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Prince of Persia: The Two Thrones Exclusive Hands-On - Back to Babylon
Classic-game revivals are often a hit-or-miss affair. You can take a game that was great back in the days of yore and try to re-create it by modern conventions, but there's no guarantee you'll be able to recapture that magic that made the game so good the first time around. That's why 2003's Prince of Persia: The Sands of Time was such a delightful surprise: It took the puzzle-based platforming and mystical Middle Eastern atmosphere of Jordan Mechner's 1989 PC hit and successfully brought the series into the third dimension, probably thanks in no small part to Mechner's own involvement with the project.
The series continued last year with Warrior Within, which added new fighting options and an interesting time-travel mechanic to the formula. The circle will soon be complete next month, when Ubisoft releases Prince of Persia: The Two Thrones, the third and ostensibly final entry in the series as it stands on current-gen consoles. We've spent some time with a partial build of the game and offer our thoughts at its current stage of development.
The storyline in The Two Thrones is shrouded in mystery, not least of all because the demo we've been playing features only a sampling of disconnected levels taken from the final game. But then, the prince himself doesn't really know what's going on at the outset of the game, either. After spending years on the run from the Dahaka, the horrible time beast that haunted him in Warrior Within, the prince has finally returned to Babylon, expecting to escape his tortured past and finally settle in for some peace and quiet in his own kingdom.
Upon arriving, however, he's greeted by a rather unpleasant surprise: His land has been invaded and his people slaughtered, and his love, Kaileena, has unleashed the sands of time in order to combat the menace. The prince will again have to face off against waves of sand-zombie bad guys, and figure out who the hell is making trouble in his homeland and how he can stop them. Without giving away too much of the storyline, as this is the third and presumably final entry in the trilogy, you can expect some blasts from the prince's past to show up and bring things full circle before all is said and done.
Warrior Within did a good job of reprising the time-based puzzles and acrobatic environment interactions that made The Sands of Time one of 2003's best games. But the sequel was panned for replacing the first game's ethereal, storybook feel with an excessively darker, edgier tone and a less likable, far more angst-filled prince. Then again, when you've got a hideous monster stalking your every move, you can't really blame the guy for being a little peeved. At any rate, we've found that The Two Thrones establishes a happier medium this time around; it seems to be a little more rooted in its cultural influences, and we've heard nary a lick of Godsmack during our time with the game so far.
The game itself may not be as grim as its predecessor, but the prince's predicament is certainly darker. Apparently, the sands of time have awoken in the prince a malevolent alter ego, and you'll be involuntarily transformed into this dark prince at various times throughout the game. In fact, it seems like this bad guy is a separate personality that exists within the prince, since he will sometimes chime in with his own thoughts as you're fighting or exploring. This inner dialogue between the prince and his evil half presents an interesting twist on the storyline; you get to hear the two sides of the character warring with each other about how to proceed. Of course, the dark prince has a whole bunch of new gameplay abilities too--but we'll get to those in a moment.
For those who loved the high-flying, exploration-based puzzles of The Sands of Time, worry not--there's still plenty of that included in The Two Thrones. You'll be jumping from poles to narrow beams, running up walls and across chasms, all that good stuff. The designers have even added some new mechanics this time around. You'll now find plates set into certain walls that you can stab your dagger into and use as a temporary handhold. These simply require you to time your attack button just as you jump or run up to them. You'll also find switches that you have to jump toward and then use your dagger to pull down--these tend to be time-limited switches that will reset after a few seconds. There are even jump pads on some walls that will let you perform a diagonal leap, if you can properly time your jump during a wall run. Finally, we've noticed a small tweak to the camera interface: The game will now prompt you with an eye icon when it wants you to use the landscape camera mode, which gives you a bird's-eye view of the area and often makes it easier to figure out where you should go next.
The melee combat in the original Sands of Time was arguably the weakest component of an otherwise excellent action-adventure game, so the fighting was tweaked and expanded considerably in last year's Warrior Within. This time around, Ubi Montreal has further refined the combat in The Two Thrones in a number of ways. As in the last game, you'll be armed with only a dagger to defend yourself with, but you'll also be able to pick up weapons from felled enemies for a little dual-blade action. Dropped weapons will only last through a few battles, though, since they have a durability meter that goes down as you fight with them. Whether you're dual-wielding or using only the standard dagger, you'll have a ton of attack combos that you can pull off with carefully timed button presses, and these can all be viewed from a fighting-game-style move list that shows you exactly how to perform each one.