-starts.
  • Fixed an issue where using the ‘Amateur’ skill ****** would at times not show any lobbies.
  • Fixed the case where changing the time of day from daytime to night-time in a lobby failed to switch the skill level from NOVICE to AMATEUR.
[h=3]Time Trial[/h]
  • Fixed an issue where restarting a Time Trial session would not remove the ‘best of session’ ghost from before the restart.
  • Force Time Trial weather on consoles to always be set to Light Cloud to match PC settings.
  • Ghost split and lap times are now displayed on timings/pause screen.
  • Updated the in-game timings board to provide a visible distinction between the ghosts and the player’s entries: all ghosts now have status set to ‘Ghost’, and the Session best ghost has DRIVER text set to ‘Session Best’
[h=3]Pitting, Tuning, Setups, Strategy[/h]
  • Enhanced Setup and Pit Strategy system:
    – – Players are now provided with information regarding current and upcoming weather, remaining session duration, and current track temperatures.
    – – In Setup, players can choose to apply different compounds to the front and rear sets. In Pit Strategy, players can now choose to change tyres symmetrically instead of configuring each wheel individually.
    – – The Setup and Pit Strategy screens will now display an estimation of how many laps the player can expect to run with the current fuel load, and updates in real time as the player adjusts the fuel slider.
    – – Players can now define pit strategies with less fuel than the initial fuel load. During a race, the fuel slider indicator will turn red to warn players when the strategy offers insufficient fuel for the remainder of the race.
  • Enhanced HUD and Telemetry tyre info system:
    – – Players can now see in real time which tyre compounds they are currently using, what each tyre’s pressure is, and how much each tyre is worn. Each individual wheel’s tyre graphic will fade out from top to bottom to indicate the level of wear. The tyre temperature display on the HUD now uses a smooth colour gradient fade to more accurately indicate temperature changes and match the display on the Telemetry screen
  • Fixed an issue where a damaged headlights would not get repaired if the player had damage level set to ‘Visual Damage Only’.
    * Fixed more cases where a vehicle’s default setup would not be correctly applied.
  • Reworked the naming of several tyre compounds to make the names more indicative of their purpose, and to ensure that front and rear compound names match when set to the same compound.
  • Restrict pit strategy tyre compound types to only those available for the current vehicle.
  • Accessing Pit Strategy in single player during non-race sessions no longer pauses the game.
  • Tweaks to AI pit logic to ensure they pit in proper mandatory window in races that feature a mandatory pitstop.
  • Fixed an issue that at times caused a setup from one car to be applied to a different car.
  • Ensure that the Default pitstop strategy is set to the Active one on each session start, to prevent issues with previously configured and now irrelevant strategies being active.
  • Fixed an issue where, if you customized a setup that was automatically loaded from your saved setups, and then drive and return to pits, the customized setup would be lost and your setup will be reset to the previously saved setup.
  • Fixed an issue in online races where the pit crew would ignore any changes made to the pit strategy once the player’s car was stationary in the pit box.
[h=3]Physics & AI[/h]
  • Improved AI rain speed realism when using treaded tyres in the wet.
  • Fixed an issue where, if a player has steering assist on and fuel use set to real, when low on fuel, the steering assist will pull them into the pits as they go past
  • Increase tyre wear for AI if driving wet tyres when track is drying or dry.
  • Improved AI behaviour during crash recovery to further minimize the chances of AI cars getting stuck.
  • Fixed an issue that would cause a car to leave the pits with no visible wheel attached after pitting to replace a lost wheel.
  • Various tweaks and improvements to how AI responds to tyre wear in regards to pitting strategies.
  • Fixed the issue with cold and current tyre pressure mismatches in pitstop strategy, as well as cold pressure not being correctly applied in the tyre system.
  • Fixed an issue with the player vehicle rolling backwards after entering pre-race tuning.
  • Fixed an issue where AI drivers would remain stuck in their pit boxes when using accelerated time.
[h=3]Cut Track / Off Track System[/h]Enhanced Cut Track detection system – the system used to detect cut tracks is now far more accurate and ‘fair’. Many tracks were reworked to address specific issues where the cut track detection was either too loose or too strict. Players will no longer receive warnings for driving off track in the grass and other surfaces when not actually gaining time by doing so. The new system provides for scalability in strictness across game modes, to match real life application. The rules enforcement gets progressively stricter from Free Practice to Race to Time Trial.
[h=3]Career[/h]
  • DLC Career Contract support – the game now supports the addition of career contracts for new DLC vehicles so that players can use applicable cars in their core career series.
  • Added Career Contracts for core career sport DLC cars:
    – – GT3: Bentley Continental GT3
    – – LMP1: Audi R18 e-tron quattro
  • Career Invitationals – corrected Russian translation in two Invitational unlock descriptions.
  • Fixed an issue with pre-DLC save games not unlocking DLC career content.
[h=3]Audio[/h]
  • Fixed tyre skid sound when car is sitting against a kerb at zero speed.
  • Tweaked the dirt surface sounds.
  • Fixed an issue where there would sometimes be missing race audio in a subsequent race if there’s an immediate quit at race start.
[h=3]GUI, HUD, Telemetry[/h]
  • GUI – sliders throughout the game interface now supports smaller increments and decrements when changing their associated values.
  • Monitor/Spectate screen – the timings table now supports mouse clicks to change the driver that’s being observed. The screen now features the ability to view the selected driver’s info when playing online, by clicking on the new Gamercard button. Fixed several cases where the map would at times randomly freeze and/or be locked on the screen when telemetry overlay is displayed.
  • When browsing Leaderboards, changing the car and track being browsed will no longer change the player’s currently selected car and track in the other game modes.
  • Reworked the Replay/Spectate/Monitor interface to a more consistent design.
  • Main game loading screens – fixed the Road America track logo that went missing, updated the Logitech logo to the new Logitech G logo, updated the Oculus logo to their new logo.
  • Driver Network Profile – practice and qualifying sessions will no longer count towards races entered.
  • Community Events – added a ‘DLC required’ indicator to events that require DLC content, added an event number indicator.
  • Career post-race podium screen – fixed Lap times formatting to use the more logical MMSSTTT formatting (e.g. 01:20.457).
  • HUD now reports correct split times to vehicles that are in the pits.
  • Updated the Class logos used by Road cars to better differentiate the various road car classes.
  • Fixed an issue with the Field of View slider not working.
  • Fixed an issue where Cut Track warning messages appeared in the centre of the screen instead of to the side, out of the player’s line of sight.
[h=3]Replays[/h]
  • Enhanced Replay system – players can now access Photo Mode from within a replay, and can switch between cars during a replay.
  • Replay Cameras – Azure Circuit – reworked the draw distance and positioning of a number of cameras to fix background issues and views being obstructed by trackside objects.
  • Replay Cameras – Hockenheim National – improved the positioning of a number of cameras to fix views being obstructed by trackside objects.
  • Fixed a crash that occurred when the player loaded a replay that was saved with an older version of the game.
[h=3]Controls & FFB[/h]New – implemented the ability via menu sliders for the user to manually tweak the menu spring strength, stationary / low speed spring strength, and overall steering gain:
Menu Spring – the strength of the wheel centering spring in the front end and in-game pause menu.
Low Speed Spring Coefficient & Saturation – the weight of the steering at slow speeds (<10mph) and when the car is stationary. The saturation is the maximum force for the spring and the coefficient is how quickly the spring takes effect. To avoid “cogging / notching” effects when stationary its best to leave the spring coefficient high and lower the saturation. Steering Gain – the gain (multiplier) applied to all steering effects (steering force, jolts, kerb rumble etc) after they have been mixed. For a clean more detailed experience set at 1.0 or below, for stronger feedback at the expense of clipping set higher (maximum value 5). New – the Force Feedback Calibration screen now features a multiple force feedback profile selection system whereby the user can select a base FFB style that suits personal preference, and then tweak it further as desired. You can now switch between current FFB settings (Default) and pre-1.4 (classic) by using the FFB Calibration presets. These presets are available under Options > Controls > Calibrate Force Feedback. The presets are set on top of this page and the new sliders to control the spring/steering effect are at the bottom. Whenever you change these values it becomes a custom preset. You can switch back to either Default or Classic by selecting them at the top of this page.

[h=3]Fixed:[/h]
  • Fanatec – added accelerator slip vibration support for Fanatec wheel rims that support this feature. Added sequential shifter profiles for Porsche 911, GT2, GT3RS V2 and CSR wheels. Added accelerator pedal rumble support for the ClubSport Pedals V3, and fixed brake rumble not working.
  • Logitech wheels – added LED support for the G29.
  • Custom wheels – reduced the default menu spring strength.
  • Fixed an issue where the in-game menu spring centered the wheel when pausing while driving, which was jarring when both entering and exiting.
  • Handbrake and boost controls assignments are now no longer mandatory.
  • Fixed an issue where mouse controls were producing a deadzone in the centre regardless of deadzone settings.
  • Fixed an issue where there was a sudden loss of FFB after a severe collision.
  • Xbox One – fixed an issue where Force feedback was lost when focus was lost to the onscreen keyboard, other overlaid system apps or snapped apps.
  • PS4 USB keyboard – corrected mapping for keypad ‘.’ / ‘Del’ keys, removed Pause being incorrectly hardcoded to the ‘P’ key.
[h=3]Vehicles[/h]
  • 125cc and 250cc karts – adjusted automatic gearbox algorithm for better shifting. This reduces the occurrence of the rapid fire downshifts from 6th to 1st when locking the rear brakes.
  • Audi R18 e-tron quattro – added the missing gear readout to cockpit display. Fixed ‘quattro’ to lower case in the showroom (licensing).
  • Aston Martin Vantage GT3 – fixed the impact test position for the rear centre brake light, to ensure accurate impact damage effects on the light.
  • Bentley Continental GT3 – fixed slight asymmetry in rear suspension design which was causing some unintentional cross weight.
  • BMW M3 GT – set to use same tyre widths as the other GT3 cars. This helps equalize performance and acts to level the playing field, as this car would have used such tyre sizes if it ran beyond 2012 against the rest of the GT3 cars.
  • BMW V12 LMR – fixed engine lifetime numbers to match other similar cars.
  • Group 5 cars and BMW M1 – tweaked rain tyres heat and sensitivities to prevent them from overheating in light rain.
  • Escort MK1 and DLC BMW 2002 Turbo – rebalanced the AI performance.
  • Formula A -– added a new tyre set that includes two slick tyres: ‘Soft’ and ‘Medium’. Rebalanced the heating and wear across all four tyre sets. Reworked tyre wear to more closely match real world Formula 1 cars. Heating is now more even front to rear. Further rebalancing of the AI speed (now faster) as was required, and tweaks to the base setup to accommodate the heat change and its effect on the balance. The medium slicks make consistent grip between 180-220F, making this compound more useful as a strategic, lower wear choice. The soft slicks are the default dry tyre.
  • Formula C – dropped the AI ability in the rain a bit more for this car, as the AI was still too fast in the rain.
  • Lotus 98T – new setup to help handle the power better, new rain tyre tweaks for better heating. Some change for the slick heating and inflation pressure sensitivity of the carcass.
  • McLaren MP4 12C – adjusted the default setup to match the change to stiffer tyres.
  • McLaren P1 – stiffened up the default suspension to help prevent bottoming out at tracks like Nordschliefe. Changed tyre walls to Pirelli (licensing).
  • McLaren F1 GTR – added suspension animations to limit front wheel movement in order to stop them clipping through the bodywork on large compressions.
  • Pagani Huayra – corrected the default dry and wet tyres so that the correct tyre is selected when using ‘Automatic by Weather’.
  • Radical SR3 and SR8 – reduced the backlight on the gear LCD in the cockpit to make it easier to read at night.
  • Renault Clio Cup – updated suspension tuning and gear ratios to match exactly with correct reference data for the X98CUP Mk.4 car.
  • RWD P20 LMP2 – recalibrated oil and water temperature warning lights to turn on when the engine is starting to overheat.
  • Various DLC Vehicles – rebalanced the in-cockpit exposure levels.
  • Various cars – recalibrated the tyre deformation effect. This fixes many cars which were seeing too little or reversed lateral tyre deformations.
  • Various cars – graphical issues addressed – Mercedes C-Coupe DTM, Sauber C9, Audi 90, Audi R8 LMS Ultra, Audi R18, Audi R18 e-tron, Aston Martin Rapide, BAC Mono, Bentley Continental GT3, Bentley Speed 8, BMW 1M, BMW Z4 GT3, BMW 320 Group5, BMW M3 E30 GroupA, Caterham Classic, Caterham SP300R, Ford Capri Group5, Ford MkIV, Formula C, Formula A, Ginetta G55 GT4, McLaren F1, Ruf RGT8 GT3, Ruf RGT8.
  • Various cars – updated to use the correct tread textures for various tyre compounds
  • Modern street cars – new stiffer tyres for improved drivability, to more closely match the real world experience. This makes these cars more fun and engaging to drive. Made tweaks to the individual setups of the FWD and most Supercars to accommodate the change.
  • 4WD/hybrid vehicles – enabled visual backfires.
[h=3]Tracks[/h]
  • Azure Circuit – reset the AI track grip for the faster Formula A cars, and tweaked the driving lines to help with AI getting stuck in barriers.
  • Bathurst – fixed an issue where cars would collide against invisible objects in the pit lane, and fixed an issue with black shapes appearing in the rear view mirrors on some parts of the track.
  • California Highway – reworked the allowable driving surfaces in the final section on the double lane highway to allow the player to drive on both sides.
  • Dubai layouts – fixed a graphical anomaly on the track surface.
  • Glencairn East – fixed a false cut track warning that would trigger while driving on-track.
  • Nordschliefe – fixed an issue where AI attempting to leave their pit spots was being blocked by cars in the pit spot directly in front of them.
  • Ruapuna layouts – improved the texture quality on the distant trees, and reworked the wire mesh on the marshal posts to prevent them from turning opaque at a distance.
  • Sakitto GP – unblocked pit lane and added pit lane directional signage.
  • Sakitto International – fixed an issue where the AI would run too wide and collide with the barrier in the downhill left handed sweeper.
  • Silverstone layouts – fixed a false cut track warning at the pit entrance.
  • Snetterton 200 – fixed an issue where the player would receive a cut track warning when entering the pits’
  • Spa Francorchamps – fixed an issue where a number of bollards marking track limits had stopped appearing.
  • Watkins Glen layouts – fixed an issue where the pit entry would trigger if a player drove very close to the pit wall on the main straight, and fixed a few graphical pop-up issues.
  • Various tracks – Imola, Oschersleben GP, Oschersleben C course – cut track detection adjustments.
[h=3]Oculus Rift[/h]
  • Implemented support for Oculus 0.6.0.1 SDK.
  • Added support for a separate Graphics profile “GraphicsConfigOculusDX11.xml” when running with the Oculus Rift. This means that you can now set your graphic details to high/max when playing without the Rift, and turn the details down for optimum performance when using the Rift and the game will maintain both configurations and apply the applicable one automatically.
  • Auto disabled Crepuscular rays, Vignette and full screen raindrops.
  • Fixed excessive object pop-in in Oculus Rift mode that was caused by the modified field of view used in VR.
  • Shadow support – further work towards getting shadow support fully implemented.
  • Fixed SLI/XFire windowed mode performance issues – SLI/XFire isn’t available in windowed mode, but several Renderer paths were still active, resulting in reduced performance, most notably for Oculus Rift which fakes a windowed mode.
  • Added a command-line option “-vrnomirror” that disables the desktop mirror. This will gain around 3-4% performance.
  • Fixed the issue where non cockpit view cameras were not incorporating the head-pose position correctly, which caused the camera to be spawned very low down.
  • Fixed the issue where the view in the Oculus Rift froze when returning to the main menu after a race.
  • Fixed the issue where using FXAA caused black/opaque rendering when using Oculus Rift.
[h=3]General[/h]
  • Players are no longer disqualified for running out of fuel after finishing the race.
    Fixed an issue that would award players with a race win when skipping session after a false start.
    Fixed an issue with 24Hz 4k Monitor modes causing the graphics code to fail to load.
  • PC – added support to enable Opponent Car Reflections by using the “-insane” command-line option.
  • Jumpstart tolerances adjusted to make the penalty more realistic when the player starts moving his vehicle before the green lights.
  • Fixed an issue that caused vehicle windows to appear invisible in the player’s rear view mirrors.
  • PC – fixed an issue with Real-time weather not working.
  • PS4 – fixed a crash that occurred when power cycling or when disconnecting and reconnecting a wheel.
  • PS4 – anisotropic ******ing adjusted to improve the visual quality of some materials, mainly brick walls which were appearing blurred at some angles.
  • PS4 – fixed an issue where car bonnet reflections at times were out of sync with the environment being reflected.
  • Xbox One – implemented background DLC check optimizations to eliminate instances of stuttering in Main Menu.


Read more: Project CARS' Patch 3.0 Changelog Revealed, Brings Several Enhancements and Adds Muliplayer Spectate Mode

این موردش خیلی قابل توجه
Enhanced Weather system – all vehicles are updated with new window rain effects, featuring dynamic rivulets, much more realistic looking water drops, and wiper blade trail effects.

ظاهرا سیستم بارون و افکتهاش همه رو اپدیت کردن و بهتر شده . باید دید چطوری میشه حالا ×_×

اینم یه سری عکس که تویه این مدت گرفتم به نظرم اکثریت قشنگ بودن گفتم بزارم D:



این تصادف هم که عالی بود

یعنی یه ماشین زد من پرت شد بعد اون که الان خورده زد بعد تو یه حرکت خیلی جالب اون ruf از کنار اون و ماشینه من خیلی شیک رد شد ×_×
 
دوستان پچ 3 هم برایه دانلود امد دیروز دانلودش کردم حجمش 2.893 گیگ بود اما فرصت تستش نداشتم ببینم چقدر تغییر ایجادشده
منم امروز دانلود کردم

تغییره بارون از همه چیز قابل توجه تره !!!
اینم عکسش با قبل مقایسه کنید خیلی خیلی بهتره شده
این دفعه افکتش هم عوض کرد. قطره ها حرکت میکنه بسته به سرعت ماشین و سمتش رو شیشه جلو. خطوط پاک شدن قطره ها میمونه. کلا کیفیت اب و هوایی خیلی بهتر شده ×_×


بهبود بارون رو بدنه ماشین

افکتهایه بارون


اون افکت پشته ماشینها تو بارون خیلی خیلی به نسبت قبل بهتر شده


از ماشین مورده علاقم تو بارون




interface و HUD هم بهتر شد .
 
منم وقت شد امتحانش کردم امدم بگم که اقا ارمان زحمتش کشید،البته علاوه بر افکت بارون مخصوصا از نمایه داشبورد حس میکنم فیزیک ماشیناهم بهتر شده یه چندبار تصادف کردم ماشینا مثله بادکنک به هوا پرت نشدن!
 
منم وقت شد امتحانش کردم امدم بگم که اقا ارمان زحمتش کشید،البته علاوه بر افکت بارون مخصوصا از نمایه داشبورد حس میکنم فیزیک ماشیناهم بهتر شده یه چندبار تصادف کردم ماشینا مثله بادکنک به هوا پرت نشدن!
کلا هر پچش دارن بازی رو بهبود بود .
خیلی خوبه انقدر بهش اهمیت میدن . به نسبت اون اول که اومده بود خیلی پیشترفت کرده الان
از تو اپدیتهای نسخه Pc هم ظاهرا اسمه dlc اینده رو در اوردن
- 1974 BMW 2002 Turbo
- 2012 BMW BTCC 3-series Touring Car
- 1966 Ford Mustang 2+2 Fastback
- 2015 Ford Mustang GT
- 1987 Ruf Yellowbird

مجانی هم RUF RT 12 R هست !

Ford Mustang 2+2 و BMW 2002 Turbo عالین D:
Mustang - ruf هام که همه Road card هستن احتمالا .
 
دوستان همچنان این بازی ارزش خرید داره ؟؟
آپدیت جدیدی چیزی ؟ پک جدید ؟؟
یه خبرهایی جدید از این بازی بدید ترغیب بشیم برای خرید !!
اگر پستهایه پیشینی که دادم رو میخوندید به جوابتون میرسیدید ! تا الن چندتا dlc اومده و اپدیتهایه خوبی هم اومدن .
 
بعد از یه مدت طولانی دوباره سلام به همه رانندگان خسته جاده های بی انتها :d

خب همونطور که دوستان عزیز گفتن آپدیت 3 کلی تغیرات ریز و درشت داره که بچه ها اشاره کردن بهش
منم امروز آپ کردم علاوه بر نکاتی که دوستان خوبم گفتن یه چیزی که توجه من و به خودش جلب کرد این بود که به نظرم چسبندگی خودروها به زمین خیلی بهتر شده یعنی اون حالت سبک وزنی که البته خیلی هم شدید نبود برطرف شده به اضافه افکت بارون که فوق العاده شده , وقتی برف پاک کن قطرات بارون رو از شیشه پاک میکنه کاملا واقعی خط برف پاک کن روی شیشه میمونه و قطرات بارون خیلی عالی به گوشه شیشه پرت میشن , یه نکته خوبه دیگه اینه که در بارنگی که قبل از این آپدیت افت نرخ فریم داشتیم الان برطرف شده و تقریبا روی 60 فریم بر ثانیه در تمام شرایط آب و هوایی بازی قفل شده.
به نظرم بازی الان به مرز تکمیل شدن خیلی نزدیک شده و من از عملکرد تیم پشتیبانی بازی راضی هستم امیدوارم ادامه داشته باشه


sddefault.jpg
 
سلام دوستان
گیم ارزش خرید داره ؟
سلام عزیز
تو تاپیک به اندازه کافی توضیحات و عکس و ... هست که بتونی تصمیم بگیری. باید تو utube هم ازش ببینی . در نظر داشته باش این بازی simulation کامل هست !!!! در این صورت اگر احلش هستی ارزش خرید داره اگر نه که ممکنه اصلا ازش خوشت نیاد
 
با سلام خدمت همه ی دوستان عزیزم از چند عکس جدید لذت ببرید

پورشه جدید که به صورت رایگان به بازی اضافه شده



به عشق همه ی دریفت بازای خسته :x



عکس هایی هم از غروب پیست مزدا




2zn_mpzymhqs9eiaaayaa_.jpg


:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x

عکسهای بعدی برای آئودی جدید که انصافا ماشین خوبیه هندلینگ خوب و نرم ولی خب سرعت خوبی نداره و بیشتر به درد چرخیدن و گشت زدن تو پیستهای مختلف میخوره



اینم موقعی که آئودی رو از کمپانی خریدم صفر کیلومتر :d

6hdu_mpofs7tkz8gaaayaa_.jpg


خب دوستان عزیز میرسیم به BMW b-)





اگه بیماری قلبی داشته باشید ممکنه با این دوتا عکس آخری سکته کنید :d

h9x5_mpflhiilz8gaaayaa_.jpg


tjrj_project_cars_20150708184709.jpg

b-)b-)

چهار عکس پایانی


ماشین خسته ایه ولی باحاله




فورد چموشی هست و اگه یه لحظه غفلت کنی رفتی تو باقالیا:d




نبرد پیرمردهای مرسدس در شب

i42e_project_cars_20150906011750.jpg



و عکس پایانی که بدجوری تو حلقه :x


n29l_mpishsbu9eiaaayaa_.jpg

b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)b-)

امیدوارم لذت برده باشید ;)
 
آخرین ویرایش:
@Triangels
داداش لطف کن اون عکسارو یه جا دیگه اپلود کن همه شون ارور 404 می دن :x
عکسها باز میشه مشکلی نداره :)


اینم یه سری جدید از DLC جدید
این از RUF که برایه مجانی این ماه عرضه شده


اینم از dlc جدید
اول بریم سراعه این ماشین عالی که RUF YelloBird هست که بر حسب 991 فک کنم modified شده ماله 1987
handling بد نیست ولی به نسبته خودش قدرته بالایی داره .راحت میشه 300 رو گرفت ازش D: ولی خب کنترلش سخته


Ford Mustang 2015 هست که برایه Road هست


اینم Ford 2+2


اینم BMW که خیلی باحاله D:

 
چندتا عکس جدید







چندتا عکس پوستری هم گرفتم چاپ کنید بزنید به دیوار اتاقتون :d

fakg_mp9lhkd0oqpaaagva_.jpg

itfe_mp9lhjr0oqpaaagva_.jpg

vqjb_mp9lhwf0oqpaaagva_.jpg


WOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW :x

q6mm_mp-zcuo3oqpaaayaa_.jpg
d26v_mp-zcuh3oqpaaayaa_.jpg


امیدوارم لذت برده باشید
 
آخرین ویرایش:

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