Project CARS

با توجه به اینکه پست اول تاپیک PC به صورت جامع و کامل (تا دسته دنده :d) آپدیت شده بود، طی هماهنگی صورت گرفته بنا شد مطالبش به عنوان پست اول به تاپیک بخش PS4 هم اضافه بشه. با تشکر از @slipkboy که زحمت گردآوری اطلاعات با ایشون بود و @FaRd!N که این امکان رو فراهم کرد.


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Project CARS یا به طور دقیق تر Project Community Assisted Racing Simulator نام عنوان جدیدی از سازندگان بازی های Shift و Shift 2 است، که هر چند نتوانستند به عنوان یک بازی از سری Need for Speed موفق عمل نمایند، اما نشان دادند به عنوان سازندگان عناوین Racing Simulator می توانند اسم و رسمی نیکو از خود به جای بگذارند. Slightly Mad Studios برای ساخت بازی از موتور اختصاصی خود با نام Madness بهره می برد که پیشتر نسخه ی قبلی آن را برای ساخت بازی های SHIFT و SHIFT 2 دیده بودیم.
بازی طبق تایید سازندگان دارای آب و هوای پویا است و در هر مسابقه باید با توجه به شرایط ممکن آب و هوایی خود را آماده ی نبرد کنید.
بازی برای ایجاد بهترین تجربه در فیزیک و گیم پلی و نزدیک ترین حالت رانندگی کم نگذاشته و تمام فیدبک های دو بازی قبلی را در این بازی نیز مورد توجه قرار داده است. همچنین از Ben Collins که پیشتر با نام Stig در سری مجموعه ی Top Gear مشغول فعالیت بوده و Nicolas Hamilton و Oli Webb برای تست و تجربه کردن بازی و گوش زد کردن نکات منفی آن دعوت به همکاری کرده بوده است، پس میتوانیم با خیال راحت از نزدیک بودن تجربه ی بازی به واقعیت لذت ببریم.
Project CARS در روز عرضه دارای 90 خودرو و 27 پست می باشد که میتوان با خیال راحت گفت لذت کافی را برای شما به ارمغان خواهد آورد، اما نگران تکراری شدن بازی نباشید، پس از خرید یک نسخه از بازی ( هر کدام که باشد) به صورت ماهانه ماشین هایی را برای دانلود در دسترس خواهید داشت.
واقعیت مجازی؟ چرا که نه! اگر یک دستگاه Oculus Rift و یا Project Morpheus در دسترس داشته باشید، می توانید از تجربه ای بسیار خاص و واقعی در بازی لذت ببرید!


اطلاعات کلی از سازنده:
توسعه دهنده و ناشر: Slightly Mad Studios
وبسایت رسمی: projectcarsgame
توزیع کننده: Bandai Namco Entertainment
پلتفرم ها: PC / PlayStation 4 / Xbox
تاریخ انتشار: 7 ماه می 2015
سبک: شبیه ساز مسابقات رانندگی
مودها: تک نفره و چند نفره



پیست‌های بازی:
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لیست نهایی خودروها
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خودروها:

BAC

2011 BAC Mono

Caterham
2008 Caterham Superlight R500
2011 Caterham SP/300.R
2012 Caterham Seven Classic

Caper
1990 Caper Monterey Stockcar

Gumpert
2008 Gumpert apollo S

Radical
2005 Radical SR8 RX
2005 Radical SR3 RS
2014 Radical RXC Turbo

Palmer Jaguar
2011 Palmer Jaguar JP-LM

Pagani
2009 Pagani Zonda Cinque
2011 Pagani Huayra
2012 Pagani Zonda R

Asano
2010 Asano X4
2011 Asano LM11 TDX

SMS
0 SMS RWD P30
0 SMS PM06a
2011 SMS Formula A
2011 SMS Formula B
2012 SMS 125 cc - Shifter Kart
2012 SMS 250 cc - Superkart
2012 SMS Formula Rookie
2013 SMS Formula C

Ariel
2008 Ariel Atom 3 Mugen
2008 Ariel Atom 3 500 V8
2008 Ariel Atom 3 300 Supercharged

Lotus
1962 Lotus 25
1965 Lotus 40
1965 Lotus 38
1967 Lotus 49 (Formula One)
1967 Lotus 51
1968 Lotus 56
1970 Lotus 49C
1970 Lotus 72
1977 Lotus 78 Cosworth
1986 Lotus 98T Renault Turbo

Mitsubishi
2000 Mitsubishi Evo VI Tommi Makinen
2006 Mitsubishi Evo IX FQ360
2008 Mitsubishi Evo X FQ400

Gulfsport
2012 Gulfsport Formula Gulf 1000

Ford
1966 Ford Mustang 2+2 Fastback
1967 Ford GT40 Mk IV
1972 Ford Escort RS1600
1980 Ford Capri Zakspeed
1988 Ford Sierra RS500 Cosworth
1997 Ford Mustang Cobra
2009 Ford Focus RS
2012 Ford Fusion Stock Car
2012 Ford Mustang Boss 302R1
2013 Ford Falcon FG

BMW
1940 BMW 328
1978 BMW 320 Turbo
1981 BMW M1 Procar
1991 BMW M3 (E30)
1999 BMW V12 LMR
2012 BMW 1M Coupe
2012 BMW Z4 GT3
2012 BMW M3 GT (E92)
2012 BMW M3 GT4 (E92)
2012 BMW 320TC WTCC

Ginetta
2008 Ginetta G50
2010 Ginetta G40 Junior
2011 Ginetta G55 GT3

Ruf
1987 Ruf CTR Yellowbird
2012 Ruf CTR 3
2012 Ruf Rt 12R
2012 Ruf RGT-8

Mercedes Benz
1952 Mercedes Benz 300 SL W194
1971 Mercedes Benz 300SEL 6.8 AMG
1990 Mercedes Benz 190E 2.5-16 Evolution 2 DTM
1998 Mercedes Benz CLK-LM
2011 Mercedes Benz SLS AMG Coupé
2012 Mercedes Benz C-Class Coupe DTM
2012 Mercedes Benz A45 AMG
2012 Mercedes Benz SLS AMG GT3

Renault
1978 Renault Alpine A442B
1999 Renault Laguna BTCC
2009 Renault Megane Trophy II
2013 Renault Clio IV RS Cup
2013 Renault Alpine A450
2014 Pirault Mega SR Cup 265

Sauber Mercedes
1989 Sauber Mercedes C9

Orcea
2012 Orcea 03

McLaren
1994 McLaren F1
1997 McLaren F1 GTR
2013 McLaren 12C
2013 McLaren P1
2013 McLaren 12C-GT3


موزیک‌ها:
Metrik - Believe
Matrix & Futurebound - Don't Look Back (Ft. Tanya Lacey)
Nervo - Revolution (ShockOne Remix)
Eric Prydz - Liberate (Matrix & Futurebound Remix)
Mind Vortex - Alive
Raw Theory - Meltdown
Drumsound & Bassline Smith - Through The Night
Tantrum Desire - Reach VIP
Sigma - Night & Day
Friction - Long Gone Memory (Extended Mix)
Andy C - Heartbeat Loud feat. Fiora
Memtrix - So Alive
Zuubi - Connect (Original Mix)
Gregory Esayan - Impressionism (Original Mix)
Fon.Leman - Radiance (Original Mix)
James Woods - Guadalupe (Denis Neve Remix)
Sensetive5 - Bilbao Sunrise (Zack Roth Remix)
Mizar B - From Black to White (Markus Hakala Remix)
Aureluna - Mother Earth (Markus Hakala Remix)
Sander van Doorn - Gold Skies
Giulian Raggiotti - White Russian (Original Mix)
Roald Velden & Morrison Kiers - Memories Are Forever (Original Mix)
Martin Graff - Back To Life (Original Mix)
Bee Hunter - Ionized (Original Mix)
Jav3x - Remembering Who We Were (Original Mix)
Deadmau5 - Infra Turbo Pigcart Racer
Dan Sieg - A Sense Of Wonder (Sound Quelle Remix)
Kirill Nikolaev - Drawing Moments (Original Mix)
Lukas Termena - Silence (David Broaders Remix)
Korn - Narcissistic Cannibal
Egypt Central - White Rabbit
Art of Dying - Get Thru This
Adelitas Way - Invincible
Within Temptation - Faster
Disturbed - Ten Thousand Fists
Linkin Park - One Step Closer
Lostprophets - Burn Burn
Rev Theory - Born 2 Destroy
30 Seconds to Mars - Closer to the Edge
D-Unity - Tic Toc (Original Mix)
Fabio Giannelli - Maintain
DJ Glic & Jose Delparke - Coconut
Tube & Berger & Juliet Sikora - Come On Now (Cristoph Remix)
The Doctor & Sleepless Skott - Come and Get It (Mike Newman Remix)
Egoism - Alexander (Original Mix)
Walka - Rumours (Original Mix)
Pagano - My Pumpin' Bassline (Original Mix)
Lützenkirchen - All That Jazz (Popof Remix 01)
MaxiGroove - What I Want (Original Mix)
Hans Zimmer - Nurburgring
Hans Zimmer - Tribal War
Harry Gregson-Williams - Main Title (Man on Fire)
Hans Zimmer - Aggressive Expansion
Hans Zimmer - Red Warrior
Hans Zimmer - Time
Hans Zimmer - Dream is Collapsing
Elliot Goldenthal - Crossroads (instrumental)
John Powell - Main Titles
Steve Jablonsky - Autobots
Ramin Djawadi - Perseus
Vangelis - End Titles
Thomas Newman - Kill Them First
John Powell - Test Drive
Disciples - They Don't Know
The Flexican - Mother's Day (Extended Mix)
Dusky - Inta (Original Mix)
Electrobios - With You (Original Mix)
Kraak & Smaak - Mountain Top (Original Mix)
Riva Starr - I Can See The Light (Edit)
Claude Vonstroke - Eye I Eye
Deadmau5 - Pets
Davi - The Bay 6 (Part 1)
Mirror People - Kaleidoscope (Psychemagik Remix)
ORFAZ - Elephant Trap (Paul Flint Remix)
Jarvis - Set Me Free (Spag Heddy Remix)
Igor Stravinsky - Augurs of Spring
Gustav Holst - Mars, Bringer of War
Giuseppe Verdi - Dies Irae
Hector Berlioz - Vallon Sonore
Richard Wagner - Lohengrin - Prelude to Act I
Edward Elgar - Fantasia on a Theme
Giacomo Puccini - E Lucevan Le Stelle
Gregorio Allegri - Miserere
Wolfgang Mozart - I Introitus: Requiem
Felix Mendelssohn - Fingal's Cave
Ralph Vaughan Williams - The Lark Ascending
Aaron Copland - Fanfare for The Common Man
Antonio Vivaldi - L'inverno, Allegro Non Molto
Ludwig van Beethoven - Symphony 7 - Allegretto
Carl Orff - Carmina Burana: O Fortuna
Steve Reich - Music for 18 Musicians: Section I
Johann Sebastian Bach - Suite for Solo Cello - Prelude
Stephen Baysted - Qui Audet Adipiscitur
Stephen Baysted - Lux Aeterna
Stephen Baysted - Main Menu Theme
Stephen Baysted - Loading Theme
Stephen Baysted - Gumpert Trailer
Stephen Baysted - Chromatic Trailer
Stephen Baysted - Pagani
Stephen Baysted - Quies Ante Tempestatem
Josh Money - Let Go With You (Drivepilot Remix)
Stephen Baysted - Spa 24 Hours


Metascore:
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تاپیک تصاویر: اینجا
تاپیک دیگر پلتفرم ها: PC





 
آخرین ویرایش:
با توجه به اینکه بازی ها گران است باید تو خرید بازی دقت کرد من 100 درصد Need For Speed جدیدی که چند ماه دیگه عرضه میشه رو پیشنهاد میکنم به ایشون چون پول دادن برای Project Cars اشتباه بزرگی هستش چون در کل بازی افتضاحی هستش . سازندگان Project Cars یک روزی زیر دست Ea بودن و نسخه های Need For Speed Shift و Shift 2 رو تولید کردند که اصلا در حد و اندازه Need For Speed نبود و انداختنشون بیرون حالا اومدن بازی مستقل دادند. Need For Speed خیلی بهتر هستش .
باز Fact صادر کردی ؟
باشه D:
رو حرفه شما که حرف نمیشه زد
 
دوستان عزیز توجه کنند سبک Sim با آرکید فرق داره
تحت هیچ شرایطی Project رو با NFS مقایسه نمیشه کرد
Project CARS در حال حاضر برترین بازی سبک SIM در PS4 هست و تا اومدن GT7 پرچم داره این سبکه
 
دوستان عزیز توجه کنند سبک Sim با آرکید فرق داره
تحت هیچ شرایطی Project رو با NFS مقایسه نمیشه کرد
Project CARS در حال حاضر برترین بازی سبک SIM در PS4 هست و تا اومدن GT7 پرچم داره این سبکه

ولی با آمدن Gran Turismo 7 دیگر اینطور نخواهد بود و Gran Turismo 7 پرچمدار خواهد شد.
 
سلامی دوباره خدمت دوستان امروز با چهارتا عکس فوق العاده اومدم :d

سه عکس عالی از مرسدس بنز که واقعا خودروی دوست داشتنی و خاطره انگیزی هست و یک عکس هم از فورد که بیشتر شبیه پیکان جوانانه :d

این شما و این اولین عکس مرسدس بنز

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فقط بگید اوففففففففففففففففففففففففففففففففففففففففففففففف :x

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کار هنری رو دارید جون من :d

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اما پیکان جوانان :d

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یادش بخیر سال 42 و 43 بود تو جاده چالوس با خانم بچه ها چپ کردیم دیگه نشد بدون رنگ درش بیاریم :d
@Mir7anA @Triangels
@Dragon [MENTION=48342].DcoY.[/MENTION]
 
آخرین ویرایش:
فقط بگید اوففففففففففففففففففففففففففففففففففففففففففففففف :x
اوففففففففففففففففففففففففففففففففففففففففففففففف
ماشینهایه خسته خیلی توش زیاد داره . اون BMW M1 PRo هم خیلی داغونه D: ادم میبینه از جلو حسه خستگی میده به ادم
 
یه سری عکس



جدیدا با این Bentley دیگه خیلی حال میکنم ! پیشنهاد میکنم اگر DLC ایش دارید 100% باهاش چند دور برید. خیلی خوش دسته . هرچند grip اش خیلی سنگینه. ولی خوبه چون به انداره یه سری دیگه از ماشینها خیلی حساس نیست. خیلی smooth میشه باهاش پیچید ! 260 هم راحت میره ( sadly بیشتر از این نه ) لول

پچ جدید هم اومده ظاهرا بالایه 1 گیگ هست :
Patch Notes:

Online & Community Events

* Multiplayer search ****** 'Skill' now finds games based upon certain lobby game configuration criteria. For example, 'Pro' setting now searches for Full Damage or manual-start Engine or Forced Cockpit or Mechanical Failure, and so forth.
* Community events page - when an event cannot be entered, it will now display the reason why: 'Coming Soon' along with a countdown, or 'Expired'.
* Online - ensure that vehicle light repairs are synchronized in MP races so that repaired headlights are visible by other racers.
* Fixed an issue where, after the PS4 resumes from Rest Mode, no network features can be used.



Controls

* Adjustments made to the gears system, to prevent gears being skipped under certain conditions. This addresses an issue where gears would at times jump straight down to 1st, potentially causing engine blowouts.
* Steering wheels - reduced the centering rate of the steering spring. This improves the feel of steering wheels at very low speeds.
* Added support for the use of all active controllers for menu input. You can for example now use a steering wheel to race, and a gamepad to control the menus and photo mode.
* Gear shifters - when using an H-shifter on a car that has a sequential gearbox, the gearbox will now switch through the gears until the gear selected on the H-shifter is reached.
* Fixed an issue in Force Feedback calibration that would prevent a player from setting 'Soft Clipping (Half Input)' back to 0 after modifying it from the original value.
* Thrustmaster T100 Force Feedback improvements.
* Fixed the Force Feedback dynamics for wheels with physical steering locks which were less than the steering lock of the vehicle in-game. This fixes the Force Feedback on the Thrustmaster T100 and similar wheels.
* Added a Motion Sensor controller profile.
* Fixed a crash issue when disconnecting and reconnecting Fanatec wheels.
* Enable support for USB keyboards to be used for in-game controls.

Physics & AI

* Slowed down the AI opponents in the rain when using racing tyres, to make racing against them better balanced.
* Adjusted the AI tyre wear rate to better match the player's tyre wear rate.
* Adjusted wear of Slicks and Rain tires to more realistic levels where needed. Typically GT/LMP/Formula cars will get slightly more than a full fuel load on soft or default slicks (depending on fuel load amounts).
* Adjusted the heating of slicks and rain tyres to more realistic levels.
* Adjusted tyre temperature sensitivity on several cars.
* Adjusted rain tyres to generally be more sensitive to overheating, and less efficient in the dry.
* Improvements to AI navigation to lessen collisions during cramped race starts, improve detection of other cars during cornering, and improve clean overtaking
* Improved the AI pitting logic during practice and qualifying so that the AI cars run more realistic stints before pitting.
* Reworked the AI's fuelling logic during qualifying sessions where no refuelling is allowed, so that they don't always fill up the fuel tanks and negatively impact their qualifying ability. The AI will now deliver far more competitive lap times during qualifying.
* Fixed an issue where the AI would set impossible lap times during races with pit stops.
* The AI will now pit as soon as possible when low on fuel to prevent them running out of fuel and retiring from the race.
* Reduced the effect of damage to the car's cooling system when suffering aero damage. This prevents engines from overheating and blowing at an unrealistic rate.
* Fixed an issue that prevented bump starts from working properly on some cars. An example case - with gears and clutch set to manual, take an Ariel Atom out on Brands Hatch. At the first right hander, stall the car, ignition on, 2nd gear, roll down the hill up to about 15kph and drop the clutch. The car will now bump start. Exact conditions for a successful bump start will vary slightly by car.
* Fixed an issue where at times some AI drivers in a race would use much higher skill levels than the rest of the field.
* Fixed an issue that prevented the AI from pitting within the final 3 laps of a race
* Further tweaked the AI ability in wet races to more closely match the player car's ability in the wet
* Improved the AI's efficiency in pit timing when needing to change tyres due to weather conditions.

Pitting, tuning, setups

* Fixed an issue where wet tyres were fitted too long before the rain starts, causing excessive overheating and wear on the tyres.
* Fixed an issue where, when running low on fuel, the Pit Board would appear to tell the player to do a scheduled pit stop when the player did not schedule a pit stop.
* Fixed an issue where flat tyres were fitted to the car during a pit stop, by ensuring that the tyres are correctly inflated.
* Fixed an issue where the car's bump-stop value decreased after leaving a race session and joining it again.
* Reworked the brake bias display information so that changing the values is more intuitive.


Tracks

* Performance optimisation pass done on: Brands Hatch layouts, Cadwell layouts, Oulton Park layouts, Bathurst, Azure circuit, and Zolder. This helps improve the overall smoothness when racing on these tracks with large grids of cars.
* Track cutting tolerances reduced on all tracks where it was too forgiving.
* Fixed an issue where a pit crew character would at times appear floating above the race track on various tracks.
* Silverstone Stowe - fixed render issues on some tyre stacks, and addressed an issue with cars driving through certain objects.
* Road America - fixed an issue where a line of grass line appeared in the air near a concrete barrier.
* Spa Francorchamps - fixed an issue where cars under AI control would bump into the pit wall when exiting the pit lane. Fixed an issue where the AI were running too wide over the exit curb at the Bus Stop Chicane.
* Brno - fixed an issue where cars would at times start in the same grid positions, fixed garage six to prevent the AI from getting stuck on the right side wall when exiting the garage spot, fixed an issue when running more than 20 cars in a race would cause the car in 21st to slide into the pits.
* Le Mans - fixed an issue that would at times cause the car to crash while in the pit lane, leading to a disqualification. Improved the AI race line for better speed, and improved the AI behaviour on curbs.
* Laguna Seca - improved the AI performance as they were running too slow in some sections.
* Imola - Improved the pit lane AI navigation, and fixed an issue with a section of the fence at the pit entrance that appear to float.
* Bathurst - fixed a render issue with shimmering edges in parts of the track.

Career

* Added a new RUF RGT8 GT3 contract to ensure that the player can enter the RUF GT3 series on contract renewal and not just when starting a new career.
* Fixed the unlock details for the Supercar Ardennes Club Day Invitational.
* Fixed an issue where skipping the session during a race caused the player to move up in the session results.

Vehicles

* Group 5 cars - adjusted the gearshift timing tolerances to fix an issue with the gearing when pausing and restarting a session.
* Gumpert Apollo - fixed an issue with the livery sets that caused the livery selection to display wrong liveries.
* Aston Martin Vantage GT3 - tuned engine lifetime and brake cooling parameters for better accuracy.
* Lotus 98T - tweaked turbo to improve AI estimation of top speed.
* McLaren F1 GTR - modified the default setup and reduced front bump steer to improve straight line stability, fixed an issue to ensure that the car's specific HUD motec display is used
* McLaren F1 - Fixed an issue that caused the car to use the wrong default tyre compound.
* Ford GT40 MK4 - Reworked in several areas to improve handling and match the real car closer - Bump stops settings exposed in setup with better tuned setup defaults, increased wrap around stiffness of the tire carcass, rebalanced base vs tear grip, rebalanced player vs AI rain performance against the AI.
* All Formula vehicles - Stop brake light reflections appearing on cars that don't have brake lights.

General

* Fixed an issue where the player position would at times change to last when player crosses the starting line during rolling starts.
* Fixed an issue that could cause the game to crash when selecting the 'Edit Tuning Setup' option in the 'PIT BOX' screen.
* Fixed an issue that could cause the game to crash while watching a saved replay.
* Driver Network Profile - fixed an issue where entering Free Practice mode would count toward Races Entered.
* Fixed an issue that required the game to first restart after installing an in-game DLC before the DLC would be available for use.
* Audio - rebalanced the volume of skid sounds to make them a bit more audible.
* Updated the achievement "I am the 5%" to ensure that it can be achieved in non-Pro-modes as well.
* Fixed a game crash issue caused by an overflow of the email inbox when the player received above a certain amount of invitational emails.
* GUI - fixed an issue where the controls configuration arrows in Options would not respond correctly to mouse input when attempting fine adjustment.
 
سلام دوستان
تو این بازی امکان تیون آپ ماشین هست
اگه آره میشه راهنمایی کنید
سلام
اگه منظورت آپگرید کردن موتور و قطعات ماشین باشه , نه همچین امکانی نداره که قطعات رو ارتقا بدی
ولی اگه منظورت تنظیمات هست تا دلت بخواد تنظیمات داره , از تنظیم باد لاستیکها بگیر تا فشار لنتهای ترمز
 
نه منظورم همون ارتقا موتور و ... هست مثل گرانتوریسمو
دقیقا جوابت رو داد :d ارتقا قطعات وجود نداره
tuning این بازی کلا فلسفش یه چیز دیگس . اون چیزی که شما میگی تو این بازی اصلا وجود نداره- تنظیمات خوده قطعات وجود داره
 

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