Mortal Kombat جدید با خشن ترین فتالیتی ها

Red_Yashar

کاربر سایت
mortal-kombat.jpg

معرفی شد!
خدایا شکرت.
بالاخره MK جدید به طور رسمی معرفی شد که راه سری کلاسیک رو ادامه میده و به فیلم منتشر شده ربطی ندارد. اد بون نوید خشن ترین فتالیتی های ممکن را داده است.

- بازگشت به پرزنتیشن M و خشن سری
- بازگشت گیم پلی 2D و کلاسیک سری
- عمیق ترین داستانی که در بازی های مبارزه ای دیده شده (هر چند به نظر من همیشه از این دید سری MK سردمدار بوده)
- شامل بخش های یک به یک و Tag mode
- بخش آرکید با قابلیت Co-op (یا خدا اگه یه چیزی مثل MK Shaolin Monks باشه که من...)
(و من سکته کردم رفتم...)
 
screen shot چیزی بیرون درز نکرده من که از اولین نسخه ای که روی ps1 اومد دیگه mk نخریدم :sick:

امیدوارم این یکی به زیبایی mk2 و به خشونت mk3 باشه

بریم با sub zero چند نفر رو سه یخه کنیم :laughing:

بعد از دیدن تریلر :eek: به توان 10
 
آخرین ویرایش:
خب حرفهتی سایتها که تو e3 بازی را امتحان کردن :

Gamespot


The first thing you'll notice about Mortal Kombat is that (just like the reboot that gave us Street Fighter IV), the game looks familiar yet strikingly impressive at the same time thanks to the visual upgrade modern consoles can provide. The characters themselves are nicely detailed, and sport damage to their clothes in real time (as well as showing open wounds as the fight progresses). Blood will even splatter and eventually congeal on yourself and your opponent, turning darker in color as the match progresses. The stages, too, are looking good. Some familiar levels we saw--such as The Pit from the original and The Living Forest from the first sequel--have plenty of animated sections and loads of character.
But an even bigger addition is the ability to have tag-team matches in the style of Capcom's vs. series. Mortal Kombat will have dedicated two vs two mode (as well as the traditional solo matches), and you'll be able to swap out characters on the fly during a fight. If you've played a Capcom vs. game recently, then you'll know what to expect: characters will perform an attack as they swap in (leading to interesting combo opportunities), and you'll also be able to call them in for a quick assist attack move. Unlike the Capcom vs. games, resting characters won't regain any health, although the game's developers said that issue was still yet to be fully decided upon. Swapping characters have their own unique animations, so they won't simply jump out of the way when summoned out of a fight. Mileena, for example, gives a loud hiss and rolls away, while Johnny Cage makes a throat slit move before leaping away.
And then, of course, there are the fatalities. The ones we spied during our hands-on session were truly brutal, and are sure to elicit disgust from the squeamish and delight for those more macabre-minded. Mileena's fatality, for example, sees her throw her sais into an opponent's feet, locking them into place before ripping off their torso. Reptile grabs open an opponent's mouth, spits acid into it, before punching a hole in their stomach and ripping out their intestines. Sektor slices an opponent's upper body into several pieces, before individually targeting them with missiles to destroy them even further. Words don't do justice to the level of gore on show here, so you'll have to trust us that these moves are pretty extreme (either that or watch some game play videos).


IGN

"The fundamental fighting mechanics are based on custom combos," says Ed Boon, the co-creator of the series. "We want to do as little of the pre-programmed combos in the game as possible, and let players take pieces A, B and C and piece them together themselves. And when you add the whole tag team thing, with other characters coming in, all of a sudden there's new variables to mess with. We just want to create this huge palette and let players connect the dots. And that's our mission, with every single feature in the game, the X-Ray moves, all the specials and enhanced specials, they're all built around just adding variables to what the player has to work with."
Mortal Kombat runs on a heavily modified version of the Unreal Engine 3, and the action sits at a silky smooth 60 frames per second. Characters are huge and detailed, the animations flow really well, and the stages are quite spectacular. We particularly like the Coliseum-style arena, where a huge crowd of people are cheering from the stands, and a demonic figure surveys the fight from a throne formed from a massive horned skull
.
And then there's the internal modeling. Yes, the team have modeled each character's insides for the X-Ray attacks, and the result looks great. Because hey, when Johnny Cage goes to town on an opponent's bathing suit area (an actual move), or Sub Zero reaches into an enemy's chest to freeze then shatter their liver (also an actual move – bless this game), you want their insides to look their best.

Wild Gunmen

Blood and combat damage appears on characters as they take a beating, and remains round-to-round until the end of the match. Yeah, I know, this was done before – but it’s looking really good, really gory here. Not the crayon-like effects seen in previous games.
We were also shown tag team, 2 vs. 2 combat. It seems pretty similar to any tag team fighter – tag out at any time, throw a move while tagging in, use the super meter to do special attack. In all, it looks fun and fluid
The game looks really good actually, and everyone has custom animations. There’s a real focus on the characters here.
At one point during the match, Subzero freezes Scorpion just before he’s about to land – he frozen in place, in the jumping animation in mid air. It draws applause
 
خوب فرخ جان یا ترجمه کن بزار یا اینکه تیکه تیکه نزار چون پیش نمایش های زیادی رو بعد از نمایشگاه براتون تهیه دیدیم ( این طوری که شما میزاری مزش میره ) .
 
شخصیت هاش همه ی اون قبلی ها هستن؟
رو سگا من بازی میکردم 1 نفر بود اون وقتا از تو دهن یارو اسکلتش رو میکشید بیرون اسمش چی بود 1 چشمش لیزر میزد هر چی فکر میکنم یادم نمیاد اسمش رو؟
 

کاربرانی که این گفتگو را مشاهده می‌کنند

رمز عبور خود را فراموش کرده اید؟
اگر میخواهی عضوی از بازی سنتر باشی همین حالا ثبت نام کن
or